Chapter 2: Basics of Sound Notes
Basics of Sound
Introduction
- Sound is a wave created by the compression and expansion of air molecules, caused by a physical device like a speaker.
- The speaker vibrates, producing a longitudinal pressure wave, which we perceive as sound.
Sound Wave Characteristics
- Sound waves have properties like reflection, refraction, and diffraction.
- Reflection: Bouncing of sound waves.
- Refraction: Change in the speed of sound when entering a medium with a different density.
- Diffraction: Change in the direction of waves when passing through an opening or barrier.
Characteristics of Sound Waves
- Frequency: Number of cycles a sound wave completes in one second, measured in Hertz (Hz).
- 1 Hz means 1 vibration per second.
- Humans can typically hear between 20 Hz and 20 kHz.
- Frequencies above the audible range are called ultrasound, while those below are called infrasound.
- Amplitude: Maximum displacement of a particle in the wave's path, representing the loudness of the sound, measured in decibels (dB).
- Larger energy in the sound wave results in a larger amplitude and louder sound.
- Waveform: The shape of the wave, which can be sinusoidal, square, triangular, sawtooth, or irregular.
- Speed of propagation: The speed depends on the medium.
- In air: 340m/sec
- In water: 1500m/sec
How Sound Waves Interact
- A tone is a sound with a single frequency, represented by a sinusoidal wave.
- A note is a composite sound, a mixture of various tones with different amplitudes and frequencies.
- When sound waves meet, they can add to or subtract from each other.
Digital Sound
- Digital sound involves the reproduction and transmission of sound stored in a digital format.
- Conversion Process:
- Analog-to-digital converter (ADC) converts an analog signal to a digital signal.
- The digital signal can undergo digital signal processing and be stored or transmitted.
- Finally, a digital-to-analog converter (DAC) converts the digital signal back to analog.
- For computers to work with audio waves, they must be converted from analog to digital form through sampling and quantization.
- Sampling: Recording a sample of the audio in digital bits at fractions of a second.
- Quantization: Converting the sampled amplitude values into discrete levels.
Sample Rate
- Sample rate is the number of times a sample is taken, measured in Hertz (Hz).
- 1 Hz = 1 sample per second
- 1 kHz = 1,000 samples per second
- 1 MHz = 1 million samples per second
- Common sample rates: 11.025 kHz, 22.05 kHz, and 44.1 kHz.
- Higher sample rates result in better quality digitized audio.
Nyquist Sampling Theorem
- The sampling frequency must be at least twice the highest frequency component in the signal.
Sampling Example
- Nyquist rate sampling: fs=2f
- Oversampling: fs=4f
- Undersampling: fs<2f
Example Calculation
- A signal has frequency components from 300 Hz to 1.8 kHz. The minimum sampling rate is calculated as follows:
- fm=Maximum frequency of the signal=1.8kHz
- Minimum sampling rate = Nyquist rate = 2×fm=2×1.8kHz=3.6kHz
Aliasing
- Aliasing occurs due to insufficient sampling when a signal is digitized.
- If a signal with frequency f<em>o is digitized at a rate of 2f</em>o, the samples produce a waveform with a frequency of fo.
- If the signal is digitized at a rate of 34fo, the samples produce a distorted waveform.
- In practice, an ADC's sampling rate should be much higher than twice the maximum signal frequency.
Quantization
- Quantization is the process of rounding off the amplitudes of samples to a number of levels.
- Each sample is matched to the closest level, as each level has a specific value.
- A common approach is rounding the sample to the closest integer.
Quantization Error
- Quantization error leads to information loss, which manifests as noise.
Signal to Noise Ratio (SNR)
- SNR is the ratio of the power of the correct signal to the noise, measuring signal quality.
- Measured in decibels (dB), SNR is defined as:
SNR=20log<em>10V<em>noiseV</em>signal=10log</em>10V</em>noise2V<em>signal2
Where V<em>signal and V</em>noise are the amplitudes of the signal and noise, respectively.
Bit Depth
- When a sound wave is sampled, each sample is assigned the amplitude value closest to the original wave’s amplitude.
- Higher bit depth provides more possible amplitude values, producing greater dynamic range and lower noise.
- 8-bit sample allows 28=256 values.
- 16-bit sample provides 216=65,536 values.
- The greater the sample size, the better the audio quality.
Bit Depth Examples
- 8-bit depth: 256 levels (Telephony quality)
- 16-bit depth: 65,536 levels (Audio CD quality)
- 24-bit depth: 16,777,216 levels (Audio DVD quality)
- 32-bit depth: 4,294,967,296 levels (Best quality)
File Size
- Audio File Size = bit depth * sample rate * duration (seconds) * number of channels
- Example: 16-bit, 44100 Hz, 10 seconds, 2 channels (stereo)
16×44100×10×2=14,112,000bits=1,764,000bytes=1,764kB=1.764MB