CH 10 Group Influence
GROUP INFLUENCE
1. REFERENCE GROUPS
Definition: A reference group is a group whose perspectives or values an individual uses as a basis for behavior.
Influences: Consumers are influenced in three ways:
Informational: Useful information is obtained through observing behaviors and listening to opinions of group members.
Normative (Utilitarian): Individuals fulfill group expectations to gain rewards or avoid sanctions.
Identification (Value-expressive): Individuals internalize the group’s values and norms.
2. INFORMATIONAL, UTILITARIAN, & VALUE EXPRESIVE
Examples:
Informational: A friend mentions West 49 for t-shirts ➜ Tim buys t-shirts there.
Friends drink Pepsi ➜ Tim tries Pepsi.
Best snowboarder uses Burton ➜ Tim buys a Burton board.
Friends criticize not recycling ➜ Tim starts recycling.
Normative: Ad stresses bad breath affects friendships ➜ Tim buys mouthwash.
Sees friends buy expensive beer for parties ➜ Tim buys expensive beer for gatherings but cheap for himself.
Friends eat healthy ➜ Tim eats healthier.
Value Expressive: French wine ads -> sophistication ➜ Tim buys French wine to reflect sophistication.
Sees successful execs in conservative clothing ➜ Tim buys conservative outfits.
3. DEGREE OF REFERENCE GROUP INFLUENCE
Strength: Influences are strongest when product or brand usage is visible to the group.
Reference group influence is higher for leisure items (e.g., skis) than utilitarian ones (e.g., stoves).
Higher commitment to a group leads to greater conformity to norms.
Lack of confidence in purchase increases reliance on reference groups.
4. CATEGORIZATION OF REFERENCE GROUPS
Primary: Frequent interaction, significant influence.
Secondary: Less frequent, often virtual.
Aspirational: Groups individuals hope to join.
Dissociative (Avoidance): Groups individuals wish to avoid.
5. CONSUMPTION SUBCULTURES
Definition: Groups self-select based on commitment to specific products, brands, or consumption activities.
Types:
Style Groups: Examples include Converse Queen, Preppy style.
Activity Groups: Snowboarders, mountain climbers, university clubs.
Product Groups: Car enthusiasts, sneakerheads.
6. TRAITS OF CONSUMPTION CULTURE GROUPS
Identifiable set of shared beliefs and values.
Unique jargon.
Hierarchies within the group.
Specific rituals.
7. FACTORS INFLUENCING GROUP CONFORMITY
Cultural pressures: Individualistic vs. collectivistic norms.
Fear of deviance and punishment for non-conformity.
Group pressure influences conformity.
Commitment to the group affects conformity levels.
Group size and expertise play roles in conformity dynamics.
Need for acceptance and image enhancement influences behavior.
8. RESEARCH ON CONFORMITY
Asch Phenomenon: Study with students judging line lengths; shows group conformity can lead to incorrect answers.
Brand choice conformity: Some studies indicate brand choices are influenced by group opinions due to trust in group decision-making.
9. OPINION LEADERS
Definition: Individuals who filter, interpret, and share information in specific domains.
Characteristics:
Enduring involvement in product categories leads to greater expertise.
Opinion leadership is category-specific; an opinion leader in one area may seek opinions in another.
10. SOCIAL MEDIA AND CONSUMER BEHAVIOR
Marketers use "social listening" to gauge consumer sentiment.
Statistics: 100 million blogs, billions of Facebook users, specific recommendations for posting frequency on TikTok.
Companies leverage social media platforms for brand promotion and consumer engagement.
11. MEASURING SUCCESS OF VIRTUAL MARKETING
Metrics for success include:
Number of followers, web traffic, lead generation, and sales value through social media.
Influencing consumers to visit company websites for more information and product purchasing.
12. VIRTUAL GROUPS
Role: Trusted communities that enhance collective impact.
Examples:
Arab Spring connections, Heathrow Airport flash mob.
13. DIFFUSION OF INNOVATIONS
Innovation: Products perceived as new or involving new manufacturing techniques and delivery methods.
Diffusion: Successful innovations spread through society over time.
Case Study: 40% adoption of cable TV after 10 years.
14. TYPES OF INNOVATORS
Categories of adopters:
Innovators (2.5%), Early adopters (13.5%), Early majority (34%), Late majority (34%), Laggards (16%).
15. INNOVATION CATEGORIES
Types:
Continuous Innovation: Evolutionary improvements (e.g., new coffee flavors).
Dynamically Continuous Innovation: Notable changes in existing products (e.g., smart watches).
Discontinuous Innovation: Major lifestyle changes (e.g., AI, 3D printing).
16. ADOPTION OF INNOVATIONS
Continuous innovations often fail due to lack of relative advantage.
Dynamically continuous innovations succeed at a moderate rate due to notable benefits but higher adoption risk.
Discontinuous innovations adopt slowly due to complexity and lack of trialability.