Second Semester Review Notes
Second Semester Review
Module 10: Work and Energy
- Concept of Work
- Kinetic Energy:
- Definition and calculations.
- Potential Energy:
- Relationship:
- Potential energy and kinetic energy.
- Mechanical Energy
- Conservation of Energy:
- Total Energy = KE + PE = Constant
- Total Energy = KE + PE = Constant
- Energy changes from potential to kinetic and back again.
- Examples:
- Power:
- Definition and calculations.
- Force vs. Distance Graphs:
- Meaning of area under the curve.
- Using Force vs. Distance Graphs:
- Calculating:
- Work and change in types of energy.
Module 11: Heat and Thermodynamics
- Density (\rho)
- Temperature Scales:
- Fahrenheit
- Celsius
- Kelvin
- Notable temperatures on each scale:
- Boiling Point of H2O: 212°F = 100°C = 373 K
- Avg. Body Temp: 98°F = 37°C = 310 K
- Freezing Point of H2O: 32°F = 0°C = 273 K
- Absolute Zero: -460°F = -273°C = 0 K
- Thermal Energy vs. Temperature:
- Thermal energy = The TOTAL amount of kinetic energy contained within the particles of an object.
- Temperature = The AVERAGE amount of kinetic energy contained within the particles of an object.
- Specific Heat (C):
- Different from one substance to the next. Amount of energy needed to raise the temperature of (1) kg of a substance by (1) degree Celsius/Kelvin.
- High specific heat → “tough” to heat up
- Low specific heat → “easy” to heat up
- Types of Heat Transfer:
- Conduction
- Convection
- Radiation
- Heat Transfer (Q):
- If (TF > Ti) → Q is positive
- If (TF < Ti) → Q is negative
- Thermal Equilibrium:
- Hot substance(s) combined with cold substance(s).
- Thermal energy lost by hot substance(s) is equal to thermal energy gained by cold substance(s) assuming that substances equilibrate in a closed system.
- Changes of Phase:
- Solid → Liquid = MELTING (increase entropy)
- Liquid → Solid = FREEZING (decrease entropy)
- Liquid → Gas = EVAPORATING (increase entropy)
- Gas → Liquid = CONDENSING (decrease entropy)
- Heat of Fusion (H_f) – [Different from one substance to the next]
- Amount of heat transfer that occurs when (m) kilograms of a substance goes from solid to liquid (or vice versa).
- Heat of Vaporization (H_v) – [Different from one substance to the next]
- Amount of heat transfer that occurs when (m) kilograms of a substance goes from liquid to gas (or vice versa)
- Laws of Thermodynamics
Module 13/14: Vibrations and Waves
- Wave Properties:
- Types of Waves
- Transverse – Direction of wave travel is perpendicular to the direction of disturbance that creates the wave.
- Longitudinal – Direction of wave travel is parallel to the direction of disturbance that creates the wave
- Crests, Troughs, Amplitude, Wavelength \lambda, Frequency (f)
- Velocity of a wave (v)
- Wave Behavior:
- Constructive & Destructive Interference
- Nodes – Points of minimum displacement (maximum pressure)
- Antinodes – Points of maximum displacement (minimum pressure)
- When waves encounter boundaries between media
- Free end – wave returns un-inverted
- Fixed end – wave returns inverted
Module 13/14: Sound
- Properties of Sound:
- Sound is a longitudinal wave
- Speed of sound in different materials
- Fastest in solids, slowest in gases)
- Loudness (The Decibel Scale)
- Increase of 20 dB → Pressure amplitude is 10x larger
- Increase of 10dB → Sound is “twice as loud”
- Increase of 10dB → Intensity is 10x the intensity.
- Pitch ≈ Frequency
- Humans can hear sounds from 20 Hz – 16,000 Hz
- Doppler Effect
- Apparent change in the pitch of a sound caused by the relative motion between the sound source and the observer (e.g. ambulance siren)
- The Physics of Music:
- Closed-Pipe Resonators
- Resonance lengths, Ln are odd #s of quarter-wavelengths
- L1 = (¼) \lambda, L2 = (¾) \lambda, etc.
