AP Psychology Exam Cram
AP Exam Cram Packet - 2024/2025
Research Design & Vocabulary
Causative Explanation: Must be able to be supported by research.
Operational Definition: A clear, precise, and measurable definition of variables used in the study.
Descriptive Data: Numerical data, ideally using appropriate statistics.
Generalize: The extent to which research findings can be applied to the wider population.
Sample: The specific group (or person) specifically being studied.
Research Designs
Correlation: Identify relationships between variables. Correlation DOES NOT equal causation.
Third Variable Problem: An unmeasured variable is actually responsible for the observed correlation (e.g., ice cream sales and crime rates both increase in summer due to a third variable: temperature).
Positive Correlation: As one variable increases, the other variable increases.
Negative Correlation: As one variable increases, the other variable decreases.
Correlation Coefficient: Represented by , indicates the strength and direction of a linear relationship.
Ranges from -1 to +1.
The closer the absolute value of is to 1, the stronger the correlation.
Regardless of the correlation direction, the coefficient cannot be less than -1 or greater than 1.
Tighter clusters on a scatterplot indicate stronger correlations.
A correlation near zero indicates no correlation.
Experiment: Purposefully manipulates variables to determine cause and effect.
Due to ethical concerns, experiments are not always possible. For example, if random assignment might be considered unethical (e.g. assigning children to abuse situations).
Independent Variable (IV): The variable purposefully manipulated by the researcher.
Dependent Variable (DV): The variable measured to see if it is affected by the independent variable.
Experimental Group: Receives the treatment (manipulation of the IV); can have multiple experimental groups.
Control Group: May receive a placebo or no treatment; serves as a baseline for comparison.
Placebo Effect: Any observed effect on behavior caused by a placebo.
Single Blind: Only the participant is blind to their condition assignment.
Double-Blind: Neither the participant nor the experimenter knows the condition assignments, which can control for experimenter bias.
Confound: An error/flaw accidentally introduced in a study (also called a confounding variable).
Random Assignment: Assigns participants to conditions (control or experimental) at random.
Increases the chance of equal representation among groups.
Allows for cause-and-effect conclusions.
Other Study Types:
Naturalistic Observation: Observing people or animals in their natural settings.
Advantage: Real-world validity.
Disadvantage: No cause and effect can be established.
Case Study: Studies one person (usually) in great detail.
Advantage: Collects lots of information.
Disadvantage: No cause and effect can be established.
Meta-Analysis: Combines multiple studies to increase sample size and examine effect sizes.
Statistics
Descriptive Statistics: Show shape of the data.
Measures of Central Tendency:
Mean: Average (use in normal distribution).
Median: Middle number (use in skewed distribution).
Mode: Occurs most often.
Bimodal: Has two modes, which often indicates distinct subgroups (e.g., good/bad scores).
Skews: Created by outliers.
Negative Skew: Mean is to the left (negative side).
Positive Skew: Mean is to the right.
Measure of Variation
Range: Distance between the smallest and largest number.
Standard Deviation: Average amount the scores are spread from the mean. A bigger number means more spread.
Inferential Statistics: Establishes significance (meaningfulness) of results.
Statistical Significance: Indicates whether results are likely due to the independent variable manipulation rather than chance.
Expressed as a p-value (p < 0.05 is generally considered statistically significant; smaller is better).
Effect Size: Indicates the practical significance of the data (bigger is better).
Ethical Guidelines (IRB Approval Needed for Human Subjects)
Confidentiality: Names kept secret.
Informed Consent: Must agree to be part of study.
Informed Assent: Minors AND their parents must agree.
Debriefing: Must be told the true purpose of the study (done after for deception).
Deception: Must be warranted.
No Harm: No mental/physical harm.
Additional Vocabulary
Surveys: Usually turned into correlational studies.
Subject to self-report bias - errors when you collect survey data due to:
Social Desirability: People lie to look good.
Wording Effects: How you frame the question can impact your answers.
Random Sample (Selection): Method for choosing participants for your study.
Everyone has a chance to take part, increases generalizability
Do not mix random sample and random assignment. Sample = generalize. Assignment = cause/effect
Representative Sample: Sample mimics the general population (ethnic, gender, age).
Convenience Sample: Select participants on availability-less representative and less generalizability this way
Sampling Bias: Sample isn't representative, due to conv. sampling.
Cultural Norms: Behaviors of a particular group can influence research results.
Experimenter Bias/Participant Bias: Experimenter/participant expectations influence the outcome.
Cognitive Bias: Bias in thinking/judgement
Confirmation Bias: Find info that supports our preexisting beliefs
Hindsight Bias: "I knew it all along."
