chapter 4 - socialization & interaction

4.1 connecting sociology to socialization & interaction

14 year old Michael Carneal killed 3 students & injured 5 more after opening fire on a prayer group at Heath High School

  • was able to shoot 5 students in the head (accuracy that even low enforcement don’t have)


Grossman argues in his book that the increase in firearm assaults are the result of widespread desensitization of young ppl to violence in the media

in previous wars in the 19th & 20th century, soldiers wouldn’t shoot other ppl, even if their own life was at risk

  • to overcome this, militaries used resocilization


resocialization - breaking down & rebuilding an individual’s beliefs, values, and norms

  • in the case of soldiers, there could have been direct leadership to tell soldiers to kill

    • or group pressures in engaging in violence

    • could hv encouraged soldiers to view others as the “enemy” - create a moral or psychological difference

  • modern militaries use technology - real-life simulations with real looking humans


Groffman argues that shooting video games are socializing young ppl to view/associate violence as pleasure or entertainment


4.2 socialization

socialization - the process individuals go through in order to learn the norms & values that’re expected of them within a culture

  • allows us to be productive members of society & to develop sense of identity


nature vs nurture debate

  • to what extent is who you are, the product of your genetics or your environment?

  • one way to answer - twin studies


twin studies - conducted on identical & fraternal twins to determine influence of genetics on behaviour, life outcomes, disorders, and more

  • studies on identical twins specifically (who share [almost?]100% of genes) allow us to isolate genetics & determine influence of environment on behaviour


while there is strong evidence to support the fact that genes are responsible for most of our behaviour or IQ, there are some methodological considerations with these studies

  • they may include twins who had similar traits, not twins who had dissimilar traits


if twins were raised apart but in similar environments, they had more similar IQ compared to twins raised apart but in different environments


mental disorders are more strongly linked to environment

  • children of schziophrenic parents were believed to be at a higher risk of developing the disorder, cuz of genetics

    • their parents had it, so the gene would be passed onto child

  • but instead environment can play a role

    • child lives in same environment as parents - so could develop disorder due to environment


so genes may play a role in developing who we are, but socialization, our cultural & social environment also play a role


socialization & the self

Danielle Crockett - shows that to reach our full potential, our brain is not enough but we need socialization & interaction

  • standing, ability to express emotions and thoughts, communication - developed through interaction, they’re not innate abilities


self - a relatively stable sense of who we are, which is based off of our understanding of ourselves, our interaction with others & our place in social systems

  • sociologists & others aim to uncover what constructs our sense of self

  • one suggestion by Charles Horton Cooley - looking glass self

    • suggests that our sense of self is based off of how we believe others percieve us

    • sense of self isn’t constructed in isolation


George Herbert Mead - sense of self is developed through self-reflection & interaction

  • begins when children interact with others & conform into roles that’re expected out of them


Mead’s stages of the development of self

imitation

  • children as young as 3, mimic behaviour of those closest to them (significant others)


role-taking

  • children between 3-5, play games where they role-play different people one at a time

    • when playing house, one child is “mommy” and one is “baby”


game

  • children above 7 play complex games where they take on multiple roles at once

    • ex: kids playing an organized sport, where they carry out necessary actions appropriate for their role as a participant & act according to the expectations of their coach & team


the generalized other

  • children understand themselves outside of their family & comprehend societal expectations

    • ex: children considering opinions of those outside their family (like teachers or friends)


4.3 agents of socialization

agents of socialization - groups that play a role in socializing an individual into society

primary socialization - the first stage where children learn values, norms, beliefs and begin to construct a sense of self

  • family is agent of primary socialization


secondary socialization - process of learning broader norms & values of wider society, along with subcultures of society

  • takes place outside the home (through the media, friends, schools)


families

pass on broader values & norms, cultural specific beliefs, values and norms, and pass on ideas

can socialize children into racial identities

are how children are exposed to and adopt macro level forces, such as social class & religion


ex: ways in which Indigenous parents teach their practices, beliefs & norms to their children despite forced assimiliation

  • emphasize role of extended family

  • children are born into a network of support

    • lots of ppl to teach them cultural ceremonies, beliefs, practices, traditions & values

