Behavioral Ecology P3
Foundations of Conflict and Evolutionary Game Theory
Ubiquity of Conflict vs. Rarity of Physical Battles:
Animals routinely compete for essential resources including food, mates, and territories.
Despite intense competition, escalation to physical battles is relatively rare in nature. Conflicts are frequently settled through low-cost displays or signaling behaviors.
Pikas demonstrate territorial defense by guarding food piles (haypiles) against neighboring pikas inclined to steal rather than forage independently.
Limitations of Optimality Models:
Simple cost-benefit optimality models fail in conflict scenarios because they evaluate decisions in a static environment.
Conflicts inherently involve other individuals whose dynamic and unpredictable behaviors alter the costs and benefits of a chosen action.
An individual's optimal decision depends directly on the dynamic strategy selected by its opponent.
Introduction of Game Theory to Behavioral Ecology:
In 1982, John Maynard Smith, a professor at the University of Sussex, applied game theory—a branch of mathematics previously used in economics—to model biological conflict.
Contests over resources are framed as "games" where participants (players) execute specific strategies.
Natural selection favors players whose choices maximize evolutionary fitness (survival and reproductive success).
An animal should initiate or escalate a fight whenever doing so increases its overall fitness relative to alternative actions.
Historical Foundations of Game Theory:
1944: Mathematician John von Neumann and economist Oskar Morgenstern published Theory of Games and Economic Behavior, applying strategic modeling to business and economic decisions.
1950: Mathematician John Nash formulated the Nash equilibrium to identify optimal outcomes in multi-player decision-making games.
Modern applications extend to car pricing negotiations, national debt restructuring (such as Greece's debt negotiations), corporate profit strategies, psychology, and behavioral biology.

The Hawk-Dove Game Model
Core Assumptions of the Model:
Formulated by John Maynard Smith to evaluate strategic choices during resource contests.
Models a symmetric contest between two equally matched contestants competing for a discrete resource (e.g., a vacant territory or haypile).
Contestants do not know their opponent's strategy beforehand.
Strategies Defined:
Hawk: An aggressive strategy. The player escalates fights for the contested resource and risks grievous injury when facing another Hawk. Hawks always defeat Doves, but win only of contests against other Hawks.
Dove: A passive or display-oriented strategy. The player does not engage in physical fighting and never suffers injury. Doves flee immediately when confronted by Hawks. When facing another Dove, they engage in low-cost display behaviors ("showing off"), winning of contests.
Nomenclature Conventions:
The terms hawk and dove derive from political descriptions of war versus diplomacy.
Individual players are capitalized (e.g., Challenger, Opponent, Hawk, Dove), whereas the underlying strategies are lowercase (e.g., hawk strategy, dove strategy).
Possible Contest Outcomes:
Challenger plays hawk; Opponent plays hawk.
Challenger plays hawk; Opponent plays dove.
Challenger plays dove; Opponent plays hawk.
Challenger plays dove; Opponent plays dove.

