Influence of Social Media
Advantages:
Connecting with friends and family
Entertainment
Education: learn new skills and concepts
Disadvantages:
Distraction / Addiction
Peer Pressure
Over-comparison
The Social Dilemma
Social media and technology companies use psychologicial manipulation techniques to make users addicted
Peoples online activity is watched, tracked, and measured by these companies, who then use this data to build ai models that predict the actions of their users
The Aim of Social Media
Engagement Goal
Growth Goal
Advertisement Goal
Observational Learning: Learn from others by observing others
→ A: Attention
→ R: Retention (STM and LTM)
→ R: Reproduction of Information
→ M: Motivation
Addiction: Mental illness that involves the reward pathways in the brain
→ Chemical: Alcohol and Drugs
→ Behavioural: Gambling
The DSM-V considers gaming as an addiction based on specific criteria. However, it does not currently classify online gambling, overuse of the internet, social media, or smartphones as addictions
Addiction depends more on the way behaviour provides good feelings than the behaviour itself