Language, Thought, and Problem Solving
Language
Consists of words or word symbols and rules for their combination (grammar).
Spoken words: Made up of phonemes, which combine to make morphemes.
Word combinations: Must have both syntax (grammar) and semantics (meaning).
Structure: Surface structures (word strings) have underlying deep structures (relationships among ideas).
Ambiguous sentences: Occur when one surface structure reflects multiple deep structures.
Understanding: Guided by context, world knowledge, and nonverbal cues.
Child Development: Follows an orderly pattern:
Infant vocalizations (babblings).
One-word stage of speech.
Two-word sentences.
Three-word sentences and predictable grammatical forms.
Learning process: Children may overgeneralize rules (e.g., regular verb forms).
Acquisition: Most grammatical rules acquired by age five.
Theories: Conditioning and imitation play roles but don't fully explain grammar acquisition.
Biological Programming: Humans may be biologically programmed to learn language.
Critical Period: Language acquisition must occur during a certain critical period for normal development.
Basic Functions of Thought
Core functions: Describing, elaborating, deciding, planning, and guiding action.
Information-processing system: Receives, represents, transforms, and acts on incoming stimuli.
Thinking: Defined as the manipulation of mental representations by this system.
Mental Representations: The Ingredients of Thought
Forms: Concepts, propositions, schemas, scripts, mental models, images, and cognitive maps.
Concepts: Categories of objects, events, or ideas with common properties.
Formal concepts: Precisely defined by specific features.
Natural concepts: Fuzzy; no fixed defining properties. A prototype is a member displaying most characteristic features.
Propositions: Assertions stating how concepts are related (can be true or false).
Schemas: Generalized mental representations of concepts, generating expectations.
Scripts: Schemas about familiar sequences of events or activities.
Mental models: Created by experience to guide understanding and interaction with the world.
Mental images: May be manipulated during thinking.
Cognitive maps: Mental representations of familiar parts of one's world.
Thinking Strategies
Information-processing system allows for reasoning, problem-solving, and decision-making.
Formal reasoning: Seeks valid conclusions using rigorous procedures (algorithms).
Algorithms: Systematic methods that always reach a correct result (if one exists).
Requires considering truth/falsity of assumptions and rules of logic, but people are prone to errors.
Informal reasoning: Assesses conclusion validity based on supporting evidence.
Errors: Often stem from heuristics (mental shortcuts or rules of thumb).
Key heuristics:
Anchoring bias (anchoring heuristic): Estimating probability by adjusting an earlier estimate.
Representativeness heuristic: Basing conclusions on similarity to other items in a class.
Availability heuristic: Estimating probability by how available an event is in memory.
Problem Solving
Steps: Diagnosing the problem, then planning, executing, and evaluating a solution.
Aids (especially for non-obvious solutions): Incubation and strategies like means-end analysis (decomposition), working backward, and finding analogies.
Difficulties:
Not easily considering multiple hypotheses.
Mental sets: Sticking to an incorrect hypothesis.
Functional fixedness: Missing opportunities to use familiar objects in unusual ways.
Confirmation bias: Focusing on evidence that supports existing hypotheses.
Failing to use absence of symptoms or events as evidence.
Improvement: Deliberate practice.
Artificial Intelligence (AI) approaches:
Programming computers to imitate logical manipulation of symbols in human thought.
Imitating connections among neurons in the human brain (connectionist/neural network models).
Creativity: Measured by tests of divergent thinking (vs. convergent thinking in intelligence tests).
Requires intelligence, expertise, problem-solving/divergent thinking skills, and motivation.
Not highly correlated with intelligence.
Decision Making
Challenges: Too many alternatives/features, comparisons of subjective utility, unpredictability/risk.
Ideal: People should maximize the expected value of their decisions.
Common failures/biases:
Perceiving losses differently from gains of equal size.
Overestimating rare events; underestimating frequent events.
Overconfidence in forecasts.
Gambler's fallacy: Believing random processes are affected by previous events.
Decisions also influenced by personal and cultural goals beyond maximizing expected value.
Group decisions: Tend to show group polarization (selection of more extreme outcomes).
Group performance can be effective but may be less efficient than individuals depending on the context.