Chapter 2: Kinematics in One Dimension

Chapter 2 Kinematics in One Dimension

  • 2.1 Uniform Motion

  • 2.2 Instantaneous Velocity

  • 2.3 Finding Position from Velocity

  • 2.4 Motion with Constant Acceleration

  • 2.5 Free Fall

  • 2.6 Motion on an Inclined Plane

  • 2.7 Instantaneous Acceleration

Uniform Motion

  • Average velocity: v<em>avest=s</em>fs<em>it</em>ftiv<em>{ave} ≡ \frac{∆s}{∆t} = \frac{s</em>f - s<em>i}{t</em>f - t_i}

  • Uniform motion: constant velocity.

  • Velocity from slope of position-versus-time graph.

  • Speed: v=vsv = |v_s|.

Instantaneous Velocity

  • Instantaneous velocity: velocity at a single instant of time.

  • v<em>slim</em>t0st=dsdtv<em>s ≡ \lim</em>{∆t→0} \frac{∆s}{∆t} = \frac{ds}{dt}

  • Instantaneous velocity at time tt is the slope of the tangent to the position-versus-time graph at tt.

  • Turning point: object reverses direction; instantaneous velocity is zero.

Finding Position from Velocity

  • Displacement: s=vavet∆s = v_{ave}∆t

  • Total displacement from the area under the velocity-versus-time graph.

Motion with Constant Acceleration

  • Constant acceleration: a<em>ave=a</em>sa<em>{ave} = a</em>s.

  • a<em>ave=a</em>s=v<em>st=v</em>ffviita<em>{ave} = a</em>s = \frac{∆v<em>s}{∆t} = \frac{v</em>{ff} - v_{ii}}{∆t}

  • v<em>ff=v</em>ii+atv<em>{ff} = v</em>{ii} + a ∆t

  • s<em>f=s</em>i+v<em>iit+12a</em>st2s<em>f = s</em>i + v<em>{ii}∆t + \frac{1}{2}a</em>s ∆t^2

Free Fall

  • Motion under gravity only.

  • Acceleration is the same for all objects, regardless of mass.

  • Free-fall acceleration: g=9.80m/s2g = 9.80 m/s^2

  • In conventional coordinate system, a=g=9.80m/s2a = -g = -9.80 m/s^2

Motion on an Inclined Plane

  • Constant acceleration: as=±gsinθa_s = ±g sin θ

Instantaneous Acceleration

  • a<em>s=dv</em>sdta<em>s = \frac{dv</em>s}{dt}

  • Instantaneous acceleration at time tt is the slope of the tangent to the velocity-versus-time graph at tt.