Behavioral Ecology P3

Foundations of Conflict and Evolutionary Game Theory

  • Ubiquity of Conflict vs. Rarity of Physical Battles:

    • Animals routinely compete for essential resources including food, mates, and territories.

    • Despite intense competition, escalation to physical battles is relatively rare in nature. Conflicts are frequently settled through low-cost displays or signaling behaviors.

    • Pikas demonstrate territorial defense by guarding food piles (haypiles) against neighboring pikas inclined to steal rather than forage independently.

  • Limitations of Optimality Models:

    • Simple cost-benefit optimality models fail in conflict scenarios because they evaluate decisions in a static environment.

    • Conflicts inherently involve other individuals whose dynamic and unpredictable behaviors alter the costs and benefits of a chosen action.

    • An individual's optimal decision depends directly on the dynamic strategy selected by its opponent.

  • Introduction of Game Theory to Behavioral Ecology:

    • In 1982, John Maynard Smith, a professor at the University of Sussex, applied game theory—a branch of mathematics previously used in economics—to model biological conflict.

    • Contests over resources are framed as "games" where participants (players) execute specific strategies.

    • Natural selection favors players whose choices maximize evolutionary fitness (survival and reproductive success).

    • An animal should initiate or escalate a fight whenever doing so increases its overall fitness relative to alternative actions.

  • Historical Foundations of Game Theory:

    • 1944: Mathematician John von Neumann and economist Oskar Morgenstern published Theory of Games and Economic Behavior, applying strategic modeling to business and economic decisions.

    • 1950: Mathematician John Nash formulated the Nash equilibrium to identify optimal outcomes in multi-player decision-making games.

    • Modern applications extend to car pricing negotiations, national debt restructuring (such as Greece's debt negotiations), corporate profit strategies, psychology, and behavioral biology.

Pikas on rocks

The Hawk-Dove Game Model

  • Core Assumptions of the Model:

    • Formulated by John Maynard Smith to evaluate strategic choices during resource contests.

    • Models a symmetric contest between two equally matched contestants competing for a discrete resource (e.g., a vacant territory or haypile).

    • Contestants do not know their opponent's strategy beforehand.

  • Strategies Defined:

    • Hawk: An aggressive strategy. The player escalates fights for the contested resource and risks grievous injury when facing another Hawk. Hawks always defeat Doves, but win only 50%50\% of contests against other Hawks.

    • Dove: A passive or display-oriented strategy. The player does not engage in physical fighting and never suffers injury. Doves flee immediately when confronted by Hawks. When facing another Dove, they engage in low-cost display behaviors ("showing off"), winning 50%50\% of contests.

  • Nomenclature Conventions:

    • The terms hawk and dove derive from political descriptions of war versus diplomacy.

    • Individual players are capitalized (e.g., Challenger, Opponent, Hawk, Dove), whereas the underlying strategies are lowercase (e.g., hawk strategy, dove strategy).

  • Possible Contest Outcomes:

    1. Challenger plays hawk; Opponent plays hawk.

    2. Challenger plays hawk; Opponent plays dove.

    3. Challenger plays dove; Opponent plays hawk.

    4. Challenger plays dove; Opponent plays dove.

Hawk vs Dove Pikas

Payoff Matrix Structure and Mathematical Formulation

  • General Average Payoff Formula:   \n  E = (P_{\text{win}} \times V) - (P_{\text{lose}} \times I) - D\n  

    • EE = Expected average fitness payoff.

    • VV = Benefit of victory (value of the disputed resource, such as a haypile).

    • II = Cost of injury (I=0I = 0 if risk of injury is 0%0\%).

    • DD = Cost of display (D=0D = 0 if no display occurs).

    • PwinP_{\text{win}} = Probability of winning.

    • PloseP_{\text{lose}} = Probability of losing (Pwin+Plose=1P_{\text{win}} + P_{\text{lose}} = 1).

