Psychology Lecture Notes Flashcards
Research Design
- CORRELATION: Identifies relationships between two variables.
- EXPERIMENTS: Manipulate variables to determine cause and effect.
- NATURALISTIC OBSERVATION: Observe people in their natural settings.
- CASE STUDY: Studies one person (usually) in great detail.
- META-ANALYSIS: Combines multiple studies to increase sample size and examine effect sizes.
Basic Vocabulary
- Hypothesis: A tentative explanation that must be falsifiable (able to be supported or rejected).
- Operational Definition: Clear, precise, quantifiable definition of variables, allowing replication and reliable data collection.
- Qualitative Data: Descriptive data (e.g., eye color).
- Quantitative Data: Numerical data, ideal and necessary for statistics.
- Population: Everyone the research could apply to.
- Sample: The people (or person) specifically chosen for the study.
Research Designs
- Advantages: Useful when experiments are unethical.
- Disadvantages:
- CORRELATION DOES NOT EQUAL CAUSATION
- Directionality Problem: Which direction does the correlation go? (e.g., depression cause low self-esteem, or vice versa, or a third variable).
- 3rd Variable Problem: A different variable is responsible for the relationship (e.g., ice cream sales and murder rates).
- Positive Correlation: Variables increase and decrease together.
- Negative Correlation: As one variable increases, the other decreases.
- The stronger the absolute value of the number, the stronger the relationship, regardless of the positive or negative sign. The correlation coefficient cannot be less than -1 or greater than 1.
- Stronger relationships = tighter clusters on a graph.
- CORRELATION DOES NOT EQUAL CAUSATION
Experiments
- Advantages: Only type that establishes cause and effect.
- Disadvantages: Can be unethical, too artificial.
- Independent Variable: Purposefully altered by researcher to look for effect.
- Experimental Group: Receives the treatment (part of the IV); can have multiple experimental groups.
- Control Group: Placebo, baseline (part of the IV); can only have one.
- Dependent Variable: Measured variable (is DEPENDENT on the independent variable).
- Independent Variable: Purposefully altered by researcher to look for effect.
- Vocab Unique to Experiments:
- Placebo Effect: Any observed effect on a subject that is "caused" by the placebo (shows effectiveness of experimental treatment). Usually fixed with blinded studies.
- Double-Blind: Experiment where neither the participant nor the experimenter is aware of which condition people are assigned to (e.g., drug studies).
- Single-Blind: Only participant blind—used if experimenter can’t be blind (e.g., gender, age).
- Confound: Error/flaw in study that is accidentally introduced (can be called a confounding variable).
- Random Assignment: Assigns participants to either control or experimental group at random; increases chance of equal representation among groups—allows you to say Cause/Effect.
Other Study Types
- Advantages: Real-world validity.
- Disadvantages: No cause and effect.
- Advantages: Collect lots of info.
- Disadvantages: No cause/effect.
Statistics
- Descriptive Stats: Show shape of the data.
- Measures of Central Tendency:
- Mean: Average (use in normal distribution).
- Median: Middle number (use in skewed distribution).
- Mode: Occurs most often.
- Bimodal: Has two modes—usually indicates good and bad scores.
- Skews: Created by outliers.
- Negative skew = mean is to the left (negative side), mode is to the right.
- Positive skew = mean is to the right.
- Measure of Variation:
- Range: Distance between smallest and biggest number.
- Standard Deviation: Average amount the scores are spread from the mean (bigger number = more spread).
- Measures of Central Tendency:
- Inferential Statistics: Establishes significance (meaningfulness).
- Statistical Significance: Results not due to chance, experimental manipulation caused the difference in means.
- p < .05 = statistically significant, smaller is better.
- Effect Size: Data has practical significance—bigger is better.
- Statistical Significance: Results not due to chance, experimental manipulation caused the difference in means.
Ethical Guidelines (IRB Approval Needed for People)
- Confidentiality: Names kept secret.
- Informed Consent: Must agree to be part of study.
- Informed Assent: Minors AND their parents must agree.
- Debriefing: Must be told the true purpose of the study (done after for deception).
- Deception must be warranted.
- No harm—mental/physical.
