AP Psychology Exam Cram

AP Exam Cram Packet - 2024/2025

Research Design & Vocabulary

  • Causative Explanation: Must be able to be supported by research.

  • Operational Definition: A clear, precise, and measurable definition of variables used in the study.

  • Descriptive Data: Numerical data, ideally using appropriate statistics.

  • Generalize: The extent to which research findings can be applied to the wider population.

  • Sample: The specific group (or person) specifically being studied.

Research Designs

  • Correlation: Identify relationships between variables. Correlation DOES NOT equal causation.

    • Third Variable Problem: An unmeasured variable is actually responsible for the observed correlation (e.g., ice cream sales and crime rates both increase in summer due to a third variable: temperature).

    • Positive Correlation: As one variable increases, the other variable increases.

    • Negative Correlation: As one variable increases, the other variable decreases.

    • Correlation Coefficient: Represented by rr, indicates the strength and direction of a linear relationship.

      • Ranges from -1 to +1.

      • The closer the absolute value of rr is to 1, the stronger the correlation.

      • Regardless of the correlation direction, the coefficient cannot be less than -1 or greater than 1.

      • Tighter clusters on a scatterplot indicate stronger correlations.

      • A correlation near zero indicates no correlation.

  • Experiment: Purposefully manipulates variables to determine cause and effect.

    • Due to ethical concerns, experiments are not always possible. For example, if random assignment might be considered unethical (e.g. assigning children to abuse situations).

    • Independent Variable (IV): The variable purposefully manipulated by the researcher.

    • Dependent Variable (DV): The variable measured to see if it is affected by the independent variable.

    • Experimental Group: Receives the treatment (manipulation of the IV); can have multiple experimental groups.

    • Control Group: May receive a placebo or no treatment; serves as a baseline for comparison.

    • Placebo Effect: Any observed effect on behavior caused by a placebo.

      • Single Blind: Only the participant is blind to their condition assignment.

      • Double-Blind: Neither the participant nor the experimenter knows the condition assignments, which can control for experimenter bias.

    • Confound: An error/flaw accidentally introduced in a study (also called a confounding variable).

    • Random Assignment: Assigns participants to conditions (control or experimental) at random.

      • Increases the chance of equal representation among groups.

      • Allows for cause-and-effect conclusions.

  • Other Study Types:

    • Naturalistic Observation: Observing people or animals in their natural settings.

      • Advantage: Real-world validity.

      • Disadvantage: No cause and effect can be established.

    • Case Study: Studies one person (usually) in great detail.

      • Advantage: Collects lots of information.

      • Disadvantage: No cause and effect can be established.

    • Meta-Analysis: Combines multiple studies to increase sample size and examine effect sizes.

Statistics

  • Descriptive Statistics: Show shape of the data.

    • Measures of Central Tendency:

      • Mean: Average (use in normal distribution).

      • Median: Middle number (use in skewed distribution).

      • Mode: Occurs most often.

      • Bimodal: Has two modes, which often indicates distinct subgroups (e.g., good/bad scores).

    • Skews: Created by outliers.

      • Negative Skew: Mean is to the left (negative side).

      • Positive Skew: Mean is to the right.

    • Measure of Variation

      • Range: Distance between the smallest and largest number.

      • Standard Deviation: Average amount the scores are spread from the mean. A bigger number means more spread.

  • Inferential Statistics: Establishes significance (meaningfulness) of results.

    • Statistical Significance: Indicates whether results are likely due to the independent variable manipulation rather than chance.

      • Expressed as a p-value (p < 0.05 is generally considered statistically significant; smaller is better).

    • Effect Size: Indicates the practical significance of the data (bigger is better).

Ethical Guidelines (IRB Approval Needed for Human Subjects)

  • Confidentiality: Names kept secret.

  • Informed Consent: Must agree to be part of study.

  • Informed Assent: Minors AND their parents must agree.

  • Debriefing: Must be told the true purpose of the study (done after for deception).

  • Deception: Must be warranted.

  • No Harm: No mental/physical harm.

Additional Vocabulary

  • Surveys: Usually turned into correlational studies.