Payoff Matrix Structure and Mathematical Formulation
General Average Payoff Formula: \n E = (P_{\text{win}} \times V) - (P_{\text{lose}} \times I) - D\n
= Expected average fitness payoff.
= Benefit of victory (value of the disputed resource, such as a haypile).
= Cost of injury ( if risk of injury is ).
= Cost of display ( if no display occurs).
= Probability of winning.
= Probability of losing ().
Baseline Arbitrary Fitness Unit Values:
Benefit of Loss () =
Benefit of Victory () =
Cost of Injury () =
Cost of Display () =
Derivation of Payoffs for Baseline Scenarios:
Hawk vs. Hawk (): \n E_{\text{H,H}} = \left(\frac{1}{2} \times V\right) - \left(\frac{1}{2} \times I\right) - D\n \n E_{\text{H,H}} = \left(\frac{1}{2} \times 50\right) - \left(\frac{1}{2} \times 100\right) - 0 = 25 - 50 = -25.0\n
Hawk vs. Dove (): \n E_{\text{H,D}} = (1.0 \times V) - (0 \times I) - 0\n \n E_{\text{H,D}} = (1.0 \times 50) - 0 - 0 = 50.0\n
Dove vs. Hawk (): \n E_{\text{D,H}} = (0 \times V) - (1.0 \times 0) - 0 = 0.0\n
Dove vs. Dove (): \n E_{\text{D,D}} = \left(\frac{1}{2} \times V\right) - (0 \times I) - D\n \n E_{\text{D,D}} = \left(\frac{1}{2} \times 50\right) - 0 - 10 = 25 - 10 = 15.0\n
Summary Payoff Matrix (Challenger Payoffs):
Challenger Hawk vs Opponent Hawk:
Challenger Hawk vs Opponent Dove:
Challenger Dove vs Opponent Hawk:
Challenger Dove vs Opponent Dove:
Payoff Matrix Variable Dependencies:
Benefit of Victory () affects expected payoffs in all contests where the Challenger can win (, , and ).
Cost of Injury () affects only contests involving fights ().
Cost of Display () affects only contests settled by displays ().
Evolutionarily Stable Strategies (ESS) and Frequency-Dependent Selection
Definition of Evolutionarily Stable Strategy (ESS):
An ESS is a strategy that, if adopted by all members of a population, cannot be invaded by any alternative mutant strategy through natural selection.
Frequency-Dependent Selection Mechanics:
An evolutionary process where the fitness of a phenotype depends on its relative frequency within the population.
Under standard baseline parameters ():
Hawk invading pure Dove population: A single Hawk in a population of Doves encounters only Doves. The Hawk receives a payoff of , compared to Doves receiving . Hawk fitness is higher, causing Hawks to rapidly increase in frequency.
Dove invading pure Hawk population: A single Dove in a population of Hawks encounters only Hawks. The Dove receives a payoff of , while Hawks facing each other receive . Dove fitness is higher (), allowing the Dove to successfully invade.
Rare Strategy Advantage: Under these parameters, a strategy experiences a fitness advantage whenever it is rare in the population, driving the system toward a stable equilibrium co-existence of both phenotypes.
Initial population counts do not alter the final equilibrium ratio of Hawks and Doves.
Pure ESS vs. Mixed ESS:
Pure ESS: A single, non-invadable strategy adopted by all individuals.
Example: If Benefit of Victory (), Cost of Injury (), and Cost of Display ():
Hawk strictly yields a higher payoff regardless of whether the opponent plays hawk () or dove (). Thus, hawk is a pure ESS.
Rule: Dove can never be a pure ESS because a Hawk strategy can always invade a population composed entirely of Doves.
Mixed ESS: A stable equilibrium composed of two or more strategies where the average fitness of all strategies at equilibrium is equal.
Occurs when Cost of Injury is higher relative to Victory (e.g., ):
Against Hawks, playing Dove is better ().
Against Doves, playing Hawk is better ().
Forms of Mixed ESS in Nature:
Each individual permanently plays a distinct strategy, maintaining fixed phenotype ratios in the population at equilibrium.
Every individual in the population plays both strategies conditionally or probabilistically with specific frequencies.
Ratio of Benefit of Victory to Cost of Injury ():
Hawks are most prevalent at equilibrium when the ratio of victory benefit to injury cost () is high.
Setting , , results in , enabling Hawk to completely displace Dove.
Maximizing the equilibrium proportion of Doves requires a low ratio and high display cost (e.g., ).
Case Studies in Biological Contests
High-Stakes Escalation: Male Elephant Seals (Mirounga angustirostris):
Males engage in violent physical battles to secure breeding rights over a harem of females.
Only dominant males breed; non-dominant males reproduce at a rate near zero.
Because the benefit of victory is massive, the ratio remains high despite significant injury risks, favoring high physical escalation (hawk strategy).
Low-Cost Escalation: Male Toads (Bufo bufo):
Male toads fight frequently over female mates.
Toads lack deadly natural weaponry, making the cost of injury near zero.
Low injury costs yield a high ratio, leading to frequent fights because there is minimal fitness penalty for escalating.
Kleptoparasitism in Bald Eagles (Haliaeetus leucocephalus):
Thousands of bald eagles congregate annually along the Chilkat River in the Alaskan panhandle to feed on chum salmon (Oncorhynchus keta) carcasses.
Eagles execute two distinct strategies:
Hunter: Searches for unclaimed salmon carcasses.
Pirate: Acts as a kleptoparasite, stealing salmon from other eagles.
Doctoral research by Andrew Hansen (University of Virginia) demonstrated:
Eagles hunted of the time and pirated of the time.
Injury rates were identical and negligible ( for Hunters, for Pirates).
Feeding rates were nearly identical ( for Hunters, for Pirates).
Payoffs for both strategies are equal at these frequencies, confirming a mixed ESS maintained by frequency-dependent selection.

Genetic Polymorphism in Gouldian Finches (Erythrura gouldiae):
Displays genetically controlled head color morphs associated with behavioral strategies.
Black-faced morphs are relatively passive (dove-like), whereas red-faced morphs are aggressive (hawk-like).
Maintained in natural populations via Hawk-Dove frequency-dependent dynamics (Kokko et al., 2014).

