THE BEST AP PSYCHOLOGY CRAM SHEET

History and Approaches

  • Psychology is derived from physiology (biology) and philosophy.
  • Early Approaches:
    • Structuralism: Used introspection to determine the underlying structures of the mind.
    • Functionalism: Analyzed the purpose of behavior.
  • Approaches Key Words:
    • Evolutionary – Genes
    • Humanistic – free will, choice, ideal, actualization
    • Biological – Brain, NTs
    • Cognitive – Perceptions, thoughts
    • Behavioral – learned, reinforced
    • Psychoanalytic/dynamic – unconscious, childhood
    • Sociocultural – society
    • Biopsychosocial – combo of above
  • People:
    • Mary Calkins: First Fem. Pres. of APA
    • Charles Darwin: Natural selection & evolution
    • Dorothea Dix: Reformed mental institutions in U.S.
    • Stanley Hall: 1st pres. of APA 1st journal
    • William James: Father of American Psychology – functionalist
    • Wilhem Wundt: Father of Modern Psychology – structuralist
    • Margaret Floy Washburn – 1st fem. PhD
    • Christine Ladd Franklin – 1st fem.

Research Methods

  • Experiment:
    • Adv: researcher controls variables to establish cause and effect
    • Disadv: difficult to generalize
    • Independent Variable: manipulated by the researcher
      • Experimental Group: received the treatment (part of the IV)
      • Control Group: placebo, baseline (part of the IV)
      • Placebo Effect: show behaviors associated with the exp. group when having received placebo
      • Double-Blind: Exp. where neither the participant or the experimenter are aware of which condition people are assigned to
    • Dependent Variable: measured variable (is DEPENDENT on the independent variable)
  • Operational Definition: clear, precise, typically quantifiable definition of your variables – allows replication
  • Confound: error/flaw in study
  • Random Assignment: assigns participants to either control or experimental group at random – minimizes bias, increase chance of equal representation
  • Random Sample: method for choosing participants – minimizes bias
  • Validity: accurate results
  • Reliability: same results every time
  • Naturalistic Observation:
    • Adv: real world validity (observe people in their own setting)
    • Disadv: No cause and effect
  • Correlation:
    • Adv: identify relationship between two variables
    • Disadv: No cause and effect (CORRELATION DOES NOT EQUAL CAUSATION)
      • Positive Correlation – Variables vary in the same direction
      • Negative Correlation – variables vary in opposite directions
      • The stronger the # the stronger the relationship REGARDLESS of the pos/neg sign
  • Case Study:
    • Adv. Studies ONE person (usually) in great detail – lots of info
    • Disadv: No cause and effect
  • Descriptive Stats: shape of the data
    • Measures of Central Tendency:
      • Mean: Average (use in normal distribution)
      • Median: Middle # (use in skewed distribution)
      • Mode: occurs most often
  • Inferential Statistics: establishes significance (meaningfulness). Significant results = NOT due to chance
  • Ethical Guidelines (APA)
    • Confidentiality
    • Informed Consent
    • Debriefing
    • Deception must be warranted

