Design Thinking – Ideation, Thinking Styles & Ideation Methods

IDEATION PHASE WITHIN DESIGN THINKING

  • Position in process: third component of the overall Design-Thinking cycle (after Empathise & Define; before Prototype & Test).
  • Purpose of the Ideate phase
    • Generate as many ideas as possible.
    • Suspend judgement on feasibility, viability, desirability until later.
    • Encourage free exploration, building on others’ suggestions.
  • Typical artefacts & media used
    • Boards, sticky-notes, sketching pads, chart-papers.
    • Digital canvases (e.g., Miro, Figma, LucidChart, Microsoft Whiteboard).
    • Mind-maps (explained in detail later).

FOUR MAJOR THINKING SKILLS

  • 11. Divergent Thinking
  • 22. Convergent (Analytical) Thinking
  • 33. Critical Thinking
  • 44. Creative Thinking
  • Collective role: help us interpret the world, make decisions, solve problems & craft values.
Divergent Thinking
  • Coined by J. P. Guilford in 19561956.
  • Characterised by
    • Free-flowing chain of ideas.
    • Non-linear generation; multiple thoughts emerge simultaneously.
    • Rapid exploration leads to unexpected connections.
  • When used
    • Open-ended questions without single correct answer: “Should I become a doctor or lawyer?”.
    • Tools: Pros-&-cons lists, Venn diagrams, tables.
  • Case Study — Knowledge-Transfer Cost at “DT”
    • Problem: “Knowledge transfer adds cost.”
    • Divergent solutions proposed (no filtering):
    • Eliminate KT programme entirely.
    • Run large classroom sessions with one instructor.
    • Send a document for self-study.
    • Ask recruits to search online for resources.
    • Hire only experienced staff who need no KT.
    • Lesson: Quantity precedes quality; judgment postponed.
  • Real-world exemplar: Twitter MVP
    • Launched without clear market; observed use-patterns, then refined.
    • Highlights risk: many MVPs fail (survivorship bias).
Convergent (Analytical) Thinking
  • Also coined by Guilford in 19561956 — the opposite of divergent thinking.
  • Focus: derive single best answer via logic, memory & existing procedures.
  • Suited for
    • Standardised or multiple-choice tests.
    • Situations needing speed, accuracy, logic.
  • Case Study — Filtering DT ideas (post-divergence)
    • Eliminated options 11 & 55 (not feasible to scrap KT or only hire experts).
    • Rejected option 44 (online self-search unmonitored, variable pace).
    • Compared remaining options 22 vs 33.
    • Selected Option 2: classroom with one instructor as cost-effective compromise.
  • Divergent vs Convergent framing example
    • Shared facts: commute distance 4  miles4\;\text{miles}, car mileage 30  MPG30\;\text{MPG}.
    • Divergent Q: “Money no object; how else can I cut fuel?” (includes moving house, biking, etc.).
    • Convergent Q: “Find the 33 best replacement vehicles.”
    • Practical takeaway: designers oscillate between both modes.
Critical Thinking
  • Goal: analyse issues to form evidence-based judgements.
  • Benefits: problem-solving prowess, data-driven decisions, comfort with ambiguity.
  • Rejects untested assumptions; appraises via three logical processes:
    • Deduction: draw certain conclusions from full facts.
      • Example: blood test →\rightarrow virus present ⇒\Rightarrow patient definitively infected.
    • Induction: infer generalised conclusion from partial patterns.
      • Example: fever + cough →\rightarrow likely influenza.
    • Abduction: choose most plausible explanation from scant clues.
      • Example: cat on roof →\rightarrow probably climbed nearest tree.
Creative Thinking
  • Definition: view issues in unconventional, alternative ways to spark novel ideas.
  • Impact: fuels innovation, identifies market gaps, redefines orthodoxy.
  • Traits: risk-taking, experimentation, iterative testing.