Additional Vocabulary
- Surveys: Usually turned into correlation. Subject to self-report bias - errors when collect survey data due to:
- Social Desirability: People lie to look good.
- Wording Effects: How you frame the question can impact your answers.
- Random Sample (Selection): Method for choosing participants for your study—everyone has a chance to take part, increases generalizability.
- Representative Sample: Sample mimics the general population (ethnic, gender, age).
- Convenience Sample: Select participants on availability—less representative and less generalizability this way.
- Sampling Bias: Sample isn’t representative, due to convenience sampling.
Biological Basis
- Cultural Norms: Behaviors of a particular group can influence research results.
- Experimenter Bias / Participant Bias: Experimenter/participant expectations influences the outcome.
- Cognitive Bias: Bias in thinking/judgment.
- Confirmation Bias: Find info that supports our preexisting beliefs.
- Hindsight Bias: "I knew it all along."
- Overconfidence: Overestimate our knowledge / abilities.
- Hawthorne Effect: People change behavior when watched.
- Research needs peer review and adequate sample sizes.
- NT = neurotransmitter, AP = action potential, NS = nervous system
Heredity vs. Environment
- Evolutionary Psychology: Study how natural selection influences behavior.
- Heredity (Nature): How genes influence your behavior.
- Environment (Nurture): How outside situations influence your behavior (school).
- NATURE VS. NURTURE: ANSWER IS BOTH
- Twin / Adoption Studies:
- Genetics: Identical twin will have a higher percentage of also developing a disease.
- Environment: Identical twins raised in different environments show differences.
- Twin / Adoption Studies:
Nervous System
- CENTRAL NS: Brain and spinal cord.
- PERIPHERAL NS: Rest of the NS—relays to Central NS.
- Somatic NS: Voluntary movement, has sensory and motor neurons.
- Autonomic NS: Involuntary organs (heart, lungs, etc.)—contains the:
- Sympathetic NS: Fight/flight (generally activates—exception digestion).
- Parasympathetic NS: Rest / digest (generally inhibits - exception digestion).
Neuron and Neural Firing
- NEURON: Basic cell of the NS
- Dendrites: Receive incoming NTs
- Axon: AP travels down this
- Myelin Sheath: Speeds up AP down axon, protects axon
- Synapse: Gap between neurons
- SENSORY neurons: Receive sense signals from environment—send signal to brain
- MOTOR neurons: Signals to move—send signals from brain
- Interneurons: Cells in spinal cord /brain responsible for reflex arc
- Reflex Arc: Important stimuli skips the brain and routes through the spinal cord for immediate reactions (hand on a hot flame)
- GLIA: Support cells—give nutrients and clean up around neurons
- Neurons Fire with an Action Potential: Ions move across membrane sends an electrical charge down the axon
- Resting Potential: Neuron maintains a -70mv charge when not doing anything
- Depolarization: Charge of neuron briefly switches from negative to positive—triggers the AP
- Threshold of Depolarization: Stimulus strength must reach this point to start the AP
- All or Nothing Principle: Stimulus must trigger the AP past its threshold, but does not increase the intensity or speed of the response (flush the toilet)
- Refractory Period: Neuron must rest and reset before it can send another AP (toilet resets)
Neurotransmitters (NT)
- Chemicals released in synaptic gap, received by neurons. Classified as excitatory (increase APs in other neurons) or inhibitory (decrease APs)
- GABA: Major inhibitory NT
- Glutamate: Major excitatory NT (glutes excite you!)
