Motion – Quick Revision Notes

Reference Framework for Describing Motion

  • Reference point / Origin: fixed point used to specify an object’s position.
  • Motion: object changes position w.r.t. time.

Distance & Displacement

  • Distance: total path length; scalar; always >0.
  • Displacement: shortest straight-line from start to finish; vector.
    • Symbol: \Delta x = xf - x0
    • Can be +, - or 0 (zero when start = finish).
  • Key differences
    • Distance gives complete path, not unique.
    • Displacement unique, direction-aware.

Scalars vs Vectors

  • Scalar: magnitude only (distance, speed, time, mass).
  • Vector: magnitude & direction (displacement, velocity, acceleration).

Types of Motion

  • Uniform motion: equal distances in equal time intervals.
  • Non-uniform motion: unequal distances in equal time intervals.

Speed & Velocity

  • Speed: rate of distance change.
    • \text{speed} = \dfrac{\text{distance}}{\text{time}}, unit \text{m\,s^{-1}}.
    Average speed = \dfrac{\text{total distance}}{\text{total time}}.
  • Velocity: speed in a stated direction.
    • v = \dfrac{\text{displacement}}{t}, vector, unit \text{m\,s^{-1}}.
    Average velocity (uniform) = \dfrac{u+v}{2}.
    Average velocity (general) = \dfrac{\text{total }\Delta x}{\text{total }t}.
  • Instantaneous speed / velocity: value at a specific instant.

Acceleration

  • Rate of change of velocity: a = \dfrac{\Delta v}{t}; unit \text{m\,s^{-2}}.
  • Uniform acceleration: equal \Delta v in equal t.
  • Non-uniform acceleration: unequal \Delta v in equal t.
  • Positive a: velocity increases; negative a (retardation): velocity decreases.

Graphical Representation

  • Distance–time graph
    • Stationary: horizontal line.
    • Uniform motion: straight sloping line (constant gradient).
    • Non-uniform: curved/variable gradient.
  • Velocity–time graph
    • Constant velocity: horizontal line.
    • Uniform acceleration: straight sloping line; area under line gives distance s.
    – Rectangle + triangle areas often used.
    • Non-uniform acceleration: curved line; area still equals s.

Equations of Motion (uniform straight-line acceleration)

  1. v = u + at
  2. s = ut + \dfrac{1}{2}at^{2}
  3. v^{2} = u^{2} + 2as
    ( u: initial velocity, v: final velocity, a: uniform acceleration, t: time, s: displacement )

Circular Motion

  • Uniform circular motion: constant speed along circle; velocity direction continually changes ⇒ accelerated motion.
  • Velocity magnitude: v = \dfrac{2\pi r}{t} ( r: radius, t: period ).
  • Examples: planets orbiting Sun, satellites in orbit.