Chapter 3 Readings: 3.3 Average and Instantaneous Acceleration


Learning Objectives

  • Calculate the average acceleration between two points in time.

  • Calculate the instantaneous acceleration given the functional form of velocity.

  • Explain the vector nature of instantaneous acceleration and velocity.

  • Explain the difference between average acceleration and instantaneous acceleration.

  • Find instantaneous acceleration at a specified time on a graph of velocity versus time.

Concept and Practical Importance of Acceleration

  • Everyday Context: In casual conversation, to accelerate means to speed up, whereas applying the brake pedal causes a vehicle to slow down. The greater the acceleration, the greater the change in velocity over a given time interval.

  • Experimental Physics: In linear particle accelerator experiments, subatomic particles are accelerated to extremely high velocities in collision experiments to reveal fundamental information about subatomic structure and the origin of the universe.

  • Astrophysical Acceleration and Cosmic Rays:

    • Cosmic rays are subatomic particles accelerated to extremely high energies in supernovas (exploding massive stars) and active galactic nuclei.

    • Understanding these acceleration processes is vital because cosmic rays consist of highly penetrating radiation capable of damaging electronics aboard spacecraft.

Average Acceleration

  • Definition: Average acceleration is defined as the rate at which velocity changes over time.

  • Mathematical Definition:   aˉ=ΔvΔt=vf−v0tf−t0\bar{a} = \frac{\Delta v}{\Delta t} = \frac{v_f - v_0}{t_f - t_0}

    • aˉ\bar{a} represents the average acceleration (the horizontal bar over aa denotes average acceleration).

    • vv represents velocity (v0v_0 is initial velocity, vfv_f is final velocity).

    • tt represents time (t0t_0 is initial time, tft_f is final time).

  • SI Units:

    • Units are meters per second divided by seconds, abbreviated as m/s2\text{m/s}^2 (meters per second squared, or meters per second per second).

    • This unit explicitly measures by how many meters per second the velocity changes during each second of time.

  • Vector Properties:

    • Velocity is a vector quantity possessing both magnitude (speed) and direction.

    • A change in velocity Δv\Delta v can result from a change in magnitude (speeding up or slowing down), a change in direction, or both.

    • Directional Example: If a runner traveling at 10 km/h10\,\text{km/h} due east slows to a stop, reverses direction, and continues running at 10 km/h10\,\text{km/h} due west, her velocity has changed significantly as a result of the change in direction, even though the speed magnitude at the ends of the run is identical.

    • Acceleration is a vector in the exact same direction as the change in velocity vector Δv\Delta v.

  • Direction of Motion vs. Direction of Acceleration:

    • Acceleration is in the direction of the change in velocity, but it is not always in the direction of motion.

    • When an object slows down, its acceleration points in the direction opposite to its motion.

    • Terminology Note: While slowing down is colloquially called "deceleration" (such as a subway train in São Paulo, Brazil accelerating opposite to its motion as it enters a station), the term deceleration is avoided in formal physical analysis because it is not a vector and does not point in a specific direction relative to a coordinate frame.

    • In formal analysis, vector signs (+ or -) are used within a designated coordinate system. An object slowing down while moving in a positive direction undergoes negative acceleration.

  • Motion under Constant Negative Acceleration:

    • If an object has a positive velocity relative to a chosen origin and experiences a constant negative acceleration, it slows down, comes to rest, reverses direction, and eventually passes through the origin traveling in the opposite direction.

Example Problems: Average Acceleration

Example 3.5: Calculating Average Acceleration — A Racehorse Leaves the Gate

  • Problem Statement: A racehorse coming out of the gate accelerates from rest to a velocity of 15.0 m/s15.0\,\text{m/s} due west in 1.80 s1.80\,\text{s}. What is its average acceleration?

  • Strategy & Coordinate Setup:

    • Define a one-dimensional coordinate system where East is positive (+) and West is negative (-).

    • Westbound velocity is assigned a negative sign.

  • Known Variables:

    • Initial velocity: v0=0 m/sv_0 = 0\,\text{m/s}

    • Final velocity: vf=−15.0 m/sv_f = -15.0\,\text{m/s}

    • Elapsed time: Δt=1.80 s\Delta t = 1.80\,\text{s}

  • Step-by-Step Calculation:

    1. Calculate change in velocity:      Δv=vf−v0=−15.0 m/s−0 m/s=−15.0 m/s\Delta v = v_f - v_0 = -15.0\,\text{m/s} - 0\,\text{m/s} = -15.0\,\text{m/s}

    2. Compute average acceleration:      aˉ=ΔvΔt=−15.0 m/s1.80 s=−8.33 m/s2\bar{a} = \frac{\Delta v}{\Delta t} = \frac{-15.0\,\text{m/s}}{1.80\,\text{s}} = -8.33\,\text{m/s}^2

  • Significance:

    • The negative sign indicates acceleration is directed toward the west.

