Comprehensive Engineering Study Notes on Vectors

Introduction to Physical Quantities: Scalars and Vectors

  • Definition of Scalars: A scalar is a physical quantity that can be described entirely by a single number representing its magnitude. Scalars can be positive, negative, or zero.

    • Examples of Scalars: Distance (mm), mass (kgkg), temperature (KK), pressure (PaPa), work (JJ), energy (JJ), speed (ms1m\,s^{-1}), and voltage (VV).

  • Definition of Vectors: A vector is a quantity that requires both a magnitude (size or strength) and a direction for a complete description. Vectors must be manipulated using specific rules of vector algebra.

    • Examples of Vectors: Displacement (mm), force (NN), velocity (ms1m\,s^{-1}), acceleration (ms2m\,s^{-2}), momentum, and electric or magnetic fields.

  • Technical Distinctions in Engineering:

    • Speed vs. Velocity: Speed is a scalar (e.g., 40km/h40\,km/h). Velocity is a vector (e.g., 20m/s20\,m/s due north).

    • Mass vs. Weight: Mass is a scalar (amount of substance, measured in kgkg). Weight is a vector force resulting from gravity, directed vertically downwards (measured in NN).

    • Distance vs. Displacement: Distance is a scalar representing the total path length. Displacement is "directed distance," representing the change in position from a starting point AA to an end point BB in a specific direction (AB\vec{AB}).

Mathematical Description and Representation of Vectors

  • Directed Line Segments: A vector is represented graphically by a line. Its length corresponds to the magnitude (given a specific scale), and its orientation and arrow indicate the direction.

  • Notation Systems:

    • Vector from point AA to point BB: AB\vec{AB}.

    • Standard notation: Boldface (e.g., a\mathbf{a}) or an underlined letter (e.g., a\underline{a}).

    • Magnitude notation: Using modulus signs AB|\vec{AB}| or a|\mathbf{a}|, or simply the letter without formatting (aa).

  • Properties of Vectors:

    • Equality: Two vectors are equal if they have the identical magnitude and direction, regardless of their position in space. These are often called Free Vectors.

    • Negative Vectors: The vector a-\mathbf{a} has the same magnitude as a\mathbf{a} but acts in the exact opposite direction. Geometrically, if a=AB\mathbf{a} = \vec{AB}, then a=BA-\mathbf{a} = \vec{BA}.

Vector Addition and Subtraction

  • The Triangle Law of Addition: To add vector b\mathbf{b} to vector a\mathbf{a}, translate b\mathbf{b} without changing its direction or length until its tail coincides with the head of a\mathbf{a}. The sum (resultant) c=a+b\mathbf{c} = \mathbf{a} + \mathbf{b} is the vector forming the third side of the triangle from the tail of a\mathbf{a} to the head of b\mathbf{b}.

  • Algebraic Rules of Addition:

    • Commutative Law: a+b=b+a\mathbf{a} + \mathbf{b} = \mathbf{b} + \mathbf{a}.

    • Associative Law: a+(b+c)=(a+b)+c\mathbf{a} + (\mathbf{b} + \mathbf{c}) = (\mathbf{a} + \mathbf{b}) + \mathbf{c}.

  • Resultant of Concurrent Forces: Forces acting through the same point can be combined into a single resultant force R\mathbf{R} using the triangle law.

  • Vector Subtraction: Performed by adding the corresponding negative vector. To find ab\mathbf{a} - \mathbf{b}, calculate a+(b)\mathbf{a} + (-\mathbf{b}).

  • Multiplying a Vector by a Scalar: If kk is a positive scalar, kak\mathbf{a} is a vector in the same direction, kk times as long. If kk is negative, the direction is reversed.

    • Distributive Laws: k(a+b)=ka+kbk(\mathbf{a} + \mathbf{b}) = k\mathbf{a} + k\mathbf{b} and (k+l)a=ka+la(k + l)\mathbf{a} = k\mathbf{a} + l\mathbf{a}.

