Motion in a Plane – Comprehensive Notes on 2-D Motion and Projectile Motion

2-D Path Shapes from Parametric Equations

  • Core idea: A trajectory in a plane is the locus of (x, y) traced as time t varies for given x(t) and y(t).
  • 1-D straight line paths arise when x and y share the same time dependence up to a scale.
    • Example: x = a sin t, y = b sin t ⇒ y = (b/a) x (straight line through the origin).
  • 2-D curved paths arise when the coordinates do not share a single proportionality.
    • Elliptical path: x = a sin t, y = b cos t ⇒ x^2/a^2 + y^2/b^2 = 1.
    • Circle path (special case of ellipse): x = R cos t, y = R sin t ⇒ x^2 + y^2 = R^2.
    • Parabolic/path that looks like a parabola: e.g., r = 2 t i + 4 t^2 j ⇒ x = 2t, y = 4t^2 ⇒ y = x^2.
  • Practice examples from the transcript:
    • Ellipse: x = a sin t, y = b cos t ⇒ x^2/a^2 + y^2/b^2 = 1.
    • Circle: x^2 + y^2 = R^2 (parametrization x = R cos t, y = R sin t).
    • Parabola: x = α t, y = β t^2 ⇒ y = (β/α^2) x^2.

2-D Velocity Fields and Trajectories

  • Method: If velocity is V = ⟨Vx, Vy⟩, then dx/dt = Vx and dy/dt = Vy.
  • The trajectory satisfies dy/dx = (dy/dt)/(dx/dt) = Vy/Vx.
  • Example 1: V = ⟨2, x⟩
    • dx/dt = 2, dy/dt = x ⇒ dy/dx = x/2
    • Integrate: dy = (x/2) dx ⇒ y = x^2/4 + C
    • Through origin: C = 0 → y = x^2/4.
  • Example 2: V = ⟨y, x⟩
    • dx/dt = y, dy/dt = x ⇒ dy/dx = x/y
    • Solve: y dy = x dx ⇒ (1/2) y^2 = (1/2) x^2 + C → y^2 − x^2 = C'
    • Through origin: C' = 0 → y^2 = x^2 → y = ± x.

Projectile Motion in a Plane (No Air Resistance)

  • Decompose initial velocity: ux = u cos θ, uy = u sin θ.
  • Equations of motion (under constant gravity g downward):
    • x(t) = u cos θ · t
    • y(t) = u sin θ · t − (1/2) g t^2
  • Trajectory equation (eliminate t):
    • t = x/(u cos θ) ⇒ y = x tan θ − (g x^2)/(2 u^2 cos^2 θ)
  • Key quantities (for motion from ground to ground, initial height 0):
    • Time of flight: Tf = (2 u sin θ)/g
    • Horizontal range: R = (u^2 sin 2θ)/g
    • Maximum height: H = (u^2 sin^2 θ)/(2 g)
  • Example with consistent numbers from the transcript:
    • Let θ = 45°, choose u such that ux = 40 m/s and uy = 40 m/s. This occurs if u = 40√2 m/s and θ = 45°.
    • With g = 10 m/s^2:
    • Tf = 8 s
    • R = 320 m
    • H = 80 m
    • Initial speed |v0| = u = 40√2 m/s
    • Velocity over time: V(t) = ⟨u cos θ, u sin θ − g t⟩ = ⟨40, 40 − 10t⟩
    • At t = 4 s: V = ⟨40, −40⟩
    • Direction of velocity at t = 1 s: tan φ = (uy − g t)/ux = (40 − 10)/40 = 0.75 → φ ≈ 36.87°
    • Time when velocity is perpendicular to the initial velocity: V · V0 = 0 → t = Tf = 8 s (perpendicular at the end of flight here)
  • Trajectory in x-y form (explicit): y(x) = x tan θ − (g x^2)/(2 u^2 cos^2 θ)
  • Note on air resistance: If drag acts only along x or has a simple model, the y-motion still governed by gravity; realistic air resistance modifies the trajectory, but the standard result is for vacuum-like conditions.