Biological Basis

  • Sensory neurons – receive signals
  • Aferent neurons – Accept signals
  • Motor neurons – send signals
  • Eferent neurons – signal Exits
  • Neuron: Basic cell of the NS
    • Dendrites: Receive incoming signal
    • Soma: Cell body (includes nucleus)
    • Axon: AP travels down this
    • Myelin Sheath: speeds up signal down axon
    • Terminals: release NTs – send signal onto next neuron
    • Synapse: gap b/w neurons
  • Action Potential: movement of sodium and potassium ions across a membrane sends an electrical charge down the axon
    • All or none law: stimulus must trigger the AP past its threshold, but does not increase the intensity of the response (flush the toilet)
    • Refractory period: neuron must rest and reset before it can send another AP (toilet resets)
  • Central NS: Brain and spinal cord
  • Peripheral NS: Rest of the NS
    • Somatic NS: Voluntary movement
    • Autonomic NS: Involuntary (heart, lungs, etc)
      • Sympathetic NS: Arouses the body for fight/flight (generally activates)
      • Parasympathetic NS: Established homeostasis after a sympathetic response (generally inhibits)
  • Neurotransmitters (NTs): Chemicals released in the synaptic gap, received by neurons
    • GABA: Major inhibitory NT
    • Glutamate: Major Excitatory NT
    • Dopamine: Reward & movement
    • Serotonin: Moods and emotion
    • Acetylcholine (ACh): Memory
    • Epinephrine & Norepinephrine: sympathetic NS arousal
    • Endorphins: pain control, happiness
    • Oxytocin: love and bonding
  • Agonist: drug that mimics a NT
  • Antagonist: drug that blocks a NT
  • Reuptake: Unused NTs are taken back up into the sending neuron. SSRIs (selective serotonin reuptake inhibitors) block reuptake – treatment for depression
  • Areas of the Brain:
    • Hindbrain: oldest part of the brain
      • Cerebellum – movement (what does it take to ring a bell)
      • Medulla – vital organs (HR, BP)
      • Pons – sleep/arousal (Ponzzzzzz)
    • Midbrain
      • Reticular formation: attention (if you can’t pay attention, You R F’d)
    • Forebrain: higher thought processes
      • Limbic System
        • Amygdala: emotions, fear (Amy, da! You’re so emotional!)
        • Hippocampus: memory (if you saw a hippo on campus you’d remember it!)
      • Thalamus: relay center
      • Hypothalamus: Reward/pleasure center, eating behaviors
      • Broca’s Area: Inability to produce speech (Broca – Broken speech)
      • Wernicke’s Area: Inability to comprehend speech (Wernicke’s what?)
      • Cerebral Cortex: outer portion of the brain – higher order thought processes
        • Occipital Lobe: located in the back of the head - vision
        • Frontal Lobe: decision making, planning, judgment, movement, personality
        • Parietal Lobe: located on the top of the head - sensations
        • Temporal Lobe: located on the sides of the head (temples) – hearing and face recognition
        • Somatosensory Cortex: map of our sensory receptors –in parietal lobe
        • Motor Cortex: map of our motor receptors – located in frontal lobe
      • Corpus Callosum: bundle of nerves that connects the 2 hemispheres – sometimes severed in patients with severe seizures – leads to “split-brain patients”
        • Lateralization: the brain has some specialized features – language is processed in the L Hemisphere
        • Split-brain experiments: done by Sperry & Gazzanaga.
        • Images shown to the right hemisphere will be processed in the left (& vice versa), patient can verbally identify what they saw

