Teaching and Learning with Technology - An Introduction

What is Technology?

  • Technology refers to advancements in methods, processes, and tools used to solve problems or achieve goals.
  • In education, this ranges from low-tech tools like pencils and chalkboards to high-tech tools such as tablets, smartboards, and online learning platforms.
  • Technology is a tool that enhances education but does not replace it.

Importance of Technology in Education

  • Prepares students for future careers that rely on tech and wireless tools.
  • Addresses diverse learning styles including visual, auditory, and kinesthetic.
  • Encourages active interaction among students.
  • Equips students with skills needed in real-world work environments.
  • Keeps students engaged and motivated.
  • Creates a positive classroom atmosphere.
  • Speeds up access to updated information.
  • Builds responsibility and independence in students.
  • Breaks the tradition of passive, one-way learning.
  • Opens doors to global databases, information, and communication.

Defining Basic Concepts

  • Instructional Materials: Any resource used during the teaching-learning process to help students acquire knowledge, skills, or opinions.
    • Includes textbooks, flashcards, real objects (realia), videos, e-books, etc.
    • Organizes and supports instruction.
  • Information and Communication Technology (ICT): A major breakthrough that changed human life and education.
    • Integrates computers, mobile devices, the internet, and communication systems to access, manage, and create information.
    • Helps develop critical thinking, teamwork, communication, and decision-making skills.
  • Educational Technology: Use of technology specifically in educational settings, both non-digital (charts, flashcards) and digital (smartboards, LMS).
  • Digital Literacy: The ability to discover, assess, use, share, and generate information using digital technologies and the internet.
  • Digital Learning: Instructional practice using technology to enrich student experiences — either online, offline, blended, or virtual.

Evolution Timeline of Technology in Instruction

  • 1600: Quill Pens and Slates – Early one-room schoolhouses used these materials to teach writing and ciphering.
  • 1700: Primers – The New England Primer remained the basic school text for 100 years after its publication.
  • 1826: Wall Charts – Passages were printed in large letters and hung in Lancastrian schools to save the cost of individual books.
  • 1855: Models – With the introduction of kindergarten in Wisconsin, models and materials were given to students to manipulate and learn from.
  • 1901: Manipulatives – Maria Montessori’s kinesthetic approach offered a variety of manipulatives for student learning.
  • 1904: Educational Museums – The visual-education movement resulted in educational museums with visual displays.
  • 1910: Films – Edison predicted books would become obsolete after inventing motion pictures.
    • Public schools in New York City implemented films for instruction.
    • Edward Thorndike helped establish education as a science.
  • 1914: Behaviorism Theory – John Watson helped establish behaviorism.
  • 1929: Radio – The Ohio “School of the Air” broadcast instructions to homes.
  • 1933: Objectives in Education – Ralph Tyler developed and refined procedures for writing objectives at Ohio State University.
  • 1940 – 1945: Instructional Technologists – Need for expertise in both education and technology grew, leading to the emergence of professional instructional technologists.
  • 1945: Multiple Media used by Military Armed Forces – Training used films, sound, graphics, models, and print.
  • 1953: ITV – The University of Houston launched KUHT, the first non-commercial education station.
  • 1956: Bloom’s Taxonomy – Benjamin Bloom's team identified and articulated levels of cognition.
  • 1957: Programmed Instruction – Instruction materials based on Skinner’s behaviorism were used at the Mystic School in Winchester, Massachusetts.
  • 1965: Instructional Design System – Robert Gagné introduced a model for a systems approach to designing instruction.
  • 1967: PBS and NER – The Public Broadcasting Act established the Public Broadcasting Service and National Educational Radio.
  • 1970: Cognitive Approach – Cognitivists including Ausubel, Bruner, Gagné dominated thinking about learning.
  • 1977: Personal Computers – The first microcomputer, the Apple, was created by Steve Wozniak & Steve Jobs.
  • 1980: CAI – Computer-assisted instruction on personal computers reached its peak of popularity.
  • 1990: Constructivist Approach – The influence of Dewey, Piaget, Vygotsky led to the emergence of the constructivist view of learning.
    • Computer-based technologies increased the technologies available.
    • Virtual Reality allows teachers and students to “experience” a given reality through digital representations.
  • 1990: Digital Assistants – Intelligent agents help people interact with equipment and cyberspace.
  • 1991: World Wide Web – The Internet became accessible with the creation of the Web by Tim Berners-Lee.
  • 2003: Mobile Devices – Smartphones, netbooks, and handheld PCs joined with wireless networking to make mobile computing commonplace.
  • 2008 and beyond: Online Life – The Internet expands to include Web 2.0, featuring social networking.
    • The Grid will make it possible to dynamically pool and share computer resources.

Key Differences: Technology “In”, “Of”, “For” Education

  • Technology in Education: Use of tech tools in existing teaching practices (e.g., using a projector during a Science lecture).
  • Technology of Education: Technology as a system or methodology for organizing and improving education. Focus on studying educational processes and designing better ways to deliver learning.
TermMeaningFocusSample Keywords/Clues
Technology in EducationTechnology is used inside the classroom or learning environment.Application or use of tools and devices to teach/learn."using", "integrating", "adopting", "tools", "devices", "online learning", "multimedia", "gadgets"
Technology of EducationTechnology as a system or methodology for organizing and improving education.Study of educational processes and designing better ways to deliver learning."instructional design", "systematic", "planning learning", "educational theories", "learning management systems"
QuestionIf yes, it falls underExplanation
Is the statement about using or applying existing technology tools in teaching or learning?Technology in EducationFocus is on how technology is used during education.
Is the statement about studying, improving, or organizing the teaching-learning process using technology concepts or systems?Technology of EducationFocus is on how to plan or design education better through organized methods.
  • Examples:
    • Teacher uses interactive simulations == Technology in Education
    • Lesson plan based on Bloom’s Taxonomy == Technology of Education
    • Students submit homework using Google Classroom == Technology in Education
    • School adopted a new learning management system == Technology of Education
    • Teachers use projectors == Technology in Education
    • Instructional designer analyzes objectives == Technology of Education
    • New app is used == Technology in Education
    • Learning module based on the ADDIE model == Technology of Education
    • Teacher integrates YouTube videos == Technology in Education
    • Curriculum team evaluates the alignment == Technology of Education

Related Terms You Should Know

  • Instructional Technology: Practice of using technology systematically for education, including design and evaluation processes.
  • Software: Programs that direct computer operations (e.g., MS Office, Adobe, educational games).
  • Multimedia: Using a combination of text, images, audio, and video in presentations or learning systems.
  • Internet: A massive network of networks connecting millions of computers globally.
  • World Wide Web (WWW): A graphical environment on computer networks enabling access, viewing, and maintenance of documentation with text, data, sound, and videos.
  • WebQuest: An inquiry-oriented lesson format where learners use information from the web.
  • Productivity Tools: Software used to improve personal, professional, or classroom productivity (e.g., Google Docs, Excel, Canva).
  • Handheld Devices: Portable tech tools used in and outside the classroom.
  • Flipped Classroom: Reversing traditional learning: content learned at home, practice in school.
  • Podcast: A video or audio multi-media clip about a single topic, typically in the format of a radio talk show.

Four Phases of ICT in Education (UNESCO, 2002)

  • Emerging: Teacher-centered, limited use of ICT. Technology supplements traditional lecture methods.
  • Applying: Selective adoption of ICT products. Some teachers experiment with technology tools.
  • Infusing: ICT integrated across multiple subjects. More interactive lessons; students start using technology independently.