    • Subject to self-report bias - errors when you collect survey data due to:

      • Social Desirability: People lie to look good.

      • Wording Effects: How you frame the question can impact your answers.

  • Random Sample (Selection): Method for choosing participants for your study.

    • Everyone has a chance to take part, increases generalizability

    • Do not mix random sample and random assignment. Sample = generalize. Assignment = cause/effect

  • Representative Sample: Sample mimics the general population (ethnic, gender, age).

  • Convenience Sample: Select participants on availability-less representative and less generalizability this way

  • Sampling Bias: Sample isn't representative, due to conv. sampling.

  • Cultural Norms: Behaviors of a particular group can influence research results.

  • Experimenter Bias/Participant Bias: Experimenter/participant expectations influence the outcome.

  • Cognitive Bias: Bias in thinking/judgement

    • Confirmation Bias: Find info that supports our preexisting beliefs

    • Hindsight Bias: "I knew it all along."

    • Overconfidence: Overestimate of knowledge/abilities

  • Hawthorne Effect: People change behavior when watched.

  • Research Need: Peer Review and adequate sample sizes

Cognitive Biases and Thinking

  • Functional Fixedness: Can only see one (common) use for an item; cannot think outside of the box.

  • Sunk Cost Fallacy: Continue something because you're already invested, even when stopping would be more beneficial.

  • Gambler's Fallacy: Believe something is more likely to happen because it's "due" -- the dice have no memory.

  • Divergent Thinking: Ability to think about many different things at once (creative); hindered by functional fixedness.

  • Convergent Thinking: Limits creativity; focuses on one answer.

  • Executive Functioning: Generating, organizing, planning, carrying out goal-directed behaviors.

Memory

  • Encoding: Getting info into memory.

    • Automatic Encoding: Requires no effort (what did you have for breakfast?).

    • Effortful Encoding: Requires work (school).

  • Levels (Depth) of Processing: The more emphasis on MEANING the deeper the processing, and the better remembered.

    • Structural Encoding (Shallow): Emphasis on physical structure.

    • Phonemic Encoding (Intermediate): Emphasis on what words sound like.

    • Semantic Encoding (Deep): Emphasis on meaning of the words.

  • Elaborative Rehearsal: Strategies to enhance encoding.

    • Imagery: Attaching images to information makes it easier to remember.

    • Dual Encoding: Using multiple methods of processing to remember (photo + words).

    • Chunking: Break info into smaller units to aid in memory (like a phone #).

    • Mnemonics: Shortcuts to help us remember info easier.

      • Acronyms: Using letters to remember something (PEMDAS).

      • Method of Loci: Using locations to remember a list of items in order.

  • Context-Dependent Memory: Where you learn the info you best remember the info (scuba divers testing).

  • State-Dependent Memory: The physical state you were in when learning is the way you should be when testing (study high, test high).

  • Mood-Congruent Memory: Remember happy events when happy, sad when sad.

  • Forgetting Curve: Recall decreases rapidly at first, then reaches a plateau after which little more is forgotten.

    • Distributed Practice (Spacing Effect): Review a little every night (resets forgetting curve).

    • Massed Practice: Cramming.

    • Testing Effect: Quizzing over material periodically.

  • Storage: Retaining info over time.

    • Multi-Store Model: Sensory memory, short term memory, long term memory model.

    • Sensory Memory: Stores all incoming stimuli that you receive (first you have to a pay attention).

      • Iconic Memory: Visual memory, lasts 0.3 seconds.

      • Echoic Memory: Auditory memory, lasts 2-3 seconds.

    • Short Term Memory: Info passes from sensory memory to STM - lasts 30 secs, and can remember 7±27 \pm 2 items.

      • Maintenance Rehearsal: Repeating the info resets the clock.

    • Long Term Memory: Lasts a lifetime

      • Explicit: Require conscious effort:

        • Episodic: Events

        • Semantic: Facts

      • Implicit: Automatic, no effort needed:

        • Classical Conditioning

        • Priming: Info that is seen earlier "primes" you to remember something later on.

        • Procedural: Skills (muscle memory).

