Review on Vectors

Physical Quantities and Units

  • Physical Quantities:
    • Made up of numerical values and suitable units.
    • Can be measured with instruments like a meter rule, half-meter rule, measuring tape, vernier calipers, micrometer screw gauge, pendulum clock, watch, stopwatch, and ticker-tape timer.
  • Base Quantities:
    • Include length (m), mass (kg), time (s), electric current (A), temperature (K), amount of substance (mol), and luminous intensity (cd).
  • Prefixes:
    • micro (μ\mu): 10610^{-6}
    • milli (m): 10310^{-3}
    • centi (c): 10210^{-2}
    • deci (d): 10110^{-1}
    • kilo (k): 10310^{3}
    • mega (M): 10610^{6}
    • May include 'such as' or 'for'.

Scalars

  • Scalar Quantities:
    • Described solely by their magnitude.
    • Provide information about how large a measurement is.
    • Examples:
      • Mass: e.g., 14 [kg], 36 [lbs]
      • Time: e.g., 10 seconds, 40 minutes
      • Volume: e.g., 1000 cm3, 4 liters, 12 gallons
      • Temperature: e.g., 14 °F, 25 °C
      • Voltage: e.g., 9 Volts

Operations Involving Scalars

  • Scalar quantities (e.g., time, temperature, mass, volume, distance, density, and power) can be added using simple mathematical rules.

Vectors

  • Vector Quantities:
    • Described by both magnitude and direction.
    • Provide information about how large a measurement is and the direction of the measurement.
    • Examples:
      • Velocity: e.g., 100 [mi/hr] NORTH
      • Acceleration: e.g., 10 [m/sec2^2] at 35° with respect to EAST
      • Force: e.g., 980 [Newtons] straight down (270°)
      • Momentum: e.g., 200 [kg m/sec] at 90°

Operations Involving Vectors

  • Addition of Vector Quantities
  • Multiplication by a Scalar Quantity
  • Subtraction of Vector Quantities
  • Scalar Product (Dot Product)
  • Vector Product (Cross Product)

Graphical Representation of Vectors

  • Arrows are used to represent vectors.
  • The direction of the arrow relative to some reference point (north or +x axis) gives the direction of the vector.
  • The length of a vector arrow is proportional to the magnitude of the vector.
  • Example of a displacement vector with a magnitude of 2 km and direction 30° north of east.

Graphical Addition of Vectors

  • Put the tail of one vector after the head of the other.

  • The resultant vector is an arrow that starts where the first vector starts and ends where the second vector ends.

  • If the two vectors are co-linear, especially if they point in the same direction, they add just like scalars.

    • Example: 5 m + 3 m = 8 m
  • If the two vectors are not in the same direction, the magnitudes of the vectors can no longer be added like scalars.

    • In this case, if vector A has a magnitude of 27.5 cm due east and vector B has a magnitude of 12.5 cm in a direction 55° north of west, one needs a ruler and a protractor to get a value for the resultant vector.

Adding More Than Two Vectors Graphically

  • To add more than two vectors graphically, add them sequentially.
  • For example, to add vectors a, b, and c, first add a and b, then add c to the resultant of a and b.
    • a + b + c = (a + b) + c

Addition of Vector by Component Method

  • r<em>xr<em>x and r</em>yr</em>y are called the components of r\vec{r}.

  • The scalar components A<em>xA<em>x and A</em>yA</em>y have the same magnitude as their vector components, but are positive if they point in the positive direction and negative if they point in the negative direction.

  • The vector components of A\vec{A} are two perpendicular vectors A<em>x\vec{A<em>x} and A</em>y\vec{A</em>y} that are parallel to the x and y axes.

  • A=A<em>x+A</em>y\vec{A} = \vec{A<em>x} + \vec{A</em>y}

  • The vectors add together using the Pythagorean Theorem so that A=A<em>x2+A</em>y2A = \sqrt{A<em>x^2 + A</em>y^2}.

  • Ax=AcosθA_x = A \cos \theta

  • Ay=AsinθA_y = A \sin \theta

  • θ=tan1(A<em>y/A</em>x)\theta = \tan^{-1} (A<em>y / A</em>x)

Finding the Components of a Vector

  • Example: Finding the x- and y-components of an acceleration vector a\vec{a} shown in FIGURE 3.17.
  • It's important to draw vectors and decompose them into components parallel to the axes.
  • Note that the axes are