Special Projectile Problems (NEET/AIPMT style)

  • Problem 1: Horizontal range equals maximum height
    • R = (u^2 sin 2θ)/g, H = (u^2 sin^2 θ)/(2 g)
    • Set R = H: sin 2θ = (1/2) sin^2 θ
    • Using sin 2θ = 2 sin θ cos θ: 2 sin θ cos θ = (1/2) sin^2 θ
    • For sin θ ≠ 0: tan θ = 4 → θ = tan^{-1}(4)
  • Problem 2: Range is 4√3 times maximum height
    • R/H = [u^2 sin 2θ / g] / [u^2 sin^2 θ /(2 g)] = [2 sin 2θ] / [sin^2 θ] = 4 cot θ
    • Solve 4 cot θ = 4√3 → cot θ = √3 → θ = 30°
  • Problem 3: Bullet with speed u at angle θ; compute H, T, R
    • H = (u^2 sin^2 θ)/(2 g)
    • T = (2 u sin θ)/g
    • R = (u^2 sin 2θ)/g
    • Example (from transcript): u = 280 m/s, θ = 30°, g ≈ 9.8 m/s^2
    • sin θ = 1/2, sin 2θ = sin 60° = √3/2
    • H ≈ (280^2 × 0.25)/(2 × 9.8) ≈ 1000 m
    • T ≈ (2 × 280 × 0.5)/9.8 ≈ 28.6 s
    • R ≈ (280^2 × √3/2)/9.8 ≈ large value (compute with exact numbers if needed)
    • Important: Here results depend on g; the transcript’s numerical options may assume a rounding or different g value.

Equation of Trajectory: Eliminating Time (Summary)

  • From x(t) and y(t) you can usually eliminate t to get y as a function of x.
  • General form (no air resistance):
    • If x = u cos θ t, then t = x/(u cos θ)
    • Substitute into y: y = x tan θ − (g x^2)/(2 u^2 cos^2 θ)
  • This is the standard projectile trajectory equation in vacuum.

Quick Practice Problems and Key Results (From Transcript Inspired Examples)

  • Example A: Position vector r = 2 t i + 4 t^2 j
    • x = 2t, y = 4t^2 → t = x/2 → y = 4 (x/2)^2 = x^2 → Trajectory: y = x^2 (parabola).
  • Example B: Velocity field V = ⟨2, x⟩
    • dx/dt = 2, dy/dt = x → dy/dx = x/2 → y = x^2/4 + C (through origin → y = x^2/4).
  • Example C: Velocity field V = ⟨y, x⟩
    • dx/dt = y, dy/dt = x → dy/dx = x/y → y dy = x dx → (1/2) y^2 = (1/2) x^2 + C → y^2 − x^2 = C'
    • Through origin → y^2 = x^2 → y = ± x.
  • Example D: Elliptical path from parametric form
    • x = a sin t, y = b cos t → x^2/a^2 + y^2/b^2 = 1.
  • Example E: Circular path
    • x^2 + y^2 = R^2.

Key Takeaways and Useful Formulas

  • Trajectory shapes from simple parametric forms:
    • Straight line: x = a sin t, y = b sin t ⇒ y = (b/a) x.
    • Ellipse: x = a sin t, y = b cos t ⇒ x^2/a^2 + y^2/b^2 = 1.
    • Circle: x = R cos t, y = R sin t ⇒ x^2 + y^2 = R^2.
    • Parabola (from linear x with quadratic y): y ∝ x^2.
  • Velocity to trajectory conversion: dy/dx = Vy/Vx.
  • Projectile motion (no air resistance):
    • x(t) = u cos θ · t, y(t) = u sin θ · t − (1/2) g t^2
    • Trajectory: y = x tan θ − (g x^2)/(2 u^2 cos^2 θ)
    • Key quantities: Tf = 2 u sin θ / g, R = u^2 sin 2θ / g, H = u^2 sin^2 θ /(2 g)
  • Special relationships:
    • If horizontal range equals maximum height: θ = tan^{-1}(4).
    • If R = 4√3 × H: θ = 30°.
    • Relationship between max height and range (for same launch conditions): H = (R/4) tan θ.
  • Velocity and motion notes from transcript examples:
    • For u = 40√2 m/s and θ = 45°, g = 10 m/s^2:
    • Tf = 8 s, R = 320 m, H = 80 m
    • Initial speed |v0| = 40√2 m/s
    • V(t) = ⟨40, 40 − 10 t⟩
    • At t = 4 s: V = ⟨40, −40⟩
    • Perpendicular condition V · V0 = 0 occurs at t = 8 s in this setup.

// Notation recap for exam-style problems

  • u: magnitude of initial velocity, θ: launch angle, g: acceleration due to gravity
  • ux = u cos θ, uy = u sin θ
  • R = (u^2 sin 2θ)/g, H = (u^2 sin^2 θ)/(2g), Tf = (2 u sin θ)/g
  • Trajectory equation: y = x tan θ − (g x^2)/(2 u^2 cos^2 θ)
  • Time to reach a given vx or vy can be found by solving x = u cos θ t and y = u sin θ t − (1/2) g t^2 for t and substituting back as needed