- Dopamine: Reward (short term) & fine movement—in hypothalamus, associated with addiction
- Serotonin: Moods (long-term), emotion, sleep—in amygdala, too little associated with depression
- Acetylcholine (ACh): Memory and movement—in hippocampus, associated with Alzheimer’s
- Norepinephrine: Sympathetic NS - too little assoc. w/ depression
- Endorphins: Decrease pain
- Substance P: Pain regulation (abnormality increases pain and inflammation)
- HORMONES: If not in the nervous system, it’s a hormone
- Oxytocin: Love, bonding, childbirth, lactation
- Adrenaline: Fight/flight
- Leptin: Makes you full (stops hunger)
- Ghrelin: Makes you hungry (turns you into a gremlin)
- Melatonin: Sleep
- Agonist: Drug that mimics a NT
- Antagonist: Drug that blocks a NT
- Reuptake: Unused NTs are taken back up into the sending neuron. (antidepressants cause reuptake inhibition (block reuptake)—treatment for depression
Psychoactive Drugs
- Depressants: Decrease NS activity (alcohol)
- Stimulants: Increase NS activity (caffeine & cocaine)
- Hallucinogens: Hallucinations and altered perceptions (Marijuana)
- Opioids: Relieve pain (endorphin agonists) (heroin)
- Tolerance: Needing more of a drug to achieve the same effects
- Addiction: Must have it to avoid withdrawal symptoms
- Withdrawal: Symptoms associated with sudden stoppage
The Brain
- Cerebellum: Movement, balance, coordination, procedural memory (walking a tightrope balancing a bell)
- Brainstem / Medulla: Vital organs (HR, BP, breathing)
- Reticular Activating System: Alertness, arousal, sleep, eye movement
- Cerebral Cortex: Outer portion of the brain—higher order thought processes—includes limbic system, lobes, corpus callosum
Limbic System
- Amygdala: Emotions, fear
- Hippocampus: Episodic and semantic memory (if you saw a hippo on campus you’d remember it!)
- Hypothalamus: Reward/pleasure center, eating behaviors—link to endocrine system, homeostasis
- Thalamus: Relay center for all but smell
- Pituitary Gland: Talks with endocrine system and hypothalamus—release hormones
Lobes
- Occipital Lobe: Vision
- Frontal Lobe: Decision making, planning, judgment, movement, personality, language, executive function—includes the:
- Prefrontal Cortex: Front of frontal lobe—executive function
- Motor Cortex: Back of frontal lobe - map of our motor receptors—controls skeletal movement
- Parietal Lobe: Sensations and touch—controls association areas—includes:
- Somatosensory Cortex: Map of our touch receptors
- Temporal Lobe: Hearing and face recognition, language
- Association Areas: Receive input from multiple areas / lobes to integrate info
- Left hemisphere only—damage to these results in aphasia (damaged speech)
- Broca’s Area: Inability to produce speech (Broca – Broken speech)
- Wernicke’s Area: Can’t comprehend speech (Wernicke’s what?)
- Left hemisphere only—damage to these results in aphasia (damaged speech)
- Corpus Callosum: Bundle of nerves that connects the 2 hemispheres—sometimes severed in patients with severe seizures—leads to "split-brain patients"
- Split-brain experiments:
- Image shown to R eye processed in L hemi—patient can say what they saw; image shown to L eye processed in R hemi, can’t say what was seen
- Split-brain experiments:
- BRAIN PLASTICITY: Brain changes via damage and through experience
- ENDOCRINE SYSTEM: Sends hormones throughout the body
- Pituitary Gland: Controlled by hypothalamus releases growth hormones
Brain Research
- EEG: Shows broad brain activity—not specific—electrical output
- fMRI: Show brain activity in specific regions, measures oxygen
- Lesion: Destruction of brain tissue
Diseases & Disorders
- Multiple Sclerosis: Destruction of myelin sheath, disrupts APs, causes impaired mobility, paralysis, pain
- Myasthenia Gravis: Acetylcholine blocked, disrupts APs, causes poor motor control and paralysis
- Blindsight: Caused by lesions to primary visual cortex, ppl can “see” ie catch a ball etc despite being blind—evidence for association areas
- Prosopagnosia: Face blindness—damage to occipital and/or temporal lobe
- Broca’s Aphasia: Damage to Broca’s area – stuttered speech
- Wernicke’s Aphasia: Damage to Wernicke’s – jumbled speech
- Phantom Limb Pain: Pain from a limb that no longer is there (amputated)—caused by brain plasticity
- Epilepsy: Seizures—too much / little Glutamate / GABA
- Alzheimer’s: Destruction of acetylcholine in hippocampus, memory loss
Sleep
- Consciousness: Awareness of cognitive processes (asleep or awake?)
