AS Physics Notes – Kinematics & Accelerated Motion

Book & Series Overview

  • Coursebook: Physics for Cambridge International AS & A-Level (9702) – 3rd edition, Cambridge University Press (2020)

  • Authors: David Sang, Graham Jones, Gurinder Chadha, Richard Woodside

  • Structure

    • Chapters 1–15 + P1: AS content

    • Chapters 16–31 + P2: A-Level content

    • Appendices: Physical quantities & units, Data & formulae, Maths equations & conversions, Periodic table, Glossary, Index

  • Key recurring concepts

    • Models of physical systems

    • Testing predictions against evidence

    • Mathematics as a language & problem-solving tool

    • Matter, energy & waves

    • Forces & fields

  • Study & Pedagogic Features

    • Learning Intentions, Before-You-Start questions, Science-in-Context boxes, Key Words/Definitions/Equations, Worked Examples, Questions, Reflection, Summaries, Exam-style questions, Self-evaluation checklists

    • Command-word glossaries and margin definitions

    • Practical Activities embedded + dedicated skills Chapters P1 (AS) & P2 (A-Level)

Practical Skills Highlights (preview)

  • P1 focuses on: Using apparatus, following instructions, gathering evidence, handling precision/accuracy/errors/uncertainties, recording & analysing results, combining uncertainties, identifying limitations & improvements.

  • P2 adds: Planning investigations, advanced treatment of uncertainties, conclusions & evaluation.

Chapter 1 – Kinematics: Describing Motion

Fundamental Quantities

  • Distance (scalar) – total path length

  • Displacement (vector) – distance in a specified direction

  • Speed (scalar) – rate of change of distance

  • Velocity (vector) – rate of change of displacement or speed in a given direction

  • Acceleration (vector) introduced qualitatively here; formal definition in Ch. 2

Key Equations

  • Average speed: vavg=dtv_{\text{avg}} = \frac{d}{t}

  • Instantaneous speed – value at an instant (e.g. speedometer reading)

  • Velocity: v=ΔsΔt\vec v = \frac{\Delta \vec s}{\Delta t} or v=s<em>2s</em>1tv = \frac{s<em>2-s</em>1}{t} (with direction)

Units & Conversions

  • SI: m s1\text{m s}^{-1} for speed/velocity

  • Other common: cm s1,  km h1,  mph,  km s1\text{cm s}^{-1},\;\text{km h}^{-1},\;\text{mph},\;\text{km s}^{-1} – convert when required

Graphical Analysis

  • Displacement–time graph

    • Gradient ==\, velocity

    • Straight line ⇒ constant velocity

    • Zero gradient ⇒ stationary

    • Curved graph ⇒ changing velocity (acceleration)

  • Velocity–time graph introduced (pre-empt): area under gives displacement; gradient gives acceleration (formalised Ch. 2)

Vector Concepts

  • Vector quantity: magnitude + direction, can be represented by arrows; examples: displacement, velocity, acceleration, force

  • Scalar quantity: magnitude only; examples: distance, speed, time, mass, energy, work, pressure, density

  • Resultant vector – single vector equivalent to combined effect of multiple vectors

  • Vector Addition (same plane)

    • Triangle (head-to-tail) or parallelogram method

    • Pythagoras when perpendicular: R=A2+B2R = \sqrt{A^2 + B^2}

    • Direction via trigonometry: tanθ=oppadj\tan\theta = \frac{\text{opp}}{\text{adj}}

  • Vector Subtraction: AB=A+(B)\vec A - \vec B = \vec A + (-\vec B) where B-\vec B has same magnitude, opposite direction

  • Components

    • Any vector V\vec V at angle θ\theta to xx-axis: V<em>x=VcosθV<em>x = V\cos\theta, V</em>y=VsinθV</em>y = V\sin\theta

Laboratory Measurement of Speed

  • Methods

    1. Two light gates – average speed between known separation

    2. Single light gate with interrupt card – instantaneous speed =card lengthinterrupt time= \frac{\text{card length}}{\text{interrupt time}}