  • Baseline Arbitrary Fitness Unit Values:

    • Benefit of Loss (LL) = 00

    • Benefit of Victory (VV) = 5050

    • Cost of Injury (II) = 100100

    • Cost of Display (DD) = 1010

  • Derivation of Payoffs for Baseline Scenarios:

    • Hawk vs. Hawk (EH,HE_{\text{H,H}}):     \n    E_{\text{H,H}} = \left(\frac{1}{2} \times V\right) - \left(\frac{1}{2} \times I\right) - D\n         \n    E_{\text{H,H}} = \left(\frac{1}{2} \times 50\right) - \left(\frac{1}{2} \times 100\right) - 0 = 25 - 50 = -25.0\n    

    • Hawk vs. Dove (EH,DE_{\text{H,D}}):     \n    E_{\text{H,D}} = (1.0 \times V) - (0 \times I) - 0\n         \n    E_{\text{H,D}} = (1.0 \times 50) - 0 - 0 = 50.0\n    

    • Dove vs. Hawk (ED,HE_{\text{D,H}}):     \n    E_{\text{D,H}} = (0 \times V) - (1.0 \times 0) - 0 = 0.0\n    

    • Dove vs. Dove (ED,DE_{\text{D,D}}):     \n    E_{\text{D,D}} = \left(\frac{1}{2} \times V\right) - (0 \times I) - D\n         \n    E_{\text{D,D}} = \left(\frac{1}{2} \times 50\right) - 0 - 10 = 25 - 10 = 15.0\n    

  • Summary Payoff Matrix (Challenger Payoffs):

    • Challenger Hawk vs Opponent Hawk: E=−25.0E = -25.0

    • Challenger Hawk vs Opponent Dove: E=50.0E = 50.0

    • Challenger Dove vs Opponent Hawk: E=0.0E = 0.0

    • Challenger Dove vs Opponent Dove: E=15.0E = 15.0

  • Payoff Matrix Variable Dependencies:

    • Benefit of Victory (VV) affects expected payoffs in all contests where the Challenger can win (EH,HE_{\text{H,H}}, EH,DE_{\text{H,D}}, and ED,DE_{\text{D,D}}).

    • Cost of Injury (II) affects only contests involving fights (EH,HE_{\text{H,H}}).

    • Cost of Display (DD) affects only contests settled by displays (ED,DE_{\text{D,D}}).

Evolutionarily Stable Strategies (ESS) and Frequency-Dependent Selection

  • Definition of Evolutionarily Stable Strategy (ESS):

    • An ESS is a strategy that, if adopted by all members of a population, cannot be invaded by any alternative mutant strategy through natural selection.

  • Frequency-Dependent Selection Mechanics:

    • An evolutionary process where the fitness of a phenotype depends on its relative frequency within the population.

    • Under standard baseline parameters (V=50,I=100,D=10V=50, I=100, D=10):

    • Hawk invading pure Dove population: A single Hawk in a population of 999999 Doves encounters only Doves. The Hawk receives a payoff of 50.050.0, compared to Doves receiving 15.015.0. Hawk fitness is higher, causing Hawks to rapidly increase in frequency.

    • Dove invading pure Hawk population: A single Dove in a population of 999999 Hawks encounters only Hawks. The Dove receives a payoff of 0.00.0, while Hawks facing each other receive −25.0-25.0. Dove fitness is higher (0.0>−25.00.0 > -25.0), allowing the Dove to successfully invade.

    • Rare Strategy Advantage: Under these parameters, a strategy experiences a fitness advantage whenever it is rare in the population, driving the system toward a stable equilibrium co-existence of both phenotypes.

    • Initial population counts do not alter the final equilibrium ratio of Hawks and Doves.

  • Pure ESS vs. Mixed ESS:

    • Pure ESS: A single, non-invadable strategy adopted by all individuals.

    • Example: If Benefit of Victory (V=100V=100), Cost of Injury (I=50I=50), and Cost of Display (D=10D=10):

      • EH,H=(12×100)−(12×50)=25.0E_{\text{H,H}} = \left(\frac{1}{2} \times 100\right) - \left(\frac{1}{2} \times 50\right) = 25.0

      • ED,H=0.0E_{\text{D,H}} = 0.0

      • EH,D=100.0E_{\text{H,D}} = 100.0

      • ED,D=40.0E_{\text{D,D}} = 40.0

      • Hawk strictly yields a higher payoff regardless of whether the opponent plays hawk (25.0>0.025.0 > 0.0) or dove (100.0>40.0100.0 > 40.0). Thus, hawk is a pure ESS.

    • Rule: Dove can never be a pure ESS because a Hawk strategy can always invade a population composed entirely of Doves.

    • Mixed ESS: A stable equilibrium composed of two or more strategies where the average fitness of all strategies at equilibrium is equal.