- Circadian Rhythms: 24ish hour biological clock of Body temp & sleep
- Disrupting it makes your internal clock get out of sync (jet lag and shift work do this)
- Beta Waves: Awake (you betta be awake for the exam)
- Alpha Waves: High amp., drowsy
- NREM (non REM) Stages:
- NREM 1: Light sleep, has hypnagogic sensations (falling feeling)
- NREM 2: Bursts of sleep spindles
- NREM 3 Delta Waves: Deep sleep
- Rapid Eye Movement (REM): Dreaming, cognitive processing
- Entire cycle takes 90 minutes, REM occurs in between each cycle. REM lasts longer throughout the night, deep sleep decreases
- REM is “paradoxical” because your HR and brain is active – but your body is relaxed
- REM Rebound: After sleep disruptions and/or lack of REM sleep you’ll have more / more intense REM sleep
Dream Theories
- Activation Synthesis: Brain produces random bursts of energy—stimulating lodged memories in limbic system & brain stem. Dreams start random then develop meaning. Its Neural theory.
- Consolidation Dream Theory: Brain is combining and processing memories for storage
Necessity of Sleep
- Consolidation—storage of memories
- Restoration—helps regenerate the immune system and restore energy
Sleep Disorders
- Insomnia: Inability to fall / stay asleep (due to stress/anxiety)
- Somnambulism (sleep walking): Happens during stage 3 - NOT during REM
- Narcolepsy: Fall into REM out of nowhere – treated with stimulants
- Sleep Apnea: Stop breathing while asleep (due to obesity usually)
- REM Behavior Disorder: Malfunction of mechanism that paralyze you during REM
Sensation Intro Vocabulary
- Sensation: Receive stimulus energy from environment
- Transduction: Convert that info into APs
- Perception: Brain interprets the info
- Absolute Threshold: Detection of signal 50% of time (is it there)
- Just Noticeable Difference: Can tell the difference between a stronger and weaker stimulus or two similar things (coke vs Pepsi, did it get stronger?)
- WEBER’S LAW: Two stimuli must differ by a constant minimum proportion(the stronger thing, the more you have to add to tell the difference)
Cognition
- Synesthesia: "Disorder" where your senses blend (see sounds, etc.)
- Sensory Adaptation: Diminished sensitivity as a result of constant stimulation (ex. nose blindness)– sensory receptors respond less (get tired)
Visual System
- Lens: Focuses light on retina
- Retina: Contains photoreceptors (rods/cones/ ganglion cells)
- Fovea: Area of best vision(cones here)
- Rods: Black/white, dark adaptation; way more rods than cones; located along sides of retina
- Cones: Color, bright light (red, green, blue) (only in the fovea)
- Ganglion Cells: Create optic nerve (opponent process theory happens here)
- Blind Spot: Occurs where the optic nerve leaves the eye
Visual System Vocabulary
- Accommodation: Lens changes curvature to focus images on retina
- Nearsightedness: Better vision near
- Farsightedness: Better vision far
Theories of Color Vision
- Trichromatic: Three cones for receiving color
- Blue – short waves
- Green – medium waves
- Red – long waves
- Opponent Process: Complementary colors are processed in ganglion cells—explains why we see an after image
- Red/green
- Blue/yellow
- Black/white
- Color Deficiency:
- Damage to, or missing - cones or ganglion cells
- Red/green is most common
- Dichromatism – missing 1 cone
- Monochromatism – only have rods
Auditory System
- **Properties of Sound:
**
- Wavelength: Distance between peaks - pitch
- Long waves = low pitch
- Narrow waves = high pitch
- Amplitude: Height of wave—loudness
- Short waves = soft
- Tall waves = loud
- Wavelength: Distance between peaks - pitch
Theories of Hearing
All occur in the cochlea
* Place Theory: Location where hair cells bends determines sound (high pitches)
* Frequency Theory: Rate at which action potentials are sent determines sound (low pitches)
* Volley Theory: Groups of neurons fire APs out of sync
Other Hearing Information
- Sound Localization: Which ear gets the waves first tells location of sound
- Conduction Deafness: Damage to bones of ear and ear drum cause hearing loss
- Sensorineural: Damage to cochlea, hairs in cochlea, or nerve—usually due to old age and loud noise