Sensation & Perception

  • Brain Plasticity: Brain can “heal” itself
  • Nature vs. Nurture: Answer is BOTH
    • Twin Studies:
      • Identical twins – Monozygotic (MZ)
      • Fraternal twins – Dizygotics (DZ)
    • Genetics: MZ twins will have a higher percentage of also developing a disease
    • Environment: MZ twins raised in different environments show differences
  • Endocrine System: sends hormones throughout the body
    • Pituitary Gland: Controlled by hypothalamus. release growth hormones
    • Adrenal Glands: related to sympathetic NS: releases adrenaline
  • Absolute Threshold: detection of signal 50% of time (is it there)
  • Difference Threshold (also called a just noticeable difference (JND) and follows Weber’s Law: two stimuli must differ by a constant minimum proportion. (Can you tell a change?)
  • Signal Detection Theory
  • Sensory Adaptation: diminished sensitivity as a result of constant stimulation (can you feel your underwear?)
  • Perceptual Set: tendency to see something as part of a group – speeds up signal processing
  • Inattentional Blindness: failure to notice something b/c you’re so focused on another task (gorilla video)
  • Cocktail party effect: notice your name across the room when it’s spoken, when you weren’t previously paying attention
  • Visual System:
    • Pathway of vision: light → cornea →pupil/iris → lens → retina → rods/cones → bipolar cells → ganglion cells → optic nerve → optic chiasm → occipital lobe
    • Cornea – protects the eye
    • Pupil/iris – controls amount of light entering eye
    • Lens – focuses light on retina
    • Fovea – area of best vision (cones here)
    • Rods – black/white, dim light
    • Cones – color, bright light
    • Bipolar cells – connect rods/cones and ganglion cells
    • Ganglion cells – opponent-processing occurs here
    • Blind spot – occurs where the optic nerve leaves the eye
    • Feature detectors – specialized cells that see motion, shapes, lines, etc. (experiments by Hubel & Weisel)
  • Theories of Color Vision:
    • Trichromatic – three cones for receiving color (blue, red, green)
      • Explains color blindness - they are missing a cone type
    • Opponent Process – complementary colors are processed in ganglion cells – explains why we see an afterimage
  • Visual Capture: Visual system overwhelms all others (nauseous in an IMAX theater – vision trumps vestibular)
  • Constancies: recognize that objects do not physically change despite changes in sensory input (size, shape, brightness)
  • Phi Phenomenon: adjacent lights blink on/off in succession – looks like movement (traffic signs with arrows)
  • Stroboscopic movement: motion produced by a rapid succession of slightly varying images (animations)
  • Monocular Cues (how we form a 3D image from a 2D image)
    • Interposition: overlapping images appear closer
    • Relative Size: 2 objects that are usually similar in size, the smaller one is further away
    • Relative Clarity: hazy objects appear further away
    • Texture Gradient: coarser objects are closer
    • Relative Height: things higher in our field of vision look further away
    • Linear Perspective: parallel lines converge with distance (think railroad tracks)
  • Binocular Cues: (how both eyes make up a 3D image)
    • Retinal Disparity: Image is cast slightly different on each retinal, location of image helps us determine depth
    • Convergence: Eyes strain more (looking inward) as objects draw nearer
  • Top-Down Processing: Whole → smaller parts
  • Bottom-Up Processing: Smaller Parts → Whole
  • Auditory System:
    • Pathway of sound: sound → pinna → auditory canal → ear drum (tympanic membrane) → hammer, anvil, stirrup (HAS) → oval window → cochlea → auditory nerve → temporal lobes
    • Outer Ear: pinna (ear), auditory canal
