Social Media Communication Notes
- Social media are means of connecting and interacting actively.
- Social Networking Services (SNSs) examples: Facebook, Instagram, TikTok, X and many more.
- Social media blur production and consumption.
- Social media alter conceptions of space.
- Social media invite supersaturation.
- Social media encourage multitasking.
- Social media are increasingly produced and consumed by the same people, and most of them are not media executives.
- The line between producers and consumers has become blurred as people create personal blogs/YouTube channels, etc.
- The term "prosumer" is used to describe this phenomenon.
- There are no more gatekeepers in the traditional sense.
- Pictures: SmugMug, flickr
- Social Bookmarks: Bagik, blog, aikyo
- Comment & Reputation: DISQUS, answering, hubdub
- Crowdsourced Content: Wiki, TWiki, wetpoint
- LiveCasting-Video and Audio: Blog Talk Radio, ODEO, lest from, USTREAM, kyte
- Blog Platforms: Ask
- Blog Communities: Gaggin, Google, ashyfur, blogged, Buitter
- Music: Zoochr
- Events: Zvents, socialize, MASDELI, Actevi
- Documents: Cossive, Skribd, The Conversation
- Video Aggregation: You Tube, Riddler, Klip.Ly, Video, Pask
- Micromedia: identi.ca, scurthang, Brian, Sola and JESS3
- Lifestreams: facebook @ureteamdo LIFE21, yoodeer Swurl, In Treet Som, Ping
- Twiler Specific to Twitter: Tuamas, Lawizpla, pinger, ojot
- Location: yelp*, Google
- Social Networks: Linked in, facebook, cbo, Ning, plaxo, hi5
- Niche Networks
- Customers
- Service Networks
- SMS/Voice
- Examples: Netflix to watch movies, socmed to stalk people, awani to get news.
- We view space as distinct from the people, objects, and events that happened within it.
- A set of relations that is produced through the process of interacting.
- Cyberspace is a fluid, emergent process of connecting that grows out of interactions, not merely the context.
- Cyberspace is social space in which dynamic actions and interactions actually constitute the environment.
- It does not exist prior to interaction but after interaction.
- Example: library for air conditioning, Google, information on internet.
- Social media give us unprecedented access to information.
- We are saturated with information to the extent that we may feel overwhelmed and stressed by the information available to us.
- Social media give others greater access to us than ever before.
- We can practically leave the physical world of face-to-face relationships and live in the virtual world of online contacts.
- Examples of negative consequences of supersaturation: stress, suicidal thoughts, focusing on beauty standards and achievements.
- "Doom scrolling" and "brainrot" are mentioned in the context of information overload.
- Doing multiple tasks at the same time.
- During classes, students often take notes while also texting and watching videos.
- Some play games while listening to a forum.
- Doing tasks not at the same time but doing each one very quickly.
- "Continuous partial attention" is a term used to describe this.
- Multitasking can lead to more mistakes.
The Myth of Multitasking
- Acknowledges the common perception and potential drawbacks of multitasking.
- Crisis communication (e.g., MH370).
- Public relations: Improve a brand’s or client’s reputation and keep in touch with stakeholders.
- Advertisement: Increase brand awareness and increase sales.
- Journalism: Produce timely news articles and report on issues.
- Broadcasting: Livestreaming where media executives can engage directly with the audience rather than one-way communication by traditional/mass media broadcasting.