- Natural frequencies
- f1 = v/4L1
- f2 = 3 \cdot f1 , f3 = 5 \cdot f1 , f4 = 7 \cdot f1, etc.
- Open-Pipe Resonators
- Resonance Lengths, Ln are even #s of quarter-wavelengths
- L1 = (2/4)\lambda , L2 = (4/4)\lambda, etc.
- Natural Frequencies
- f_1 = v/2L
- f2 = 2 \cdot f1 , f3 = 3 \cdot f1 , f4 = 4 \cdot f1, etc.
- Beat Frequency, (f_{beat})
- Created when playing two notes together, (fA) and (fB), that have almost the same frequency
Module 15/16: Light and Reflection
- Light fundamentals:
- Illuminance – rate at which light falls on a surface
- Light and Matter:
- Additive Primary Light Colors – Red, Green, Blue
- Subtractive Primary Pigments – Yellow, Cyan, Magenta
- Polarization of light:
- Only when two polarizing filters are at right angles to each other, no light comes through
- Law of Reflection:
- Angle of Incidence = Angle of Reflection
- Mirrors:
- Plane Mirrors (i.e. flat mirrors)
- Create a right-side-up, undistorted, virtual image with a magnification of one
- The Lens/Mirror Equations
- 1/f = 1/p + 1/q
- m = -q/p
- f = focal length
- p = object position
- q = image position
- m = magnification
- q is positive for real images in mirrors
- q is negative for virtual images in mirrors
- Images
- Real image
- Formed by converging rays of light
- Up-side-down, relative to the object
- Virtual Image
- Formed by converging sight lines
- Right-side-up
- Concave Mirrors (Inside surface of a spoon)
- f is positive for concave mirrors
- Real inverted images when outside the focal length and either enlarged or reduced
- Virtual enlarged images when inside the focal length
- Convex Mirrors (Back side of a spoon)
- f is negative for convex mirrors
- Images are always virtual, regardless of object position
Module 16/17: Refraction and Lenses
- Refraction:
- The bending of light caused when light moves from one medium to another.
- Index of Refraction (\eta)
- \eta = c/v
- c = speed of light in a vacuum
- v = speed of light in the medium
- Snell’s Law of Refraction
- ni sin(\thetai) = nr sin(\thetar)
- n_i = index of refraction of incident (initial) material
- n_r = index of refraction of refracting (final) material
- \theta_i = angle of incidence (from the normal)
- \theta_r = angle of refraction (from the normal)
- Going from low n to higher n (air to glass), light bends towards the normal
- Going from high n to lower n (glass to air), light bends away from normal
- Refraction does not change the frequency of the light
- Lenses
- 1/f = 1/p + 1/q
- f = focal length
- p = object position
- q = image position
- q is negative for virtual images
- q is positive for real images
- Concave Lenses (“diverging lens”)
- f is negative for concave lenses
- Convex Lenses (“converging lens”)
- f is positive for convex lenses
- Magnification, m
- m = -q/p
- If (m < 0) → image is inverted, otherwise it is upright
- If |m| > 1 → image is larger than object
- If |m| < 1 → image is smaller than object
Module 17: Interference and Diffraction
- Interference demonstrates that light has wave properties.
- Light passing through two closely spaced, narrow slits produces a pattern on a screen of dark and light bands called interference fringes.
- Interference patterns can be used to determine wavelength of light.
- Young’s Double Slit Experiment – Constructive interference when waves are separated by a whole wavelength.
- Thin film interference causes a spectrum of colors as a result of the constructive and destructive interference of light waves due to reflection in a thin film.
- Light passing through narrow openings is diffracted and produces an interference pattern on a screen.
- The limits of resolution in a lens due to the diffraction and interference can be improved by using a larger lens or using shorter wavelength light.
