Year 4 Knowledge Organiser 4HKE
Animated, interactive games are created using sequence and events.
An event is an action detected by a program. An example of this is clicking the mouse.
Events can be timed or respond to user input.
Selection is when a program has to make a choice.
Break down a long sequence of instructions into the largest repeatable sequence.
Define ideas using code and symbols.
Read and comprehend given code.
Identify a bug and the problems it causes in a program.
Describe and implement a plan to debug a program.
Break complex tasks into smaller repeatable sections.
Dig Deeper Questions:
KO1) Why is it useful to include events in a program?
KO2) Give an example of when selection is important in a