Introduction to Economics & Investment Simulation

Fundamentals of Economics

  • Economics: The study of scarcity.

  • Scarcity: The basic economic condition where society lacks sufficient resources to produce all desired goods and services.

Questions & Discussion

  • Question: Can notes be used on the unit test?

  • Answer: Notes can be used on the Unit 1 test (covering 77 to 8 days8\text{ days} of material) if all unit assignments are turned in with no missing work or zeros. Otherwise, the test must be taken without notes.

Economic Decision-Making

  • Trade-offs: Alternative options given up whenever a choice is made regarding time, money, or resources.

  • Opportunity Cost: The single next-best alternative given up when selecting a specific choice.

  • Hidden Costs: Unforeseen secondary expenses, such as vehicle insurance and licensing fees when buying a car, or taxes taking approximately 30%30\,\% of an official paycheck.

Goods, Services, and Price Mechanics

  • Rationing Tool: A system used to distribute limited resources; price serves as the primary rationing tool in market economies. Historically, civilians rationed goods during World War one and World War two.

  • Price Dynamics: Increased scarcity drives prices up, whereas resource abundance keeps prices lower (e.g., gold versus sand).

  • Goods: Tangible items that carry a monetary price tag.

    • Durable Goods: Tangible items designed to last 3 years3\text{ years} or more (e.g., furniture, major appliances).

    • Economic Goods: Tangible, scarce items that carry a price tag.

    • Free Goods: Plentiful resources that are not scarce and carry no monetary cost (e.g., air, sunshine).

  • Services: Work or labor performed by one person for another (e.g., plumbing, haircutting).

Capital, Production, and Markets

  • Capital Goods: Tools, machinery, and equipment utilized by businesses inside factories to manufacture products ("widgets").

  • Consumers: Individuals who buy goods and services, representing the demand side of the market with the objective of saving money.

  • Suppliers: Business owners offering goods and services, representing the supply side with the objective of earning profit.

Build Your Stacks Simulation

  • Simulation Details: Played via buildyourstacks.com (stax.com), simulating a 20-year20\text{-year} historical period (19891989 to 20092009) in 20 minutes20\text{ minutes} (1 minute1\text{ minute} equals 1 year1\text{ year}).

  • Funding: Players receive $4,000\$4,000 every 30 seconds30\text{ seconds}, totaling $160,000\$160,000 in simulated income over 20 minutes20\text{ minutes}.

  • Investment Vehicles: Options include bank savings accounts, CDs, index funds, stocks, crop commodities (wheat, corn), and gold.

  • Simulated Companies: Stock options represent real historical companies, including GE, Coke (Coca Cola), American Electric, Ford Motor Company, and Harmonic.

  • Market Fluctuation: Reflects market declines during major economic downturns, such as the housing bubble crisis in 20072007 and 20082008.