    • Middle Ear: ear drum, HAS (bones vibrate to send signal)
    • Inner Ear: cochlea – like COCHELLA (sounds 1st processed here)
  • Theories of Hearing: both occur in the cochlea
    • Place theory – location where hair cells bends determines sound (high pitches)
    • Frequency theory – rate at which action potentials are sent determines sound (low pitches)
  • Other Senses:
    • Touch: Mechanoreceptors → spinal cord → thalamus → somatosensory cortex
    • Pain: Gate-control theory: we have a “gate” to control how much pain is experienced
    • Kinesthetic: Sense of body position
    • Vestibular: Sense of balance (semicircular canals in the inner ear effect this)
    • Taste (gustation): 5 taste receptors: bitter, salty, sweet, sour, umami (savory)
    • Smell (olfaction): Only sense that does NOT route through the thalamus 1st. Goes to temporal lobe and amygdala
  • Gestalt Psychology: Whole is greater than the sum of its parts
    • Gestalt Principles:
      • Figure/ground: organize information into figures objects (figures) that stand apart from surrounds (back ground)
      • Closure: tendency to mentally fill in gaps
      • Proximity: tendency to group things together that appear near each other
      • Similarity: tendency to group things together based off of looks
      • Continuity: tendency to mentally form a continuous line

States of Consciousness

  • States of Consciousness:
    • Higher-Level: controlled processes – totally aware
    • Lower-Level: automatic processing (daydreaming, phone numbers)
    • Altered States: produced through drugs, fatigue, hypnosis
    • Subconscious: Sleeping and dreaming
    • No awareness: Knocked out
  • Metacognition: Thinking about thinking
  • Sleep:
    • Beta Waves: awake
    • Alpha Waves: high amp., drowsy
    • Stage 1: light sleep
    • Stage 2: bursts of sleep spindles
    • Stage 3 (delta waves: Deep sleep
    • Stage 4: extremely deep sleep
    • Rapid Eye Movement (REM): dreaming
    • Entire cycle takes 90 minutes, REM occurs inb/w each cycle. REM lasts longer throughout the night
  • Circadian Rhythm: 24-hour biological clock
    • Body temp and awareness change due to this
    • Controlled by the Suprachiasmatic nucleus (SCN) in the brain
    • Explains jet lag
  • Sleep Disorders:
    • Insomnia: Inability to fall asleep (due to stress/anxiety)
    • Sleep walking: (due to fatigue, drugs, alcohol)
    • Night terrors: extreme nightmares – NOT in REM sleep – typical in children
    • Narcolepsy: fall asleep out of nowhere (due to deficiency in orexin)
    • Sleep Apnea: stop breathing suddenly while asleep (due to obesity usually)
  • Dream Theories:
    • Freud’s Unconscious Wish Fulfillment: Dreaming is gratification of unconscious desires and needs
      • Latent Content: hidden meaning of dreams
      • Manifest Content: obvious storyline of dream
    • Activation Synthesis: Brain produces random bursts of energy – stimulating lodged memories. Dreams start random then develop meaning
  • Hypnosis:
    • It Can: Reduce pain, help you relax
    • It CANNOT: give you superhuman strength, make you regress, make you do things against your will
  • Psychoactive Drugs:
    • Triggers dopamine release in the brain
    • Depressants: Alcohol, barbiturates, tranquilizers, opiates (narcotics)
      • Decrease sympathetic NS activation, highly addictive
    • Stimulants: Amphetamines, Cocaine, MDMA (ecstasy), Caffeine, Nicotine
      • Increase sympathetic NS activation, highly addictive
    • Hallucinogens: LSD, Marijuana
      • Causes hallucinations, not very addictive
    • Tolerance: Needing more of a drug to achieve the same effects
    • Dependence: Become addicted to the drug – must have it to avoid withdrawal symptoms
    • Withdrawal: Psychological and physiological symptoms associated with sudden stoppage. Unpleasant – can kill you.