    3. Ticker-timer – dots every 0.02s0.02\,\text{s} (for 50 Hz mains); section lengths give distance/time

    4. Motion sensor + data-logger – displacement–time graph generated automatically

  • Factors when choosing method: average vs instantaneous, precision in time, ease of setup

Chapter 2 – Accelerated Motion

Definition & Units

  • Acceleration aa: rate of change of velocity a=ΔvΔt\displaystyle a = \frac{\Delta v}{\Delta t}

  • SI unit: m s2\text{m s}^{-2} (metres per second squared)

  • Positive aa → speeding up in +ve direction; negative aa (deceleration) → slowing down / acceleration opposite velocity

Determining aa Graphically

  • Velocity–time graph: gradient =a=a

  • Displacement from vtv–t graph: area under curve (rectangle/triangle or integration)

  • For curved vtv–t graph (non-uniform aa): instantaneous aa from tangent gradient

Equations of Uniform (Constant) Acceleration – “SUVAT” set

  1. v=u+atv = u + at

  2. s=12(u+v)ts = \tfrac{1}{2}(u+v)t

  3. s=ut+12at2s = ut + \tfrac{1}{2}at^2

  4. v2=u2+2asv^2 = u^2 + 2as

  • Symbols

    • ss displacement

    • uu initial velocity

    • vv final velocity

    • aa constant acceleration

    • tt time

  • Derivations

    • From definitions + vtv–t graph; average velocity =u+v2=\frac{u+v}{2} when aa constant

    • Combine with a=vuta=\frac{v-u}{t} to obtain remaining relations

Laboratory Measurement of Acceleration

  1. Dual-interrupt card with single light gate – two instantaneous velocities & time between → a=vuta = \frac{v-u}{t}

  2. Two light gates – measure uu, vv & time

  3. Ticker-timer – analyse increasing spacings; compute vv for successive intervals then gradient of vtv–t

  4. Motion sensor – differentiates displacement data but less precise due to double differentiation noise

Acceleration of Free Fall gg

  • Near Earth’s surface g=9.81m s2g = 9.81\,\text{m s}^{-2} (vector downwards)

  • Experimental determination

    1. Electromagnet + trapdoor timer: ball falls known hh, time ttg=2ht2g = \frac{2h}{t^2}

    • Plot hh vs t2t^2, gradient =12g=\tfrac{1}{2}g

    • Systematic error sources: residual magnetism (delay), air resistance

    1. Ticker-timer method – larger mass to reduce tape friction systematic error

    2. Free-fall light gate (dual-beam card) – measure u=0u=0, vv after distance hh or time between beams

    3. Motion sensor tracking vertical drop – less precise but immediate graph

  • Uncertainty treatment: %u(g)=%u(h)+2×%u(t)\%\,u(g) = \%\,u(h) + 2\times\%\,u(t)

Projectile Motion (Neglecting Air Resistance)

  • Treat horizontal and vertical motions separately → independence principle

  • Horizontal motion

    • No acceleration (ax=0a_x = 0)

    • Constant velocity vx=ucosθv_x = u\cos\theta

    • Horizontal displacement: x=vxtx = v_x t

  • Vertical motion

    • Constant acceleration ay=ga_y = -g (downwards)

    • Initial vertical velocity vy=usinθv_y = u\sin\theta

    • Use SUVAT for vertical quantities (sign carefully)

  • Range (landing at launch height): R=u2sin2θgR = \frac{u^2\sin2\theta}{g} – maximum when θ=45\theta = 45^{\circ}

  • Time of flight (level ground): T=2usinθgT = \frac{2u\sin\theta}{g}

  • Maximum height: H=u2sin2θ2gH = \frac{u^2\sin^2\theta}{2g}

  • Parabolic trajectory: y=xtanθgx22u2cos2θy = x\tan\theta - \frac{gx^2}{2u^2 \cos^2\theta}

  • Example calculations

    • Horizontal launch from height hh: time t=2hgt = \sqrt{\frac{2h}{g}}; horizontal range =vxt= v_x t

    • Oblique launch: resolve initial uu; use vertical motion to find time to apex, total flight, etc.