  • storytelling

    • operates as oral history but also as socialization & transmission of culture

  • emphasizes autonomy & independence

    • encouraged to make own decisions

    • children given room to take risks

  • some Indigenous cultures have different approach to language

    • believe that a child’s ability to listen & follow instructions is more valuable than when they acc speak

    • children who speak their native language also possess a wider, value-based worldview


schools

one of the main agents of secondary socialization

reinforce norms & values

further teach or enforce societal expectations

can socialize student behaviour & social expectations (is one of the places where students are exposed to diverse cultures and opinions)


peers

peer groups - groups that ppl interact with, who have shared interests, same age, same background, etc

young ppl want to belong

  • conform to peers to achieve sense of belonging

important for development

  • builds self-esteem

  • create positive relationships based on altruism & empathy

  • promote positive community behaviours

    • ex: if influential peers promote volunteering, those within their group & outside the group may engage in volunteerin

    • ex: if peer group is composed of students who aim to do well in school, chances are others within that group will be motivated to study hard


but can also promote negative behaviours

  • due to peer pressure (wanting to be part of a group & feel a sense of belonging or assert identity)


peer influence - the most consistent predictor of adolescent drinking


media

young ppl use media to socialize themselves & to construct identity, to communicate important aspects of themselves, and more

as an agent of socialization, media can go beyond culture, can encourage individuals to socialize themselves, and communicates social norms


one media concern is body image (portrayal of only one ideal body shape)

another is effect of media on violence

  • exposure to aggressive media can lead to antisocial behaviour

    • also leads to desensitization of violence

exposure to violence can also lead to adopting scripts (ie expected ways of acting in a specific situation) for aggression

  • children also seek out children who act similarly

    • aggressive children may seek out aggressive children


problems with the conclusions

  • does aggression in media translate into aggression in real-life?

    • evidence suggests no

    • social control & individual restraint can help prevent ppl who play video games, from engaging in aggressive behaviour in real world

  • the studies show mixed results

  • some studies define aggression as annoying behaviours

    • inconsistency in description of common term


but violent media can encourage violent behaviour through mimicry

  • violent ppl may engage in new forms of violent behaviour, which they would not have done previously


referring to Grossman - while shooting games may play a role in violent behaviour, other factors may also be at play, such as bullying, depression, low self-esteem







socialization & genetics

gene-environment interactions - research that involves data collected through social science with data from genetic & biological markers

  • allows sociologists to directly test genotype data, instead of inferring

PGS (polygenic scores) - a number that is derived from parts of the genome & can be used to predict behaviour

  • not useful for individuals (cuz individuals are influenced by their own environment)

  • but can be useful for analyzing groups


social genetic effects - the indirect effect/influence of genes in a social environment

  • genes of others in social environment, may influence our behaviour


4.4 socialization throughout life

socialization is often viewed as a top-down process

  • in a way, socialization is imposed (we didnt get to choose our families and therefore the way we were brought up)


self-socialization - process we take to shape our social development

  • form of self-reflection where ppl develops ideas about their identity, set goals, follow interests & take actions to construct or change their identity

  • begins in adolescence

  • internet provides teens with more independence, agency & control over socialization


identities are changing faster now than ever before, due to increasing access to info, new ways of communication, global influences


anticipatory socialization - process of adopting norms & behaviours to prepare for future roles

  • ex: parents can transition into parenthood by reading parenting books or attending classes. potential lawyer may adopt traits of the job - dressing, speaking, interacting, attitude


resocialization typically takes place in total institutions - settings that isolate individuals from wider society, and regulate all parts of their lives

  • includes prisons, militaries, boarding schools, religious communities

  • hv 4 features

    • all parts of life are carried out in same setting & under same authority

    • daily activities occur in company of large group of others

    • ppl who are treated equally/alike, hv to do the same thing

    • daily routines are scheduled & heavily regulated

    • all activities are designed to accomplish official aims of institutions

  • control in these institutions result in quick resocialization of ppl

  • usually begins with a form of symbolic or actual degradation, which removes any identity & connection of the outside world, from the individual