    • Scaling: k(l)a=(kl)ak(l)\mathbf{a} = (kl)\mathbf{a}.

Resolution and Unit Vectors

  • Resolution of Vectors: A single vector can be replaced by two (or more) perpendicular components. For a force F\mathbf{F} at angle θ\theta to the horizontal:

    • Horizontal component: Fcos(θ)F \cos(\theta).

    • Vertical component: Fsin(θ)F \sin(\theta).

  • Unit Vectors: A vector with a magnitude of 11. A unit vector in the direction of a\mathbf{a} (denoted a^\hat{\mathbf{a}}) is found by dividing the vector by its magnitude: a^=aa\hat{\mathbf{a}} = \frac{\mathbf{a}}{|\mathbf{a}|}.

Cartesian Components of Vectors

  • Standard Basis Vectors:

    • i\mathbf{i}: Unit vector in the direction of the positive x-axis.

    • j\mathbf{j}: Unit vector in the direction of the positive y-axis.

    • k\mathbf{k}: Unit vector in the direction of the positive z-axis.

  • Two-Dimensional Representation: Any vector r\mathbf{r} in the xy-plane is expressed as r=ai+bj\mathbf{r} = a\mathbf{i} + b\mathbf{j}. The values aa and bb are the components.

  • Column Vector Notation: r=(ab)\mathbf{r} = \begin{pmatrix} a \\ b \end{pmatrix}.

  • Three-Dimensional Representation: r=ai+bj+ck\mathbf{r} = a\mathbf{i} + b\mathbf{j} + c\mathbf{k}, corresponding to coordinates (a,b,c)(a, b, c).

  • Position Vectors: Fixed vectors denoting the position of a point relative to the origin OO. The position vector of point P(a,b,c)P(a, b, c) is OP=ai+bj+ck\vec{OP} = a\mathbf{i} + b\mathbf{j} + c\mathbf{k}. Unlike free vectors, position vectors cannot be translated.

  • Calculations with Cartesian Forms:

    • Addition: a+b=(ax+bx)i+(ay+by)j+(az+bz)k\mathbf{a} + \mathbf{b} = (a_x + b_x)\mathbf{i} + (a_y + b_y)\mathbf{j} + (a_z + b_z)\mathbf{k}.

    • Modulus (Length): In 2D, r=a2+b2|\mathbf{r}| = \sqrt{a^2 + b^2}. In 3D, r=a2+b2+c2|\mathbf{r}| = \sqrt{a^2 + b^2 + c^2}.

  • Vector between two points: If points AA and BB have position vectors a\mathbf{a} and b\mathbf{b}, the vector AB=ba\vec{AB} = \mathbf{b} - \mathbf{a}.

Engineering Applications

  • Doppler Effect and Radar Guns: Radar guns measure the velocity component of a vehicle directly toward the gun. If the gun is used at an angle θ\theta to the traffic line, it measures vcos(θ)v \cos(\theta). To maintain an error within 5%5\%, reading at a specific distance dd is required. For a gun 10m10\,m to the side, taking vcos(θ)=0.95v|v| \cos(\theta) = 0.95|v| yields cos(θ)=0.95\cos(\theta) = 0.95 and d=101(0.95)232.03md = \frac{10}{\sqrt{1 - (0.95)^2}} \approx 32.03\,m.

  • Aeroplane Steady Flight: The forces involved are Thrust (TT), Drag (DD), Weight (WW), and Lift (LL).

    • Equilibrium along path: Tcos(α)DWsin(β)=0T \cos(\alpha) - D - W \sin(\beta) = 0.

    • Equilibrium perpendicular to path: Tsin(α)+LWcos(β)=0T \sin(\alpha) + L - W \cos(\beta) = 0.

    • Example: For mass 7200072000 tonnes, D=130kND = 130\,kN, L=690kNL = 690\,kN, and β=6\beta = 6^{\circ}, calculating steady flight requires T=204210NT = 204210\,N and α=3.500\alpha = 3.500^{\circ}.

