Instincts and Reflexes: Innate behaviors organisms are born with.
Reflexes: Automatic responses to stimuli (e.g., knee-jerk).
Instincts: Complex behavior patterns (e.g., migration).
Both help organisms adapt without learning.
Example: Sucking reflex in babies.
Learning: A relatively permanent change in behavior or knowledge from experience.
Involves acquiring skills through experience.
Associative Learning: Connecting events that occur together.
Central to classical, operant, and observational learning.
Basic Learning Processes
Classical Conditioning: Associating events/stimuli that happen together (e.g., lightning and thunder).
Operant Conditioning: Associating behavior with consequences (reinforcement/punishment) (e.g., dog sits for treat).
Observational Learning: Learning by watching/imitating others (e.g., learning to surf).
Learning is part of behaviorism.
Different fields of psychology (memory, cognition) have their own learning traditions.
Ivan Pavlov and His Dogs
Ivan Pavlov (1849–1936) studied classical conditioning.
Classical conditioning: associating stimuli to anticipate events.
Pavlov's Discovery
Pavlov studied dog's digestive system.
Dogs salivated at the sight/sound of food-related stimuli.
Dogs don’t naturally salivate at an empty bowl.
Unconditioned and Conditioned Responses
Organisms have unconditioned (unlearned) and conditioned (learned) responses.
Unconditioned stimulus (UCS): Stimulus that causes a reflex (e.g., meat powder).
Unconditioned response (UCR): Natural reaction to a stimulus (e.g., salivation).
Neutral stimulus (NS): Stimulus that doesn't cause a response (e.g., tone).
The Pairing Process
NS presented before UCS in classical conditioning.
Neutral stimulus becomes conditioned stimulus (CS), causing a response after pairing with UCS.
Conditioned response (CR): Behavior caused by the CS.
Classical Conditioning in the Real World
Example 1: Chemotherapy
UCS: Chemo drugs
UCR: Vomiting
CS: Doctor’s office
CR: Nausea
Higher-order conditioning: CS conditions another stimulus (e.g., syringe associated with medication).
Example 2: Cat and can opener
UCS: Food
UCR: Excitement
CS: Can opener sound
CR: Excitement
* pairing a new neutral stimulus (“squeak”) with the conditioned stimulus (“zzhzhz”) is called **higher-order conditioning, or second-order conditioning**.
* This means you are using the conditioned stimulus of the can opener to condition another stimulus: the squeaky cabinet
Classical Conditioning at Stingray City
Stingrays conditioned to associate boat engine sounds with food.
CS: Boat engine sound
CR: Anticipation of food
Classical Conditioning with Humans
Example: Infant excited by formula canister
UCS: Formula
UCR: Excitement
CS: Formula canister
CR: Excitement
Example: Dog and electric fence
UCS: Shock
UCR: Discomfort
CS: Edge of yard
CR: Fear
General Processes in Classical Conditioning
Acquisition: Initial learning phase connecting NS and UCS.
Timing is important.
Taste aversion: Conditioning where illness is associated with ingested food.
Evolutionary adaptation to avoid harmful foods.
Garcia and Koelling (1966) showed biological constraints to learning.
Robert Rescorla demonstrated how organisms predict UCS from CS.
Rescorla-Wagner model: Mathematical formula to calculate association probability.
Extinction: Decrease in CR when UCS isn't presented with CS.
Spontaneous Recovery: Return of extinguished CR after a rest.
Stimulus Discrimination and Generalization
Stimulus discrimination: Responding differently to similar stimuli.
Stimulus generalization: Demonstrating CR to similar stimuli.
More similar = more likely CR.
Behaviorism
John B. Watson: founder of behaviorism.
Behaviorism: Studies behavior as stimulus-response, ignoring internal processes.
Conditioning of Human Emotions
Watson believed principles apply to human emotions.
1920: Watson and Rayner conditioned Little Albert to fear.
* Watson and Rayner’s experiments with Little Albert demonstrated how fears can be conditioned using classical conditioning.
* UCS: loud sounds
* UCR: fear
* CS: white rat
* CR: fear
* **Stimulus generalization**: Little Albert demonstrated stimulus generalization—he became afraid of other furry things.
Watson produced a phobia, countering Freud’s view.
Advertising and Associative Learning
Advertising uses associative learning.
Products associated with attractive models/positive feelings.
Operant Conditioning Basics
Operant conditioning: Associating behavior and consequence.
Classical vs. Operant:
Classical: UCS paired with NS becomes CS.
Operant: Behavior followed by reinforcement/punishment to strengthen/weaken behavior.
