Topic 2: Kinematics of Linear and Projectile Motion

Overview of Kinematics of Linear Motion

  • Definition of Kinematics: Kinematics is the description of the motion of objects without consideration of the causes behind that motion, such as mass or force.
  • Dimensionality and Classification:
    • 1 Dimension (1D): Linear or straight-line motion.
    • 2 Dimension (2D): Projectile motion.
  • Subtopics covered:
    • 2.1 Linear motion.
    • 2.2 Uniformly accelerated motion.
    • 2.3 Projectile motions.

Linear Motion Fundamentals

  • Distance:
    • Defined as the total path length traversed in moving from one location to another.
    • Scalar quantity.
    • Always positive.
    • S.I. Unit: meter (mm).
  • Displacement (ss):
    • Defined as the shortest distance (straight line) between the initial and final points.
    • Vector quantity.
    • Can be positive, negative, or zero.
    • S.I. Unit: meter (mm).
  • Speed:
    • Defined as distance traveled per unit time interval.
    • Scalar quantity.
    • S.I. Unit: ms1m\,s^{-1}.
  • Velocity (vv):
    • Defined as the time rate of change of displacement (speed in a particular direction).
    • Vector quantity.
    • S.I. Unit: ms1m\,s^{-1}.

Types of Velocity

  • Average Velocity: The rate of change of displacement over a finite interval of time. It is defined by the change between two points.
  • Instantaneous Velocity: Velocity at a specified position or instant of time along the path of motion. Graphically, it is the slope of the tangent line at a point on a displacement-time graph.
  • Uniform Velocity: Velocity that remains constant. For an object moving with uniform velocity, its instantaneous velocity equals the average velocity at any time.
  • Differentiating Average and Instantaneous: If a body speeds up or slows down during displacement, the average velocity is not the same as the velocity at a given instant of time.

Acceleration

  • Definition: Acceleration is the rate of change of velocity.
  • Variables: It is a vector quantity with an S.I. unit of ms2m\,s^{-2}.
  • Nature of Change: Since velocity is a vector, acceleration can result from a change in:
    1. Speed (magnitude).
    2. Direction.
    3. Both speed and direction.
  • Average Acceleration: Defined as the change in velocity divided by the time taken to make that change (Δv/Δt\Delta v / \Delta t).
  • Instantaneous Acceleration: The acceleration at a particular instant of time or position. Graphically, it is the gradient of the tangent line at point $Q$ on a velocity-time (vtv-t) graph.
  • Uniform Acceleration: When an object moves with uniform acceleration, its instantaneous acceleration is equal to the average acceleration at any point.
  • Directional Context:
    • Accelerate in forward direction.
    • Decelerate in forward direction.
    • Decelerate in opposite direction.
    • Accelerate in opposite direction.
    • Note: Acceleration (increasing speed) and deceleration (decreasing speed) should not be confused with the direction of velocity.

Kinematic Graphs and Interpretation

Graph Gradients and Areas
  • Displacement-Time Graph (sts-t):
    • Gradient = Velocity.
  • Velocity-Time Graph (vtv-t):
    • Gradient = Acceleration.
    • Area under the graph = Displacement.
  • Acceleration-Time Graph (ata-t):
    • Area under the graph = Velocity change.
Characterizing Motion from Graphs
  • Scenario A:
    • ss increases exponentially with time in the positive direction; rapidly increases nearing final position.
    • vv increases directly with time in the positive direction.
    • aa is constant in the positive direction.
  • Scenario B:
    • ss increases exponentially with time in the positive direction; slowly increases nearing final position.
    • vv decreases directly with time in the positive direction.
    • Deceleration is constant in the negative direction.
  • Scenario C:
    • ss decreases directly with time in the positive direction.
    • vv is constant in the negative direction.
    • Acceleration is zero (a=0ms2a = 0\,m\,s^{-2}).
  • Scenario D:
    • ss decreases exponentially with time in the positive direction; rapidly decreases nearing final position.
    • vv increases directly with time in the negative direction.
    • Acceleration is constant in the negative direction.

