Information Processing Model (Multi-Store Model) – Memory functions like a computer with encoding, storage, and retrieval through sensory, short-term, and long-term memory.
Application: Explains how information moves through different memory stages.
Sensory Register/Memory – Brief storage of sensory information before it's processed.
Application: Captures a visual scene before you focus on specific details.
Iconic Memory – Visual sensory memory lasting a fraction of a second.
Application: Seeing a flash of an image and briefly recalling its details.
Echoic Memory – Auditory sensory memory lasting a few seconds.
Application: Recognizing the last few words someone said, even if you weren’t paying attention.
Short-Term Memory (STM) – Holds limited information for about 20-30 seconds.
Application: Remembering a phone number long enough to dial it.
Long-Term Memory (LTM) – Stores unlimited information indefinitely.
Application: Remembering your first day of school.
Encoding – Transforming information into a memory trace.
Application: Studying with meaningful connections helps encoding.
Storage – Retaining encoded information over time.
Application: Practicing retrieval strengthens storage.
Retrieval – Accessing stored information when needed.
Application: Answering test questions based on learned material
Structural Encoding – Shallow processing based on appearance.
Application: Recognizing a word’s shape without knowing its meaning.
Phonemic Encoding – Processing based on sound.
Application: Rhyming words to improve recall.
Semantic Encoding – Deep processing based on meaning.
Application: Remembering concepts by connecting them to personal experiences.
Episodic Memory – Memory of personal experiences/events.
Application: Remembering your graduation day.
Semantic Memory – General knowledge and facts.
Application: Knowing that Paris is the capital of France.
Procedural Memory – Memory for skills and actions.
Application: Riding a bike or typing on a keyboard.
Explicit Memory – Conscious, intentional memory retrieval.
Application: Recalling historical facts for a test.
Implicit Memory – Unconscious memory, often procedural.
Application: Automatically knowing how to drive without thinking.
Prospective Memory – Remembering to do things in the future.
Application: Remembering to take medicine at 8 PM.
Retrospective Memory – Remembering past events.
Application: Recalling what you ate for breakfast yesterday.
Mnemonic Devices – Strategies for enhancing memory.
Application: Using acronyms like "HOMES" for the Great Lakes.
Method of Loci – Associating information with physical locations.
Application: Remembering a speech by linking points to locations in your house.
Chunking – Breaking information into meaningful units.
Application: Remembering 123-456-789 instead of 123456789.
Proactive Interference – Older information disrupts new learning.
Application: Struggling to remember a new password because of an old one.
Retroactive Interference – New information disrupts recall of old information.
Application: Learning a new phone number makes you forget your old one.
Serial Position Effect – Tendency to remember the first and last items in a list.
Application: Forgetting the middle of a grocery list.
Primacy Effect – Remembering the first items in a list.
Application: First few words in a speech are more memorable.
Recency Effect – Remembering the last items in a list.
Application: Recalling the last few digits of a phone number.
Spacing Effect – Learning is better with spaced-out practice than cramming.
Application: Studying a little each day instead of pulling an all-nighter.
Maintenance Rehearsal – Repeating information to keep it in STM.
Application: Repeating a phone number until you dial it.
Elaborative Rehearsal – Connecting new info to existing knowledge for deeper learning.
Application: Linking a new psychology concept to a personal experience.
Source Amnesia – Forgetting where or how information was learned.
Application: Remembering a fact but not the source.
Reconstructive Memory – Memory is not perfect; it’s influenced by emotions and prior knowledge.
Application: Witnesses remembering events differently.
State-Dependent Memory – Better recall when in the same state as learning.
Application: Learning drunk and remembering it better when drunk.
Context-Dependent Memory – Better recall in the same physical location.
Application: Studying in the same room as the test helps performance.
Mood Congruent Memory – Memories match emotional states.
Application: Feeling sad brings back sad memories.
Testing Effect – Practicing retrieval strengthens memory.
Application: Taking practice tests improves recall.
Misinformation Effect – False memories form due to misleading info.