    • Working Memory Model: Splits STM into 2-visual spatial memory (from iconic mem) and phonological loop (from echoic mem). A "central executive" puts it together before passing it to LTM

  • Other Odd Types of Memory

    • Prospective Memory: Remembering you need to do something (pick up milk).

    • Autobiographical Memory: Memory for your personal history - combo of episodic and semantic.

      • Superior Autobiographical: Rare condition - ppl have extra detailed memories

  • Memory Organization

    • Hierarchies: Memory is stored according to a clusters of related info

    • Categorically: Stored in categories

    • Semantic Networks: Webs of semi-related info.

      • "Tip of the tongue phenomenon" - Can't remember the name of something because you're stuck elsewhere in your semantic network

    • Schemas: Frameworks that organize info

      • Assimilation: Incorporate new info into existing schema -- Cat is a dog b/c 4 legs.

      • Accommodation: Adjust existing schemas to incorporate new information -- Cat and dogs = different.

  • Memory Storage

    • Acetylcholine: Neurons in the hippocampus for episodic and semantic.

    • Memories before age 3: Are unreliable (infantile amnesia) - hippocampus still forming.

    • Cerebellum: For implicit / procedural memories.

    • Amygdala: For emotional memories.

    • Frontal Lobe: For encoding and retrieval.

    • Long-term potentiation: Neural basis of memory connections are strengthened over time with repeated stimulation (more firing of neurons).

    • Memory consolidation: Memories are strengthened and made more stable with time

  • Retrieval: Taking info out of storage.

    • Serial Position Effect: Tendency to remember the beginning (primacy effect) and the end (recency effect) of the list best.

      • Primacy happens be the info got moved to long term memory

      • Recency because its still in your short term

Sensation & Perception

  • Color "Deficiency": Damage to, or missing - cones or ganglion cells

    • Red/green is most common

    • Dichromatism: Missing 1 cone

    • Monochromatism: Only have rods

  • Auditory System:

    • Properties of Sound:

      • Wavelength: Distance between peaks - pitch

        • Long waves = low pitch

        • Narrow waves = high pitch

      • Amplitude: Height of wave - loudness

        • Short waves soft

        • Tall waves = loud

    • Theories of Hearing: all occur in the cochlea

      • Place Theory: Location where hair cells bends determines sound (high pitches)

      • Frequency Theory: Rate at which action potentials are sent determines sound (low pitches)

      • volley principle: groups of neurons fire APs out of sync.

    • General Hearing Stuff:

      • Sound Localization: Which ear gets the waves first tells location of sound.

      • Conduction Deafness: Damage to bones of ear and ear drum cause hearing loss

      • Sensorineural: Damage to cochlea, hairs in cochlea, or nerve - usually due to old age and loud noise

  • Other Senses:

    • Vestibular: Sense of balance (semicircular canals in the inner ear).

    • Kinesthetic: Sense of body position & movement wo looking.

    • Pain: Gate-control theory: we have a "gate" to control how much pain is experience. Pain is both mental and physical

    • Hot": Activation of warm and cold receptors

    • Taste (Gustation): 6 taste receptors: bitter, salty, sweet, sour, umami (savory), oleogustus (fatty/oily)

      • Tongue, mouth, and brain process taste

      • Density of taste receptors makes ppl super tasters, medium tasters, or nontasters

      • Sensory interaction creates taste - wo smell taste isn't as strong or is absent

    • Smell (Olfaction): Only sense that does NOT route through the thalamus

      • Pheromones produce chemical signals within a species for attraction

  • Cognition Pillar:

    • Perception:

      • Top-Down Processing: Whole idea (prior expectations) → smaller parts (painting w/ faces)

      • Bottom-Up Processing: Smaller Parts (sensory info) → Whole idea (dog of bunch of dots)

      • Schemas: Preexisting mental concept of how something should look (like a restaurant)

      • Perceptual Set: Tendency to see something as part of a group - speeds up signal processing
        *Gestalt Psychology: Whole is greater than the sum of its parts
        *Gestalt Principles:
        *Figure/ground: organize information into figures objects (figures) that stand apart from surrounds (back ground)
        *Closure: mentally fill in gaps
        *Proximity: group things together that appear near each other
        *Similarity: group things together based off of looks

