Design Thinking – Ideation, Thinking Styles & Ideation Methods
IDEATION PHASE WITHIN DESIGN THINKING
- Position in process: third component of the overall Design-Thinking cycle (after Empathise & Define; before Prototype & Test).
- Purpose of the Ideate phase
- Generate as many ideas as possible.
- Suspend judgement on feasibility, viability, desirability until later.
- Encourage free exploration, building on others’ suggestions.
- Typical artefacts & media used
- Boards, sticky-notes, sketching pads, chart-papers.
- Digital canvases (e.g., Miro, Figma, LucidChart, Microsoft Whiteboard).
- Mind-maps (explained in detail later).
FOUR MAJOR THINKING SKILLS
- 1. Divergent Thinking
- 2. Convergent (Analytical) Thinking
- 3. Critical Thinking
- 4. Creative Thinking
- Collective role: help us interpret the world, make decisions, solve problems & craft values.
Divergent Thinking
- Coined by J. P. Guilford in 1956.
- Characterised by
- Free-flowing chain of ideas.
- Non-linear generation; multiple thoughts emerge simultaneously.
- Rapid exploration leads to unexpected connections.
- When used
- Open-ended questions without single correct answer: “Should I become a doctor or lawyer?”.
- Tools: Pros-&-cons lists, Venn diagrams, tables.
- Case Study — Knowledge-Transfer Cost at “DT”
- Problem: “Knowledge transfer adds cost.”
- Divergent solutions proposed (no filtering):
- Eliminate KT programme entirely.
- Run large classroom sessions with one instructor.
- Send a document for self-study.
- Ask recruits to search online for resources.
- Hire only experienced staff who need no KT.
- Lesson: Quantity precedes quality; judgment postponed.
- Real-world exemplar: Twitter MVP
- Launched without clear market; observed use-patterns, then refined.
- Highlights risk: many MVPs fail (survivorship bias).
Convergent (Analytical) Thinking
- Also coined by Guilford in 1956 — the opposite of divergent thinking.
- Focus: derive single best answer via logic, memory & existing procedures.
- Suited for
- Standardised or multiple-choice tests.
- Situations needing speed, accuracy, logic.
- Case Study — Filtering DT ideas (post-divergence)
- Eliminated options 1 & 5 (not feasible to scrap KT or only hire experts).
- Rejected option 4 (online self-search unmonitored, variable pace).
- Compared remaining options 2 vs 3.
- Selected Option 2: classroom with one instructor as cost-effective compromise.
- Divergent vs Convergent framing example
- Shared facts: commute distance 4miles, car mileage 30MPG.
- Divergent Q: “Money no object; how else can I cut fuel?” (includes moving house, biking, etc.).
- Convergent Q: “Find the 3 best replacement vehicles.”
- Practical takeaway: designers oscillate between both modes.
Critical Thinking
- Goal: analyse issues to form evidence-based judgements.
- Benefits: problem-solving prowess, data-driven decisions, comfort with ambiguity.
- Rejects untested assumptions; appraises via three logical processes:
- Deduction: draw certain conclusions from full facts.
• Example: blood test → virus present ⇒ patient definitively infected. - Induction: infer generalised conclusion from partial patterns.
• Example: fever + cough → likely influenza. - Abduction: choose most plausible explanation from scant clues.
• Example: cat on roof → probably climbed nearest tree.
Creative Thinking
- Definition: view issues in unconventional, alternative ways to spark novel ideas.
- Impact: fuels innovation, identifies market gaps, redefines orthodoxy.
- Traits: risk-taking, experimentation, iterative testing.
Brainstorming
- Origin: Alex Osborn (advertising, 1940s).
- Essence: orchestrated, high-energy group idea dump (target 30–40 ideas; first 10 rarely fresh).
- Best practices
- Start with clear problem statement.
- Allow brief silent solo reflection before group session.
- Encourage piggy-backing / scaffolding on others’ ideas.
- Separate generation & evaluation (evaluation next day to enable incubation).
- SCAMPER checklist (used when idea-flow slows)
- Substitute, Combine, Adapt, Modify/Magnify, Put to other use, Eliminate/Minify, Reverse/Rearrange.
- Usage cycle: read question → jot/sketch responses → rephrase → repeat.
