Motion in Two and Three Dimensions: Kinematics and Projectile Dynamics

Position and Velocity Vectors

  • Definition of Position Vector: The position vector of an object, denoted as r\mathbf{r}, is defined as the vector that originates from the origin of the coordinate system and extends to the point PP where the object is currently located.
  • Components of the Position Vector: The Cartesian coordinates (x,y,z)(x, y, z) of point PP represent the specific components of the position vector along the xx, yy, and zz axes. This can be expressed as:
    • r=xi^+yj^+zk^\mathbf{r} = x\hat{i} + y\hat{j} + z\hat{k}
  • Average Velocity Vector (vavg\mathbf{v}_{avg}): This vector describes the displacement of an object as it moves from an initial position (at time tit_i) to a final position (at time tft_f).
    • Time Interval (Δt\Delta t): The duration of the motion is defined as Δt=tfti\Delta t = t_f - t_i.
    • Calculation: Average velocity is the ratio of the displacement vector Δr\Delta \mathbf{r} to the time interval Δt\Delta t:
      • vavg=ΔrΔt\mathbf{v}_{avg} = \frac{\Delta \mathbf{r}}{\Delta t}
    • Directional Property: The displacement vector Δr\Delta \mathbf{r} always points in the exact same direction as the average velocity vector vavg\mathbf{v}_{avg}.
  • Instantaneous Velocity Vector (v\mathbf{v}): This is defined as the limit of the average velocity as the time interval Δt\Delta t approaches zero.
    • Calculus Definition: The velocity vector is equal to the derivative of the position vector with respect to time:
      • v=drdt\mathbf{v} = \frac{d\mathbf{r}}{dt}

The Acceleration Vector

  • Average Acceleration Vector (aavg\mathbf{a}_{avg}): Defined for an object whose velocity changes by Δv\Delta \mathbf{v} during a specific time interval Δt\Delta t.
    • Calculation: It is the ratio of the change in velocity to the change in time:
      • aavg=ΔvΔt\mathbf{a}_{avg} = \frac{\Delta \mathbf{v}}{\Delta t}
  • Directional Property: The average acceleration vector aavg\mathbf{a}_{avg} points in the same direction as the velocity change vector Δv\Delta \mathbf{v}.
  • Instantaneous Acceleration Vector (a\mathbf{a}): This is the limit of the average acceleration as Δt\Delta t approaches zero.
    • Calculus Definition: The instantaneous acceleration is the derivative of the velocity vector with respect to time:
      • a=dvdt\mathbf{a} = \frac{d\mathbf{v}}{dt}

Motion in a Circular Path

  • Fundamental Principle of Acceleration: A particle undergoes acceleration whenever its velocity vector changes over time. This change can occur in magnitude, direction, or both.
  • Tangential Component of Acceleration (at\mathbf{a}_t): This component results specifically from a change in the magnitude (speed) of the velocity vector.
  • Centripetal (Radial) Component of Acceleration (ac\mathbf{a}_c or ar\mathbf{a}_r): This component results specifically from a change in the direction of the velocity vector.
    • Direction: The centripetal component is always directed toward the center of the circular path.
  • General Acceleration in Non-Uniform Circular Motion: For a particle in circular motion where speed is not constant, the total acceleration vector is the sum of the tangential and radial acceleration vectors:
    • a=at+ar\mathbf{a} = \mathbf{a}_t + \mathbf{a}_r
  • Uniform Circular Motion: This is a specific case of two-dimensional motion where a particle moves along a circular path at a constant speed (vv).
  • Period of Motion (TT): The period is defined as the total time required for the particle to complete exactly one full revolution around the circular path.
  • Formula for Period in Uniform Circular Motion:
    • T=2πrvT = \frac{2\pi r}{v}
    • rr = the radius of the circular path.
    • vv = the constant speed of the particle.

Two-Dimensional Motion with Constant Acceleration

  • Vector Description: The motion of a particle subject to constant acceleration is described by kinematic equations. These equations can be separated into independent horizontal and vertical components.
  • Component Independence: By writing vectors in terms of their xx and yy components, two distinct sets of kinematic equations are obtained: one for the xx-axis and one for the yy-axis.
  • Connection Parameter: Time (tt) is the critical parameter that connects the motion along the xx-axis with the motion along the yy-axis.
  • Horizontal Motion (x-motion) Equations:
    1. vxf=vxi+axtv_{xf} = v_{xi} + a_x t
    2. xf=xi+vxit+12axt2x_f = x_i + v_{xi} t + \frac{1}{2} a_x t^2
    3. vxf2=vxi2+2ax(xfxi)v_{xf}^2 = v_{xi}^2 + 2 a_x (x_f - x_i)
  • Vertical Motion (y-motion) Equations:
    1. vyf=vyi+aytv_{yf} = v_{yi} + a_y t
    2. yf=yi+vyit+12ayt2y_f = y_i + v_{yi} t + \frac{1}{2} a_y t^2
    3. vyf2=vyi2+2ay(yfyi)v_{yf}^2 = v_{yi}^2 + 2 a_y (y_f - y_i)

Projectile Motion

  • Acceleration Conditions: In projectile motion, the object is subject only to the free-fall acceleration due to gravity.
    • ax=0a_x = 0: There is zero acceleration in the horizontal direction, resulting in constant velocity motion.
    • ay=ga_y = g: The vertical direction is governed by free-fall motion (where gg is the acceleration due to gravity).
  • Kinematic Equations for Projectile Motion:
    • Horizontal (xx-axis) motion:
      1. vxf=vxiv_{xf} = v_{xi}
      2. xf=xi+vxitx_f = x_i + v_{xi} t
    • Vertical (yy-axis) motion:
      1. vyf=vyi+aytv_{yf} = v_{yi} + a_y t
      2. yf=yi+vyit+12ayt2y_f = y_i + v_{yi} t + \frac{1}{2} a_y t^2

Relative Velocity

  • General Velocity Vector Rules:
    • Notation: Velocities are written with double subscripts to denote the reference frame. For example, vAB\mathbf{v}_{AB} means the "velocity of body AA relative to body BB."
    • Addition Rule: When adding relative velocities, the first letter of any subscript in the sum must be the same as the last letter of the preceding subscript:
      • vAC=vAB+vBC\mathbf{v}_{AC} = \mathbf{v}_{AB} + \mathbf{v}_{BC}
    • Sum Identification: The first letter of the first velocity's subscript and the second letter of the last velocity's subscript determine the identity of the resultant relative velocity.
    • Negative Relationship: The velocity of body AA relative to body BB is the exact negative of the velocity of body BB relative to body AA:
      • vAB=vBA\mathbf{v}_{AB} = -\mathbf{v}_{BA}