Second Semester Review Notes

Second Semester Review

Module 10: Work and Energy

  • Concept of Work
  • Kinetic Energy:
    • Definition and calculations.
  • Potential Energy:
    • Definition.
  • Relationship:
    • Potential energy and kinetic energy.
  • Mechanical Energy
  • Conservation of Energy:
    • Total Energy = KE + PE = Constant
    • Total Energy = KE + PE = Constant
    • Energy changes from potential to kinetic and back again.
  • Examples:
    • Pendulum.
  • Power:
    • Definition and calculations.
  • Force vs. Distance Graphs:
    • Meaning of area under the curve.
  • Using Force vs. Distance Graphs:
    • Calculate work.
  • Calculating:
    • Work and change in types of energy.

Module 11: Heat and Thermodynamics

  • Density (\rho)
  • Temperature Scales:
    • Fahrenheit
    • Celsius
    • Kelvin
    • Notable temperatures on each scale:
      • Boiling Point of H2O: 212°F = 100°C = 373 K
      • Avg. Body Temp: 98°F = 37°C = 310 K
      • Freezing Point of H2O: 32°F = 0°C = 273 K
      • Absolute Zero: -460°F = -273°C = 0 K
  • Thermal Energy vs. Temperature:
    • Thermal energy = The TOTAL amount of kinetic energy contained within the particles of an object.
    • Temperature = The AVERAGE amount of kinetic energy contained within the particles of an object.
  • Specific Heat (C):
    • Different from one substance to the next. Amount of energy needed to raise the temperature of (1) kg of a substance by (1) degree Celsius/Kelvin.
    • High specific heat → “tough” to heat up
    • Low specific heat → “easy” to heat up
  • Types of Heat Transfer:
    • Conduction
    • Convection
    • Radiation
  • Heat Transfer (Q):
    • If (TF > Ti) → Q is positive
    • If (TF < Ti) → Q is negative
  • Thermal Equilibrium:
    • Hot substance(s) combined with cold substance(s).
    • Thermal energy lost by hot substance(s) is equal to thermal energy gained by cold substance(s) assuming that substances equilibrate in a closed system.
  • Changes of Phase:
    • Solid → Liquid = MELTING (increase entropy)
    • Liquid → Solid = FREEZING (decrease entropy)
    • Liquid → Gas = EVAPORATING (increase entropy)
    • Gas → Liquid = CONDENSING (decrease entropy)
    • Heat of Fusion (H_f) – [Different from one substance to the next]
      • Amount of heat transfer that occurs when (m) kilograms of a substance goes from solid to liquid (or vice versa).
    • Heat of Vaporization (H_v) – [Different from one substance to the next]
      • Amount of heat transfer that occurs when (m) kilograms of a substance goes from liquid to gas (or vice versa)
  • Laws of Thermodynamics

Module 13/14: Vibrations and Waves

  • Wave Properties:
    • Types of Waves
      • Transverse – Direction of wave travel is perpendicular to the direction of disturbance that creates the wave.
      • Longitudinal – Direction of wave travel is parallel to the direction of disturbance that creates the wave
    • Crests, Troughs, Amplitude, Wavelength \lambda, Frequency (f)
    • Velocity of a wave (v)
  • Wave Behavior:
    • Constructive & Destructive Interference
      • Nodes – Points of minimum displacement (maximum pressure)
      • Antinodes – Points of maximum displacement (minimum pressure)
    • When waves encounter boundaries between media
      • Free end – wave returns un-inverted
      • Fixed end – wave returns inverted

Module 13/14: Sound

  • Properties of Sound:
    • Sound is a longitudinal wave
    • Speed of sound in different materials
      • Fastest in solids, slowest in gases)
    • Loudness (The Decibel Scale)
      • Increase of 20 dB → Pressure amplitude is 10x larger
      • Increase of 10dB → Sound is “twice as loud”
      • Increase of 10dB → Intensity is 10x the intensity.
    • Pitch ≈ Frequency
      • Humans can hear sounds from 20 Hz – 16,000 Hz
    • Doppler Effect
      • Apparent change in the pitch of a sound caused by the relative motion between the sound source and the observer (e.g. ambulance siren)
  • The Physics of Music:
    • Closed-Pipe Resonators
      • Resonance lengths, Ln are odd #s of quarter-wavelengths
        • L1 = (¼) \lambda, L2 = (¾) \lambda, etc.
      • Natural frequencies
        • f1 = v/4L1
        • f2 = 3 \cdot f1 , f3 = 5 \cdot f1 , f4 = 7 \cdot f1, etc.
    • Open-Pipe Resonators
      • Resonance Lengths, Ln are even #s of quarter-wavelengths
        • L1 = (2/4)\lambda , L2 = (4/4)\lambda, etc.
      • Natural Frequencies
        • f_1 = v/2L
        • f2 = 2 \cdot f1 , f3 = 3 \cdot f1 , f4 = 4 \cdot f1, etc.
    • Beat Frequency, (f_{beat})
      • Created when playing two notes together, (fA) and (fB), that have almost the same frequency