    • An acceleration of 8.33 m/s28.33\,\text{m/s}^2 due west means the horse increases its velocity by 8.33 m/s8.33\,\text{m/s} due west every second.

    • This value represents average acceleration because the horse's motion is non-uniform. An acceleration of this magnitude requires the rider to hold on with a force nearly equal to their own weight.

Check Your Understanding 3.3

  • Problem Statement: Protons in a linear accelerator are accelerated from rest to 2.0×107 m/s2.0 \times 10^7\,\text{m/s} in 10−4 s10^{-4}\,\text{s}. What is the average acceleration of the protons?

  • Calculation:   aˉ=ΔvΔt=2.0×107 m/s−0 m/s10−4 s=2.0×1011 m/s2\bar{a} = \frac{\Delta v}{\Delta t} = \frac{2.0 \times 10^7\,\text{m/s} - 0\,\text{m/s}}{10^{-4}\,\text{s}} = 2.0 \times 10^{11}\,\text{m/s}^2

Instantaneous Acceleration

  • Definition: Instantaneous acceleration aa is the acceleration of an object at a specific instant in time.

  • Calculus Formulation:

    • Obtained by taking the average acceleration over a time interval Δt\Delta t and letting Δt→0\Delta t \rightarrow 0:     a(t)=ddtv(t)a(t) = \frac{d}{dt} v(t)

    • Instantaneous acceleration is the first derivative of the velocity function v(t)v(t) with respect to time.

  • Graphical Interpretation:

    • On a graph of velocity versus time v(t)v(t), instantaneous acceleration at time tt is the slope of the tangent line to the velocity curve at that time.

    • As Δt→0\Delta t \rightarrow 0, the average acceleration aˉ=ΔvΔt\bar{a} = \frac{\Delta v}{\Delta t} approaches instantaneous acceleration.

  • Velocity Maxima and Minima:

    • At points where velocity reaches a maximum or minimum value, the slope of the tangent line is zero (dvdt=0\frac{dv}{dt} = 0).

    • Thus, the zeros (roots) of the instantaneous acceleration function a(t)=0a(t) = 0 correspond to local maximum or minimum points of the velocity function.

    • Linear velocity-versus-time graphs with constant negative slope yield a constant negative acceleration.

Example Problems: Instantaneous Acceleration

Example 3.6: Calculating Instantaneous Acceleration

  • Problem Statement: A particle is in motion and accelerating. The functional form of velocity is:   v(t)=(20 m/s2)t−(5 m/s3)t2v(t) = (20\,\text{m/s}^2)t - (5\,\text{m/s}^3)t^2

    • a. Find the functional form of acceleration.

    • b. Find the instantaneous velocity at t=1 st = 1\,\text{s}, 2 s2\,\text{s}, 3 s3\,\text{s}, and 5 s5\,\text{s}.

    • c. Find the instantaneous acceleration at t=1 st = 1\,\text{s}, 2 s2\,\text{s}, 3 s3\,\text{s}, and 5 s5\,\text{s}.

    • d. Interpret the results of (c) in terms of the directions of the acceleration and velocity vectors.

  • Solution:

    • Part a (Functional form of acceleration):     a(t)=dv(t)dt=(20 m/s2)−(10 m/s3)ta(t) = \frac{dv(t)}{dt} = (20\,\text{m/s}^2) - (10\,\text{m/s}^3)t

    • Part b (Instantaneous velocity values):

    • v(1 s)=(20)(1)−(5)(1)2=15 m/sv(1\,\text{s}) = (20)(1) - (5)(1)^2 = 15\,\text{m/s}

    • v(2 s)=(20)(2)−(5)(2)2=20 m/sv(2\,\text{s}) = (20)(2) - (5)(2)^2 = 20\,\text{m/s}

    • v(3 s)=(20)(3)−(5)(3)2=15 m/sv(3\,\text{s}) = (20)(3) - (5)(3)^2 = 15\,\text{m/s}