      • Constancies: Recognize that objects do not physically change despite changes in sensory input (size, shape, brightness)

      • Apparent Movement: Objects can appear moving when they aren't (flip books, blinking lights)

      • Selective attention: focus on one and block out other things
        *Inattentional Blindness: failure w notice something added b/c you're focused on another task (gorilla video)
        *Change Blindness: fail to notice a change in the scene (curtain changes color)
        *Cocktail party effect: notice your name across the room when its spoken, when you weren't previously paying attention

      • Binocular Depth Cues: (he both eyes make up a 3D image)
        *Retinal Disparity: Image is cast slightly different on each retina, location of image helps us determine depth
        *Convergence: Eyes strain more (look inward) as objects draw nearer

      • Monocular Depth Cues: (we form a 3D image from a 2D image
        *Interposition: overlapping images appear closer
        *Relative Size: 2 objects that are usually similar size, the smaller one is further away
        *Linear Perspective: parallel lines converge with distance (think railroad tracks)
        *Relative Clarity: hazy objects appear further away
        *Texture Gradient: coarser objects=

      • Thinking & Problem Solving
        *Concepts: mental categories used to group objects, events, characteristics
        *Prototypes: all instances of a concept are compared to an ideal example
        *Algorithms: step by step strategies that guarantee a solution (formula)
        *Heuristics: short cut strategies
        *Representative Heuristic: make a judgment based on your experiences (like a stereotype) - assume someone must be a librarian b/c they're quiet
        *Availability heuristic: make a judgement based on the first thing that pops in your head (assume planes are dangerous b/c crash in the news)
        *Metacognition: thinking about (reflecting upon) the way you think
        *Mental Set - keep using one strategy to solve a problem - cannot think out of box.

Brain & Consciousness
  • Association Areas: Receive input from multiple areas/lobes to integrate info

    • Left Hemisphere Only: Damage to these results in aphasia (damaged speech)

      • Broca's Area: Inability to produce speech (Broca - Broken speech)

      • Wernicke's Area: Can't comprehend speech (Wernicke's - what?)

    • Corpus Callosum: Bundle of nerves that connects the 2 hemispheres -- sometimes severed in patients with severe seizures -- leads to "split-brain patients."

      • Split-Brain Experiments:

        • Image shown to R eye processed in L hemi - patient can say what they saw; image shown to L eye processed in R hemi, can't say what was seen

  • Brain Plasticity: Brain changes via damage and through experience

  • Endocrine System: Sends hormones throughout the body

    • Pituitary Gland: Controlled by hypothalamus - Releases growth hormones

  • Brain Research:

    • EEG: Shows broad brain activity - not specific electrical output

    • fMRI: Show brain activity in specific regions, measures oxygen

    • Lesion: Destruction of brain tissue

  • Diseases & Disorders to Know:

    • Multiple Sclerosis: Destruction of myelin sheath, disrupts APs, causes impaired mobility, paralysis, pain

    • Myasthenia Gravis: Acetylcholine blocked, disrupts APs, causes poor motor control and paralysis

    • Blindsight: Caused by lesions to primary visual cortex, ppl can "see" ie catch a ball etc despite being blind- evidence for association areas

    • Prosopagnosia: Face blindness -- damage to occipital and/or temporal lobe

    • Broca's Aphasia: Damage to Broca's area - stuttered speech

    • Wernicke's Aphasia: Damage to Wernicke's - jumbled speech

    • Phantom Limb Pain: Pain from a limb that no longer is there (amputated) - caused by brain plasticity

    • Epilepsy: Seizures-- too much / little Glutamate / GABA

    • Alzheimer's: Destruction of acetylcholine in hippocampus, memory loss

Sleep
  • Consciousness: Awareness of cognitive processes (asleep or awake?)