Module 15/16: Light and Reflection

  • Light fundamentals:
    • Illuminance – rate at which light falls on a surface
  • Light and Matter:
    • Additive Primary Light Colors – Red, Green, Blue
    • Subtractive Primary Pigments – Yellow, Cyan, Magenta
  • Polarization of light:
    • Only when two polarizing filters are at right angles to each other, no light comes through
  • Law of Reflection:
    • Angle of Incidence = Angle of Reflection
  • Mirrors:
    • Plane Mirrors (i.e. flat mirrors)
      • Create a right-side-up, undistorted, virtual image with a magnification of one
    • The Lens/Mirror Equations
      • 1/f = 1/p + 1/q
      • m = -q/p
      • f = focal length
      • p = object position
      • q = image position
      • m = magnification
      • q is positive for real images in mirrors
      • q is negative for virtual images in mirrors
    • Images
      • Real image
        • Formed by converging rays of light
        • Up-side-down, relative to the object
      • Virtual Image
        • Formed by converging sight lines
        • Right-side-up
    • Concave Mirrors (Inside surface of a spoon)
      • f is positive for concave mirrors
      • Real inverted images when outside the focal length and either enlarged or reduced
      • Virtual enlarged images when inside the focal length
    • Convex Mirrors (Back side of a spoon)
      • f is negative for convex mirrors
      • Images are always virtual, regardless of object position

Module 16/17: Refraction and Lenses

  • Refraction:
    • The bending of light caused when light moves from one medium to another.
  • Index of Refraction (\eta)
    • \eta = c/v
      • c = speed of light in a vacuum
      • v = speed of light in the medium
  • Snell’s Law of Refraction
    • ni sin(\thetai) = nr sin(\thetar)
      • n_i = index of refraction of incident (initial) material
      • n_r = index of refraction of refracting (final) material
      • \theta_i = angle of incidence (from the normal)
      • \theta_r = angle of refraction (from the normal)
  • Going from low n to higher n (air to glass), light bends towards the normal
  • Going from high n to lower n (glass to air), light bends away from normal
  • Refraction does not change the frequency of the light
  • Lenses
    • 1/f = 1/p + 1/q
      • f = focal length
      • p = object position
      • q = image position
      • q is negative for virtual images
      • q is positive for real images
    • Concave Lenses (“diverging lens”)
      • f is negative for concave lenses
    • Convex Lenses (“converging lens”)
      • f is positive for convex lenses
  • Magnification, m
    • m = -q/p
    • If (m < 0) → image is inverted, otherwise it is upright
    • If |m| > 1 → image is larger than object
    • If |m| < 1 → image is smaller than object

Module 17: Interference and Diffraction

  • Interference demonstrates that light has wave properties.
  • Light passing through two closely spaced, narrow slits produces a pattern on a screen of dark and light bands called interference fringes.
  • Interference patterns can be used to determine wavelength of light.
    • Young’s Double Slit Experiment – Constructive interference when waves are separated by a whole wavelength.
  • Thin film interference causes a spectrum of colors as a result of the constructive and destructive interference of light waves due to reflection in a thin film.
  • Light passing through narrow openings is diffracted and produces an interference pattern on a screen.
  • The limits of resolution in a lens due to the diffraction and interference can be improved by using a larger lens or using shorter wavelength light.