Application: Eyewitnesses misremember details based on leading questions.
Anterograde Amnesia – Inability to form new memories.
Application: A person with brain damage forgets events after the accident.
Retrograde Amnesia – Inability to remember past events.
Application: Forgetting years of life after a head injury.
Infantile Amnesia – Inability to recall early childhood memories (before age 3).
Application: Most people don’t remember being toddlers.
Recall vs. Recognition – Recall requires retrieving info without cues, recognition involves identifying it.
Application: Fill-in-the-blank vs. multiple-choice tests.
Tip of the Tongue Phenomenon – Failing to retrieve a word despite knowing it.
Application: “I know this actor’s name, but I can’t remember it!”
Repression (Freud’s Theory) – Unconscious blocking of traumatic memories.
Application: Forgetting a childhood trauma.
Ebbinghaus’s Forgetting Curve – Memory declines rapidly, then levels off.
Application: Forgetting most information soon after learning it.
Baddeley’s Working Memory Model – A system for temporarily holding and manipulating information.
Phonological Loop: Stores verbal and auditory information.
Visuospatial Sketchpad: Holds visual and spatial information.
Central Executive: Directs attention and integrates information.
Application: Holding numbers in your mind while solving a math problem.
Language – A system of symbols and rules used for communication.
Application: English, Spanish, and sign language are all examples.
Phonemes – The smallest units of sound in a language.
Application: The "b" in "bat" or the "sh" in "shoe."
Morphemes – The smallest units of meaning in a language.
Application: "Unbreakable" consists of three morphemes: "un-", "break," and "-able."
Cooing Stage – Early stage (around 6-8 weeks) where infants make vowel-like sounds.
Application: "Ooo" and "ahhh" sounds from babies.
Babbling Stage – Stage (around 4-6 months) where infants produce repetitive consonant-vowel sounds.
Application: "Ba-ba" or "da-da."
One-Word Stage – Stage (around 12 months) where infants use single words to represent entire ideas.
Application: Saying "milk" to mean "I want milk."
Two-Word Stage – Stage (around 18-24 months) where toddlers use two-word phrases.
Application: "Want cookie" or "Go park."
Fast Mapping – Rapidly learning new words after minimal exposure.
Application: A child hears "elephant" once and remembers it.
Overextension – Using a word too broadly.
Application: Calling all four-legged animals "doggy."
Underextension – Using a word too narrowly.
Application: Believing that "dog" only refers to the family pet and not other dogs.
Overgeneralization/Overregularization – Applying grammatical rules too broadly.
Application: Saying "goed" instead of "went" or "tooths" instead of "teeth."
Holophrastic Speech – Using one word to express a full thought.
Application: Saying "up" to mean "Pick me up."
Telegraphic Speech – Using simple two- or three-word sentences, leaving out unnecessary words.
Application: "Want cookie" instead of "I want a cookie."
Behaviorist View of Language Acquisition – (B.F. Skinner) Language is learned through reinforcement and imitation.
Application: A baby is praised for saying "mama," encouraging repetition.
Nativist View of Language Acquisition – (Noam Chomsky) Humans are born with an innate ability for language (Language Acquisition Device - LAD).
Application: Children learn complex grammar rules without explicit teaching.
Interactionist View of Language Acquisition – Language develops through a combination of biological readiness and social interaction.
Application: A child learns language faster when caregivers actively speak with them.
Functional Fixedness – The tendency to see objects only for their usual purpose.
Application: Struggling to see that a screwdriver can be used as a weight.
Mental Set – The tendency to approach problems in the same way, even when it’s ineffective.
Application: Always using a complicated math formula instead of a simple shortcut.
Algorithm – A step-by-step, guaranteed method for solving a problem.
Application: Using a mathematical formula to solve an equation.
Heuristic – A mental shortcut or rule of thumb that simplifies decision-making.
Application: Guessing the longest line at a store will be the slowest.
Availability Heuristic – Judging the likelihood of an event based on how easily examples come to mind.
