Script
Virtual Grocery Store: Overview
Objective: Assess ecological spatial behavior using Virtual Reality (VR).
VR allows controlled study of naturalistic behaviors, bridging real-world cognition and experimental precision.
Key Issues Addressed
Traditional VR restricts natural movement which limits engagement of sensory systems.
Lab-based cognitive assessments lack ecological validity, affecting generalizability.
Cross-sectional comparisons between groups (e.g., young and older adults) can be confounded.
VR Grocery Store Task
Custom immersive environment replicating grocery shopping experience.
Developed using Unity with HTC Vive Pro for untethered locomotion.
Allows for continuous tracking and objective measurement of spatial behavior.
Measurement Techniques
Path Efficiency: Measure comparative navigation strategies; efficiency varies with familiarity.
Ambulatory Behavior Categories: Defined by locomotion and scanning; captures movement patterns.
Walking Speed: Expected to vary with environmental familiarity; faster in familiar environments.
Task Procedures
Day 1: Participants repeatedly shop and restock items to enhance familiarity.
Day 2: Test in familiar vs. novel store environments to study spatial memory adaptation.
Pilot Data Insights
Small sample data indicates older adults recall fewer items but may benefit from familiar environments.
Path efficiency is comparable across age groups.
Preliminary findings support the feasibility of the VR Grocery Store Task for assessing spatial behavior.
Future Directions
Investigate memory trajectory during learning cycles.
Scale study to include diverse samples, especially those at risk of dementia.
Integrate wearable sensors and eye tracking for enhanced data on spatial behavior.