Module 18: Electric Force and Fields / Electric Energy and Capacitance
- Electrical Charge:
- Opposite charges attract, similar charges repel
- Conductors – materials thru which charges move easily
- Insulators – materials thru which charges do not move easily
- Methods of charging an object:
- Conduction:
- Physically touching an object to a charged object, causing the charged particles to flow until an equilibrium is reached.
- Rubbing two objects together can transfer electrons from one to the other
- Example: VanderGraf Generator – charges move out to the outer edge of the sphere and move into any object brought close enough to it
- Conductor is a substance in which charged particles can move easily. Insulator is a substance in which they do not move easily
- Induction:
- Bringing an object near a charged object to induce the charges to move
- Measuring electrical charge (q):
- The Coulomb is the base unit of electrical charge. It is not derived from any other units – it is one of the 7 basic SI units (meter, kilogram, second, etc.)
- Electric Force:
- Coulombs Law – Electric Force (FE) between to charges (qA and q_B) separated by some distance (d).
- FE = K \cdot (qA \cdot q_B) / d^2
- K = (9 \times 10^9) N \cdot m^2/C^2
- Only calculates the magnitude of the force, so don’t keep up with +/- signs of charges
- Proton charge = (1.6 \times 10^{-19}) C, electron charge = -(1.6 \times 10^{-19}) C
- The energy added to a charged particle, (q) by a voltage source, (V):
- Charge on a hollow metal sphere is distributed on the outside of the sphere. The electric field and charge inside the sphere is zero.
- Capacitance
- C = Q/V
- measured in Farads (F), 1 Farad = 1 Coulomb / Volt
Module 19: Circuits and Circuit Elements
- Currents and Circuits:
- Electric Current, I is the amount of charge that goes past a given point per second.
- In an alternating current, the current is constantly changing direction. In a direct current, it always goes in the same direction.
- Power = Voltage × Current
- Resistance & Ohm’s Law
- V=I \cdot R
- Resistance depends upon material, temperature, length and thickness
- Simple Circuits:
- Series Circuits
- Current is the same at any point in a series circuit
- The voltage dropped across each resistor depends upon the size of the resistor – bigger resistor, bigger voltage drop
- The total voltage drop of all resistors is equal to the source voltage – the amount of voltage lost by the resistors is equal to the voltage added by the battery
- Equivalent Resistance for n series resistors:
- Parallel Circuits
- The voltage drop across each resistor in parallel is the same, equal to the source voltage.
- The current in a parallel circuit is distributed among the resistors/branches of the circuit. The amount of current going through a given resistor/branch depends upon the size of the resistor. Bigger resistor, smaller current
- The sum of the currents going into each branch adds up to the total current, which is the current that comes straight from the source voltage.
- Equivalent Resistance for n parallel resistors:
- 1/R{eq} = 1/R1 + 1/R2 + … + 1/Rn
Module 20: Magnetism
- Magnets:
- Regions of clustered neighboring atoms are called domains. In non-magnetic objects, the domains are randomly oriented. In magnets, they are lined up in the same direction.
- Magnetized objects have a magnetic field all around them, which is the strongest at the poles (North and South).
- Magnetic Fields (MF’s) and Right-Hand Rules (RHR’s):
- 1st RHR: MF around a straight current-carrrying wire
- Thumb points in direction of current
- MF is in direction of curled fingers
- 2nd RHR: Location of Poles in an Electromagnet
- Index finger follows incoming current around first loop.
- Thumb points towards the North pole of the electromagnet created
- Increasing the number of loops of wire increases the MF strength of the electromagnet created
- 3rd RHR: Force on a current carrying wire in a magnetic field
- Straight fingers point with MF (North-to-South)
- Thumb points in direction of current in the wire
- Palm faces in the direction of the force
- Force, current and magnetic field are all perpendicular to one another
- Two parallel wires with current in same direction attract each other
- Two parallel wires with current in opposite direction repel each other
- F = BI l
- F = Force on a current carrying wire in a magnetic field
- B = magnetic field strength
- I = current
- l = length of wire
- F = Bqv
- F = Force on a moving charge in a magnetic field
- B = magnetic field strength
- q = charge
- v = velocity
Electromagnetic Induction
- Energy converters:
- Generators – mechanical energy → electrical energy
- Motors – electrical energy → mechanical energy
- Induced emf:
- emf = -N (ΔΦ/Δt)
- N = number of loops
- Φ = magnetic field
- t = time
- Transformers:
- Power = I·V. Overall power is conserved in a transformer, but voltage and current are changed.