Learning

  • Classical Conditioning: PAVLOV!
    • Unconditioned Stimulus (US): brings about response w/o needing to be learned (food)
    • Unconditioned Response (UR): response that naturally occurs w/o training (salivate)
    • Neutral Response (NS): stimulus that normally doesn’t evoke a response (bell)
    • Conditioned Stimulus (CS): once neutral stimulus that now brings about a response (bell)
    • Conditioned Response (CR): response that, after conditioning, follows a CS (salivate)
    • Contiguity: Timing of the pairing, NS/CS must be presented immediately BEFORE the US
    • Acquisition: process of learning the response pairing
    • Extinction: previously conditioned response dies out over time
    • Spontaneous Recovery: After a period of time the CR comes back out of nowhere
    • Generalization: CR to like stimuli (similar sounding bell)
    • Discrimination: CR to ONLY the CS
  • Contingency Model: Rescorla & Wagner – classical conditioning involves cognitive processes
  • Conditioned Taste Aversion (ONE-TRIAL LEARNING): John Garcia – Innate predispositions can allow classical conditioning to occur in one trial (food poisoning)
  • Counterconditioning: Little Albert and John Watson (father of behaviorism) – conditioned a fear in a baby (only to countercondition – remove it- later on)
  • Operant Conditioning: SKINNER!
    • Law of Effect (Thorndike): Behaviors followed by pos. outcomes are strengthened, neg. outcomes weaken a behavior (cat in the puzzle box)
    • Principles of Operant Cond:
      • Pos. Reinforcement: Add something nice to increase a behavior (gold star for turning in HW)
      • Neg. Reinforcement: Take away something bad/annoying to increase a behavior (put on seatbelt to take away annoying car signal)
      • Pos. Punishment: Add something bad to decrease a behavior (spanking)
      • Neg. Punishment: Take away something good to decrease a behavior (take away car keys)
      • Primary Reinforcers: innately satisfying (food and water)
      • Secondary Reinforcers: everything else (stickers, high-fives)
        • Token Reinforcer: type of secondary- can be exchanged for other stuff (game tokens or money)
      • Generalization: respond to similar stimulus for reward
      • Discrimination: stimulus signals when behavior will or will not be reinforced (light on means response are accepted)
      • Extinction / Spontaneous Recovery: same as classical conditioning
      • Premack Principle: high probability activities reinforce low probability activities (get extra min at recess if you everyone turns in their HW)
      • Overjustification Effect: reinforcing behaviors that are intrinsically motivating causes you to stop doing them (give a child 5$ for reading when they already like to read – they stop reading)
      • Shaping: use successive approximations to train behavior (reward desired behaviors to teach a response – rat basketball)
      • Chaining: tie together several behaviors
      • Continuous Reinforcement schedule: Receive reward for every response
      • Fixed Ratio schedule: Reward every X number of response (every 10 envelopes stuffed get )
      • Fixed Interval schedule: Reward every X amount of time passed (every 2 weeks get a paycheck)
      • Variable Ratio schedule: Rewarded after a random number of responses (slot machine)
      • Variable Interval schedule: Rewarded after a random amount of time has passed (fishing)
      • Variable schedules are most resistant to extinction (how long will keep playing a slot machine before you think its broken?)
  • Social (Observational) Learning: BANDURA!
    • Modeling Behaviors: Children model (imitate) behaviors. Study used BoBo dolls to demonstrate the following
      • Prosocial – helping behaviors
      • Antisocial – mean behaviors
  • Misc Learning Types
    • Latent learning (Tolman!) – learning is hidden until useful (rats in maze get reinforced half way through, performance improved
      • Cognitive maps – mental representation of an area, allows navigation if blocked
    • Insight learning (Kohler!) – some learning is through simple intuition (chimps with crates to get bananas)
    • Learned Helplessness (Seligman!) – no matter what you do you never get a positive outcome so you just give up (word scrambles)