    • Occurs when Cost of Injury II is higher relative to Victory VV (e.g., V=40,I=120,D=10,L=0V=40, I=120, D=10, L=0):

      • EH,H=(12×40)−(12×120)=−40.0E_{\text{H,H}} = \left(\frac{1}{2} \times 40\right) - \left(\frac{1}{2} \times 120\right) = -40.0

      • Against Hawks, playing Dove is better (0.0>−40.00.0 > -40.0).

      • Against Doves, playing Hawk is better (40.0>10.040.0 > 10.0).

    • Forms of Mixed ESS in Nature:

      1. Each individual permanently plays a distinct strategy, maintaining fixed phenotype ratios in the population at equilibrium.

      2. Every individual in the population plays both strategies conditionally or probabilistically with specific frequencies.

  • Ratio of Benefit of Victory to Cost of Injury (V/IV/I):

    • Hawks are most prevalent at equilibrium when the ratio of victory benefit to injury cost (V/IV/I) is high.

    • Setting I=40I = 40, V=50V = 50, D=10D = 10 results in EH,H=5.0E_{\text{H,H}} = 5.0, enabling Hawk to completely displace Dove.

    • Maximizing the equilibrium proportion of Doves requires a low V/IV/I ratio and high display cost DD (e.g., V=20,I=120,D=40V=20, I=120, D=40).

Case Studies in Biological Contests

  • High-Stakes Escalation: Male Elephant Seals (Mirounga angustirostris):

    • Males engage in violent physical battles to secure breeding rights over a harem of females.

    • Only dominant males breed; non-dominant males reproduce at a rate near zero.

    • Because the benefit of victory VV is massive, the V/IV/I ratio remains high despite significant injury risks, favoring high physical escalation (hawk strategy).

  • Low-Cost Escalation: Male Toads (Bufo bufo):

    • Male toads fight frequently over female mates.

    • Toads lack deadly natural weaponry, making the cost of injury II near zero.

    • Low injury costs yield a high V/IV/I ratio, leading to frequent fights because there is minimal fitness penalty for escalating.

  • Kleptoparasitism in Bald Eagles (Haliaeetus leucocephalus):

    • Thousands of bald eagles congregate annually along the Chilkat River in the Alaskan panhandle to feed on chum salmon (Oncorhynchus keta) carcasses.

    • Eagles execute two distinct strategies:

    • Hunter: Searches for unclaimed salmon carcasses.

    • Pirate: Acts as a kleptoparasite, stealing salmon from other eagles.

    • Doctoral research by Andrew Hansen (University of Virginia) demonstrated:

    • Eagles hunted 42%42\% of the time and pirated 58%58\% of the time.

    • Injury rates were identical and negligible (0/250/25 for Hunters, 0/360/36 for Pirates).

    • Feeding rates were nearly identical (4.5 bites/min4.5\text{ bites/min} for Hunters, 4.2 bites/min4.2\text{ bites/min} for Pirates).

    • Payoffs for both strategies are equal at these frequencies, confirming a mixed ESS maintained by frequency-dependent selection.

Bald eagle foraging strategies
  • Genetic Polymorphism in Gouldian Finches (Erythrura gouldiae):

    • Displays genetically controlled head color morphs associated with behavioral strategies.

    • Black-faced morphs are relatively passive (dove-like), whereas red-faced morphs are aggressive (hawk-like).

    • Maintained in natural populations via Hawk-Dove frequency-dependent dynamics (Kokko et al., 2014).

Gouldian finches color morphs

Asymmetrical Contests and the Bourgeois Strategy

  • Asymmetry in Contests:

    • Real-world animal contests are rarely symmetrical; competitors differ in resource holding power, body size, or resource valuation.

    • A territory owner typically values a territory more than an intruder due to established knowledge of escape routes, hiding spots, and cached food.

  • The Hawk-Dove-Bourgeois Game:

    • Incorporates ownership asymmetry into the Hawk-Dove model through a conditional strategy known as bourgeois (named after the French term for land-owning middle class).

    • Bourgeois Rule: Play hawk if owning the territory; play dove if intruding on another's territory.

    • Prevents physical fights and injury by using territory ownership as a convention to settle disputes peacefully.

Bourgeois conditional strategy in pikas
  • Empirical Demonstration: Speckled Wood Butterfly (Pararge aegeria):

    • Research conducted by Nick Davies established bourgeois dynamics in male speckled wood butterflies.

    • Males defend sunlit patches on the forest floor to attract females; non-territorial males reside in the less effective tree canopy.