- (Vp \cdot Ip) = (Vs \cdot Is)
- V_p = primary voltage
- I_p = primary current
- V_s = secondary voltage
- I_s = secondary current
- Transformer Equation
- Vp / Vs = Np / Ns
- (p) primary , (s) secondary
- N_p = number of primary loops
- N_s = number of secondary loops
- Step-up Transformer
- Low (Vp) gets “stepped-up” to a higher (Vs)
- Np < Ns
- Step-Down Transformer
- High (Vp) gets “stepped-up” to a lower (Vs)
- Np > Ns
- Electromagnetic waves are generated by varying electric fields and magnetic fields that are perpendicular to each other and travel through space at the speed of lights.
Module 21-23: Atomic Physics
- Planck’s constant, h = (6.63 \times 10^{-34}) J/Hz
- Energy of a photon, E = hf
- Speed of a photon = c = speed of light = (3 \times 10^8)m/s
- E = hc / \lambda
- 1 Electron-Volt (eV) = (1.6 \times 10^{-19}) Joules
- Photoelectric Effect:
- Radiation will eject electrons from a given material if the frequency of the radiation is above the threshold frequency, f_0 for that material.
- KE_{max} = hf - W
- KE_{max} = Maximum Kinetic Energy
- W = Work function
- Momentum of a photon
- deBroglie wavelength
- Heisenberg Uncertainty Principle
- It is impossible to accurately measure both the momentum and position of a particle. Whenever you measure one, you disrupt the other.
- (Δx)(Δp) ≥ h/2π
- Rutherford Model – based on gold foil experiment, positive charge is concentrated in the nucleus
- The nucleus:
- The nucleus is located at the center of the atom
- It makes up 99.999% of the mass of the atom
- It contains protons and neutrons, which have approximately equal masses of 1 atomic mass unit (1u)
- Bohr Model of atom
- energy levels
- emission spectrum
Module 21-23: Subatomic Physics
- Radioactivity:
- Isotopes – more neutrons that protons
- Z = # protons (i.e. atomic #)
- A = #(protons + neutrons)
- Example: “Uranium-238”
- 92 Protons
- +146 Neutrons
- 238 Total particles in the nucleus
- Alpha Decay
- Reduces the mass number by 4 and the atomic number by 2
- Beta Decay
- A neutron decays into a proton, an electron, and an antineutrino
- Gamma Decay
- Highly penetrating, high-energy photons
- Half-Life (H)
- N(t) = N_0 (1/2)^{t/H}
- N(t) = amount remaining after time t
- N_0 = original amount
- H = half life
- After each half-life, half of the sample is gone
- @ 2 \cdot H → 1/4
- @ 3 \cdot H → 1/8
- @ 4 \cdot H → 1/16
- Activity – number of decays per unit time. Measured in Becquerels or Curies
- Fundamental Particles:
- Standard Model – Big Bang theory
- Energy
- Thermodynamics
- Waves/Harmonics
- Light/reflection
- Refraction
- Interference/diffraction
Static Electricity
- K= 9.0 \times 10^9 Nm^2/C^2
Current Electricity
- V = IR
- P = IV
- Series: R{eq} = R1 + R_2 + …
- Parallel: 1/R{eq} = 1/R1 + 1/R_2 + …
Magnetism
Electromagnetism
- ε = -N(ΔΦ/Δt)
- (Vp)(Ip) = (Vs)(Is)
- Vp/Vs = Np/Ns
Atomic Physics
- h= 6.626 \times 10^{-34} J/Hz = 4.14 \times 10^{-15} eV/Hz
- E = hf
- c = 3 \times 10^8m/s
- 1 u => 931.49 MeV