Design Concepts and Social Context – Quick Reference
E1: Universal Design
- Focus: accessibility for all people regardless of abilities, disabilities, and other characteristics; core factor is accessibility and inclusive design aligned with sustainable outcomes.
- Purpose: remove barriers to use for everyone.
- Example: Hydrant space redesigned as a public drinking fountain, accessible to all and reduces plastic waste and carbon footprint.
E2: D4L (Design for Longevity)
- Focus: longevity; components replaced less frequently; reduces material/resource consumption and waste; lowers carbon footprint.
- Example: Muji packaging uses minimal ink and timeless design, easily repurposed, resistant to seasonal changes.
E3: D4S (Design for Sustainability)
- Focus: sustainability for future generations; integrates social, economic, and ecological sustainability; use readily available materials to minimise waste.
- Example: Pearson Lloyd's bFriend range (pen pots, mobile stand) uses recycled materials, diverting waste from landfill.
E4: Material Engineering
- Focus: improve existing materials by studying properties and behavior; understand creation and failure; resilience and adaptability as key themes.
- Example: Carvey Ehren Maigue's UREUS solar panels harvest scattered UV light, reducing reliance on direct sunlight and primary materials; supports sustainable design, including rural applications for farming.
E5: Cradle-to-Grave Analysis
- Focus: life-cycle impacts of a product; analyze raw materials, use, disposal; aim for biodegradability.
- Example: Jonna Breitenhuber's biodegradable bottle designed through life-cycle analysis using natural ingredients.
E6: Circular Economy
- Focus: keep products in use longer; maximize use and reuse; use readily available materials to minimise waste.
- Note: aligns with INTENTIONALLY PHENOMENON factors.
E7: Green Space
- Focus: urban green spaces with trees, grass, and vegetation to benefit health and well-being.
- Example: Diamond Lotus towers in Ho Chi Minh City incorporate greenery to invite natural elements into living spaces.
E8: Regenerative Design
- Focus: designs that renew or restore environmental resources over time.
- Example: E-Dina water light by Edina Energy generates electricity from water and demonstrates resilience and adaptability; aligns with INTENTIONALLY PHENOMENON.
E9: Hedonistic Sustainability
- Focus: improving sustainability while enhancing user lifestyle and enjoyment.
- Example: 4WKS coffee pods reduce waste and avoid single-use packaging, combining pleasure with sustainability.
E10: Eco-Psychology
- Focus: understanding how exposure to nature benefits health and well-being; human-centered approach.
- Example: Urban gardening modular design by Lindholm expands and adapts to growing plants, providing fresh air and psychological benefits.
Design in a Social context
S1: The Human to Equal Treatment
- Focus: equal treatment and human rights; anti-discrimination through affirmative actions; example: Sheltersuit—a waterproof duffle bag with upcycled fabric and integrated scarf—demonstrates human-centered focus.
S2: Challenging Stereotypes
- Focus: combat stereotypes and exploitation; example: Girl Champaign by DDB Unlimited uses face-changing technology to highlight child exploitation; emphasizes privacy, security, and transparency in design; linked to INTENTIONALLY PHENOMENON.
S3: User-Empowerment
- Focus: empower users to influence outcomes; example: University at Buffalo Jacobs School of Medicine and Biomedical Science fosters new technology and inclusive learning environments; open spaces and tech empower learning.
- Focus: experiences that change perspectives; prioritizes equity and adaptivity; a main factor of INTENTIONALLY PHENOMENON; includes activities like a humanity card game to challenge designers to meet user needs.
S5: Augmented Reality
- Focus: AR as a design tool to present new views of the world; technology-centric; example: AR-enabled T-shirt with changing messages controlled by user choice.
S6: Design Co-Operatives
- Focus: democratically owned, member-controlled enterprises; invest in education and training; example: Woza Moya AIDS project supports infected/affected individuals with crafts-based income; Little Traveller pin.
- Focus: ensure access to information; digital divide challenges; example: UNICEF Uganda MobiStation—a solar-powered teaching kit with laptop, projector, scanner, and digital e-books for rural health centers.
S8: Urban Acupuncture
- Focus: low-cost design tactic to revitalize public spaces.
- Example: Nike Pigalle Basketball Court revamp, connecting the community and reflecting social/cultural shifts; aligns with INTENTIONALLY PHENOMENON.
S9: Social Development
- Focus: improve well-being and potential for everyone; example: Serrano and Baquero gym and recreational facility for people with disabilities to connect with the community.