Uniformly Accelerated Motion Equations

The Four Kinematic Equations

For objects moving with a constant (uniform) rate of velocity change:

  1. v=u+atv = u + at
  2. s=ut+12at2s = ut + \frac{1}{2}at^2
  3. v2=u2+2asv^2 = u^2 + 2as
  4. s=12(u+v)ts = \frac{1}{2}(u + v)t
Derivation Logic
  • Equation 4 (s=12(u+v)ts = \frac{1}{2}(u+v)t): Obtained by calculating the shaded area under a velocity-time graph (area of a trapezium).
  • Equation 1 (v=u+atv = u + at): Derived from the definition of acceleration as the slope of the $v-t$ graph: a=vuta = \frac{v - u}{t}.
  • Equation 2 (s=ut+12at2s = ut + \frac{1}{2}at^2): Derived by substituting Equation 1 into Equation 4.
  • Equation 3 (v2=u2+2asv^2 = u^2 + 2as): Derived by substituting time t=vuat = \frac{v - u}{a} from Equation 1 into Equation 4.

Projectile Motion

  • Definition: A form of motion experienced by an object (projectile) thrown near the Earth's surface that moves along a curved parabolic path under the action of gravity only. Air resistance is assumed to be negligible.
  • Principle of Independence: Horizontal and vertical motions are independent of each other.
Components of Motion
  • Horizontal (xx component):
    • Forces: No external force (ignoring air resistance).
    • Acceleration (axa_x): Always 0ms20\,m\,s^{-2}.
    • Velocity (vxv_x): Constant throughout the flight.
    • Initial Velocity: ux=ucos(θ)u_x = u\cos(\theta).
    • Displacement: sx=uxts_x = u_x t.
  • Vertical (yy component):
    • Forces: Gravity (downward).
    • Acceleration (aya_y): Always g-g (specifically 9.81ms2-9.81\,m\,s^{-2}) regardless of whether the object is moving up, down, or is at the highest point.
    • Velocity (vyv_y): Changes by 9.81ms19.81\,m\,s^{-1} every second.
    • Initial Velocity: uy=usin(θ)u_y = u\sin(\theta).
    • Displacement: sy=uyt12gt2s_y = u_y t - \frac{1}{2}gt^2.
    • Final Velocity at time tt: vy=uygtv_y = u_y - gt.
    • Velocity-Displacement relation: vy2=uy22gsyv_y^2 = u_y^2 - 2gs_y.
Key Terms
  • Launch angle (θ\theta): Measured from the horizontal axis.
  • Range (RR): Total horizontal displacement (sxs_x).
  • Maximum Height (HH): The peak vertical displacement (sys_y) where vy=0v_y = 0.
  • Time of Flight (TT): Total time the projectile is in the air.
  • Velocity Magnitude and Direction:
    • Magnitude v=vx2+vy2v = \sqrt{v_x^2 + v_y^2}
    • Direction ϕ=tan1(vyvx)\phi = \tan^{-1}\left(\frac{v_y}{v_x}\right)

