Uncertainty and Decision Making
Uncertainty and Decision Making
Introduction
- Most decisions in life are made under uncertainty.
- Examples include studying for exams, carrying an umbrella, buying a house, and getting insurance.
- A realistic model of decision-making must account for uncertainty.
Expected Value
- Consider a bet: heads, win $125; tails, lose $100.
- Many people are hesitant to take this bet.
- Expected value is the probability of winning times the payout, plus the probability of losing times the loss.
- Expected\ Value = (Probability\ of\ Win \times Value\ if\ Win) + (Probability\ of\ Loss \times Value\ if\ Loss)
- For the example bet:
- Expected\ Value = (0.5 \times 125) + (0.5 \times -100) = 12.5
- A fair bet has an expected value of 0.
- A bet with a positive expected value is a more than fair bet.
Risk Aversion
- Risk aversion means individuals value each dollar of winning less than they devalue each dollar of losing.
- This is related to consumer theory and can be analyzed using expected utility theory.
Expected Utility Theory
- Expected utility theory rewrites the expected value equation in terms of utility rather than dollar values.
- Expected\ Utility = (Probability\ of\ Win \times Utility\ if\ Win) + (Probability\ of\ Loss \times Utility\ if\ Loss)
- If utility functions were linear, expected utility would be the same as expected value.
- Utility functions are typically concave, reflecting diminishing marginal utility of consumption.
- Diminishing marginal utility of consumption naturally leads to risk aversion.
- With a concave utility function, each additional dollar makes you less happy than losing a dollar makes you sad.
Example
- Utility function: U(C) = \sqrt{C}
- Initial consumption: C0 = 100, Initial utility: U0 = 10
- Expected utility of the gamble:
- If win: U(225) = \sqrt{225} = 15
- If lose: U(0) = \sqrt{0} = 0
- Expected\ Utility = (0.5 \times 15) + (0.5 \times 0) = 7.5
- The expected utility (7.5) is lower than the initial utility (10), so a risk-averse person would not take the bet.
Graphical Representation
- Figure 20-1 shows wealth/consumption on the x-axis and utility on the y-axis.
- Point A represents the initial state ($100, 10 utils).
- The gamble has a 50% chance of ending up at 0 and a 50% chance of ending up at point B ($225).
- The expected outcome of the gamble is point C, which is below point A due to the concavity of the utility function.
- The concavity reflects diminishing marginal utility: losing hurts more than winning helps.
- Even though the bet is more than fair, individuals are unwilling to take it due to risk aversion.
Willingness to Pay to Avoid a Gamble
- A person would be willing to pay to avoid the gamble.
- The gamble leaves you at the same level of happiness as having $56.25. So, you'd be willing to pay 100 - 56.25 = $43.75 to avoid the gamble.
- Even with a more than fair gamble, people are willing to give up a significant amount of wealth to avoid it.
- The winning payoff would have to be very high to induce someone to take the gamble (e.g., win $300, lose $100).
- The core concept is that the distress of going to zero is greater than the happiness of gaining above the current level.
Risk Neutrality
- If utility is a linear function of consumption (e.g., U(C) = 0.1 \times C), the individual is risk neutral.
- In this case, the expected utility of the initial gamble is 0.5(0.1 \times 225) + 0.5(0.1 \times 0) = 11.25, which is greater than the initial utility of 10, so the bet would be accepted.
- Risk-neutral individuals only care about expected value.
Risk Loving
- If the utility function is convex (e.g., U(C) = \frac{C^2}{1000}), the individual is risk-loving.
- The expected utility of the gamble is 0.5 \times \frac{225^2}{1000} + 0.5 \times \frac{0^2}{1000} = 25.3125, higher than the initial utility of 10, making the gamble attractive.
- Risk-loving individuals have increasing marginal utility of consumption.
- They will take even unfair gambles and may pay for the opportunity to gamble.
- For example, with heads you win 75, tails you pay me 100. So it's a negative expected value of 12.5. The person would still take the bet because it yields an expected utility of 15.3.
Gamble Size Relative to Resources
- When the gamble is small relative to resources, the utility function becomes locally linear, and individuals become more risk-neutral.