The Scalar Product (Dot Product)

  • Definition: The scalar product of a\mathbf{a} and b\mathbf{b} is defined as: ab=abcos(θ)\mathbf{a} \cdot \mathbf{b} = |\mathbf{a}| |\mathbf{b}| \cos(\theta), where θ\theta is the angle (0θπ0 \le \theta \le \pi) between the vectors when their tails coincide.

  • Key Rules:

    • Commutative: ab=ba\mathbf{a} \cdot \mathbf{b} = \mathbf{b} \cdot \mathbf{a}.

    • Basis vectors: ii=jj=kk=1\mathbf{i} \cdot \mathbf{i} = \mathbf{j} \cdot \mathbf{j} = \mathbf{k} \cdot \mathbf{k} = 1 and ij=jk=ki=0\mathbf{i} \cdot \mathbf{j} = \mathbf{j} \cdot \mathbf{k} = \mathbf{k} \cdot \mathbf{i} = 0.

    • Perodicity: The scalar product of perpendicular vectors is zero.

    • Magnitude: r2=rr|\mathbf{r}|^2 = \mathbf{r} \cdot \mathbf{r}.

  • Cartesian Formula: If a=a1i+a2j+a3k\mathbf{a} = a_1\mathbf{i} + a_2\mathbf{j} + a_3\mathbf{k} and b=b1i+b2j+b3k\mathbf{b} = b_1\mathbf{i} + b_2\mathbf{j} + b_3\mathbf{k}, then ab=a1b1+a2b2+a3b3\mathbf{a} \cdot \mathbf{b} = a_1 b_1 + a_2 b_2 + a_3 b_3.

  • Applications of Scalar Product:

    • Finding the angle between vectors: cos(θ)=abab\cos(\theta) = \frac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{a}| |\mathbf{b}|}.

    • Projection (Resolving one vector along another): The component of a\mathbf{a} in the direction of n\mathbf{n} is given by an^\mathbf{a} \cdot \hat{\mathbf{n}}.

    • Work Done (WW): The work done by force F\mathbf{F} over displacement r\mathbf{r} is W=FrW = \mathbf{F} \cdot \mathbf{r}.

Electrostatics and Vector Fields

  • Coulomb Force: The force between charges q1q_1 and q2q_2 is F=Kq1q2r2r^\mathbf{F} = K \frac{q_1 q_2}{r^2} \hat{\mathbf{r}}, where rr is distance and K=14πϵ0K = \frac{1}{4 \pi \epsilon_0}. ϵ0=8.854×1012Fm1\epsilon_0 = 8.854 \times 10^{-12}\,F\,m^{-1}.

  • Electric Field (EE): The total field at a point GG due to multiple point charges qiq_i at positions PiP_i is: E=14πϵ0qiri3ri\mathbf{E} = \frac{1}{4 \pi \epsilon_0} \sum \frac{q_i}{|\mathbf{r}_i|^3} \mathbf{r}_i, where ri\mathbf{r}_i is the vector from PiP_i to GG.

  • Field Example: For charges at corners of a cube (1m1\,m side), the field at the center is zero due to symmetry. At the face center, the magnitude is calculated as E19.57Vm1|\mathbf{E}| \approx 19.57\,V\,m^{-1}. At the edge center, E25.72Vm1|\mathbf{E}| \approx 25.72\,V\,m^{-1}.

  • Work in Electric Fields: Differential work in moving charge qq through displacement dSd\mathbf{S} in field E\mathbf{E} is W=qEdSW = -q\mathbf{E} \cdot d\mathbf{S}.

The Vector Product (Cross Product)

  • Definition: a×b=absin(θ)e^\mathbf{a} \times \mathbf{b} = |\mathbf{a}| |\mathbf{b}| \sin(\theta) \hat{\mathbf{e}}, where e^\hat{\mathbf{e}} is a unit vector perpendicular to the plane containing a\mathbf{a} and b\mathbf{b}. The direction of e^\hat{\mathbf{e}} is determined by the right-handed screw rule (turning from a\mathbf{a} to b\mathbf{b}).

