Job Design Practices

Job Design

  • A job is a set of tasks performed by one person
  • Job Design: the process of assigning tasks to a job, including the interdependency of those tasks with other jobs
  • Organization’s Goal: to create jobs that can be performed efficiently yet employees are motivated and engaged

Job Specialization

  • Dividing work into separate jobs that include a subset of the tasks required to complete the product or service
  • Cycle Time: the time required to complete the task before starting over with a new work unit
  • Scientific Management
    • American industrial engineer ^^Frederick Winslow Taylor^^ strongly advocated job specialization
    • Taylor also emphasized person-job matching, training, goal-setting, work incentives
  • Evaluating Job Specialization
    • Extreme job specialization adversely affect employee attitudes and motivation. Employee turnover and absenteeism tend to be higher in specialized jobs with very short cycle times
    • Advantages
    • Less time spent in changing activities
    • Lower training costs
    • Job mastered quickly
    • Better person-job matching
    • Disadvantages
    • Job boredom
    • Discontentment pay
    • Higher costs
    • Lower quality
    • Lower motivation

 

Job Characteristics Model

  • Core Job Characteristics
    • The Job Characteristics Model, ^^developed by Richard Hackman and Greg Oldham^^, is a model that shows how to make jobs more motivating. The higher a job scores on each core characteristics, the more it is considered to be enriched
    • Skill Variety: the degree to which jobs include a variety of different activities and involves the use of a number of different skills and talents
    • Task Identity: the degree to which the job requires completion of a “whole” and identifiable piece of work, one that involves doing a job from beginning to end with a visible outcome
    • Task Significance: the degree to which the job is important and involves meaningful contribution to the organization or society in general
    • Autonomy: the degree to which the job gives the employee substantial freedom, independence, and discretion in scheduling the work and determining the procedures used in carrying it out
    • Job Feedback: the degree to which carrying out the work activities provides direct and clear information to the employee regarding how well the job has been done
  • Job Design Practices that Motivate
    • Job Rotation: the practice of increasing task variety by periodically moving employees from one job to another that involves different tasks
    • Movement from one job to another/^^cross-training^^
    • Benefits
      • Minimizing repetitive strain injury
      • Multiskills the workforce
      • Potentially reduces job boredom
    • Job Enlargement: broadening the types of tasks performed in a job to make jobs less repetitive and more interesting
    • Adding tasks to a existing job
    • Job Enrichment: the practice of giving employees more responsibility for scheduling, coordinating and planning their own work 
    • Clustering tasks into natural groups
      • Stitching highly interdependent tasks into one job (e.g., video journalist; assembling entire product)
    • Establishing client relationships
      • Directly responsible for specific clients
      • Communicate directly with those clients