Other Senses
- Vestibular: Sense of balance (semicircular canals in the inner ear)
- Kinesthetic: Sense of body position & movement without looking
- Pain: Gate-control theory: we have a “gate” to control how much pain is experience. Pain is both mental and physical
- Hot: activation of warm and cold receptors
- Taste (Gustation): 6 taste receptors: bitter, salty, sweet, sour, umami (savory), oleogustus (fatty/oily)
- Tongue, mouth, and brain process taste
- Density of taste receptors makes people super tasters, medium tasters, or nontasters
- Sensory interaction creates taste—without smell taste isn’t as strong
- Smell (Olfaction): Only sense that does NOT route through the thalamus
- Pheromones produce chemical signals within a species for attraction
Perception
- Top-Down Processing: Whole idea (prior expectations) à smaller parts (painting with faces)
- Bottom-Up Processing: Smaller Parts (sensory info) à Whole idea (dog of bunch of dots)
- Schemas: Preexisting mental concept of how something should look (like a restaurant)
- Perceptual Set: Tendency to see something as part of a group—speeds up signal processing
- GESTALT PSYCHOLOGY: Whole is greater than the sum of its parts
Gestalt Principles
- Figure/Ground: Organize information into figures objects (figures) that stand apart from surrounds (back ground)
- Closure: Mentally fill in gaps
- Proximity: Group things together that appear near each other
- Similarity: Group things together based off of looks
- Constancies: Recognize that objects do not physically change despite changes in sensory input (size, shape, brightness)
- Apparent Movement: Objects can appear moving when they aren’t (flip books, blinking lights)
- Selective Attention: Focus on one thing and block out other things—can result in:
- Inattentional Blindness: Failure to notice something added because you’re so focused on another task (gorilla video)
- Change Blindness: Fail to notice a change in the scene (curtain changes color)
- Cocktail Party Effect: Notice your name across the room when its spoken, when you weren’t previously paying attention
- BINOCULAR DEPTH CUES: (how both eyes make up a 3D image)
- Retinal Disparity: Image is cast slightly different on each retina, location of image helps us determine depth
- Convergence: Eyes strain more (looking inward) as objects draw nearer
- MONOCULAR DEPTH CUES: (how we form a 3D image from a 2D image)
- Interposition: Overlapping images appear closer
- Relative Size: 2 objects that are usually similar in size, the smaller one is further away
- Linear Perspective: Parallel lines converge with distance (think railroad tracks)
- Relative Clarity: Hazy objects appear further away
- Texture Gradient: Coarser objects=closer
Thinking & Problem Solving
- Concepts: Mental categories used to group objects, events, characteristics
- Prototypes: All instances of a concept are compared to an ideal example
- Algorithms: Step by step strategies that guarantee a solution (formula)
- Heuristics: Short cut strategy
- Representative Heuristic: Make judgment based on your experience (like a stereotype)– assume someone must be a librarian because they’re quiet
- Availability Heuristic: Make a judgement based on the first thing that pops in your head (assume planes are dangerous because crash in the news)
- Metacognition: Thinking about (reflecting upon) the way you think
- Mental Set: Keep using one strategy to solve a problem—cannot think outside the box
- Functional Fixedness: Can only see one (common) use for an item– cannot think outside of the box
- Sunk Cost Fallacy: Continue something because you’re already invested (might as well finish it now…)– when stopping would be more beneficial
- Gambler’s Fallacy: Believe something is more likely to happen because its “due”– the dice have no memory
- Divergent Thinking: Ability to think about many different things at once (Creative)—hindered by func. fixedness
- Convergent Thinking: Limits creativity—one answer
- Executive Functioning: Generating, organizing, planning, carrying out goal directed behaviors
Memory
Encoding
- Automatic Encoding: Requires no effort (what did you have for breakfast?)