Overconfidence: Overestimate of knowledge/abilities
Hawthorne Effect: People change behavior when watched.
Research Need: Peer Review and adequate sample sizes
Cognitive Biases and Thinking
Functional Fixedness: Can only see one (common) use for an item; cannot think outside of the box.
Sunk Cost Fallacy: Continue something because you're already invested, even when stopping would be more beneficial.
Gambler's Fallacy: Believe something is more likely to happen because it's "due" -- the dice have no memory.
Divergent Thinking: Ability to think about many different things at once (creative); hindered by functional fixedness.
Convergent Thinking: Limits creativity; focuses on one answer.
Executive Functioning: Generating, organizing, planning, carrying out goal-directed behaviors.
Memory
Encoding: Getting info into memory.
Automatic Encoding: Requires no effort (what did you have for breakfast?).
Effortful Encoding: Requires work (school).
Levels (Depth) of Processing: The more emphasis on MEANING the deeper the processing, and the better remembered.
Structural Encoding (Shallow): Emphasis on physical structure.
Phonemic Encoding (Intermediate): Emphasis on what words sound like.
Semantic Encoding (Deep): Emphasis on meaning of the words.
Elaborative Rehearsal: Strategies to enhance encoding.
Imagery: Attaching images to information makes it easier to remember.
Dual Encoding: Using multiple methods of processing to remember (photo + words).
Chunking: Break info into smaller units to aid in memory (like a phone #).
Mnemonics: Shortcuts to help us remember info easier.
Acronyms: Using letters to remember something (PEMDAS).
Method of Loci: Using locations to remember a list of items in order.
Context-Dependent Memory: Where you learn the info you best remember the info (scuba divers testing).
State-Dependent Memory: The physical state you were in when learning is the way you should be when testing (study high, test high).
Mood-Congruent Memory: Remember happy events when happy, sad when sad.
Forgetting Curve: Recall decreases rapidly at first, then reaches a plateau after which little more is forgotten.
Distributed Practice (Spacing Effect): Review a little every night (resets forgetting curve).
Massed Practice: Cramming.
Testing Effect: Quizzing over material periodically.
Storage: Retaining info over time.
Multi-Store Model: Sensory memory, short term memory, long term memory model.
Sensory Memory: Stores all incoming stimuli that you receive (first you have to a pay attention).
Iconic Memory: Visual memory, lasts 0.3 seconds.
Echoic Memory: Auditory memory, lasts 2-3 seconds.
Short Term Memory: Info passes from sensory memory to STM - lasts 30 secs, and can remember items.
Maintenance Rehearsal: Repeating the info resets the clock.
Long Term Memory: Lasts a lifetime
Explicit: Require conscious effort:
Episodic: Events
Semantic: Facts
Implicit: Automatic, no effort needed:
Classical Conditioning
Priming: Info that is seen earlier "primes" you to remember something later on.
Procedural: Skills (muscle memory).
Working Memory Model: Splits STM into 2-visual spatial memory (from iconic mem) and phonological loop (from echoic mem). A "central executive" puts it together before passing it to LTM
Other Odd Types of Memory
Prospective Memory: Remembering you need to do something (pick up milk).
Autobiographical Memory: Memory for your personal history - combo of episodic and semantic.
Superior Autobiographical: Rare condition - ppl have extra detailed memories
Memory Organization
Hierarchies: Memory is stored according to a clusters of related info
Categorically: Stored in categories
Semantic Networks: Webs of semi-related info.
"Tip of the tongue phenomenon" - Can't remember the name of something because you're stuck elsewhere in your semantic network
Schemas: Frameworks that organize info
Assimilation: Incorporate new info into existing schema -- Cat is a dog b/c 4 legs.
Accommodation: Adjust existing schemas to incorporate new information -- Cat and dogs = different.
Memory Storage
Acetylcholine: Neurons in the hippocampus for episodic and semantic.
Memories before age 3: Are unreliable (infantile amnesia) - hippocampus still forming.
Cerebellum: For implicit / procedural memories.
Amygdala: For emotional memories.
Frontal Lobe: For encoding and retrieval.
Long-term potentiation: Neural basis of memory connections are strengthened over time with repeated stimulation (more firing of neurons).
Memory consolidation: Memories are strengthened and made more stable with time
Retrieval: Taking info out of storage.
Serial Position Effect: Tendency to remember the beginning (primacy effect) and the end (recency effect) of the list best.