Examples and Problems

Example 1: Vector Displacement
  • Scenario: Object P moves 30m30\,m East, then 15m15\,m South, and finally 40m40\,m West.
  • Solution:
    • Horizontal net displacement: 3040=10m30 - 40 = -10\,m (West).
    • Vertical net displacement: 15m-15\,m (South).
    • Magnitude: OP=152+102=18mOP = \sqrt{15^2 + 10^2} = 18\,m.
    • Direction: θ=tan1(1510)=56\theta = \tan^{-1}\left(\frac{15}{10}\right) = 56^{\circ} from west to south.
Example 4: Toy Train Motion Analysis
  • Scenario: Toy train moves on a straight track; graph showing ss vs tt.
  • Average Velocity Calculation: vav=s2s1t2t1=104140=0.429cms1v_{av} = \frac{s_2 - s_1}{t_2 - t_1} = \frac{10 - 4}{14 - 0} = 0.429\,cm\,s^{-1}.
Example 5: Motorcycle Motion Analysis
  • Intervals:
    • 0s0\,s to 2s2\,s: Constant acceleration.
    • 2s2\,s to 5s5\,s: Constant velocity (zero acceleration).
    • 5s5\,s to 6s6\,s: Constant deceleration.
  • Calculations: Deceleration is the gradient; total displacement is the area under the vtv-t graph.
Example 6: Plane Landing
  • Parameters: u=50ms1u = 50\,m\,s^{-1}, s=1.0km=1000ms = 1.0\,km = 1000\,m, v=0ms1v = 0\,m\,s^{-1}.
  • Deceleration: v2=u2+2as0=502+2a(1000)a=1.25ms2v^2 = u^2 + 2as \Rightarrow 0 = 50^2 + 2a(1000) \Rightarrow a = -1.25\,m\,s^{-2}.
  • Time: v=u+at0=50+(1.25)tt=40sv = u + at \Rightarrow 0 = 50 + (-1.25)t \Rightarrow t = 40\,s.
Example 7: Bus and Car
  • Scenario: Bus travels at steady 30ms130\,m\,s^{-1}. A car starts 5s5\,s later from rest with a=2ms2a = 2\,m\,s^{-2}.
  • Car travel time (tcart_{car}): When velocities match, vcar=30=0+2(tcar)tcar=15sv_{car} = 30 = 0 + 2(t_{car}) \Rightarrow t_{car} = 15\,s.
Example 8: Projectile Launch at θ=0\theta = 0^{\circ}
  • Scenario: Plane moving at 115ms1115\,m\,s^{-1} horizontally at altitude 1050m1050\,m releases a package.
  • Vertical Calculation: sy=uyt12gt21050=0(t)12(9.81)t2t=14.63ss_y = u_y t - \frac{1}{2}gt^2 \Rightarrow -1050 = 0(t) - \frac{1}{2}(9.81)t^2 \Rightarrow t = 14.63\,s.
Example 9: Baseball Home Run
  • Scenario: Ball lands 7.5m7.5\,m above hit point with vfinal=36ms1v_{final} = 36\,m\,s^{-1} at 2828^{\circ} below horizontal.
  • Horizontal velocity component: vx=36cos(28)=31.78ms1v_x = 36\cos(28^{\circ}) = 31.78\,m\,s^{-1} (constant).
  • Vertical velocity component: vy=36sin(28)=16.90ms1v_y = -36\sin(28^{\circ}) = -16.90\,m\,s^{-1}.
  • Initial vertical velocity: (16.90)2=uy22(9.81)(7.5)uy=20.80ms1(-16.90)^2 = u_y^2 - 2(9.81)(7.5) \Rightarrow u_y = 20.80\,m\,s^{-1}.

Questions & Discussion

  • Question 1: Average velocity is defined as?
    • Answer: A. Rate of change of displacement.
  • Question 2: Which is correct about uniform acceleration?
    • Answer: Velocity changes with a constant rate (implies Magnitude of acceleration is constant).
  • Question 3: What results in a straight line graph for uniform acceleration?
    • Answer: D. (Graph of s/ts/t vs tt or vv vs tt).
  • Question 4: An object moving with uniform acceleration of 5ms25\,m\,s^{-2}. A displacement-time graph gradient will…
    • Answer: A. Increase with time (since gradient is velocity and velocity is increasing).
  • Question 5: If velocity vs time is a straight line at 3030^{\circ} with the time axis, the object is…
    • Answer: B. Moving with constant non-zero acceleration.
  • Question 6 (Projectile 1): Which angle gives maximum range?
    • Answer: C. 4545^{\circ}.
  • Question 7 (Projectile 2): Projectile motion is free fall if launched at what angle from horizontal?
    • Answer: D. 9090^{\circ}.
  • Question 8 (Projectile 3): True statement about projectile motion?
    • Answer: B. The vertical component of velocity is zero at the highest point of its flight.
  • Question 9 (Projectile 4): An object in projectile motion has a constant…
    • Answer: B. Vertical acceleration.