Script

Virtual Grocery Store: Overview

  • Objective: Assess ecological spatial behavior using Virtual Reality (VR).

  • VR allows controlled study of naturalistic behaviors, bridging real-world cognition and experimental precision.

Key Issues Addressed

  • Traditional VR restricts natural movement which limits engagement of sensory systems.

  • Lab-based cognitive assessments lack ecological validity, affecting generalizability.

  • Cross-sectional comparisons between groups (e.g., young and older adults) can be confounded.

VR Grocery Store Task

  • Custom immersive environment replicating grocery shopping experience.

  • Developed using Unity with HTC Vive Pro for untethered locomotion.

  • Allows for continuous tracking and objective measurement of spatial behavior.

Measurement Techniques

  • Path Efficiency: Measure comparative navigation strategies; efficiency varies with familiarity.

  • Ambulatory Behavior Categories: Defined by locomotion and scanning; captures movement patterns.

  • Walking Speed: Expected to vary with environmental familiarity; faster in familiar environments.

Task Procedures

  • Day 1: Participants repeatedly shop and restock items to enhance familiarity.

  • Day 2: Test in familiar vs. novel store environments to study spatial memory adaptation.

Pilot Data Insights

  • Small sample data indicates older adults recall fewer items but may benefit from familiar environments.

  • Path efficiency is comparable across age groups.

  • Preliminary findings support the feasibility of the VR Grocery Store Task for assessing spatial behavior.

Future Directions

  • Investigate memory trajectory during learning cycles.

  • Scale study to include diverse samples, especially those at risk of dementia.

  • Integrate wearable sensors and eye tracking for enhanced data on spatial behavior.