Projectile Motion Review

Two-Dimensional Motion: Core Idea

  • In 2D motion, analyze horizontal (x) and vertical (y) components separately, treating each as its own one-dimensional problem.

  • Time t is common to both directions; what happens in x happens over the same time interval as what happens in y.

  • For ideal cases (negligible air resistance), the two directions do not influence each other directly; you can apply 1D kinematics to each axis independently and then combine results as vectors.

  • Displacement, velocity, and acceleration can be expressed for each axis: x-components and y-components carry their own values and signs.

Coordinate System and Variables

  • Horizontal displacement: x(t)x(t); initial position: x<em>0x<em>0; initial velocity component: v</em>0xv</em>{0x}; acceleration component: axa_x.

  • Vertical displacement: y(t)y(t); initial position: y<em>0y<em>0; initial velocity component: v</em>0yv</em>{0y}; acceleration component: aya_y.

  • Time: tt; note that one second in x is the same as one second in y (time is scalar, not direction-specific).

  • Velocities at time t: v<em>x(t)=v</em>0x+a<em>xtv<em>x(t) = v</em>{0x} + a<em>x t and v</em>y(t)=v<em>0y+a</em>ytv</em>y(t) = v<em>{0y} + a</em>y t.

  • Displacements along each axis follow: x=x<em>0+v</em>0xt+frac12a<em>xt2x = x<em>0 + v</em>{0x} t + frac{1}{2} a<em>x t^2 and y=y</em>0+v<em>0yt+frac12a</em>yt2y = y</em>0 + v<em>{0y} t + frac{1}{2} a</em>y t^2.

  • If both axes are considered together, the overall velocity is a vector oxed{oldsymbol{v} = ig(vx, vyig)} and the speed is its magnitude |oldsymbol{v}| =
    vert ig(vx, vyig)
    angle =
    olinebreak \ \ \
    abla o ext{or simply } |oldsymbol{v}| = \
    olinebreak \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ }