Space Perception and Binocular Vision

Introduction

  • Realism vs. Positivism:

    • Realism: The external world exists independently.
    • Positivism: The world's existence depends on sensory evidence; it could be a hallucination.
  • Euclidean Geometry:

    • Parallel lines remain parallel.
    • Objects maintain size/shape in space.
    • Triangle internal angles sum to 180 degrees.
  • Retinal images are non-Euclidean.

    • Brains process non-Euclidean geometry constantly.
  • Probability Summation:

    • Increased likelihood of stimulus detection with multiple samples (e.g., two eyes).
  • Binocular Summation:

    • Combination of signals from each eye improves performance on tasks.
  • Binocular Disparity:

    • Differences between the two retinal images of the same scene.
    • Basis for stereopsis: vivid 3D perception not available with one eye.
  • Depth Cues:

    • Information about the third dimension (depth).
    • Monocular: Available with one eye.
    • Binocular: Relies on information from both eyes.

Monocular Cues to Three-Dimensional Space

  • Occlusion:

    • One object partially blocking another indicates relative depth order.
  • Metrical vs. Nonmetrical Depth Cues:

    • Metrical: Provides quantitative distance information.
    • Nonmetrical: Provides depth order (relative depth) but not magnitude.
  • Relative Size:

    • Smaller objects assumed to be farther away if all else is equal.
  • Relative Height:

    • Objects touching the ground, higher in the visual field appear farther.
    • In the sky, objects lower in the visual field appear farther.
  • Texture Gradient:

    • Items of the same size form smaller, closer-spaced images with distance.
    • Combines relative size and relative height cues.
  • Familiar Size:

    • Knowledge of typical object size allows distance estimation based on apparent size.
    • Works with relative size cue.
  • Relative Metrical Depth Cue:

    • Specifies relative distances (e.g., object A is twice as far as object B) without absolute distances.
  • Absolute Metrical Depth Cue:

    • Provides quantifiable distance information.
  • Aerial Perspective:

    • Light scattered by the atmosphere.
    • Distant objects appear fainter, bluer, and less distinct.
  • Linear Perspective:

    • Parallel lines converge in a 2D image as they recede into the distance.
    • Vanishing Point: Point where parallel lines converge.
  • Pictorial Depth Cue:

    • Used by artists to depict 3D depth in 2D pictures.
  • Anamorphosis (Anamorphic Projection):

    • Distorted 2D image appears correct only from a specific viewpoint or with a corrective mirror.

Triangulation Cues to Three-Dimensional Space

  • Motion Parallax:

    • Closer images move faster across the visual field than farther images.
    • Brain calculates distances based on this information.
    • Head/relative movements reveal these cues.
  • Accommodation:

    • Eye changes focus; lens gets fatter for nearer objects.
  • Convergence:

    • Eyes turn inward to focus on nearer objects.
  • Divergence:

    • Eyes turn outward to focus on farther objects.

Binocular Vision and Stereopsis

  • Corresponding Retinal Points:

    • Points on each retina where monocular images of a single object are formed, equidistant from the fovea.
  • Horopter:

    • Location of objects whose images lie on corresponding points (surface of zero disparity).
  • Vieth-Müller Circle:

    • Location of objects whose images fall on geometrically corresponding points in the two retinas (often considered the same as the horopter).
  • Panum’s Fusional Area:

    • Region in front of and behind the horopter where single binocular vision is possible.
  • Diplopia:

    • Double vision.
    • Stimuli outside Panum’s fusional area appear diplopic.
  • Crossed Disparity:

    • Disparity created by objects in front of the horopter.
    • Images displaced left in the right eye, right in the left eye.
  • Uncrossed Disparity:

    • Disparity created by objects behind the horopter.
    • Images displaced right in the right eye, left in the left eye.
  • Stereoscope:

    • Device presenting one image to each eye.
  • Free Fusion:

    • Converging/diverging eyes to view a stereogram without a stereoscope.
    • "Magic Eye" pictures rely on this.
  • Stereoblindness:

    • Inability to use binocular disparity as a depth cue.
    • Often from childhood visual disorders (e.g., strabismus).
  • Random Dot Stereogram (RDS):

    • Stereogram of randomly placed dots with no monocular depth cues.
    • Stimuli visible stereoscopically in RDSs are cyclopean.
  • Cyclopean:

    • Stimuli defined by binocular disparity alone.
  • 3D Movies:

    • Each eye receives a slightly different view.
    • Early methods used anaglyphic glasses (red/blue lenses).
    • Current methods use polarized light and polarizing glasses.
  • Correspondence Problem:

    • Determining which part of the left eye image matches which part of the right eye image.
  • Solutions to the Correspondence Problem:

    • Blurring the image (low-spatial frequency information).
    • Uniqueness Constraint: A feature is represented once in each retinal image.
    • Continuity Constraint: Neighboring points are at similar distances (except at object edges).
  • Stereopsis in the Brain:

    • Input from two eyes converges onto the same cell.
    • Binocular neurons respond to corresponding points (neural basis for the horopter).
    • Other binocular neurons respond to slightly different positions on the two retinas (tuned to binocular disparity).
  • Stereopsis as Metrical and Nonmetrical Depth Cue:

    • Some cells code whether a feature is in front of or behind the fixation plane (nonmetrical).
    • Other cells code precise distance (metrical).
  • Stereopsis in a Hunting Insect (Praying Mantis):

    • Mantises catch bugs using stereoscopic depth perception.
    • Experiment: Mantises with anaglyphic glasses reacted to 3D movies of bugs at the correct striking distance.
    • Conclusion: Praying mantises have stereoscopic vision and respond to depth defined by disparity.

Combining Depth Cues

  • Bayesian Approach:

    • Depth perception combines multiple cues.
    • Perception is a combination of the current stimulus and prior knowledge.
    • Prior knowledge influences the probability estimates of an event.
  • Illusions and Space Construction:

    • Visual systems consider depth cues when interpreting object size.
  • Binocular Rivalry:

    • Competition between the two eyes when different stimuli are presented to each.
  • Stereoacuity:

    • Measure of the smallest binocular disparity that generates depth sensation.
    • Often tested using dichoptic stimuli (different stimuli to each eye).

Development of Binocular Vision and Stereopsis

  • Critical Period:

    • Time when an organism is susceptible to developmental change.
  • Strabismus:

    • Misalignment of the two eyes where a single object is imaged on the fovea of one eye and a nonfoveal area of the other.
  • Suppression:

    • Inhibition of an unwanted image in vision.
  • Esotropia:

    • Strabismus where one eye deviates inward.
  • Exotropia:

    • Strabismus where one eye deviates outward.