Cognition

  • Encoding: Getting info into memory
    • Automatic encoding – requires no effort (what did you have for breakfast?)
    • Effortful encoding – requires attention (school work)
    • Shallow, intermediate, deep processing: the more emphasis on MEANING the deeper the processing, and the better remembered
    • Imagery – attaching images to information makes it easier to remember (shoe w/ spaghetti laces)
    • Self-referent encoding – we better remember what we’re interested in (you’d remember someone’s phone number who you found extremely attractive)
    • Dual encoding – combining different types of encoding aids in memory
    • Chunking – break info into smaller units to aid in memory (like a phone #)
    • Mnemonics – shortcuts to help us remember info easier
      • Acronyms – using letter to remember something (PEMDAS)
      • Method of loci – using locations to remember a list of items in order
    • Context dependent memory – where you learn the info you best remember the info (scuba divers testing)
    • State dependent memory – the physical state you were in when learning is the way you should be when testing (study high, test high)
  • Storage: Retaining info over time
    • Information Processing Model – Sensory memory, short term memory, long term memory model
    • Sensory Memory – stores all incoming stimuli that you receive (first you have to a pay attention)
      • Iconic Memory – visual memory, lasts 0.3 seconds
      • Echoic Memory – auditory memory, lasts 2-3 seconds
    • Short Term Memory – info passes from sensory memory to STM – lasts 30 secs, and can remember 7 ± 2 items
      • Rehearsal (repeating the info) resets the clock
    • Working Memory Model splits STM into 2 – visual spatial memory (from iconic mem) and phonological loop (from echoic mem). A “central executive” puts it together before passing it to LTM
    • Long term memory – lasts a life time
      • Explicit (Declarative): Conscious recollection
        • Episodic: events
        • Semantic: facts
      • Implicit (Nondeclarative): unconscious recollection
        • Classical conditioning
        • Priming: info that is seen earlier “primes” you to remember something later on (octopus, assassin, climate, bogeyman)
        • Procedural: skills
    • Memory organization
      • Hierarchies: memory is stored according to a hierarchy
      • Semantic networks: linked memories are stored together
      • Schemas: preexisting mental concept of how something should look (like a restaurant)
    • Memory storage
      • Acetylcholine neurons in the hippocampus for most memories
      • Cerebellum for procedural memories
      • Long-term potentiation: neural basis of memory – connections are strengthened over time with repeated stimulation (more firing of neurons)
  • Retrieval: Taking info out of storage
    • Serial Position Effect: tendency to remember the beginning and the end of the list best
    • Recall: remember what you’ve been told w/o cues (essays)
    • Recognition: remember what you’ve been told w/ cues (MC)
    • Flashbulb memories: particularly vivid memories for highly important events (9/11 attacks)
    • Repressed memories: unconsciously buried memories – are unreliable
    • Encoding failure: forget info b/c you never encoded it (paid attention to it) in the first place (which is the real penny)
    • Encoding specificity principle: the more closely retrieval cues match the way we learned the info, the better we remember the info (like state dependent memory)
    • Forgetting curve: recall decreases rapidly at first, then reaches a plateau after which little more is forgotten (EBBINGHAUS)
    • Proactive interference: old info blocks new
    • Retroactive interference: new info blocks old
    • Misinformation effect: distortion of memory by suggestion or misinformation (Loftus – lost in the mall, Disney land)
    • Anterograde amnesia: amnesia moves forward (forget new info – 50 first dates)
    • Retrograde amnesia: amnesia moves backwards (forget old info)
    • Alzheimer’s Disease: caused by destruction of acetylcholine in hippocampus
  • Language
    • Phonemes: smallest unit of sound (ch sound in chat)
    • Morpheme: smallest unit that caries meaning (syllable)
    • Grammar: rules in a language that enable us to communicate
    • Semantics: set of rules by which we derive meaning (adding –ed makes something past tense)
    • Syntax: rules for combining words into sentences (white house vs casa blanca)
    • Babbling stage: infants babble 1st stage of speech
    • One-word stage: duh
    • Two-word stage: duh duh
    • Theories of language development:
      • Imitation: Kids repeat what they hear – but they don’t do it perfectly
        • Overregularization: grammar mistake where children over use certain morphemes (I go-ed to the park)
      • Operant conditioning: reinforced for language use
      • Inborn universal grammar: theory comes from NOAM CHOMSKY – says that language is innate and we are predisposed to learn it
      • Critical period: period of time where something must be learned or else it cannot ever happen (language must be learned young – Genie the Wild Child)
      • Linguistic determinism: language influences the way we think (Hopi people do not have words for the past, thus cannot easily think about the past) developed by WHORF
  • Thinking
    • Concepts: mental categories used to group objects, events, characteristics
    • Prototypes: all instances of a concept are compared to an ideal example (what you first think of)
    • Algorithms: step by step strategies that guarantee a solution (formula)
    • Heuristics: short cut strategy (rule of thumb)
      • Representative Heuristic: make inferences based on your experience (like a stereotype) – assume someone must be a librarian b/c they’re quiet
      • Availability heuristic: relying on availability to judge the frequency of something (over estimating death due to plane crashes due to recent events)
    • Functional Fixedness: keep using one strategy – cannot think outside of the box
    • Belief bias: tendency of one’s preexisting beliefs to distort logical reasoning by making invalid conclusions
    • Belief perseverance: tendency to cling to our beliefs in the face on contrary evidence
    • Inductive reasoning: data driven decisions, general → specific
    • Deductive reasoning: driven by logic, specific → general
    • Divergent thinking: ability to think about many different things at once