Asymmetrical Contests and the Bourgeois Strategy
Asymmetry in Contests:
Real-world animal contests are rarely symmetrical; competitors differ in resource holding power, body size, or resource valuation.
A territory owner typically values a territory more than an intruder due to established knowledge of escape routes, hiding spots, and cached food.
The Hawk-Dove-Bourgeois Game:
Incorporates ownership asymmetry into the Hawk-Dove model through a conditional strategy known as bourgeois (named after the French term for land-owning middle class).
Bourgeois Rule: Play hawk if owning the territory; play dove if intruding on another's territory.
Prevents physical fights and injury by using territory ownership as a convention to settle disputes peacefully.

Empirical Demonstration: Speckled Wood Butterfly (Pararge aegeria):
Research conducted by Nick Davies established bourgeois dynamics in male speckled wood butterflies.
Males defend sunlit patches on the forest floor to attract females; non-territorial males reside in the less effective tree canopy.
Davies' Experiments:
When a blue butterfly owns a sunlit territory and a yellow butterfly intrudes, the blue butterfly wins.
When the yellow butterfly is established as the owner and the blue butterfly intrudes, the yellow butterfly wins.
Alternative/Complementary Hypothesis:
Resident butterflies are positioned in sunny spots, making them physically warmer. Warmer flight muscles allow them to fly longer and more vigorously, giving them a physical advantage in territory defense.
Non-Confrontational Contests and the Prisoner's Dilemma
Marauding in Satin Bowerbirds:
Male bowerbirds build elaborate stick structures (bowers) to attract females.
Males engage in indirect competition by destroying competitors' bowers (marauding).
Cost of Marauding: Time spent traveling to and destroying a neighbor's bower leaves a male's own bower unguarded and open to destruction or female visits while absent.
Pruett-Jones Game Theory Model:
Stephen and Melinda Pruett-Jones measured male bowerbird time budgets (time at own bower, time repairing bower, travel time to neighbors).
Formulated a game with two strategies: Guard (G) and Maraud (M).
Empirical Payoff Matrix (Challenger row vs Opponent column):
Guard vs Guard:
Guard vs Maraud:
Maraud vs Guard:
Maraud vs Maraud:

Payoff Matrix Analysis:
If Opponent plays Guard: Maraud yields vs. Guard's ().
If Opponent plays Maraud: Maraud yields vs. Guard's ().
Marauding yields a strictly higher fitness payoff regardless of the opponent's choice, making Pure Maraud the pure ESS of the game.
The Prisoner's Dilemma Paradox:
If all male bowerbirds collectively agreed to guard their own bowers without marauding, every male would receive an average payoff of .
In a population of all Marauders, every male receives an average payoff of only 1.30$.\n - Despite collective cooperation yielding a higher overall payoff (2.50 > 1.30), individual selection favors the selfish choice (marauding) in every contest, driving the population to a sub-optimal equilibrium.\n\n# Practice Problems and Analytical Scenarios\n\n- **Evaluating Game Theory Assumptions**:\n - *Incorrect Assumption*: "Game theory assumes that a strategy's payoff is not dependent on strategies adopted by other players."\n - *Correct Principle*: Game theory explicitly evaluates payoffs as dynamic variables dependent on the actions and relative frequencies of other players.\n\n- **Loon Territory Dispute Analysis**:\n - Loons are territorial, fish-eating birds nesting on lakes. Fights over nesting territories mirror a Hawk-Dove game.\n - **Payoff Matrix**:\n - Challenger Hawk vs Opponent Hawk: -40\n - Challenger Hawk vs Opponent Dove: 20\n - Challenger Dove vs Opponent Hawk: 0\n - Challenger Dove vs Opponent Dove: 10\n - **Strategic Decisions**:\n - When Opponent plays Hawk: Challenger should play Dove (0 > -40).\n - When Opponent plays Dove: Challenger should play Hawk (20 > 10).\n - **Environmental Shift (Increased Rainfall / Expanded Lakes)**:\n - As lake size and territory abundance increase, the fitness value V of a single territory declines.\n - *Outcome*: Doves increase in proportion because the benefit of victory V is reduced relative to injury costs.\n - **Morphological Shift (Blunted Bills)**:\n - Blunting loon bills reduces the physical danger and injury cost I of fighting.\n - *Outcome*: Loons fight more frequently (Hawks increase in proportion) because the cost of injury decreases.\n\n- **Cat-Dog Game ESS Analysis**:\n - **Payoff Matrix** (Challenger row vs Opponent column):\n - Cat vs Cat: 10\n - Cat vs Dog: 35\n - Dog vs Cat: 5\n - Dog vs Dog: 22\n - **Strategic Analysis**:\n - Against Cat opponent: Playing Cat yields 10510 > 5).\n - Against Dog opponent: Playing Cat yields 352235 > 22$$).
Conclusion: Playing Cat yields a strictly higher payoff against both strategies. The expected ESS for this game is Pure Cat.