- Effortful Encoding: Requires work (school)
- Levels (depth) of Processing: the more emphasis on MEANING the deeper the processing, and the better remembered
- Structural Encoding (shallow): Emphasis on physical structural
- Phonemic Encoding (intermediate): Emphasis on what words sound like
- Semantic Encoding (deep): = emphasis on meaning of the words
- Elaborative Rehearsal: Strategies to enhance encoding like below:
- Imagery: Attaching images to information makes it easier to remember
- Dual Encoding: Using multiple methods of processing to remember (photo + words)
- Chunking: Break info into smaller units to aid in memory (like a phone #)
- Mnemonics: Shortcuts to help us remember info easier
- Acronyms: Using letter to remember something (PEMDAS)
- Method of Loci: Using locations to remember a list of items in order
- Context Dependent Memory: Where you learn the info you best remember the info (scuba divers testing)
- State Dependent Memory: The physical state you were in when learning is the way you should be when testing (study high, test high)
- Mood Congruent Memory: Remember happy events when happy, sad when sad
- Forgetting Curve: Recall decreases rapidly at first, then reaches a plateau after which little more is forgotten
- Distributed Practice (Spacing Effect): Review a little every night (resets forgetting curve )
- Massed Practice: Cramming
- Testing Effect: Quizzing over material periodically
Storage
- Multi-Store Model: Sensory memory, short term memory, long term memory model
- Sensory Memory: Stores all incoming stimuli that you receive (first you have to pay attention)
- Iconic Memory: Visual memory, lasts 0.3 seconds
- Echoic Memory: Auditory memory, lasts 2-3 seconds
- Short Term Memory: Info passes from sensory memory to STM—lasts 30 secs, and can remember 7 ± 2 items
- Maintenance Rehearsal (repeating the info) resets the clock
- Long Term Memory: Lasts a life time
- Explicit: Require conscious effort:
- Episodic: Events
- Semantic: Facts
- Implicit: Automatic, no effort needed:
- Classical conditioning
- Priming: Info that is seen earlier “primes” you to remember something later on
- Procedural: Skills (muscle memory)
- Explicit: Require conscious effort:
- Working Memory Model splits STM into 2 – visual spatial memory (from iconic mem) and phonological loop (from echoic mem). A “central executive” puts it together before passing it to LTM
Types of Memory
- Prospective Memory: Remembering you need to do something (pick up milk)
- Autobiographical Memory: Memory for your personal history—combo of episodic and semantic
Memory Organization
- Hierarchies: Memory is stored according to a clusters of related info
- Categorically: Stored in categories
- Semantic Networks: Webs of semi-related info
- Tip of the Tongue Phenomenon: Can’t remember the name of something because you’re stuck elsewhere in your semantic network
- Schemas: Frameworks that organize info
- Assimilation: Incorporate new info into existing schema Cat is a dog because 4 legs.
- Accommodation: Adjust existing schemas to incorporate new information Cat and dogs = different.
Memory Storage
- Acetylcholine neurons in the hippocampus for episodic and semantic
- Memories before age 3 are unreliable (infantile amnesia)– hippocampus still forming
- Cerebellum for implicit / procedural memories
- Amygdala for emotional memories
- Frontal lobe for encoding and retrieval
- Long-Term Potentiation: Neural basis of memory—connections are strengthened over time with repeated stimulation (more firing of neurons)
- Memory Consolidation: Memories are strengthened and made more stable with time
Retreival
- Serial Position Effect: Tendency to remember the beginning (primacy effect) and the end (recency effect) of the list best
- Primacy happens because the info got moved to long term memory
- Recency because its still in your short term
- Recall: Remember what you’ve been told without cues (essays)
- Recognition: Remember what you’ve been told with cues (MCQ) (this one is better)
- Repressed Memories: Unconsciously buried memories to defend the ego (psychodynamic approach)
- Encoding Failure: Forget info because you never encoded it (paid attention to it) in the first place (which is the real penny)
- Proactive Interference OLD info blocks new info
- Retroactive Interference NEW info blocks old info
- Constructive Memory: The way we update memories with new memories, associations, feelings—memory is unreliable
- Source Amnesia: Forget who told you, where you heard it
- Misinformation Effect: Distortion of memory by suggestion or misinformation (lost in the mall, Disney land)
- Framing: The way a question is framed impacts how info is recalled / perceived (how fast were the cars going when they smashed)
