Motion in Two and Three Dimensions: Kinematics and Projectile Dynamics
Position and Velocity Vectors
- Definition of Position Vector: The position vector of an object, denoted as r, is defined as the vector that originates from the origin of the coordinate system and extends to the point P where the object is currently located.
- Components of the Position Vector: The Cartesian coordinates (x,y,z) of point P represent the specific components of the position vector along the x, y, and z axes. This can be expressed as:
- r=xi^+yj^+zk^
- Average Velocity Vector (vavg): This vector describes the displacement of an object as it moves from an initial position (at time ti) to a final position (at time tf).
- Time Interval (Δt): The duration of the motion is defined as Δt=tf−ti.
- Calculation: Average velocity is the ratio of the displacement vector Δr to the time interval Δt:
- vavg=ΔtΔr
- Directional Property: The displacement vector Δr always points in the exact same direction as the average velocity vector vavg.
- Instantaneous Velocity Vector (v): This is defined as the limit of the average velocity as the time interval Δt approaches zero.
- Calculus Definition: The velocity vector is equal to the derivative of the position vector with respect to time:
- v=dtdr
The Acceleration Vector
- Average Acceleration Vector (aavg): Defined for an object whose velocity changes by Δv during a specific time interval Δt.
- Calculation: It is the ratio of the change in velocity to the change in time:
- aavg=ΔtΔv
- Directional Property: The average acceleration vector aavg points in the same direction as the velocity change vector Δv.
- Instantaneous Acceleration Vector (a): This is the limit of the average acceleration as Δt approaches zero.
- Calculus Definition: The instantaneous acceleration is the derivative of the velocity vector with respect to time:
- a=dtdv
Motion in a Circular Path
- Fundamental Principle of Acceleration: A particle undergoes acceleration whenever its velocity vector changes over time. This change can occur in magnitude, direction, or both.
- Tangential Component of Acceleration (at): This component results specifically from a change in the magnitude (speed) of the velocity vector.
- Centripetal (Radial) Component of Acceleration (ac or ar): This component results specifically from a change in the direction of the velocity vector.
- Direction: The centripetal component is always directed toward the center of the circular path.
- General Acceleration in Non-Uniform Circular Motion: For a particle in circular motion where speed is not constant, the total acceleration vector is the sum of the tangential and radial acceleration vectors:
- a=at+ar
- Uniform Circular Motion: This is a specific case of two-dimensional motion where a particle moves along a circular path at a constant speed (v).
- Period of Motion (T): The period is defined as the total time required for the particle to complete exactly one full revolution around the circular path.
- Formula for Period in Uniform Circular Motion:
- T=v2πr
- r = the radius of the circular path.
- v = the constant speed of the particle.
Two-Dimensional Motion with Constant Acceleration
- Vector Description: The motion of a particle subject to constant acceleration is described by kinematic equations. These equations can be separated into independent horizontal and vertical components.
- Component Independence: By writing vectors in terms of their x and y components, two distinct sets of kinematic equations are obtained: one for the x-axis and one for the y-axis.
- Connection Parameter: Time (t) is the critical parameter that connects the motion along the x-axis with the motion along the y-axis.
- Horizontal Motion (x-motion) Equations:
- vxf=vxi+axt
- xf=xi+vxit+21axt2
- vxf2=vxi2+2ax(xf−xi)
- Vertical Motion (y-motion) Equations:
- vyf=vyi+ayt
- yf=yi+vyit+21ayt2
- vyf2=vyi2+2ay(yf−yi)
Projectile Motion
- Acceleration Conditions: In projectile motion, the object is subject only to the free-fall acceleration due to gravity.
- ax=0: There is zero acceleration in the horizontal direction, resulting in constant velocity motion.
- ay=g: The vertical direction is governed by free-fall motion (where g is the acceleration due to gravity).
- Kinematic Equations for Projectile Motion:
- Horizontal (x-axis) motion:
- vxf=vxi
- xf=xi+vxit
- Vertical (y-axis) motion:
- vyf=vyi+ayt
- yf=yi+vyit+21ayt2
Relative Velocity
- General Velocity Vector Rules:
- Notation: Velocities are written with double subscripts to denote the reference frame. For example, vAB means the "velocity of body A relative to body B."
- Addition Rule: When adding relative velocities, the first letter of any subscript in the sum must be the same as the last letter of the preceding subscript:
- vAC=vAB+vBC
- Sum Identification: The first letter of the first velocity's subscript and the second letter of the last velocity's subscript determine the identity of the resultant relative velocity.
- Negative Relationship: The velocity of body A relative to body B is the exact negative of the velocity of body B relative to body A:
- vAB=−vBA