4.5 interaction & the self

social interaction is seen as presenting ourselves in the way we want the audience & context to understand

  • dramaturgical analysis (front stage & back stage)

*check here for summary of how theories relate to interaction & the self


social scripts

social scripts - given to us by culture, religion, family, society, education & other institutions

  • i think these are basically expectations of how we interact

  • can shape our identity & norms & expectations

  • while we can interpret these scripts, deviating too far from them may cause us to be labelled as outcasts/deviant

  • important for ensuring stability & predictability

    • ex: when going to doctor’s office, you follow a social script (acting respectful, discussing medical concerns, listening to instructions & asking questions)


three principles of social scripts

first - the different roles that we taken on across different institutions, shape our experiences

  • bring only certain ppl together

  • act as boundaries - block or encourage interaction

  • ex: friends you made in grade school, were there on purpose, depending on their socioeconomic status or geographic location


second - social life is characterized by freedom & constraint

  • have constraints in our interaction & socialization - social scripts & culture

    • influence who we are & who we can become

  • but also have freedom

    • can make choices to change our lives


third - scripts help us comprehend interactions

  • hv expectations for ppl in certain positions

    • recreating social & cultural expectations for behaviour in ourselves & with the other person


status & roles - 2 features which help sociologists better understand how social scripts shape interaction


status - the social position you hold in a specific context

  • can be assigned at birth, you fall into it voluntarily (senior resident), or achieved


status set - all the statuses held by a person


master status - a status that overpowers the status set (all other statuses)

  • vital for a person’s identity

  • can be smthg we achieve or smthg imposed on us

  • can be associated with prestige & stigma

  • ex: having a disability, being a doctor, committing a horrible crime


roles - behaviours expected of ppl who hold a certain status

  • sometimes, the statuses we have & their associated roles, can create difficult demands

    • is called role conflict

    • occurs across various roles (hv to hv multiple roles)

    • ex: a parent wants to attend their parent-teacher meeting, but also has an important work meeting at the same time. their status as a parent & an employee is at conflict


role strain - difficulties ppl experience in completing demands of their single role

  • ex: having to balance assignments, studying, going to class, participating in class as a student.

  • causes ppl to engage in trade-offs

  • can distance themselves from a role


role-distancing - intentionally separate onself from a role, or remind that the role is temporary

  • typically used to separate one’s identity from the role they play

  • ex: manager who has to fire employee may say “it’s not my decision, im just doing my job”

  • ex: or maybe when women separate themselves from role of mother or wife - I’m not just John’s wife, I’m also Catherine


social actors

different principles that social action follows:

first - social life is the result of collective activities

  • one way that society maintains itself is through face-to-face interactions

second - humans are social actors & social life isn’t completely scripted

  • we react to culture & structure, create plans, choose from different lines of action & alter behaviour

  • social interaction is a mixture of agency & scripts

third - ppl’s interpretation & definition of social facts are important

  • Thomas theorem states that if ppl define a situation as real, they’re real in their consequences

  • we create definitions (such as self-definition), which can be confirmed or changed by other ppl’s definitions

fourth - how we define ourselves, will determine how others respond to us in social relationships & contexts

  • our self makes sense of social scripts & roles

  • can also be created & recreated in the moment through interpretation of an interaction


basically - identity can be created by social scripts & through social creation

  • our sense of self is established through choice

  • identity is fluid

  • is a combination of different social interactions & our position/status within institutions


identity and the core self

identity is composed of: personal identity & social identity


personal identity - who you are

  • emphasizes autonomy as opposed to social structure

  • constructed over time as we engage in different projects or interests

  • unique - differentiates ourselves from other ppl


social identity - the groups or structures you belong to

  • the cultures, roles & institutions we internalize

  • groups & networks we belong to


some scholars agree we hv a stable identity, while others argue that’s an illusion


idea of core self suggests there are certain traits that, most of the time, will show up when we interact with others

  • the consistent parts of yourself that are shown in various settings


other scholars argue that the self is simply a series of performances that exist through interaction

  • we instead hv multiple selves, which will change depending on the goals, audience or context of situation