  • Key Rules:

    • Anti-commutative: a×b=(b×a)\mathbf{a} \times \mathbf{b} = -(\mathbf{b} \times \mathbf{a}).

    • Parallel vectors: a×b=0\mathbf{a} \times \mathbf{b} = \mathbf{0} if ab\mathbf{a} || \mathbf{b}.

    • Basis vectors: i×i=0\mathbf{i} \times \mathbf{i} = \mathbf{0}, i×j=k\mathbf{i} \times \mathbf{j} = \mathbf{k}, j×k=i\mathbf{j} \times \mathbf{k} = \mathbf{i}, k×i=j\mathbf{k} \times \mathbf{i} = \mathbf{j}. Reversed cycles yield negative unit vectors (e.g., j×i=k\mathbf{j} \times \mathbf{i} = -\mathbf{k}).

  • Determinant Formula: a×b=iamp;jamp;ka1amp;a2amp;a3b1amp;b2amp;b3=i(a2b3a3b2)j(a1b3a3b1)+k(a1b2a2b1)\mathbf{a} \times \mathbf{b} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \\ a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \end{vmatrix} = \mathbf{i}(a_2 b_3 - a_3 b_2) - \mathbf{j}(a_1 b_3 - a_3 b_1) + \mathbf{k}(a_1 b_2 - a_2 b_1).

  • Geometric Applications:

    • Area of a triangle with vertices A,B,CA, B, C: AT=12AB×ACA_T = \frac{1}{2} |\vec{AB} \times \vec{AC}|.

    • Moment (Torque) of a force: MO=r×F\mathbf{M}_O = \mathbf{r} \times \mathbf{F}, where r\mathbf{r} is the position vector from point OO to any point on the line of action of force F\mathbf{F}.

Analytical Geometry: Lines and Planes

  • Direction Ratios and Cosines:

    • For r=ai+bj+ck\mathbf{r} = a\mathbf{i} + b\mathbf{j} + c\mathbf{k}, the direction ratios are a:b:ca:b:c.

    • The direction cosines are l=ar,m=br,n=crl = \frac{a}{|\mathbf{r}|}, m = \frac{b}{|\mathbf{r}|}, n = \frac{c}{|\mathbf{r}|}, representing cosines of angles between the vector and axes. Note: l2+m2+n2=1l^2 + m^2 + n^2 = 1.

  • Vector Equation of a Line: The equation of a line through points AA and BB with position vectors a\mathbf{a} and b\mathbf{b} is r=a+t(ba)\mathbf{r} = \mathbf{a} + t(\mathbf{b} - \mathbf{a}), where tt is a scalar parameter.

  • Cartesian Equation of a Line: xa1b1a1=ya2b2a2=za3b3a3\frac{x - a_1}{b_1 - a_1} = \frac{y - a_2}{b_2 - a_2} = \frac{z - a_3}{b_3 - a_3}.

  • Vector Equation of a Plane:

    • A plane perpendicular to vector n\mathbf{n} through point with position vector a\mathbf{a}: (ra)n=0(\mathbf{r} - \mathbf{a}) \cdot \mathbf{n} = 0 or rn=an\mathbf{r} \cdot \mathbf{n} = \mathbf{a} \cdot \mathbf{n}.

    • Distance form: If n^\hat{\mathbf{n}} is a unit normal and dd is the perpendicular distance from the origin, rn^=d\mathbf{r} \cdot \hat{\mathbf{n}} = d.

  • Example Plane Calculation: A plane through (7,3,5)(7, 3, -5) with normal n=(1,1,1)\mathbf{n} = (1, 1, 1) has the equation r(111)=5\mathbf{r} \cdot \begin{pmatrix} 1 \\ 1 \\ 1 \end{pmatrix} = 5. Perpendicular distance from origin d=53d = \frac{5}{\sqrt{3}}.