Motion in a Straight Line Flashcards

Distance and Displacement

  • Distance (ss): The total path length covered by an object.
  • Displacement (s\mathbf{s}): The change in position of an object.
  • General Relationship: Distance is denoted as h+2xh + 2x while displacement is h-h in specific vertical motion scenarios.
  • Curvilinear Motion: The magnitude of displacement is always less than the distance traveled in the case of curvilinear motion.
  • Circular Path Calculation: If an object turns through an angle θ\theta along a circular path of radius rr from point AA to point BB:
    • Distance (dd): d=r×θd = r \times \theta
    • Displacement (2x2x): 2x=2r×sin(θ2)2x = 2r \times \sin\left(\frac{\theta}{2}\right)

Speed

  • Definition: The rate at which distance is covered with respect to time is called speed.
  • Nature: Scalar Quantity.
  • Units:
    • S.I. Unit: Metre per second (m/s\text{m/s}).
    • C.G.S. Unit: Centimetre per second (cm/s\text{cm/s}).
  • Conversion Factor: To convert from km/hrkm/hr to m/sm/s, multiply by 518\frac{5}{18}.
  • Dimensions: [M0L1T1][M^0 L^1 T^{-1}].
  • Property: For a moving particle, speed can never be zero or negative; it is always positive.

Types of Speed

  • Uniform Speed: A particle covers equal distances in equal intervals of time.
  • Non-uniform Speed (Variable Speed): A particle covers unequal distances in equal intervals of time.
  • Average Speed: The ratio of total distance travelled to the total time taken for a given time interval.
    • Formula: Vavg=Total distance travelledTotal time taken=ΔsΔtV_{avg} = \frac{\text{Total distance travelled}}{\text{Total time taken}} = \frac{\Delta s}{\Delta t}
  • Instantaneous Speed: The speed of a particle at a particular instant of time.
    • Formula: Vinst=limΔt0ΔsΔt=dsdtV_{inst} = \lim_{\Delta t \rightarrow 0} \frac{\Delta s}{\Delta t} = \frac{ds}{dt}

Mathematical Models for Average Speed

  • Basic Summation: If a body travels distances s1,s2,s3s_1, s_2, s_3 in times t1,t2,t3t_1, t_2, t_3:
    • Vavg=s1+s2+s3t1+t2+t3V_{avg} = \frac{s_1 + s_2 + s_3}{t_1 + t_2 + t_3}
  • Variable Speeds over Distances: If an object travels distances s1,s2,s3s_1, s_2, s_3 with speeds v1,v2,v3v_1, v_2, v_3 respectively in the same direction:
    • Vavg=s1+s2+s3s1v1+s2v2+s3v3V_{avg} = \frac{s_1 + s_2 + s_3}{\frac{s_1}{v_1} + \frac{s_2}{v_2} + \frac{s_3}{v_3}}
  • Half-Journey Case: If an object travels the first half of the total journey with speed v1v_1 and the next half with speed v2v_2:
    • Vavg=2×v1×v2v1+v2V_{avg} = \frac{2 \times v_1 \times v_2}{v_1 + v_2}
  • One-Third Journey Case: If a body travels the first, second, and last 1/3rd1/3^{rd} of the distance with speeds v1,v2,v3v_1, v_2, v_3 respectively:
    • Vavg=3×v1×v2×v3v1v2+v2v3+v3v1V_{avg} = \frac{3 \times v_1 \times v_2 \times v_3}{v_1 v_2 + v_2 v_3 + v_3 v_1}
  • Variable Speeds over Time Intervals: If an object travels with speeds v1,v2,v3v_1, v_2, v_3 during time intervals t1,t2,t3t_1, t_2, t_3:
    • Vavg=v1t1+v2t2+v3t3+t1+t2+t3+V_{avg} = \frac{v_1 t_1 + v_2 t_2 + v_3 t_3 + \dots}{t_1 + t_2 + t_3 + \dots}
  • Equal Time Intervals: If all time intervals are equal (t1=t2==tn=tt_1 = t_2 = \dots = t_n = t), the average speed is the arithmetic mean of individual speeds:
    • Vavg=v1+v2+v3++vnnV_{avg} = \frac{v_1 + v_2 + v_3 + \dots + v_n}{n}

Velocity

  • Definition: The rate of change of position with respect to time is called velocity.
  • Nature: Vector Quantity.
  • Dimensions: [M0L1T1][M^0 L^1 T^{-1}].
  • Units:
    • S.I. Unit: m/sm/s
    • C.G.S. Unit: cm/scm/s
  • Property: Velocity can be positive, negative, or zero.

