11.2 Vectors in Space

Core concept: vectors in space

  • A vector is a quantity with both magnitude and direction.
  • Example: a velocity vector of an object at time t points in the direction of travel.
  • The length (magnitude) of the velocity vector gives the object's speed at time t.
  • Vectors are represented visually as directed line segments from a tail point to a head (terminal point).

Points, tails, heads, and notation

  • A point in space is written as P(x, y, z).
  • In general, two points define a vector: a tail (initial point) and a head (terminal point).
  • If the tail is at P0(x0, y0, z0) and the head is at P1(x1, y1, z1), the vector from P0 to P1 is denoted as
    P<em>0P</em>1=x<em>1x</em>0,  y<em>1y</em>0,  z<em>1z</em>0.\vec{P<em>0P</em>1} = \langle x<em>1 - x</em>0,\; y<em>1 - y</em>0,\; z<em>1 - z</em>0 \rangle.
  • The vector can also be referred to using angle brackets ⟨ , ⟩ or with bold/arrow notation: v,  v\vec{v},\; \mathbf{v}.
  • The term “terminal point” (head) and “initial point” (tail) specify the direction of the vector.
  • A position vector of a point P(x, y, z) from the origin is written as
    r=x,y,z.\vec{r} = \langle x, y, z \rangle.

Displacement vs. position

  • Displacement from P0 to P1 is given by the vector
    d=x<em>1x</em>0,  y<em>1y</em>0,  z<em>1z</em>0=P<em>0P</em>1.\vec{d} = \langle x<em>1 - x</em>0,\; y<em>1 - y</em>0,\; z<em>1 - z</em>0 \rangle = \vec{P<em>0P</em>1}.
  • The displacement represents the change in position; the position vector represents the location of a point relative to the origin.

Magnitude and speed

  • For a vector v=v<em>x,v</em>y,v<em>z\vec{v} = \langle v<em>x, v</em>y, v<em>z \rangle, its magnitude (norm) is v=v</em>x2+v<em>y2+v</em>z2.|\vec{v}| = \sqrt{v</em>x^2 + v<em>y^2 + v</em>z^2}.
  • If v\vec{v} is a velocity vector, then the speed is given by the magnitude:
    speed=v.\text{speed} = |\vec{v}|.

Examples and computation

  • Example 1: Let P0 = (2, -1, 4) and P1 = (5, 3, 1). Then
    P<em>0P</em>1=52,  3(1),  14=3,  4,  3.\vec{P<em>0P</em>1} = \langle 5-2,\; 3-(-1),\; 1-4 \rangle = \langle 3,\; 4,\; -3 \rangle.
    Magnitude: P<em>0P</em>1=32+42+(3)2=9+16+9=34.|\vec{P<em>0P</em>1}| = \sqrt{3^2 + 4^2 + (-3)^2} = \sqrt{9 + 16 + 9} = \sqrt{34}.
  • Example 2: The position vector of a point P = (x, y, z) is r=x,y,z.\vec{r} = \langle x, y, z \rangle.

Visual interpretation

  • A vector is represented as a directed line segment oriented from the tail to the head.
  • The length of the segment corresponds to the magnitude; the direction from tail to head indicates the vector's direction.
  • The components along the x, y, and z axes are the changes (\Delta x, \Delta y, \Delta z) between the two points.

Notation and special terminology

  • Point vs. vector: a point like P0 or P1 denotes a location; a vector is the directed difference between two points.
  • The bracket notation (e.g., ⟨a, b, c⟩) indicates a vector; the same object can be written as \vec{v} or \mathbf{v} depending on the convention.

Connections to broader concepts

  • Vectors generalize from 2D to 3D: the same definitions apply with three coordinates (x, y, z).
  • In physics and engineering, vectors model quantities with both magnitude and direction (velocity, force, acceleration).
  • Key distinction: position vectors (locations) vs. displacement vectors (changes in position).

Practical implications

  • When combining motions or forces, vector addition uses component-wise addition: for vectors \vec{a} = ⟨ax, ay, az⟩ and \vec{b} = ⟨bx, by, bz⟩, their sum is
    a+b=a<em>x+b</em>x,  a<em>y+b</em>y,  a<em>z+b</em>z.\vec{a} + \vec{b} = \langle a<em>x + b</em>x,\; a<em>y + b</em>y,\; a<em>z + b</em>z \rangle.
  • Magnitude calculations are essential for determining speeds and other scalar quantities derived from vectors.