B.F. Skinner and the Law of Effect
Skinner: Behavior motivated by consequences.
Based on law of effect (Thorndike):
Satisfying consequences = repeated behavior.
Unpleasant consequences = less behavior.
Skinner experimented on animals in operant conditioning chambers (“Skinner boxes”).
Reinforcement and Punishment
Positive = adding something; negative = taking away.
Reinforcement = increasing behavior; punishment = decreasing behavior.
Reinforcers increase behavior, punishers decrease behavior.
Positive Reinforcement: Adding a desirable stimulus to increase behavior.
Negative Reinforcement: Removing an undesirable stimulus to increase behavior.
Punishment
Reinforcement increases behavior; punishment decreases it.
Positive punishment: Adding undesirable stimulus to decrease behavior (e.g., scolding).
Negative punishment: Removing pleasant stimulus to decrease behavior (e.g., taking away toy).
* *Drawbacks to Phsyical Punishment:
* Punishment may teach fear.
* Punishment may cause children to become more aggressive and prone to antisocial behavior and delinquency.
Shaping: Rewarding successive approximations of a target behavior.
Steps:
Reinforce any response resembling desired behavior.
Reinforce responses closer to desired behavior.
Reinforce even closer responses.
Continue reinforcing closer approximations.
Only reinforce desired behavior.
Used in teaching complex behaviors.
Primary and Secondary Reinforcers
Primary reinforcers: Innate reinforcing qualities (e.g., food, water).
Secondary reinforcer: Reinforcing qualities when linked to primary reinforcer (e.g., praise).
Token economies: Behavior management using token reinforcers.
Effective in schools, prisons, hospitals.
Behavior Modification in Children
Uses operant conditioning to change undesirable behaviors.
Sticker charts (token economies).
Time-out (negative punishment).
Reinforcement Schedules
Continuous reinforcement: Reinforcer every time behavior is displayed.
Quickest way to teach behavior.
Partial reinforcement: Reinforcement not every time.
* **Fixed interval reinforcement schedule**: Behavior is rewarded after a set amount of time.
* **Variable interval reinforcement schedule**: The person or animal gets the reinforcement based on varying amounts of time, which are unpredictable.
* **Fixed ratio reinforcement schedule**: There are a set number of responses that must occur before the behavior is rewarded.
* **Variable ratio reinforcement schedule**: The number of responses needed for a reward varies.
Cognition and Latent Learning
Behaviorists focused on behavior, not cognition.
Edward C. Tolman’s rat experiments:
Rats developed cognitive maps (mental layout of maze) without reward.
Latent learning: Learning not observable until there's a reason to demonstrate it.
Observational Learning: Learning by watching/imitating others.
Individuals imitated = models.
Involves mirror neurons.
Albert Bandura’s Social Learning Theory
Bandura’s ideas differed from strict behaviorists.
Social learning theory: Considers cognitive processes.
Learning can occur without external reinforcement.
Live, Verbal, and Symbolic Models
1. Learn new response. 2. Choose whether to imitate. 3. Learn general rule.
Live model: Demonstrates behavior in person.
Verbal instructional model: Explains behavior.
Symbolic model: Characters in books, movies, etc.
Steps in the Modeling Process
Attention: Focus on model.
Retention: Remember what was observed.
Reproduction: Perform behavior.
Motivation: Want to copy behavior.
Vicarious reinforcement: More motivated if model was reinforced.
Vicarious punishment: Less motivated if model was punished.
Prosocial and Antisocial Effects
Prosocial models: Encourage socially acceptable behavior.
Antisocial effects: Negative effects of observational learning.
May explain abuse cycles.
Acquisition
Associative learning
Classical conditioning
Cognitive map
Conditioned response (CR)
Conditioned stimulus (CS)
Continuous reinforcement
Extinction
Fixed interval reinforcement schedule
Fixed ratio reinforcement schedule
Higher-order conditioning (also, second-order conditioning)
Instinct
Latent learning
Law of effect
Learning
Model
Negative punishment
Negative reinforcement
Neutral stimulus (NS)
Observational learning
Operant conditioning
Partial reinforcement
Positive punishment
Positive reinforcement
Primary reinforcer
Punishment
Radical behaviorism
Reflex
Reinforcement
Secondary reinforcer
Shaping
Spontaneous recovery
Stimulus discrimination
Stimulus generalization
Unconditioned response (UCR)
Unconditioned stimulus (UCS)
Variable interval reinforcement schedule
Variable ratio reinforcement schedule
Vicarious punishment
**Vic