Worked-Example Highlights

  • Bus accelerating from rest: a=0.80m s2a = 0.80\,\text{m s}^{-2} when v=8m s1,t=10sv=8\,\text{m s}^{-1}, t=10\,\text{s}

  • Rocket lift-off a=20m s2a=20\,\text{m s}^{-2} for 50s50\,\text{s}v=1000m s1v=1000\,\text{m s}^{-1}

  • Car u=8v=?u=8\, v=? after s=18m,a=1.0s=18\,\text{m}, a=1.0v=10m s1v=10\,\text{m s}^{-1} via v2=u2+2asv^2=u^2+2as

  • Determining gg example: h=0.84m,t=0.20sh=0.84\,\text{m}, t=0.20\,\text{s}g8.4m s2g≈8.4\,\text{m s}^{-2} (shows systematic error effects)

  • Projectile fired u=20m s1,θ=30u=20\,\text{m s}^{-1}, \theta=30^{\circ}v<em>x=17.3v<em>x=17.3, v</em>y=10v</em>y=10, time in air 2.04s2.04\,\text{s}, range 35m\approx 35\,\text{m}

Uniform vs Non-uniform Acceleration

  • Uniform (aa constant) → straight-line vtv–t graph → SUVAT applicable

  • Non-uniform (aa variable) → curved vtv–t graph → use tangents for instantaneous aa, count-squares / integration for displacement

Common Misconceptions & Tips

  • At top of projectile path, vertical component of velocity is zero but horizontal component is unchanged → speed ≠ 0.

  • Negative acceleration doesn’t always mean ‘slowing’: depends on chosen +ve direction.

  • When splitting vectors, always sketch, label axes, and keep consistent sign conventions.

  • Always include units; check dimensional consistency (e.g. m s2=ms2\text{m s}^{-2} = \frac{\text{m}}{\text{s}^2}).

  • For free-fall timing experiments, minimise air currents and use small dense objects to reduce FdragF_{\text{drag}}.

Ethical & Real-World Connections

  • Automotive safety: micro-mechanical accelerometers trigger airbags & stability control; require millisecond-scale detection of aa ⟹ importance of understanding rapid decelerations.

  • Police crash investigations use skid-mark physics & SUVAT to estimate pre-impact speeds; informs legal responsibility.

  • Sports analytics (cheetah sprint, long-jump): combining biomechanics with kinematics for performance optimization.

Key Formula Summary (LaTeX-ready)

  • vavg=dt;v=ΔsΔtv_{\text{avg}}=\frac{d}{t} \quad ; \quad \vec v = \frac{\Delta \vec s}{\Delta t}

  • a=ΔvΔta = \frac{\Delta v}{\Delta t}

  • SUVAT set (uniform aa):

    1. v=u+atv = u + at

    2. s=12(u+v)ts = \tfrac{1}{2}(u+v)t

    3. s=ut+12at2s = ut + \tfrac{1}{2}at^2

    4. v2=u2+2asv^2 = u^2 + 2as

  • Free-fall height: s=12gt2s = \tfrac{1}{2}gt^2 (for u=0u=0)

  • Vector components: V<em>x=Vcosθ,  V</em>y=VsinθV<em>x = V\cos\theta, \; V</em>y = V\sin\theta

  • Projectile (level ground):

    • T=2usinθgT = \frac{2u\sin\theta}{g}

    • R=u2sin2θgR = \frac{u^2\sin2\theta}{g}

    • Hmax=u2sin2θ2gH_{\text{max}} = \frac{u^2\sin^2\theta}{2g}

Self-Check Prompts (for revision)

  • Can I derive each SUVAT equation from a vtv–t graph?

  • Can I switch between graphical, algebraic, and experimental approaches for aa, vv, and ss?

  • Am I fluent converting units (e.g. km h1m s1\text{km h}^{-1} \leftrightarrow \text{m s}^{-1})?

  • When given a projectile problem, do I immediately resolve uu and tabulate vertical vs horizontal data?

  • Do I account for directions (signs) consistently and state them in final answers?