  • Circadian Rhythms: 24ish hour biological clock of body temp & sleep

    • Disrupting it makes your internal clock get out of sync (jet lag and shift work do this)

      • Intro vocab:

        • Beta Waves: Awake (you betta be awake for the exam)

        • Alpha Waves: High amp, drowsy

      • NREM (non REM) stages:

        • NREM 1: Light sleep, has hypnagogic sensations (falling feeling)

        • NREM 2: Bursts of sleep spindles

        • NREM 3 Delta waves: Deep sleep

      • Rapid Eye Movement (REM): Dreaming, cognitive processing

        • Entire cycle takes 90 minutes, REM occurs inb/w each cycle.

        • REM lasts longer throughout the night, deep sleep decreases

        • REM is "paradoxical" be your HR and brain is active - but your body is relaxed

      • REM Rebound: After sleep disruptions and/or lack of REM sleep you'll have more / more intense REM sleep

      • DREAM THEORIES:
        *Activation Synthesis: Brain produces random bursts of energy - stimulating lodged memories in limbic sys & brain stem. Dreams start random then develop meaning. Its Neural theory.
        *Consolidation dream theory: brain is combining and processing memories for storage

      • WHY IS SLEEP NECESSARY
        *Consolidation-storage of memories
        *Restoration-helps regenerate the immune system and restore energy

      • SLEEP DISORDERS
        *Insomnia: Inability to fall/stay asleep (due to stress/anxiety)
        *Somnambulism (sleep walking) - happens during stage 3 - NOT during REM
        *Narcolepsy: fall into REM out of nowhere treated w/ stimulants
        *Sleep Apnea: stop breathing while asleep (due to obesity usually)
        *REM behavior disorder: malfunction of mechanism that paralyze you during REM

Sensation
  • Sensation-receive stimulus energy from environment
    Transduction-convert that info into APs
    Perception-brain interprets the info
    Absolute Threshold: detection of signal 50% of time (is it there)
    Just noticeable difference: can tell the difference b/w a stronger and weaker stimulus or two similar things (coke vs pepsi, did it get stronger?)
    WEBER'S LAW: two stimuli must differ by a constant minimum proportion.(the stronger thing, the more you have to add to tell the difference)
    Synesthesia: "disorder" where your senses blend (see sounds, etc)
    Sensory Adaptation: diminished sensitivity as a result of constant stimulation (ex. nose blindness)- sensory receptors respond less (get tired)
    Visual System:

Lens focuses light on retina
Retina - contains photoreceptors (rods/cones/ ganglion cells)
Fovea-area of best vision(cones here)
Rods - black/white, dark adaptation; way more rods than cones; located along sides of retina
Cones - color, bright light (red, green, blue) (only in the fovea)

Ganglion cells - create optic nerve (opponent process theory happens here)
Blind spot- occurs where the optic nerve leaves the eye-

Visual System Vocab:

Accommodation :lens changes curvature to focus images on retina
Nearsightedness- better vision near
Farsightedness- better vision far

Theories of Color Vision:
Trichromatic - three cones for receiving color
Blue-short waves
Green-medium waves
Red-long waves
Opponent Process - complementary colors are processed in ganglion cells- explains why we see an after image
Red/green
Blue/yellow
Black/white
Key word is loss

Heredity, Environment and Biological Basis
  • NT = neurotransmitter, AP = action potential, NS = nervous system

  • Heredity vs Environment

    • Evolutionary psycs-study how natural selection influences behavior

    • Heredity (nature) how genes influence your behavior

    • Environment (nurture) how outside situations influence your behavior

      • school

      • NATURE VS. NURTURE: ANSWER IS BOTH

      • Twin /Adoption Studiess

        • Genetics: identical twin will have a high percentage of also developing a disease

        • Environment: identical twins raised in different environments

  • Nervous System

    • Central NS: Brain and spinal cord

    • Peripheral NS: Rest of the NS- relays to Central NS

      • Somatic NS. Voluntary movement, has sensory and motor neurons

      • Autonomic NS involuntary organs (heart, lungs, etc) contains the

        • Sympathetic: Fight or flight Generally activates exception digestion

        • Parasympathetic NS: Rest/digest Generally inhibits-exception digestion

  • Neuron and Neural Firing

    • Neuron: Basic cell of the NS

      • Dendrites: Receive incoming NTs

      • Axon: AP travels down this

      • Myelin Sheath: Speeds up AP down axon, protects axon

      • Synapse: Gap b/w neurons

      • Sensory Neurons: Receive sense from environ.-send signal to brain

      • Motor Neurons: Signals to move-signals from brain

      • Interneurons: Cells in spinal cord /brain -responsible for reflex arc

      • Reflex arc: important stimuli skips brain and routes through the spinal cord for immediate reactions (like on a hot flame)

