images.pdf
Chapter 3: Use of Images in Multimedia
3.1 Objectives
Discuss factors affecting the use of images in multimedia.
Describe capabilities and limitations of bitmap images.
Describe capabilities and limitations of vector images.
Define aspects of 3D modeling.
Discuss the use of colors and palettes in multimedia.
Cite various file types used in multimedia.
3.2 Overview
Creation of multimedia images.
Creation of still images.
Colors and palettes in multimedia.
Image file types used in multimedia.
3.3 Creation of Multimedia Images
Importance of images in multimedia products.
Types of images:
Bitmap images (photograph-like).
Vector-based graphics.
3D renderings.
The choice of still images depends on:
Display resolution.
Hardware and software capabilities.
Necessary tools for image development include:
High-resolution monitors.
Multiple monitor setups for graphic designers.
3.4 Types of Still Images
Two main categories of still images:
Bitmaps (raster-based).
Vector-drawn graphics.
3.5 Bitmaps
Definition: Derived from 'bit' (binary digit) and 'map' (matrix of bits).
3.5.1 Bitmap Characteristics
Suitable for photo-realistic images and complex drawings.
Require more memory and processing power with increased bit depth.
3.5.2 Bit Depth Measurement
Bit depth: Determines color depth.
1-bit: Monochrome (black and white).
8-bit: 256 distinct colors.
16-bit: 32K distinct colors.
24-bit: Millions of colors.
32-bit: Trillions of colors.
3.6 Bitmap Formats
Use of specific formats for different purposes:
BMP: Native format for raw images.
JPEG: Suitable for web photo sharing (compression).
GIF: Ideal for simple graphics and animations.
PNG: Similar to GIF but does not support animation.
3.7 Inserting Bitmaps
Methods to insert bitmaps include:
Clip art galleries.
Bitmap software.
Captured and edited images.
Scanned images.
3.8 Clip Art Galleries
Collections of graphics available online or on CD-ROMs.
Legal rights associated:
Public domain images.
Royalty-free images.
Right managed images.
3.9 Bitmap Software
Industry standard tools include:
Adobe Photoshop.
Illustrator.
Corel Painter.
CorelDraw.
Quark Express.
3.10 Capturing and Editing Images
Screen capture methods include:
Windows PRINT SCREEN.
Mac command for capturing images.
Image editing functions:
Enhance images.
Alter and distort.
Create composites.
Morph images.
3.11 High and Low-Resolution Images
High-resolution images are distinguished by pixel count and dpi; suited for print quality.
Low-resolution images appear blurry in large formats.
3.12 Vector-Drawn Images
Features and Uses:
Built from geometric shapes using mathematical formulas.
Applications in CAD, print media, and 3D animation.
3.12.1 Working with Vectors
Vectors defined by endpoints and Cartesian coordinates.
3.12.2 Comparison with Bitmaps
Vector images consume less memory, download faster, but are not suitable for photo-realistic images.
3.13 3D Drawing and Rendering
Involves creating objects in three dimensions.
Tools for 3D graphics include:
Macromedia Extreme3D.
Form-Z.
Techniques involve modeling shapes, extruding, and lighting.
3.14 Color Theory in Multimedia
Color is tied to light from atoms and perceived by the human eye.
Human eye can differentiate 80,000 colors.
3.14.1 Cultural Associations of Colors
Colors signify different meanings across cultures:
Red: Happiness (China), Anger (Japan), Danger (USA).
Green: Fertility (China), Criminality (Egypt).
3.15 Additive vs. Subtractive Color
Additive Color: Combining red, green, and blue light (RGB methodology).
Subtractive Color: Used in printing, involves mixing cyan, magenta, yellow, and black inks (CMYK process).
3.16 Image File Types
Macintosh Formats: Primarily PICT.
Windows Formats: BMP, TIFF, PCX.
Cross-Platform Formats: JPEG, PNG, GIF, and CAD-related types (DXF, IGS).
3.17 Most Common Image File Formats
JPEG: For continuous tone images, supports 16 million colors; lossy compression.
GIF: Limited to 256 colors, lossless compression, supports transparency.
PNG: Lossless, supports indexed color and optional transparency, patent-free.
3.18 Information Delivery with Images
Graphics improve efficacy in information presentation compared to text alone.
Types of images utilized for conveying information include diagrams, charts, maps, and photographs.
3.19 Summary
Computer-generated images as bitmaps or vector-drawn.
Insertion methods for images in multimedia: clip art, software, capturing.
3D image creation involves modeling, rendering, and use of color.