IDEATION METHODS & TOOLS

Brainstorming
  • Origin: Alex Osborn (advertising, 19401940s).
  • Essence: orchestrated, high-energy group idea dump (target 3030–4040 ideas; first 1010 rarely fresh).
  • Best practices
    • Start with clear problem statement.
    • Allow brief silent solo reflection before group session.
    • Encourage piggy-backing / scaffolding on others’ ideas.
    • Separate generation & evaluation (evaluation next day to enable incubation).
  • SCAMPER checklist (used when idea-flow slows)
    • Substitute, Combine, Adapt, Modify/Magnify, Put to other use, Eliminate/Minify, Reverse/Rearrange.
    • Usage cycle: read question →\rightarrow jot/sketch responses →\rightarrow rephrase →\rightarrow repeat.
Storyboarding
  • Purpose: visualise user’s journey before committing to prototypes; align stakeholders & uncover gaps early, saving cost.
  • Applicability: discovery of new products or evolution of existing ones.
  • Core components
    • Scenario: concise textual user story (e.g., “Corporate buyer James replenishes office supplies.”).
    • Visuals: sequential sketches/photos showing environment, screens, dialogue.
    • Captions: ≤\le 22 bullet points per frame detailing actions & emotions.
  • Six-step creation workflow
    11. Gather data (interviews, tests, metrics).
    22. Choose fidelity (sketches, sticky-notes, photos, hi-fi illustrations).
    33. Define persona & single scenario (one path per board).
    44. Plan steps & annotate emotional states.
    55. Draw visuals + add captions (stick figures acceptable).
    66. Distribute, solicit feedback, iterate.
  • Tools continuum: whiteboards →\rightarrow Miro →\rightarrow Figma →\rightarrow LucidChart →\rightarrow Microsoft Whiteboard.
Bingo Selection (Convergent-Filtering Technique)
  • Trigger point: when idea pool reaches critical mass & further divergence is counter-productive.
  • Goal: cluster, rank, ditch to isolate few promising concepts.
  • How-to
    • Facilitate grouping into form-factors (physical, digital, experience prototypes).
    • Select 11–22 ideas per category.
    • Small teams: open discussion on pros/cons.
    • Large teams: pair with Post-it / Dot Voting
      • Each idea on separate Post-it.
      • Each participant receives 33–44 votes.
      • Dots or coloured stickers capture likes/dislikes or other chosen attributes.
  • Advice: archive unused ideas as future “stokers”.
Six Thinking Hats (Edward de Bono, 19851985)
  • Frames evaluation by switching cognitive standpoints symbolised by coloured hats:
    • White – facts, data, neutrality.
    • Yellow – optimism, benefits, opportunities.
    • Black – caution, risks, critical lens.
    • Red – emotions, gut feelings.
    • Green – creativity, alternatives, possibilities.
    • Blue – control, process orchestration (usually facilitator; opens & closes session).
  • Typical question sets
    • White: “What data do we have/missing? Is it valid?”
    • Yellow: “Why will it work? Benefits for users?”
    • Black: “What are weaknesses? Worst-case impact?”
    • Red: “How do we feel? Intuition?”
    • Green: “What else can we do? Combine ideas?”
    • Blue opening: “Why are we here? Desired outcome? Timeline?”
      Blue closing: “What did we decide? Next steps?”
  • Application example for new-product ideation: cycle through hats, then Blue summarises sufficiency of analysis.
Mind Mapping
  • Definition: radial diagram beginning with central theme; branches store keywords, phrases, facts & figures.
  • Uses
    • Lecture note-taking (listen for key points).
    • Reveal links/relationships among ideas.
    • Essay brainstorming & planning.
    • Single-page synthesis of large topics.
    • Review tool before exams.
  • Benefits: holistic overview, fosters creativity, improves recall.
  • 55-step procedure
    11. Place central theme in centre (landscape orientation helps).
    22. Use lines/arrows/colours to connect branches; these relationships may become essay paragraphs.
    33. Draw quickly; avoid over-editing; accept all possibilities early on.
    44. Colour-code categories (e.g., blue = must include, black = good ideas, red = needs research).
    55. Leave white-space for future additions; upscale to A3 if needed.
  • Visual structure: hub-and-spoke; iterative outward growth.
  • Academic transition: each main branch →\rightarrow potential essay paragraph; ensures each paragraph aligns with central thesis.

ETHICAL, PHILOSOPHICAL & PRACTICAL INSIGHTS

  • Suspending judgement in divergence fosters psychological safety & inclusivity.
  • Balancing divergent & convergent modes prevents tunnel vision and analysis-paralysis.
  • Critical thinking guards against cognitive biases, misinformation & groupthink.
  • Creative thinking encourages risk-taking, yet should be tempered with feasibility checks (e.g., Twitter MVP lesson on survivorship bias).
  • Storyboarding & mind-mapping respect different learning styles (visual, kinesthetic).
  • Methods like Six Hats create structured empathy, letting teams voice optimism, pessimism, feelings & facts without personal conflict.

NUMERICAL & STATISTICAL REFERENCES (LaTeX-formatted)

  • Year coined: 19561956 (Divergent & Convergent Thinking).
  • Six Hats publication: 19851985.
  • Idea quota in brainstorming: 3030–4040 (first 1010 not freshest).
  • Commute example: distance 4  miles4\;\text{miles}, mileage 30  MPG30\;\text{MPG}, find top 33 vehicles.