Primacy happens be the info got moved to long term memory
Recency because its still in your short term
Sensation & Perception
Color "Deficiency": Damage to, or missing - cones or ganglion cells
Red/green is most common
Dichromatism: Missing 1 cone
Monochromatism: Only have rods
Auditory System:
Properties of Sound:
Wavelength: Distance between peaks - pitch
Long waves = low pitch
Narrow waves = high pitch
Amplitude: Height of wave - loudness
Short waves soft
Tall waves = loud
Theories of Hearing: all occur in the cochlea
Place Theory: Location where hair cells bends determines sound (high pitches)
Frequency Theory: Rate at which action potentials are sent determines sound (low pitches)
volley principle: groups of neurons fire APs out of sync.
General Hearing Stuff:
Sound Localization: Which ear gets the waves first tells location of sound.
Conduction Deafness: Damage to bones of ear and ear drum cause hearing loss
Sensorineural: Damage to cochlea, hairs in cochlea, or nerve - usually due to old age and loud noise
Other Senses:
Vestibular: Sense of balance (semicircular canals in the inner ear).
Kinesthetic: Sense of body position & movement wo looking.
Pain: Gate-control theory: we have a "gate" to control how much pain is experience. Pain is both mental and physical
Hot": Activation of warm and cold receptors
Taste (Gustation): 6 taste receptors: bitter, salty, sweet, sour, umami (savory), oleogustus (fatty/oily)
Tongue, mouth, and brain process taste
Density of taste receptors makes ppl super tasters, medium tasters, or nontasters
Sensory interaction creates taste - wo smell taste isn't as strong or is absent
Smell (Olfaction): Only sense that does NOT route through the thalamus
Pheromones produce chemical signals within a species for attraction
Cognition Pillar:
Perception:
Top-Down Processing: Whole idea (prior expectations) → smaller parts (painting w/ faces)
Bottom-Up Processing: Smaller Parts (sensory info) → Whole idea (dog of bunch of dots)
Schemas: Preexisting mental concept of how something should look (like a restaurant)
Perceptual Set: Tendency to see something as part of a group - speeds up signal processing
*Gestalt Psychology: Whole is greater than the sum of its parts
*Gestalt Principles:
*Figure/ground: organize information into figures objects (figures) that stand apart from surrounds (back ground)
*Closure: mentally fill in gaps
*Proximity: group things together that appear near each other
*Similarity: group things together based off of looksConstancies: Recognize that objects do not physically change despite changes in sensory input (size, shape, brightness)
Apparent Movement: Objects can appear moving when they aren't (flip books, blinking lights)
Selective attention: focus on one and block out other things
*Inattentional Blindness: failure w notice something added b/c you're focused on another task (gorilla video)
*Change Blindness: fail to notice a change in the scene (curtain changes color)
*Cocktail party effect: notice your name across the room when its spoken, when you weren't previously paying attentionBinocular Depth Cues: (he both eyes make up a 3D image)
*Retinal Disparity: Image is cast slightly different on each retina, location of image helps us determine depth
*Convergence: Eyes strain more (look inward) as objects draw nearerMonocular Depth Cues: (we form a 3D image from a 2D image
*Interposition: overlapping images appear closer
*Relative Size: 2 objects that are usually similar size, the smaller one is further away
*Linear Perspective: parallel lines converge with distance (think railroad tracks)
*Relative Clarity: hazy objects appear further away
*Texture Gradient: coarser objects=Thinking & Problem Solving
*Concepts: mental categories used to group objects, events, characteristics
*Prototypes: all instances of a concept are compared to an ideal example
*Algorithms: step by step strategies that guarantee a solution (formula)
*Heuristics: short cut strategies
*Representative Heuristic: make a judgment based on your experiences (like a stereotype) - assume someone must be a librarian b/c they're quiet
*Availability heuristic: make a judgement based on the first thing that pops in your head (assume planes are dangerous b/c crash in the news)
*Metacognition: thinking about (reflecting upon) the way you think
*Mental Set - keep using one strategy to solve a problem - cannot think out of box.
Brain & Consciousness
Association Areas: Receive input from multiple areas/lobes to integrate info
Left Hemisphere Only: Damage to these results in aphasia (damaged speech)
Broca's Area: Inability to produce speech (Broca - Broken speech)
Wernicke's Area: Can't comprehend speech (Wernicke's - what?)
Corpus Callosum: Bundle of nerves that connects the 2 hemispheres -- sometimes severed in patients with severe seizures -- leads to "split-brain patients."