Module 18: Electric Force and Fields / Electric Energy and Capacitance

  • Electrical Charge:
    • Opposite charges attract, similar charges repel
    • Conductors – materials thru which charges move easily
    • Insulators – materials thru which charges do not move easily
  • Methods of charging an object:
    • Conduction:
      • Physically touching an object to a charged object, causing the charged particles to flow until an equilibrium is reached.
      • Rubbing two objects together can transfer electrons from one to the other
      • Example: VanderGraf Generator – charges move out to the outer edge of the sphere and move into any object brought close enough to it
    • Conductor is a substance in which charged particles can move easily. Insulator is a substance in which they do not move easily
    • Induction:
      • Bringing an object near a charged object to induce the charges to move
  • Measuring electrical charge (q):
    • The Coulomb is the base unit of electrical charge. It is not derived from any other units – it is one of the 7 basic SI units (meter, kilogram, second, etc.)
  • Electric Force:
    • Coulombs Law – Electric Force (FE) between to charges (qA and q_B) separated by some distance (d).
      • FE = K \cdot (qA \cdot q_B) / d^2
      • K = (9 \times 10^9) N \cdot m^2/C^2
      • Only calculates the magnitude of the force, so don’t keep up with +/- signs of charges
    • Proton charge = (1.6 \times 10^{-19}) C, electron charge = -(1.6 \times 10^{-19}) C
  • The energy added to a charged particle, (q) by a voltage source, (V):
    • E = qV
  • Charge on a hollow metal sphere is distributed on the outside of the sphere. The electric field and charge inside the sphere is zero.
  • Capacitance
    • C = Q/V
    • measured in Farads (F), 1 Farad = 1 Coulomb / Volt

Module 19: Circuits and Circuit Elements

  • Currents and Circuits:
    • Electric Current, I is the amount of charge that goes past a given point per second.
      • 1 Ampere = 1 Coulomb/sec
    • In an alternating current, the current is constantly changing direction. In a direct current, it always goes in the same direction.
    • Power = Voltage × Current
      • P = V \cdot I
    • Resistance & Ohm’s Law
      • V=I \cdot R
      • Resistance depends upon material, temperature, length and thickness
  • Simple Circuits:
    • Series Circuits
      • Current is the same at any point in a series circuit
      • The voltage dropped across each resistor depends upon the size of the resistor – bigger resistor, bigger voltage drop
      • The total voltage drop of all resistors is equal to the source voltage – the amount of voltage lost by the resistors is equal to the voltage added by the battery
      • Equivalent Resistance for n series resistors:
        • R{eq} = R1 + R2 + … + Rn
    • Parallel Circuits
      • The voltage drop across each resistor in parallel is the same, equal to the source voltage.
      • The current in a parallel circuit is distributed among the resistors/branches of the circuit. The amount of current going through a given resistor/branch depends upon the size of the resistor. Bigger resistor, smaller current
      • The sum of the currents going into each branch adds up to the total current, which is the current that comes straight from the source voltage.
      • Equivalent Resistance for n parallel resistors:
        • 1/R{eq} = 1/R1 + 1/R2 + … + 1/Rn

Module 20: Magnetism

  • Magnets:
    • Regions of clustered neighboring atoms are called domains. In non-magnetic objects, the domains are randomly oriented. In magnets, they are lined up in the same direction.
    • Magnetized objects have a magnetic field all around them, which is the strongest at the poles (North and South).
  • Magnetic Fields (MF’s) and Right-Hand Rules (RHR’s):
    • 1st RHR: MF around a straight current-carrrying wire
      • Thumb points in direction of current
      • MF is in direction of curled fingers
    • 2nd RHR: Location of Poles in an Electromagnet
      • Index finger follows incoming current around first loop.
      • Thumb points towards the North pole of the electromagnet created
      • Increasing the number of loops of wire increases the MF strength of the electromagnet created
    • 3rd RHR: Force on a current carrying wire in a magnetic field
      • Straight fingers point with MF (North-to-South)
      • Thumb points in direction of current in the wire
      • Palm faces in the direction of the force
      • Force, current and magnetic field are all perpendicular to one another
      • Two parallel wires with current in same direction attract each other
      • Two parallel wires with current in opposite direction repel each other
    • F = BI l
      • F = Force on a current carrying wire in a magnetic field
      • B = magnetic field strength
      • I = current
      • l = length of wire
    • F = Bqv
      • F = Force on a moving charge in a magnetic field
      • B = magnetic field strength
      • q = charge
      • v = velocity