    • v(5 s)=(20)(5)−(5)(5)2=−25 m/sv(5\,\text{s}) = (20)(5) - (5)(5)^2 = -25\,\text{m/s}

    • Part c (Instantaneous acceleration values):

    • a(1 s)=20−10(1)=10 m/s2a(1\,\text{s}) = 20 - 10(1) = 10\,\text{m/s}^2

    • a(2 s)=20−10(2)=0 m/s2a(2\,\text{s}) = 20 - 10(2) = 0\,\text{m/s}^2

    • a(3 s)=20−10(3)=−10 m/s2a(3\,\text{s}) = 20 - 10(3) = -10\,\text{m/s}^2

    • a(5 s)=20−10(5)=−30 m/s2a(5\,\text{s}) = 20 - 10(5) = -30\,\text{m/s}^2

    • Part d (Physical Interpretation):

    • At t=1 st = 1\,\text{s}: Velocity v(1 s)=15 m/sv(1\,\text{s}) = 15\,\text{m/s} is positive and acceleration a(1 s)=10 m/s2a(1\,\text{s}) = 10\,\text{m/s}^2 is positive. Because both vectors point in the same direction, the particle is moving faster (speeding up).

    • At t=2 st = 2\,\text{s}: Velocity increases to its maximum value of 20 m/s20\,\text{m/s}, where acceleration is zero. Maximum velocity occurs where the slope of velocity is zero (a(t)=0a(t) = 0).

    • At t=3 st = 3\,\text{s}: Velocity v(3 s)=15 m/sv(3\,\text{s}) = 15\,\text{m/s} is positive, but acceleration a(3 s)=−10 m/s2a(3\,\text{s}) = -10\,\text{m/s}^2 is negative. Acting in opposite directions, acceleration causes the particle to slow down.

    • At t=5 st = 5\,\text{s}: Velocity v(5 s)=−25 m/sv(5\,\text{s}) = -25\,\text{m/s} is negative and acceleration a(5 s)=−30 m/s2a(5\,\text{s}) = -30\,\text{m/s}^2 is increasingly negative. Between t=3 st = 3\,\text{s} and t=5 st = 5\,\text{s}, velocity reduced to zero and reversed direction. Both vectors now point in the negative direction, so the particle is speeding up in the opposite direction.

  • Significance & Real-World Analogy:

    • Numerical analysis complements graphical analysis to provide a complete view of motion.

    • Real-world physical example: A car increasing velocity to a maximum, slowing down to a temporary stop, and then reversing direction while accelerating backwards.

Check Your Understanding 3.4

  • Problem Statement: An airplane lands on a runway traveling east. Describe its acceleration.

  • Explanation:

    • The airplane has a positive velocity directed eastward.

    • As it lands and slows down, its change in velocity vector points westward.

    • Consequently, its acceleration is directed west (negative acceleration in an eastward-positive coordinate system).

Orders of Magnitude of Acceleration

  • Scale Independence: Acceleration magnitudes range over many orders of magnitude across natural and technological systems and are independent of an object's size or mass.

  • Typical Values of Acceleration (Table 3.2):

Object / System

Acceleration Value (m/s2\text{m/s}^2)

High-speed train

0.250.25

Elevator

22

Cheetah

55

Object in free fall without air resistance near Earth's surface

9.89.8

Space shuttle maximum during launch

2929

Parachutist peak during normal opening of parachute

5959

F16 aircraft pulling out of a dive

7979

Explosive seat ejection from aircraft

147147

Sprint missile

982982

Fastest rocket sled peak acceleration

15401540

Jumping flea

32003200

Baseball struck by a bat

30,00030{,}000

Closing jaws of a trap-jaw ant

1,000,0001{,}000{,}000

Proton in the Large Hadron Collider

1.9×1091.9 \times 10^9

  • Temporal Variability of Acceleration:

    • Acceleration can change significantly over time during motion (e.g., a drag racer experiences huge acceleration immediately after launch, tapering off as constant speed is reached).

    • For motions with extreme acceleration fluctuations (e.g., a package on a post office conveyor belt bumping forward and backward), analysis requires dividing time into short intervals (such as 0–1.0 s0\text{--}1.0\,\text{s}) over which acceleration can be treated as constant or nearly constant.

Interactive Simulation

  • Moving Man Simulation: An interactive tool designed to explore position, velocity, and acceleration graphs by manually moving a figure back and forth or setting position, velocity, and acceleration values to automate and plot motion graphs.