    • basically we are constantly constructing & reconstructing ourselves

  • identities change as we go through life, become a part of certain groups, interact with different ppl


the modern self

in modern society, self & identity are becoming more influenced my media & technology

Goffman argues that media scripts & images provide a preexisting script/performance, which ppl integrate into their daily lives

  • called hyper-ritualization

    • media exaggerates everyday habits or rituals

    • causes us to internalize these beliefs, shifting our expectations & norms

      • ex: ads often depict flawless skin or certain body shapes, causing us to internalize beliefs of what is beautiful and socially acceptable


in the past, identity was typically class-based, tied to your community or job

but now, identity is highly individualized & is a matter of personal choice

  • this can be accomplished through consumption

    • now we have access to wide wide variety of goods & services, which reinforce self-expression & individualization

      • allows us to change or maintain our self-identity

  • the things we buy tell ppl about our identity (do we spend on important things or like to flaunt wealth)

another element of society is how ppl maintain self-identity by constantly constructing a narrative of self

  • processing of establishing & maintaining identity is tied to hving goods, & to media-framed lifestyles which’re created for mass consumption


in modern society, identity is being presented as a product & not a complex social process

  • this can replace actual self-development

  • can create expectations for our lifestyle (everyone has to live a certain way)


in online environments, we can construct & project an identity that almost entirely within our conrol

  • carefully curated presentation of self

  • allows for exploration of other personality traits

  • but behaviour can still conform to expectations/conventions of online community


online activity is also interactive (communicate in blogs, comment on videos, post videos)

  • typically a generalized other, with whom we interact & create online identity

  • these interactions can confirm or deny our online identity

  • for some ppl, online persona can be more important than their offline persona


some sociologists believe that online identities represent other aspects of our physical/offline identity

  • can control what parts of our front -stage & backstage are shown

others argue that online identity isn’t connected to offline identity

  • we can create different identities on different platforms

    • can project & hide parts of ourselves or can adopt multiple identities with different statuses

  • our online identity is free from any core self


4.6 interaction & social order

social order is enforced each time ppl interact with each other

  • each person works to ensure the social “rules” for conversation are followed


when we interact we maintain a “surface agreement”

  • constrains how we act and what we say?


social interactions are also places where ppl compete for status


social status is reinforced through day-to-day interactions & the differences between statuses are also reinforced through these interactions


studying social order

certain interactions hv a series of rules that’re brought into the interaction, and that we recreate through process of interaction

the interactions typically hv norms, & follow certain order


ethnomethodology - study of how ppl produce social order through interaction

  • aim to understand the meaning that ppl give to everyday interactions

    • also how ppl align their actions with others, to ensure order

    • ex: when shopping for clothes, there’s an order (looking around, trying on clothes, getting in line to pay for clothes)

      • everyone’s actions match

      • helps ensure social order


when we encounter others, we assume they follow the same rules & background expectations

  • when these aren’t followed, it leads to frustration

  • social order is disrupted


actively create the social order by giving meaning to our actions & actions of other ppl


breaching experiments & conversation analysis - 2 ways to study the background knowledge on which social order relies upon


breaching experiments - intentionally violate certain norms, background expectations or rules

  • observe the social reactions

  • analyze the social structure that makes the reaction possible


conversation analysis - examines talk & forms of nonverbal communication to comprehend rules, meanings & norms that underlie talk

  • ex: doctor asking “is there something else you want to talk about” vs “is there anything else you want to talk about” makes a difference. first option - allows patients to be more open & actually talk about other health concerns. second option - more likely to “shut” up patient - they’ll say no & leave


2 things sociologists know about convos

first - they’re governed by rules

  • whenever we converse, we do so in a specific context that has certain conventions

  • contexts can shape the expectations or rules of the convo

    • ex: job interviews require professional language, while chatting with friends is informal


second - culture, status & role determine who is more entitled to speak

  • ex: in workplace, seniors can cut in when new employees are speaking, and can continue the convo. might not be the case in egaliatarian settings

  • culture can influence the norms of proper conversation

    • ex: one culture may believe getting to the point is acceptable, while another culture emphasizes friendliness & chatting


so, there is a social order underlying everyday interactions, like conversation

  • can be created through our expectations of the situation