Chapter 5 MRKT 3333
Learning is applying one’s past knowledge and experience to present circumstances and behavior
Consumer learning is a process; that continually evolves and changes as a result of newly
acquired knowledge or from actual experience
Unfulfilled needs lead to motivation, which spurs learning. The degree of relevance of the
goal is critical to how motivated the consumer is to search for knowledge or information
about a product or service
Behavioral learning is sometimes called stimulus-response learning because it is based on
the premise that observable responses to specific external stimuli signal that learning has
taken place.
Behavioral theories are most concerned with the inputs and outcomes of learning, not
the process.
Three forms of behavioral learning are classical conditioning, instrumental (or
operant) conditioning, and behavioral learning (or modeling).
Classical conditioning is viewed as an automatic response that builds up through repeated
exposure and reinforcement. Early classical conditioning theorists regarded all organisms as passive recipients that could be taught certain behaviors through repetition (i.e., conditioning)
Conditioned learning results when a stimulus that is paired with another stimulus
elicits a known response and serves to produce the same response when used alone. In a consumer behavior context, an unconditioned stimulus might consist of a well-
known brand symbol and previously acquired consumer perception of a brand is the
unconditioned response
Conditioned stimuli might consist of new products under an existing brand name. The conditioned response would be consumers trying these products because of the
belief that they embody the same attributes with which the brand name is associate
Cognitive associative learning suggests learning is not a reflexive action, but rather the
acquisition of new knowledge due to learning associations among events that allow the
organism to anticipate and “represent” its environment
repetition works by increasing the strength of the association between a conditioned
stimulus and an unconditioned stimulus and slows the process of forgetting
The three-hit theory states that the optimum number of exposures to an ad is three.
i) One to make the consumer aware of the product.
ii) A second to show consumers the relevance of the product.
iii) A third to remind them of its benefit
In product line extensions, the marketer adds related products to an already established
brand, knowing that the new product is more likely to be adopted when it is associated
with a known and trusted brand name
Marketers offer product form extensions that include different sizes, different colors,
and even different flavors
Family branding—the practice of marketing a whole line of company products under
the same brand name—is another strategy that capitalizes on the consumer’s ability to
generalize favorable brand associations from one product to the next.
Licensing—allowing a well-known brand name to be affixed to products of another
manufacturer—is another marketing strategy that operates on the principle of stimulus
Generalization.
Stimulus discrimination is the opposite of stimulus generalization and results in the
selection of specific stimulus from among similar stimuli
Instrumental conditioning is based on the notion that learning occurs through trial-and-
error, and the stimulus that results in the most satisfactory response is the one that is learn
The first type, positive reinforcement, consists of events that strengthen the likelihood
of a specific response
Negative reinforcement is an unpleasant or negative outcome that also serves to
encourage a specific behavior
Incentivized advertising is a new application of positive reinforcement. It provides
consumers with rewards for watching ads.
Marketers have identified three types of reinforcement schedules: continuous
reinforcement, fixed ratio reinforcement, and variable ratio reinforcement.
a) Continuous reinforcement offers a reward after each transaction.
b) Fixed ratio reinforcement provides a reward every nth time the product or service is
purchased.
c) Variable ratios reward consumers on a random basis and tend to engender high rates of
desired behavior and are somewhat resistant to extinction
The reinforcement of behaviors that must be performed by consumers before the desired
behavior can be performed is called shaping, which increases the probability that desired
consumer behavior will occur
Observational learning (also called modeling) is the process through which individuals learn behavior by observing the behavior of others and the consequences of such behavior
Cognitive learning is based on mental activity; it consists of mental processing of data rather
than instinctive responses to stimuli
Sensory store—all data comes to us through our senses, however, our senses do not
transmit information as whole images
Short-term store—if the data survives the sensory store, it is moved to the short-term store
If rehearsal—the silent, mental repetition of material—takes place, then the data is
transferred to the long-term store
Long-term store—once data is transferred to the long-term store it can last for days,
weeks, or even years.
Encoding is the process by which we select and assign a word or visual image to
represent a perceived object.
Information overload takes place when the consumer is presented with too much
information and leads to frustration, confusion, and poor purchase decision
Retention—information is constantly organized and reorganized as new links between
chunks of information are forged
Data retrieval is the process by which we recover information from long-term storage.
Environmental triggers are cues in the environment that remind a person of something, and
then she or he talks about it
The cognitive stage – the person’s knowledge and beliefs about a product
The affective stage – the person’s feeling toward and evaluations of a product
as “favorable” or “unfavorable”; and
The conative stage – the person’s level of intention to buy the product
Passive learning is thought to occur through repeated exposures to low-involvement
information processing.
Brand loyalty is the ultimate desired outcome of consumer learning, and measures purchase
frequency, brand switching, and commitment to buy the brand
Attitudinal measures are concerned with consumers’ overall feelings (i.e., evaluation)
about the product and the brand, and their purchase intentions.
Behavioral measures are based on observable responses to promotional stimuli—
purchase behavior, rather than attitude toward the product or brand
Attribution theory attempts to explain how people assign causality to events on the basis of
either their own behavior or the behavior of others