      • Glia Support cells: give nutrients and surround neurons

      • Neurons Fire with an Action Potential:

        • Ions move across membrane sends an electrical charge down the axon

        • Resting potential

          • -70mv charge when not doing anything

        • Depolarizations- charge of neuron briefly switches from - to pos

        • Threshold stimulus energy must reach this point to starty potential

        • All or none principle stimulus intensity or speed of the response

        • Refractory period: neuron must rest and reset before it can send another AP (toller resets)

  • Neurotransmitters (NT): Chemicals released in synaptic gap, received by neurons. Classified as excitatory (increase APs in other neurons) or inhibitory (decrease APs)

    • GABA: Major inhibitory NT

    • Glutamate: Major excitatory NT (glutes excite you!)

    • Dopamine: Reward (short term) & fine movement in hypothalamus, assoc. w/ addiction

    • Serotonin: Moods (long-term), emotion, sleep-in amygdala, too little assoc. w/ depression

    • Acetylcholine (ACh): Memory and movement-in hippocampus, assoc w/ Alzheimer's

    • Norepinephrine: Sympathetic NS-too little assoc. w/ depression

    • Endorphins: Decrease pain

    • Substance P: Pain regulation abnormality increases pain and inflammation)

      • Psychoactive Drugs
        *Depressants: Decrease NS activity alcohol
        Stimulants: Increase NS activity caffeine & cocaine
        Hallucinogens: hallucinations and altered perceptions Marijuana
        Opioids: relieve pain endorphins agonsts heroin
        *Tolerance: Needing more of a drug to achieve the same effects
        Addiction: must have it to avoid withdrawal symptoms
        Withdrawal: symptoms associated with sudden stoppage

  • The Brain

    • Cerebellum: Movement, balance, coordination, procedural memory (walking a tightrope balancing a bell)

    • Brainstem / Medulla: Vital organs (HR BP, breathing)

    • Reticular Activating System: Alertness, arousal, sleep, eye movement

    • Cerebral Cortex: Outer portion of the brain-higher order thought processes -includes limbic system, lobes, corpus callosum

      • Limbic System
        *Amygdala: emotions, fear
        *Hippocampus: episodic and semantic memory (if you saw a hippo on campus you'd remember it!)
        *Hypothalamus: Reward/pleasure center, eating behaviors link to endocrine system, homeostasis
        *Thalamus: relay center for all but smell
        Pituitary gland: talks w/ endocrine system and hypothalamus-release hormones

      • Lobes
        *Frontal Lobe: decision making, planning, judgment, movement, personality, language, executive function-includes the:
        *Prefrontal cortex: front of frontal lobe executive function
        *Motor Cortex: back of frontal lobe map of our motor receptors- controls skeletal movement
        Parietal Lobe: sensations and touch controls association areas - incudes
        Somatosensory Cortex: map of our touch receptors
        Temporal Lobe: hearing and face recognition, language
        Occipital Lobe: vision
        Hormones: if not in the nervous system, it's a hormone

Frontal Lobe: decision making, planning, judgment, movement, personality, language, executive function-includes the:

Occipital Lobe: vision

Frontal Lobe decision making, planning, judgment, movement, personality, language, executive function-includes the:

Occipital Lobe: vision
Axytocin: love, bonding, childbirth, lactation
Adrenaline: fight/flight
Leptin: makes you full (stops hunger)
Ghrelin: makes you hungry (turns you into a gremlin)
Melatonin: sleep

Agonist: drug that mimics a NT
Antagonist: drug that blocks a NT
Reuptake: Unused NTs are taken back up into the sending neuron.(antidepressants cause reuptake inhibition (block reuptake) -treatment for depression
orderliness, perfectionism, control (what people think of as OCD)
Of FaultS