Electromagnetic Induction

  • Energy converters:
    • Generators – mechanical energy → electrical energy
    • Motors – electrical energy → mechanical energy
  • Induced emf:
    • emf = -N (ΔΦ/Δt)
      • N = number of loops
      • Φ = magnetic field
      • t = time
  • Transformers:
    • Power = I·V. Overall power is conserved in a transformer, but voltage and current are changed.
      • (Vp \cdot Ip) = (Vs \cdot Is)
        • V_p = primary voltage
        • I_p = primary current
        • V_s = secondary voltage
        • I_s = secondary current
    • Transformer Equation
      • Vp / Vs = Np / Ns
        • (p) primary , (s) secondary
        • N_p = number of primary loops
        • N_s = number of secondary loops
    • Step-up Transformer
      • Low (Vp) gets “stepped-up” to a higher (Vs)
      • Np < Ns
    • Step-Down Transformer
      • High (Vp) gets “stepped-up” to a lower (Vs)
      • Np > Ns
  • Electromagnetic waves are generated by varying electric fields and magnetic fields that are perpendicular to each other and travel through space at the speed of lights.

Module 21-23: Atomic Physics

  • Planck’s constant, h = (6.63 \times 10^{-34}) J/Hz
  • Energy of a photon, E = hf
    • Speed of a photon = c = speed of light = (3 \times 10^8)m/s
    • E = hc / \lambda
    • 1 Electron-Volt (eV) = (1.6 \times 10^{-19}) Joules
  • Photoelectric Effect:
    • Radiation will eject electrons from a given material if the frequency of the radiation is above the threshold frequency, f_0 for that material.
    • KE_{max} = hf - W
      • KE_{max} = Maximum Kinetic Energy
      • W = Work function
  • Momentum of a photon
    • p = h / \lambda
  • deBroglie wavelength
    • \lambda = h / p
  • Heisenberg Uncertainty Principle
    • It is impossible to accurately measure both the momentum and position of a particle. Whenever you measure one, you disrupt the other.
    • (Δx)(Δp) ≥ h/2π
  • Rutherford Model – based on gold foil experiment, positive charge is concentrated in the nucleus
  • The nucleus:
    • The nucleus is located at the center of the atom
    • It makes up 99.999% of the mass of the atom
    • It contains protons and neutrons, which have approximately equal masses of 1 atomic mass unit (1u)
  • Bohr Model of atom
    • energy levels
    • emission spectrum

Module 21-23: Subatomic Physics

  • Radioactivity:
    • Isotopes – more neutrons that protons
      • Z = # protons (i.e. atomic #)
      • A = #(protons + neutrons)
      • Example: “Uranium-238”
        • 92 Protons
        • +146 Neutrons
        • 238 Total particles in the nucleus
    • Alpha Decay
      • Reduces the mass number by 4 and the atomic number by 2
    • Beta Decay
      • A neutron decays into a proton, an electron, and an antineutrino
    • Gamma Decay
      • Highly penetrating, high-energy photons
  • Half-Life (H)
    • N(t) = N_0 (1/2)^{t/H}
      • N(t) = amount remaining after time t
      • N_0 = original amount
      • H = half life
    • After each half-life, half of the sample is gone
    • @ 2 \cdot H → 1/4
    • @ 3 \cdot H → 1/8
    • @ 4 \cdot H → 1/16
  • Activity – number of decays per unit time. Measured in Becquerels or Curies
  • Fundamental Particles:
    • Leptons
    • Quarks
  • Standard Model – Big Bang theory

Formulas for Honors Physics Spring Exam

  • Energy
  • Thermodynamics
  • Waves/Harmonics
    • Open Pipe
      • f_n = n \cdot (v/2L)
    • Closed Pipe
      • f_n = n \cdot (v/4L)
  • Light/reflection
    • c = 3 \times 10^8 m/s
  • Refraction
    • n = c/v
    • n1sinθ1 = n2sinθ2
  • Interference/diffraction
    • dsinθ = mλ

Static Electricity

  • K= 9.0 \times 10^9 Nm^2/C^2

Current Electricity

  • V = IR
  • P = IV
  • Series: R{eq} = R1 + R_2 + …
  • Parallel: 1/R{eq} = 1/R1 + 1/R_2 + …

Magnetism

  • F = BI l
  • F = Bq v

Electromagnetism

  • ε = -N(ΔΦ/Δt)
  • (Vp)(Ip) = (Vs)(Is)
  • Vp/Vs = Np/Ns

Atomic Physics

  • h= 6.626 \times 10^{-34} J/Hz = 4.14 \times 10^{-15} eV/Hz
  • E = hf
  • c = 3 \times 10^8m/s
  • 1 u => 931.49 MeV