- If the original bet (win $12.50, lose $10) is scaled down, more people are willing to take it.
- The expected utility of this scaled gamble is 0.5 \times \sqrt{112.5} + 0.5 \times \sqrt{90} = 10.05, which is higher than the initial expected utility of 10.
- Risk aversion is relative; what matters is the size of the gamble relative to initial wealth.
- As the gamble gets smaller or initial wealth gets bigger, you become more risk neutral.
Cardinal vs. Relative Values
- Utility values are only meaningful in relation to alternative choices.
- Expected utility theory assumes a specific linear combination of utility in different states.
- This assumption may not always hold, and more complex models may be needed to explain certain paradoxes.
Applications: Insurance
- Insurance is a significant part of the US economy (10% of GDP).
- People buy insurance to avoid risk.
Example
- A 25-year-old single male in Cambridge, MA, with an income of $40,000.
- 1% chance of being hit by a car, resulting in a $30,000 hospital bill.
- Insurance pays the medical bill in exchange for a premium.
- Utility function: U(C) = \sqrt{C}
- Expected utility without insurance:
- 0.01 \times \sqrt{40000 - 30000} + 0.99 \times \sqrt{40000} = 199
- Expected utility with insurance:
- \sqrt{40000 - x}, where x is insurance premium.
- Setting the expected utilities equal to find the price you'd be willing to pay: \sqrt{40000 - x} = 199\implies{x = 399}
- Willingness to pay is $399 for insurance with an expected value of $300.
- The extra $99 is the risk premium.
- As the size of the loss rises, the risk premium rises.
- As income rises, the risk premium falls.
Applications: Lottery
- The lottery in the US is a very unfair bet (expected value of $0.50 per dollar spent).
- However, it's popular and a major source of revenue for states.
Theories for Lottery Popularity
- People are risk-loving:
- Disproved by the fact that Americans spend heavily on insurance.
- People are both risk-averse and risk-loving (Friedman-Savage preferences):
- People are risk-averse for small gambles but risk-loving for large gambles.
- Empirically false because most lottery money is spent on scratch tickets (small gambles), not Mega Millions.
- Entertainment:
- People gamble because they find it entertaining; the thrill is in the utility function.
- People are uninformed or making mistakes:
- People don't understand the odds or are not thinking it through properly.
- The government's role (supporting vs. discouraging lotteries) depends on which theory is correct.
- If it's entertainment, the government can make money through a voluntary tax.
- If it's a mistake, the government should discourage it.
- In some low-income communities, people spend up to 20% of their income on the lottery.
- Government also provides insurance (6-7% of GDP) because private people buy too little due to information asymmetry.
- Information asymmetry is when some parties have information that others do not, which can cause market failure.
The Lemons Problem (Akerlof)
- Information asymmetry can cause market failure.
- Example: Used car market without Carfax.
- John has a 10-year-old car worth $5,000.
- Andrew values the car at $6,000.
- Welfare-improving transaction should happen.
- Andrew knows that on average, 10-year-old cars need $2,000 in repairs.
- Andrew doesn't know John's car is pristine.
- Andrew's value: $6,000 - $2,000 = $4,000.
- The market fails; the transaction doesn't happen.
- With perfect information (e.g., Carfax), the transaction would occur.
- The information asymmetry is that John knows how good the car is, but Andrew doesn't.
- This can cause an entire market to collapse, even with no other problems (monopoly, etc.).
Insurance and Adverse Selection
- Applying this to insurance, Andrew (insurance company) worries about adverse selection.
- Adverse selection: the people who want to buy insurance are only the ones who really need it.
- The buyer knows more than the seller.
- If Andrew knew that John is a clean-living, non-skydiving guy, he would happily sell him insurance.
- But without that information, he's worried that John is someone who runs in the middle of the street and gets hit a lot.
- Since Andrew is worried he's going to lose money if he gives John insurance, he won't insure John, even though society would benefit from it.
- Partial information leads to a marketing failure.
- This leads to people who could have insurance at a fair price not getting it.
- The government addresses this market failure through things like mandates, taxes, subsidies, single-payer coverage.