    • Davies' Experiments:

    • When a blue butterfly owns a sunlit territory and a yellow butterfly intrudes, the blue butterfly wins.

    • When the yellow butterfly is established as the owner and the blue butterfly intrudes, the yellow butterfly wins.

    • Alternative/Complementary Hypothesis:

    • Resident butterflies are positioned in sunny spots, making them physically warmer. Warmer flight muscles allow them to fly longer and more vigorously, giving them a physical advantage in territory defense.

Non-Confrontational Contests and the Prisoner's Dilemma

  • Marauding in Satin Bowerbirds:

    • Male bowerbirds build elaborate stick structures (bowers) to attract females.

    • Males engage in indirect competition by destroying competitors' bowers (marauding).

    • Cost of Marauding: Time spent traveling to and destroying a neighbor's bower leaves a male's own bower unguarded and open to destruction or female visits while absent.

  • Pruett-Jones Game Theory Model:

    • Stephen and Melinda Pruett-Jones measured male bowerbird time budgets (time at own bower, time repairing bower, travel time to neighbors).

    • Formulated a game with two strategies: Guard (G) and Maraud (M).

    • Empirical Payoff Matrix (Challenger row vs Opponent column):

    • Guard vs Guard: 2.502.50

    • Guard vs Maraud: 1.241.24

    • Maraud vs Guard: 2.712.71

    • Maraud vs Maraud: 1.301.30

Satin bowerbird payoff matrix
  • Payoff Matrix Analysis:

    • If Opponent plays Guard: Maraud yields 2.712.71 vs. Guard's 2.502.50 (2.71>2.502.71 > 2.50).

    • If Opponent plays Maraud: Maraud yields 1.301.30 vs. Guard's 1.241.24 (1.30>1.241.30 > 1.24).

    • Marauding yields a strictly higher fitness payoff regardless of the opponent's choice, making Pure Maraud the pure ESS of the game.

  • The Prisoner's Dilemma Paradox:

    • If all male bowerbirds collectively agreed to guard their own bowers without marauding, every male would receive an average payoff of 2.502.50.

    • In a population of all Marauders, every male receives an average payoff of only 1.30$.\n - Despite collective cooperation yielding a higher overall payoff (2.50 > 1.30), individual selection favors the selfish choice (marauding) in every contest, driving the population to a sub-optimal equilibrium.\n\n# Practice Problems and Analytical Scenarios\n\n- **Evaluating Game Theory Assumptions**:\n - *Incorrect Assumption*: "Game theory assumes that a strategy's payoff is not dependent on strategies adopted by other players."\n - *Correct Principle*: Game theory explicitly evaluates payoffs as dynamic variables dependent on the actions and relative frequencies of other players.\n\n- **Loon Territory Dispute Analysis**:\n - Loons are territorial, fish-eating birds nesting on lakes. Fights over nesting territories mirror a Hawk-Dove game.\n - **Payoff Matrix**:\n - Challenger Hawk vs Opponent Hawk: -40\n - Challenger Hawk vs Opponent Dove: 20\n - Challenger Dove vs Opponent Hawk: 0\n - Challenger Dove vs Opponent Dove: 10\n - **Strategic Decisions**:\n - When Opponent plays Hawk: Challenger should play Dove (0 > -40).\n - When Opponent plays Dove: Challenger should play Hawk (20 > 10).\n - **Environmental Shift (Increased Rainfall / Expanded Lakes)**:\n - As lake size and territory abundance increase, the fitness value V of a single territory declines.\n - *Outcome*: Doves increase in proportion because the benefit of victory V is reduced relative to injury costs.\n - **Morphological Shift (Blunted Bills)**:\n - Blunting loon bills reduces the physical danger and injury cost I of fighting.\n - *Outcome*: Loons fight more frequently (Hawks increase in proportion) because the cost of injury decreases.\n\n- **Cat-Dog Game ESS Analysis**:\n - **Payoff Matrix** (Challenger row vs Opponent column):\n - Cat vs Cat: 10\n - Cat vs Dog: 35\n - Dog vs Cat: 5\n - Dog vs Dog: 22\n - **Strategic Analysis**:\n - Against Cat opponent: Playing Cat yields 10;playingDogyields; playing Dog yields5((10 > 5).\n - Against Dog opponent: Playing Cat yields 35;playingDogyields; playing Dog yields22((35 > 22$$).

    • Conclusion: Playing Cat yields a strictly higher payoff against both strategies. The expected ESS for this game is Pure Cat.