Storyboarding
- Purpose: visualise user’s journey before committing to prototypes; align stakeholders & uncover gaps early, saving cost.
- Applicability: discovery of new products or evolution of existing ones.
- Core components
- Scenario: concise textual user story (e.g., “Corporate buyer James replenishes office supplies.”).
- Visuals: sequential sketches/photos showing environment, screens, dialogue.
- Captions: ≤ 2 bullet points per frame detailing actions & emotions.
- Six-step creation workflow
1. Gather data (interviews, tests, metrics).
2. Choose fidelity (sketches, sticky-notes, photos, hi-fi illustrations).
3. Define persona & single scenario (one path per board).
4. Plan steps & annotate emotional states.
5. Draw visuals + add captions (stick figures acceptable).
6. Distribute, solicit feedback, iterate. - Tools continuum: whiteboards → Miro → Figma → LucidChart → Microsoft Whiteboard.
Bingo Selection (Convergent-Filtering Technique)
- Trigger point: when idea pool reaches critical mass & further divergence is counter-productive.
- Goal: cluster, rank, ditch to isolate few promising concepts.
- How-to
- Facilitate grouping into form-factors (physical, digital, experience prototypes).
- Select 1–2 ideas per category.
- Small teams: open discussion on pros/cons.
- Large teams: pair with Post-it / Dot Voting
• Each idea on separate Post-it.
• Each participant receives 3–4 votes.
• Dots or coloured stickers capture likes/dislikes or other chosen attributes.
- Advice: archive unused ideas as future “stokers”.
Six Thinking Hats (Edward de Bono, 1985)
- Frames evaluation by switching cognitive standpoints symbolised by coloured hats:
- White – facts, data, neutrality.
- Yellow – optimism, benefits, opportunities.
- Black – caution, risks, critical lens.
- Red – emotions, gut feelings.
- Green – creativity, alternatives, possibilities.
- Blue – control, process orchestration (usually facilitator; opens & closes session).
- Typical question sets
- White: “What data do we have/missing? Is it valid?”
- Yellow: “Why will it work? Benefits for users?”
- Black: “What are weaknesses? Worst-case impact?”
- Red: “How do we feel? Intuition?”
- Green: “What else can we do? Combine ideas?”
- Blue opening: “Why are we here? Desired outcome? Timeline?”
Blue closing: “What did we decide? Next steps?”
- Application example for new-product ideation: cycle through hats, then Blue summarises sufficiency of analysis.
Mind Mapping
- Definition: radial diagram beginning with central theme; branches store keywords, phrases, facts & figures.
- Uses
- Lecture note-taking (listen for key points).
- Reveal links/relationships among ideas.
- Essay brainstorming & planning.
- Single-page synthesis of large topics.
- Review tool before exams.
- Benefits: holistic overview, fosters creativity, improves recall.
- 5-step procedure
1. Place central theme in centre (landscape orientation helps).
2. Use lines/arrows/colours to connect branches; these relationships may become essay paragraphs.
3. Draw quickly; avoid over-editing; accept all possibilities early on.
4. Colour-code categories (e.g., blue = must include, black = good ideas, red = needs research).
5. Leave white-space for future additions; upscale to A3 if needed. - Visual structure: hub-and-spoke; iterative outward growth.
- Academic transition: each main branch → potential essay paragraph; ensures each paragraph aligns with central thesis.
ETHICAL, PHILOSOPHICAL & PRACTICAL INSIGHTS
- Suspending judgement in divergence fosters psychological safety & inclusivity.
- Balancing divergent & convergent modes prevents tunnel vision and analysis-paralysis.
- Critical thinking guards against cognitive biases, misinformation & groupthink.
- Creative thinking encourages risk-taking, yet should be tempered with feasibility checks (e.g., Twitter MVP lesson on survivorship bias).
- Storyboarding & mind-mapping respect different learning styles (visual, kinesthetic).
- Methods like Six Hats create structured empathy, letting teams voice optimism, pessimism, feelings & facts without personal conflict.
- Year coined: 1956 (Divergent & Convergent Thinking).
- Six Hats publication: 1985.
- Idea quota in brainstorming: 30–40 (first 10 not freshest).
- Commute example: distance 4miles, mileage 30MPG, find top 3 vehicles.