Types of Velocity

  • Uniform Velocity (Constant Velocity): Magnitude and direction of velocity remain same. This occurs only if the object moves in a straight line without reversing direction.
  • Non-uniform Velocity (Variable): Velocity changes if either magnitude, direction, or both vary.
  • Average Velocity: The ratio of net displacement to the total time taken.
    • Formula: Vavg=Net DisplacementTime taken=ΔrΔt=rfritftiV_{avg} = \frac{\text{Net Displacement}}{\text{Time taken}} = \frac{\Delta \mathbf{r}}{\Delta t} = \frac{\mathbf{r}_f - \mathbf{r}_i}{t_f - t_i}
    • Direction: It is aligned with the displacement vector.
  • Instantaneous Velocity: The velocity of a particle at a particular instant of time.
    • Formula: Vinst=limΔt0ΔrΔt=drdtV_{inst} = \lim_{\Delta t \rightarrow 0} \frac{\Delta \mathbf{r}}{\Delta t} = \frac{d\mathbf{r}}{dt}
    • Direction: Always tangential to the path followed by the particle.

Key Principles of Motion

  • Speed vs. Velocity Magnitude: Average speed is always greater than or equal to the magnitude of Average Velocity (Average speed Average Bio velocity\geq |\text{Average Bio velocity}|).
  • Uniform Velocity Condition: When a particle moves with constant velocity, the magnitude of displacement and distance covered are identical.
  • Constant Speed/Variable Velocity: A particle can have constant speed but variable velocity (e.g., Uniform Circular Motion). In UCM, speed is constant at every instant, but velocity changes direction continuously.
  • Instantaneous Equality: On any path, the magnitude of instantaneous velocity is equal to the instantaneous speed.
  • Uniform Conditions: When moving with uniform velocity, instantaneous speed, magnitude of instantaneous velocity, average speed, and magnitude of average velocity are all equal.

Acceleration

  • Definition: The rate of change of velocity is called acceleration.
  • Nature: Vector quantity.
  • Direction: Same as the direction of change in velocity (not necessarily in the direction of velocity itself).
  • Dimensions: [M0L1T2][M^0 L^1 T^{-2}].
  • Units:
    • S.I. Unit: m/s2m/s^2
    • C.G.S. Unit: cm/s2cm/s^2
  • Methods of Change: Velocity can be changed by changing magnitude only, direction only, or both magnitude and direction.

Types of Acceleration

  • Uniform Acceleration: Resulting when both magnitude and direction of acceleration remain constant during motion.
  • Non-Uniform Acceleration: Resulting when magnitude, direction, or both change.
  • Average Acceleration: Ratio of total change in velocity to the total time taken.
    • Formula: aavg=change in velocitytime interval=ΔvΔt=vfviΔta_{avg} = \frac{\text{change in velocity}}{\text{time interval}} = \frac{\Delta \mathbf{v}}{\Delta t} = \frac{\mathbf{v}_f - \mathbf{v}_i}{\Delta t}
    • Direction: Along the change in velocity vector.
  • Instantaneous Acceleration: Acceleration at a specific instant.
    • Formula (as function of time tt): ainst=limΔt0ΔvΔt=dvdta_{inst} = \lim_{\Delta t \rightarrow 0} \frac{\Delta \mathbf{v}}{\Delta t} = \frac{d\mathbf{v}}{dt}
    • Second Derivative: a=d2rdt2a = \frac{d^2 \mathbf{r}}{dt^2} (second derivative of position vector).
    • Formula (as function of position xx): ainst=v×dvdxa_{inst} = v \times \frac{dv}{dx}

Calculus Applications in Kinematics

  • Differentiation Chain:
    • Position (xx) d/dt\xrightarrow{d/dt} Velocity (vv) d/dt\xrightarrow{d/dt} Acceleration (aa).
  • Integration Chain:
    • Acceleration (aa) dt\xrightarrow{\int dt} Change in Velocity (Δv\Delta v) dt\xrightarrow{\int dt} Change in Position/Displacement (Δx\Delta x).
  • Functions:
    • For vtv-t relation: a=dvdta = \frac{dv}{dt}
    • For vxv-x relation: a=v×dvdxa = v \times \frac{dv}{dx}

Kinematical Equations of Motion

Applicable for motion along a straight line with uniform acceleration (aa):