- Imagination Inflation: People are more confident an event happened after imagining it (even though it didn’t happen)
- Anterograde Amnesia: Amnesia moves forward (forget new info—50 first dates)
- Retrograde Amnesia: Amnesia moves backwards (forget old info)
Intelligence & Achievement
- Intelligence theories are split:
- Single form of intelligence (g factor) - general intelligence (g) underlies all mental abilities (typical IQ tests of today). If you’re smart in one area you’re smart in other areas too
- Multiple intelligences – intelligence has lots of types, not just math/language. Can be high/low in areas
First IQ Test
*Used a formula and is where the traditional value of “IQ” comes from
* Chronological Age = actual age
* Mental Age = tested age compared to other of that age
* 100 is average, SD = 15
* Use for IQ scores /tests today: educational services, diagnostic testing for learning disabilities, GT identification
- Psychometrics – field of psych & education for creating tests
Standardization
- Test is given using consistent procedures and environments, and graded the same (SAT, AP exams)
- Tests Should be Reliable: Same results over time (consistent)
- Split-Half Reliability: Compare two halves of the test
- Test-Retest Reliability: Use the same test on 2 different occasions
- Tests Should be Valid: Test is accurate – measures what it is intended to
- Construct Validity: Test measures what you want it to (an IQ test actually measures IQ)
- Predictive Validity: Test is able to accurately predict a trait (high math scores predicts good engineer)
- Standardized tests establish a normal distribution
- Standard dev are used to compare scores. Standard deviation measures how much the scores vary from the mean. Percentages below NEVER change.
- Types of Tests:
- Aptitude: Predicts your abilities to learn a new skill (ASVAB)
- Achievement: Tests what you know(AP)
Historical Issues with Intelligence Testing
- Nature vs. Nurture Influence on IQ:
- Genetics: MZ twins have similar IQ, adopted kids more similar to biological parents
- Environment: Early neglect leads to lower IQ, good schooling to higher IQ
- Personal and sociocultural biases impact interpretation of results
- Poverty and education inequalities negative impact scores
- Eugenics – study of how to “improve” the gene pool by discouraging (sterilizing or otherwise) individuals from reproducing
- Culture fair tests – IQ tests have been used to refuse / limit access to jobs, military, education, and immigration
- Need to focus on non-language skills & minimize cultural specific questions
- Stereotype Threat: Feel at risk of conforming to the negative stereotype about your group - influences your behaviors, cognitions
- Stereotype Lift – do better on a test when comparing self to other groups with negative stereotypes
Development and Learning
- FLYNN Effect: IQ has steadily risen over the past 80 years – probably due to education standards, healthcare
- Fixed Mindset: Belief intelligence is fixed from birth – leads to less effort
- Growth Mindset: Belief you can develop abilities through work and determination – leads to more effort
Development
“3 thematic issues” in Dev. Psych:
* Nature / Nurture: (genes or environment)
* Continuous / Discontinuous:(gradual dev over time or dev. In stage)
* Stability / Change: (traits persist, unchanging or traits change as we age)
- CROSS-SECTIONAL STUDY: people of different ages at the same point in time
- Adv: inexpensive & quick
- Disadv: can be differences due to generational gap
- LONGITUDINAL STUDY: studies same people over time
- Adv: eliminates groups (cohort) differences, lots of detail
- Disadv: expensive, time consuming, high drop out rates
Physical Development
- Prenatal Development:
- Teratogens: External agents that can cause abnormal prenatal development (alcohol, drugs, etc)
- Illness, mutations, hormones, and environment can impact prenatal development
- Physical Development:
- Maturation: Natural course of development, occurs no matter what (walking)
- Gross Movement: Large muscles, strength and coordination (walking) – develops first
- Fine Movement: Small muscles, precision and controlled (writing)
- Reflexes: Innate responses we’re born with - that go away with time
- Rooting – turning of face towards a finger when touched on the cheek (food response
- Other reflexes include - sucking, swallowing, grasping, Moro (startle), stepping, Babinski (toes spread when foot touched)
- Eyes have the most limited development, takes till 1 year
- Visual Cliff: Babies have to learn depth perception, so they will cross a “cliff”
- Critical Period(sensitive period): – Limited time where something HAS to be developed or it won’t happen (language for humans)
- Imprinting: Birds believe the first thing they see after hatching is mom