Collisions and Impact

Collisions and Impact

Dr. Alyssa Vanderlinden


Impact and its Definition

  • The collision of two bodies over a small time interval during which the two bodies exert large forces on each other.

  • The behavior of two objects following an impact depends on momentum and the nature of the impact.

  • There are two types of impacts:

    1. Elastic Impact

    2. Inelastic (Plastic) Impact


Elastic Impact

  • Definition: The velocities of the two bodies after impact are the same as their relative velocities before impact.

  • Energy Transfer: No kinetic energy is lost in elastic impacts.

  • Example: The impact of a bouncy ball with a hard surface approaches perfect elasticity.


Elastic Impact: Transfer of Velocity

  • Elastic impact can also explain scenarios where the velocity of a moving object is transferred to a stationary object without any loss of kinetic energy.


Inelastic (Plastic) Impact

  • Definition: At least one of the bodies deforms and does not regain its original shape; the bodies do not separate after impact.

  • Energy Loss: Kinetic energy is lost during inelastic impacts, typically converted to heat or sound.

  • Example: A ball of clay dropped on a surface demonstrates inelastic impact behavior.


Conservation of Momentum

  • Principle: In the absence of external forces, the total momentum of a given system remains constant, described mathematically as:
    m1v1=m2v2m_1v_1 = m_2v_2

  • Application: This principle assists in calculating the velocity after a collision.

  • During an inelastic collision, the sum of the two objects' momentums before the collision is equal to their single combined momentum after the collision.


Example Problem: Hockey Players Collision

  • Scenario: A 90 kg hockey player traveling with a velocity of 6 m/s collides head-on with an 80 kg player traveling at 7 m/s. The two players entangle and continue traveling together.

  • Known Variables:

    • Mass of player 1, m1=90kgm_1=90\operatorname{kg}

    • Velocity of player 1, m1= 6 m/s

    • Mass of player 2, m2=80kgm_2=80\operatorname{kg}

    • Velocity of player 2, v2= -7 m/s

  • Collision Analysis:
    mexttotal=m1+m2=90extkg+80extkg=170extkgm_{ ext{total}} = m_1 + m_2 = 90 ext{ kg} + 80 ext{ kg} = 170 ext{ kg}

  • Momentum Before Collision:
    m1V1+m2V2=(90extkg)(6extm/s)+(80extkg)(7extm/s)m_1V_1 + m_2V_2 = (90 ext{ kg})(6 ext{ m/s}) + (80 ext{ kg})(-7 ext{ m/s})
    =540extkgm/s560extkgm/s=20extkgm/s= 540 ext{ kg m/s} - 560 ext{ kg m/s} = -20 ext{ kg m/s}

  • After Collision:
    (20extkgm/s)=(170extkg)(v)(-20 ext{ kg m/s}) = (170 ext{ kg})(v)

    • Solving for vv gives:
      v=rac20extkgm/s170extkg=0.12extm/sv = rac{-20 ext{ kg m/s}}{170 ext{ kg}} = 0.12 ext{ m/s}

    • The velocity is in the direction of the original velocity of the 80 kg player.


Coefficient of Restitution (CoR)

  • Definition: Coefficient of Restitution describes the elasticity of an impact and the interaction between two bodies during the impact. It is not descriptive of any single object or surface.

  • Characteristics:

    • Unitless number between 0 and 1:

    • Closer to 1: More elastic behavior.

    • Closer to 0: More inelastic behavior.


Calculating CoR

  • Two Methods to Calculate CoR:

    1. Based on Velocities

    • Involves the velocities of two moving bodies before and after impact.

    • Newton's formulation: v1v2=eu1u2|v_1 - v_2| = e |u_1 - u_2|

      • Where:

        • ee is CoR

        • u1,u2u_1, u_2 are velocities before impact

        • v1,v2v_1, v_2 are velocities after impact

    1. Based on Heights

    • Involves the impact between one moving body and a stationary body, as the velocity of a stationary body is considered to be zero.

    • Formula:
      e = \frac{v2 - v1}{u1 + u2}, where e is the coefficient of restitution, v1 and v2 are the final velocities of the two bodies, and u1 and u2 are their initial velocities.


Factors Affecting CoR

  • Increases in impact velocity and temperature can increase CoR:

    • For example, higher incoming ball or implement velocity can increase the CoR between the implement and the ball.

    • Manufacturers of sports equipment must adhere to strict rules regarding the stiffness of their equipment, which affects CoR.

    • Different types of balls reflect different CoR characteristics.


Practice Problem on CoR

  • Problem: A basketball is dropped from a height of 2 m onto a gymnasium floor. If the coefficient of restitution between the ball and the floor is 0.9, how high will the ball bounce?

  • Known Variables:

    • Drop Height (hdh_d) = 2 m

    • CoR (ee) = 0.9

  • Calculation:
    e=rachbhd<br>ightarrow0.9=rachb2extme = rac{h_b}{h_d} <br>ightarrow 0.9 = rac{h_b}{2 ext{ m}}

    • Rearranging Gives:
      hb=0.9imes2extm=1.8extmh_b = 0.9 imes 2 ext{ m} = 1.8 ext{ m}


Quiz Concepts

  • Quiz Questions:

    • True or False: A CoR of 0.78 is closer to a perfectly inelastic collision.

    • Scenario: Two skaters gliding on ice run into each other head-on. If they hold onto each other and continue to move as a unit post-collision, what is their resultant velocity?

    • Skater A: mass = 65 kg, velocity = 5 m/s

    • Skater B: mass = 60 kg, velocity = 6 m/s

    • Given that a ball dropped from a 2 m height bounces to a height of 0.98 m, find the coefficient of restitution between the ball and the surface.