  1. Velocity-Time: v=u+atv = u + at
  2. Displacement-Time: S=xfxi=ut+12at2S = x_f - x_i = ut + \frac{1}{2}at^2
  3. Position-Time: xf=xi+ut+12at2x_f = x_i + ut + \frac{1}{2}at^2
  4. Velocity-Displacement: v2u2=2asv^2 - u^2 = 2as
  5. Displacement in nthn^{th} second: Snth=u+a2(2n1)S_{n^{th}} = u + \frac{a}{2} (2n - 1)
  6. Displacement via Average Velocity: S=(u+v2)tS = \left( \frac{u + v}{2} \right) t

Graphical Analysis: Position-Time (xtx-t) Graphs

  • Significance: The slope of the xtx-t graph represents instantaneous velocity (v=tan(θ)v = \tan(\theta)). Area defines no physical quantity.
  • Case I: Slope tan(0)=0\tan(0) = 0. Velocity is zero; the body is at rest.
  • Case II: Slope is constant (θ\theta is constant). Velocity is constant; body is in uniform motion.
  • Case III: θ>90\theta > 90^{\circ}, tan(θ)\tan(\theta) is negative. Velocity is negative but constant; uniform motion in opposite direction.
  • Case IV (Non-Uniform):
    • If θ\theta decreases with time: tan(θ)\tan(\theta) decreases, velocity decreases.
    • If θ\theta increases with time: tan(θ)\tan(\theta) increases, velocity increases.

Graphical Analysis: Velocity-Time (vtv-t) Graphs

  • Significance: The slope represents acceleration (a=tan(θ)a = \tan(\theta)). Area under the curve gives displacement and distance.
  • Area Calculations:
    • Displacement: Area above axis minus area below (A1A2A_1 - A_2).
    • Distance: Total sum of areas (A1+A2A_1 + A_2).
  • Case I: θ=0\theta = 0^{\circ}, tan(0)=0\tan(0) = 0. Acceleration is zero; velocity is constant (uniform motion).
  • Case II: θ\theta is constant. Acceleration is constant; uniformly accelerated motion.
  • Case III: θ>90\theta > 90^{\circ}, tan(θ)\tan(\theta) is negative and constant. Uniform retardation (negative acceleration) acting on the body.
  • Case IV (Variable Acceleration):
    • If θ\theta decreases: Acceleration decreases with time (not necessarily retardation).
    • If θ\theta increases: Acceleration increases with time.

Graphical Analysis: Acceleration-Time (ata-t) Graphs

  • Significance: Slope defines nothing. The area under the graph gives the change in velocity (Δv=vfvi=adt\Delta v = v_f - v_i = \int a \, dt).
  • Case I: Horizontal line above axis indicates uniform/constant acceleration.
  • Case II: Slanted line indicates uniformly increasing acceleration.

Practical Constraints and Key Points

  • Non-existent Graphs:
    • Vertical lines (implying infinite speed or multiple values at the same time).
    • Graphs where time is constant while physical quantities change.
    • Negative speed or negative distance values.
  • Two Velocities: In practice, a body cannot have two velocities, displacements, or accelerations simultaneously at one instant.

Advanced Applications

  • Acceleration followed by Retardation: A car starts from rest, moves with constant acceleration α\alpha for some time, then retards uniformly at rate β\beta to come to rest. If total time is TT:
    • Maximum Velocity (vmaxv_{max}): vmax=αβα+β×Tv_{max} = \frac{\alpha \beta}{\alpha + \beta} \times T
    • Total Distance (SS): S=12(αβα+β)T2S = \frac{1}{2} \left( \frac{\alpha \beta}{\alpha + \beta} \right) T^2
  • Calculation of Acceleration from $n^{th}$ second Displacement: If a particle starts from rest (u=0u=0) and travels distances SnS_n and SmS_m in the nthn^{th} and mthm^{th} seconds:
    • Sn=0+a2(2n1)S_n = 0 + \frac{a}{2}(2n - 1)
    • Sm=0+a2(2m1)S_m = 0 + \frac{a}{2}(2m - 1)
    • Acceleration (aa): a=SnSmnma = \frac{S_n - S_m}{n - m}

Questions & Discussion

  • Distance vs Displacement Relation: In curvilinear motion, displacement magnitude is always less than distance. They are equal only in straight-line motion without reversal.
  • Uniform Circular Motion (UCM) Properties: A particle in UCM has constant speed but variable velocity due to continuous change in direction; thus, it is an accelerated motion even if speed is constant.
  • Graph Area of Displacement-Time: Does the area of an xtx-t graph represent anything? No, it has no physical significance (xdt\int x \, dt).