Merchandising and the Systematic Design Process
The Design Process and Value Alignment
- The design process is fundamentally a systematic structure that moves from a designer’s initial mental concept through a complex organizational hierarchy to the final product.
- Design reflects the values of the designer or the company, which must align with the values of the consumer.
- Consumers generally do not purchase items they do not like unless the purchase is required specifically for a professional role or job.
- The relationship between consumer and designer is symbiotic; the consumer's values must be mirrored in the design outcome produced by the brand.
The Role of the Merchandiser (Merchant)
- Merchandisers, often referred to as merchants, exercise significant control over the creative process by managing product assortment plans and product acquisition.
- In many corporate structures, designers must listen to or report to the merchandising department because merchants control the financial resources.
- Product assortment planning involves filling a physical or metaphorical "grid" of boxes. The merchant determines the quantity of boxes (products) in the grid, and designers are required to design specifically into those allotted slots.
- Merchant responsibilities include:
- Strategic direction: Determining the overall path of a product line.
- Stock Keeping Unit (SKU) management: Deciding which specific items are placed in which locations.
- Product pricing: Setting the final retail value and managing the costs of production.
- Brand consistency: Ensuring the collection remains "on brand" while meeting specific profit margins.
Product Assortment and Planning Decisions
- Merchandisers must make critical decisions regarding the composition of a product line, such as:
- Determining if a specific item (e.g., a hat) should be carried over from the previous year or replaced with a new design.
- Deciding the ratio of novelty items to core items. A common strategy involves a split such as 50% novelty and 50% legacy silhouettes in new colors.
- Allocating space: For example, reserving 16 boxes in a grid for carryover items and dedicated space for entirely new designs.
- Organizations like Goodwill involve unique merchandising challenges, as they manage a mix of donated items and newly purchased products to keep assortments fresh and profitable.
Product Development and Geometric Specifications
- The interaction between a creative designer and the technical execution team involves constant negotiation over "micro" changes that have large-scale impacts.
- A "base size" is the standard sample size used for initial fittings, which is typically a size Medium.
- Technical adjustments, such as changing the fit or the "flare" of a T-shirt or pant, have cascading effects on the budget.
- "Flare" or "Flavor" is directly correlated with production costs. Increasing the physical dimensions of a garment (e.g., adding two inches of flare) increases the amount of material and labor required.
Product Pricing and Fiscal Trade-offs
- Merchandisers and designers must negotiate the "make cost" versus the retail price to maintain margins.
- Pricing Scenario Example:
- Original Retail Price: $57
- Original Make Cost: $27
- Updated Make Cost (with additional flare/features): $30
- When costs increase, the team must decide whether to increase the retail price or remove other features to balance the budget.
- Feature Trade-off Examples:
- Deciding whether to add zippers, which may cost an additional $3\text{ per unit}.
- Choosing between a convertible feature (e.g., short sleeves to long sleeves) or using higher-quality fabric for the armholes.
- The decision rests on which feature "reads" as more expensive or valuable to the specific target consumer.
Product Presentation and Visual Merchandising
- Product presentation is an integral part of the assortment strategy; a mismatched assortment makes it impossible to create a beautiful or cohesive retail environment.
- There is a "trickle-down" effect where the visionary plan from the top must be communicated clearly to visual merchandisers in the store.
- Flexibility is required because design changes (like the width of a garment) happen daily at major retailers such as Gap or Target.
- Marketing and merchandising often intersect during "hindsight" reviews, where the team analyzes why an assortment is not selling.
- Common causes for "soft numbers" (low sales) include:
- Being too straightforward or "basic" in design.
- Incorrect timing (being behind the current trend).
- Failure to merchandise effectively at the retail level.
- Success does not always align with personal taste; for example, a buyer at a department store like Macy's might find a specific tie "ugly" but must continue to stock it because it is a consistent best-seller.
Branding Theory and Aesthetics
- There is a distinct difference between apparel branding and creative branding agencies.
- Branding agencies often focus on specific presentation styles, such as using models versus still-life photography.
- Theory of the Cleaner Space: In design and branding theory, a cleaner, more minimalist space is perceived by the consumer as more expensive.
- A piece of jewelry or a pant displayed on a stark white background suggests a high-end, luxury price point.
- A product shown in a more casual context (e.g., someone holding a product in their hand) is perceived as more associated with platforms like Etsy, which suggests a handcrafted or lower-cost aesthetic.
- Professional backgrounds in the industry can vary; for instance, a creative director might have experience in diverse fields (such as the TV show "The Office") rather than a traditional background in clothing.
Questions & Discussion
- Question Regarding Fit: A student asks about the decision-making process for changing small technical details like the fit of a T-shirt.
- Response: Even micro-adjustments are major decisions because they affect the "train" or the direction of the brand. While a designer might want to go bigger with a fit for trend purposes, a merchant must consider if the target demographic (e.g., a specific "mom" persona) will follow that trend.
- Question Regarding Appearance: A participant expresses uncertainty about a specific clean branding aesthetic.
- Response: Branding decisions are intentional. Sometimes a brand avoids looking "too clean" because they do not want to appear too expensive or inaccessible to their customer base. You have to decide how you want your brand to be perceived through its presentation style.