Split-Brain Experiments:
Image shown to R eye processed in L hemi - patient can say what they saw; image shown to L eye processed in R hemi, can't say what was seen
Brain Plasticity: Brain changes via damage and through experience
Endocrine System: Sends hormones throughout the body
Pituitary Gland: Controlled by hypothalamus - Releases growth hormones
Brain Research:
EEG: Shows broad brain activity - not specific electrical output
fMRI: Show brain activity in specific regions, measures oxygen
Lesion: Destruction of brain tissue
Diseases & Disorders to Know:
Multiple Sclerosis: Destruction of myelin sheath, disrupts APs, causes impaired mobility, paralysis, pain
Myasthenia Gravis: Acetylcholine blocked, disrupts APs, causes poor motor control and paralysis
Blindsight: Caused by lesions to primary visual cortex, ppl can "see" ie catch a ball etc despite being blind- evidence for association areas
Prosopagnosia: Face blindness -- damage to occipital and/or temporal lobe
Broca's Aphasia: Damage to Broca's area - stuttered speech
Wernicke's Aphasia: Damage to Wernicke's - jumbled speech
Phantom Limb Pain: Pain from a limb that no longer is there (amputated) - caused by brain plasticity
Epilepsy: Seizures-- too much / little Glutamate / GABA
Alzheimer's: Destruction of acetylcholine in hippocampus, memory loss
Sleep
Consciousness: Awareness of cognitive processes (asleep or awake?)
Circadian Rhythms: 24ish hour biological clock of body temp & sleep
Disrupting it makes your internal clock get out of sync (jet lag and shift work do this)
Intro vocab:
Beta Waves: Awake (you betta be awake for the exam)
Alpha Waves: High amp, drowsy
NREM (non REM) stages:
NREM 1: Light sleep, has hypnagogic sensations (falling feeling)
NREM 2: Bursts of sleep spindles
NREM 3 Delta waves: Deep sleep
Rapid Eye Movement (REM): Dreaming, cognitive processing
Entire cycle takes 90 minutes, REM occurs inb/w each cycle.
REM lasts longer throughout the night, deep sleep decreases
REM is "paradoxical" be your HR and brain is active - but your body is relaxed
REM Rebound: After sleep disruptions and/or lack of REM sleep you'll have more / more intense REM sleep
DREAM THEORIES:
*Activation Synthesis: Brain produces random bursts of energy - stimulating lodged memories in limbic sys & brain stem. Dreams start random then develop meaning. Its Neural theory.
*Consolidation dream theory: brain is combining and processing memories for storageWHY IS SLEEP NECESSARY
*Consolidation-storage of memories
*Restoration-helps regenerate the immune system and restore energySLEEP DISORDERS
*Insomnia: Inability to fall/stay asleep (due to stress/anxiety)
*Somnambulism (sleep walking) - happens during stage 3 - NOT during REM
*Narcolepsy: fall into REM out of nowhere treated w/ stimulants
*Sleep Apnea: stop breathing while asleep (due to obesity usually)
*REM behavior disorder: malfunction of mechanism that paralyze you during REM
Sensation
Sensation-receive stimulus energy from environment
Transduction-convert that info into APs
Perception-brain interprets the info
Absolute Threshold: detection of signal 50% of time (is it there)
Just noticeable difference: can tell the difference b/w a stronger and weaker stimulus or two similar things (coke vs pepsi, did it get stronger?)
WEBER'S LAW: two stimuli must differ by a constant minimum proportion.(the stronger thing, the more you have to add to tell the difference)
Synesthesia: "disorder" where your senses blend (see sounds, etc)
Sensory Adaptation: diminished sensitivity as a result of constant stimulation (ex. nose blindness)- sensory receptors respond less (get tired)
Visual System:
Lens focuses light on retina
Retina - contains photoreceptors (rods/cones/ ganglion cells)
Fovea-area of best vision(cones here)
Rods - black/white, dark adaptation; way more rods than cones; located along sides of retina
Cones - color, bright light (red, green, blue) (only in the fovea)
Ganglion cells - create optic nerve (opponent process theory happens here)
Blind spot- occurs where the optic nerve leaves the eye-
Visual System Vocab:
Accommodation :lens changes curvature to focus images on retina
Nearsightedness- better vision near
Farsightedness- better vision far
Theories of Color Vision:
Trichromatic - three cones for receiving color
Blue-short waves
Green-medium waves
Red-long waves
Opponent Process - complementary colors are processed in ganglion cells- explains why we see an after image
Red/green
Blue/yellow
Black/white
Key word is loss
Heredity, Environment and Biological Basis
NT = neurotransmitter, AP = action potential, NS = nervous system
Heredity vs Environment
Evolutionary psycs-study how natural selection influences behavior
Heredity (nature) how genes influence your behavior
Environment (nurture) how outside situations influence your behavior
school
NATURE VS. NURTURE: ANSWER IS BOTH
Twin /Adoption Studiess
Genetics: identical twin will have a high percentage of also developing a disease
Environment: identical twins raised in different environments
Nervous System
Central NS: Brain and spinal cord
Peripheral NS: Rest of the NS- relays to Central NS
Somatic NS. Voluntary movement, has sensory and motor neurons
Autonomic NS involuntary organs (heart, lungs, etc) contains the
Sympathetic: Fight or flight Generally activates exception digestion
Parasympathetic NS: Rest/digest Generally inhibits-exception digestion
Neuron and Neural Firing
Neuron: Basic cell of the NS
Dendrites: Receive incoming NTs
Axon: AP travels down this
Myelin Sheath: Speeds up AP down axon, protects axon
Synapse: Gap b/w neurons
Sensory Neurons: Receive sense from environ.-send signal to brain
Motor Neurons: Signals to move-signals from brain
Interneurons: Cells in spinal cord /brain -responsible for reflex arc
Reflex arc: important stimuli skips brain and routes through the spinal cord for immediate reactions (like on a hot flame)
Glia Support cells: give nutrients and surround neurons
Neurons Fire with an Action Potential:
Ions move across membrane sends an electrical charge down the axon
Resting potential
-70mv charge when not doing anything
Depolarizations- charge of neuron briefly switches from - to pos
Threshold stimulus energy must reach this point to starty potential
All or none principle stimulus intensity or speed of the response
Refractory period: neuron must rest and reset before it can send another AP (toller resets)
Neurotransmitters (NT): Chemicals released in synaptic gap, received by neurons. Classified as excitatory (increase APs in other neurons) or inhibitory (decrease APs)
GABA: Major inhibitory NT
Glutamate: Major excitatory NT (glutes excite you!)
Dopamine: Reward (short term) & fine movement in hypothalamus, assoc. w/ addiction
Serotonin: Moods (long-term), emotion, sleep-in amygdala, too little assoc. w/ depression
Acetylcholine (ACh): Memory and movement-in hippocampus, assoc w/ Alzheimer's
Norepinephrine: Sympathetic NS-too little assoc. w/ depression
Endorphins: Decrease pain
Substance P: Pain regulation abnormality increases pain and inflammation)
Psychoactive Drugs
*Depressants: Decrease NS activity alcohol
Stimulants: Increase NS activity caffeine & cocaine
Hallucinogens: hallucinations and altered perceptions Marijuana
Opioids: relieve pain endorphins agonsts heroin
*Tolerance: Needing more of a drug to achieve the same effects
Addiction: must have it to avoid withdrawal symptoms
Withdrawal: symptoms associated with sudden stoppage
The Brain
Cerebellum: Movement, balance, coordination, procedural memory (walking a tightrope balancing a bell)
Brainstem / Medulla: Vital organs (HR BP, breathing)
Reticular Activating System: Alertness, arousal, sleep, eye movement
Cerebral Cortex: Outer portion of the brain-higher order thought processes -includes limbic system, lobes, corpus callosum
Limbic System
*Amygdala: emotions, fear
*Hippocampus: episodic and semantic memory (if you saw a hippo on campus you'd remember it!)
*Hypothalamus: Reward/pleasure center, eating behaviors link to endocrine system, homeostasis
*Thalamus: relay center for all but smell
Pituitary gland: talks w/ endocrine system and hypothalamus-release hormonesLobes
*Frontal Lobe: decision making, planning, judgment, movement, personality, language, executive function-includes the:
*Prefrontal cortex: front of frontal lobe executive function
*Motor Cortex: back of frontal lobe map of our motor receptors- controls skeletal movement
Parietal Lobe: sensations and touch controls association areas - incudes
Somatosensory Cortex: map of our touch receptors
Temporal Lobe: hearing and face recognition, language
Occipital Lobe: vision
Hormones: if not in the nervous system, it's a hormone
Frontal Lobe: decision making, planning, judgment, movement, personality, language, executive function-includes the:
Occipital Lobe: vision
Frontal Lobe decision making, planning, judgment, movement, personality, language, executive function-includes the:
Occipital Lobe: vision
Axytocin: love, bonding, childbirth, lactation
Adrenaline: fight/flight
Leptin: makes you full (stops hunger)
Ghrelin: makes you hungry (turns you into a gremlin)
Melatonin: sleep
Agonist: drug that mimics a NT
Antagonist: drug that blocks a NT
Reuptake: Unused NTs are taken back up into the sending neuron.(antidepressants cause reuptake inhibition (block reuptake) -treatment for depression
orderliness, perfectionism, control (what people think of as OCD)
Of FaultS