Expected Value Notes
Expected Value
Introduction
- Expected value is a concept in probability that helps in logical thinking.
Basic Probability Experiment: Rolling a Die
- Sample space: S=1,2,3,4,5,6
- Each outcome is equally likely.
- Probability of rolling any specific number (e.g., 3 or 6): 61
- For each outcome x, there is a probability associated with x.
- The sum of all probabilities equals 1.
Calculating Expected Value
- Expected value is calculated by taking each outcome, multiplying it by its probability, and then summing the results.
- Formula for expected value: E(X)=∑xImesP(x)
- Example: Rolling a single die:
- Expected value = (1 \tImes \frac{1}{6}) + (2 \tImes \frac{1}{6}) + (3 \tImes \frac{1}{6}) + (4 \tImes \frac{1}{6}) + (5 \tImes \frac{1}{6}) + (6 \tImes \frac{1}{6})
- =61+62+63+64+65+66=621=27=3.5
- The expected value for rolling a die is 3.5.
Interpretation of Expected Value
- Expected value is the average value you would expect if you repeated the experiment many times.
- It is not necessarily a value you would expect to occur in a single trial.
- For rolling a die, you won't roll a 3.5, but the average of many rolls will approach 3.5.
Definition of Expected Value
- If A is an event with numerical outcomes A<em>1,A</em>2,A<em>3,… and probabilities P</em>1,P<em>2,P</em>3,…, then the expected value of A is:
- E(A) = A1 \tImes P1 + A2 \tImes P2 + A3 \tImes P3 + …
Using Expected Value to Think Logically: A Game Example
- Game: Pay $1 to roll a die. If the number is a multiple of 3, you get $5 back.
- Possible outcomes:
- Profit of $4 (rolling a 3 or 6).
- Loss of $1 (rolling 1, 2, 4, or 5).
- Probabilities:
- Probability of rolling a multiple of 3: 62=31
- Probability of not rolling a multiple of 3: 64=32
- Check: Probabilities must add up to 1: 31+32=1
- Expected value of the game:
- E = (4 \tImes \frac{1}{3}) + (-1 \tImes \frac{2}{3}) = \frac{4}{3} - \frac{2}{3} = \frac{2}{3}
- The expected value is 32, meaning you would expect to make about $0.67 on average per game.
Fair Game
- A fair game has an expected value of zero.
- In a fair game, neither player has an advantage on average.
- If the expected value is negative, it's a game you shouldn't play because you will lose money on average.
Applications of Expected Value
- Investments: Evaluating the potential gains and losses of an investment.
- Consider probabilities of a stock going up or down.
- Calculate expected value to determine if the investment has a positive expected outcome.
- Life Insurance: Actuaries use expected value to determine insurance premiums.
- Life insurance is a gamble where you bet you will die.
- The insurance company bets you will live.
- Actuaries calculate the probability of a person living a certain number of years to determine how much to charge for a policy.
- If a 50-year-old buys a life insurance policy, the company calculates the probability of the person living 20 more years.
Conclusion
- Expected value is a simple but powerful tool for making decisions under uncertainty.
- It is calculated by multiplying each outcome by its probability and summing the results.
- It represents the average payoff you can expect over many trials.