Motivation & Emotion

  • Theories of Motivation
    • Instinct: complex behaviors have fixed patterns and are not learned (explains animal motivation)
    • Drive Reduction: physiological need creates aroused tension (drive) that motivates you to satisfy the need (driven by homeostasis: equilibrium)
      • Primary drive: unlearned drive based on survival (hunger, thirst)
      • Secondary drive: learned drive (wealth or success)
    • Optimum Arousal: humans aim to seek optimum levels of arousal – easier tasks requires more arousal, harder tasks need less
    • Hierarchy of Needs: theory derived by MASLOW – needs lower in the pyramid have priority over needs higher in the pyramid
      • Calling – work because you love it. Lotsa happiness
    • Intrinsic motivation: inner motivation – you do it b/c you like it
    • Extrinsic motivation: motivation to obtain a reward (trophy)
  • Hunger
    • Signals of hunger:
      • Stomach contractions tell us we’re hungry
      • Glucose (sugar) level is maintained by the pancreas (endocrine system).
      • Insulin decreases glucose. Too little glucose makes us hungry.
      • Orexin is released by the hypothalamus – telling us to eat.
      • Other chemicals include ghrelin, obestatin, and PPY
      • Lateral hypothalamus: when stimulated makes you hungry, when lesioned you will never eat again. (I’m LATE for lunch. I’m hungry. The LATEral hypothalamus makes you hungry.)
      • Ventromedial hypothalamus: when stimulated you feel full, when destroyed you eat eat eat eat (fat woman and cake)
      • Leptin: leptin signals the brain to reduce appetite
    • Obesity:
      • Increased risk of heart attack, hypertension, atherosclerosis, diabetes
      • Can be genetic – adopted children resemble their biological parents
      • Set point: there is a control system that dictates how much fat you should carry – every person is different
    • Eating Disorders:
      • Anorexia: weight loss of at least 15% ideal weight, distorted body image
        • Causes: overly critical parents, perfectionist tendencies, societal ideals
      • Bulimia: usually normal body weight, go through a binge-purge eating pattern (eat massive amounts, then throw up)
        • Causes: same as anorexia
  • Sexuality
    • Biology of sex:
      • Hypothalamus: stimulation increases sexual behavior, destruction leads to sexual inhibition
      • Pituitary gland: monitors, initiates, and restricts hormones
        • Males – testosterone
        • Females - estrogen
      • Sexual Response Pattern: Excitement phase, plateau, orgasm, refractory period (resolution phase) (cannot “fire” again until you reset, guys only)
      • Alfred Kinsey: 1st researcher to conduct studies in sex, suggested that people were very promiscuous. Studies lacked a representative sample, created scale of homosexuality
      • Homosexuality: biological roots: differences in the brain, identical twins more likely to both be gay, later sons more likely to be (hormones from mom)
  • Thories of Emotions
    • James-Lange: stimulus → physiological arousal → emotion
    • Cannon-Bard: stimulus → physiological arousal & emotion simultaneously
    • Schacter Two Factor: adds in cognitive labeling (bridge experiment) stimulus → arousal →interpret external cues → label emotion
    • Some stimuli are routed directly to the amygdala bypassing the frontal cortex (gut reaction to a cockroach)
    • Behavioral factors: there are SIX universal emotions (happiness, anger, sadness, surprise, disgust, feat) seen across ALL cultures
    • Non-verbal cues: gestures, duchenne smile (you can tell a real smile from a fake one)
    • Facial feedback hypothesis: being forced to smile will make you happier (facial expressions influence emotion)
  • Stress and Health
    • General Adaptation Syndrome (GAS): three phases of a stress response (SELYE came up w/ this)
      • Alarm: body/you freak out in response to stress
      • Resistance: body/you are dealing with stress
      • Exhaustion: body/you cannot take any more, give up
    • Type A Personality: rigid, stressful person, perfectionist. At risk for heart disease
    • Type B Personality: laid back, nonstressed.
  • Industrial/Organizational Psych
    • Industrial / Organizational Psych: psychological of the workplace – focuses on employee recruitment, placement, training, satisfaction, productivity
    • Ergonomics / Human Factors: intersection of engineering and psych – focuses on safety and efficiency of human-machine interactions
    • Hawthorne effect: productivity increases when workers are made to feel important
    • Theory X management: manager controls employees, enforces rules. Good for lower level jobs
    • Theory Y management: manger gives employees responsibility, looks for input. Good for high level jobs
    • Employee Commitment:
      • Affective: emotional attachment (best type)
      • Continuance: stay due to costs of leaving
      • Normative: stay due to obligation (they paid for your school)
    • Meaning of Work:
      • Job – no training, just do it for . No happiness
      • Career – work for advancement. Some happiness

Development

  • Prenatal Development
    • Zygote: 0 – 14 days, cells are dividing
    • Embryo: until about 9 weeks, vital organs being formed
    • Fetus: 9 wks to birth, overall development
    • Teratogens: external agents that can cause abnormal prenatal development (alcohol, drugs, etc)
      • Fetal alcohol syndrome (FAS): large amount of alcohol leads to FAS, causes deformities, mental retardation, death
  • Physical Development
    • Maturation: natural course of development, occurs no matter what (walking)
    • Reflexes: innate responses we’re born with
      • Rooting, sucking, swallowing, grasping, stepping
    • Habituation: after continual exposure you pay less attention – used to test babies
    • Eyes have the most limited development, takes till 1 year
      • Visual cliff: babies have to learn depth perception, so they will cross a “cliff”
    • Other senses are fairly developed
    • Brain development continues for a few years
  • Jean Piaget’s Cognitive Dev.
    • Schemas – concepts or frameworks that organize info
    • Assimilation: incorporate new info into existing schema (aSSimlation – same stuff)
    • Accommodation: adjust existing schemas to incorporate new information (ACcommodation - All Change)
    • Sensorimotor Stage: Birth to 2 years: focused on exploring the world around them
      • Lack Object Permanence: Objects when removed from field of view are thought to disappear (peek-a-boo)
      • Dev. Sense of Self: by 2 yrs can recognize themselves in the mirror
    • Pre-operational Stage: 2 – 7 years: use pretend play, developing language, using intuitive reasoning
      • Lack Conservation: recognize that substances remain the same despite changes in shape, length, or position (girls with juice in glasses)
      • Lack Reversibility: cannot do reverse operations (count out both 4+2 and 2+