Application: Thinking plane crashes are common after seeing news reports about one.
Representative Heuristic – Judging something based on how well it matches a prototype.
Application: Assuming someone with glasses and books is a professor rather than a truck driver.
Belief Perseverance – Holding onto beliefs despite contradictory evidence.
Application: Still believing in a debunked conspiracy theory.
Prototype – The best example or representation of a concept.
Application: A robin is a common prototype for the category "bird."
Defining Attribute/Core – The essential characteristics that define a category.
Application: A triangle must have three sides.
Confirmation Bias – Tendency to seek out information that supports existing beliefs.
Application: Only reading news sources that align with your views.
Gambler’s Fallacy – Believing past random events affect future ones.
Application: Thinking a coin flip must land on heads after five tails in a row.
Sunk Cost Fallacy – Continuing an endeavor due to previously invested time or resources, even when it’s unwise.
Application: Staying in a bad relationship because you’ve already been together for years.
Executive Functions – Cognitive processes that regulate thinking and decision-making.
Application: Planning, focusing, and managing impulses.
Creative Thinking – Generating new and original ideas.
Application: Inventing a new way to use a common object.
Divergent vs. Convergent Thinking –
Divergent Thinking – Thinking of multiple possible solutions.
Application: Brainstorming different uses for a paperclip.
Convergent Thinking – Finding the single best solution.
Application: Answering a multiple-choice test question.
Achievement Tests – Assess what a person has already learned.
Application: AP exams measure knowledge gained in a specific subject.
Aptitude Tests – Measure potential or ability to learn a new skill.
Application: The SAT predicts college readiness.
Construct Validity – How well a test measures the theoretical concept it’s intended to measure.
Application: An IQ test should accurately measure intelligence, not just memorization.
Predictive Validity – How well a test predicts future performance.
Application: High SAT scores should correlate with strong college performance.
Content Validity – Whether a test covers the full range of what it’s supposed to measure.
Application: A driving test should assess all necessary driving skills, not just parking.
Criterion-Related Validity – How well a test correlates with an external standard or outcome.
Application: A job performance test should accurately reflect job success.
Reliability – The consistency of a test in producing similar results over time.
Application: A person taking an IQ test twice should get a similar score.
Test-Retest Reliability – The consistency of scores when the same person takes the test at different times.
Application: A student scoring similarly on the SAT when taken twice.
Split-Half Reliability – Ensuring consistency by comparing two halves of a test.
Application: A math test where the first and second halves yield similar scores.
Standardization – The process of administering and scoring a test the same way for all individuals.
Application: The ACT is given under the same conditions nationwide.
Test Norms (Norm Referencing) – Establishing average scores for comparison.
Application: IQ scores are compared to a norm group to determine rankings.
Crystallized Intelligence – Knowledge and skills gained through experience and education.
Application: Vocabulary and historical facts improve with age.
Fluid Intelligence – The ability to solve novel problems without prior knowledge.
Application: Solving a logic puzzle without prior experience.
General Intelligence (g) – Spearman’s idea that intelligence is a single underlying factor influencing all cognitive abilities.
Application: A person good at math is also likely to be good at logical reasoning.
Intelligence Quotient (IQ) – A standardized score derived from intelligence tests.
Application: A score of 100 is the average IQ.
Intelligence Tests – Assess general mental ability.
Application: The Stanford-Binet test measures cognitive abilities.
Mental Age vs. Chronological Age –
Mental Age – The intellectual ability level compared to average performance at a certain age.
Chronological Age – The actual age of the person.
Application: A 10-year-old with a mental age of 12 has above-average intelligence.
Flynn Effect – The observation that IQ scores have increased over generations due to environmental factors like better education and nutrition.
Application: The average IQ today is higher than 50 years ago.
Fixed Mindset – The belief that intelligence and abilities are unchangeable.
Application: A student avoids challenges because they think their intelligence is set.
Growth Mindset – The belief that intelligence and abilities can improve with effort.
Application: A student practices math problems, believing they can get better over time.