GAME THEORY
GAME THEORY
Instructor: NGUYEN BICH DIEP, PhD
CONCEPTS
Game Theory:
Definition: The study of strategic interactions among economic agents.
Strategic Interactions: A scenario where the payoff of one agent relies on the choices made by others.
ESSENTIAL ELEMENTS OF A GAME
Players: The individuals or entities participating in the game.
Strategies: The actions or plans of actions available to players.
Payoffs: The outcomes resulting from players' strategies.
Objective: Each player's goal is to maximize their individual payoff.
TYPES OF GAMES
Simultaneous vs. Sequential Games
Simultaneous Games:
Players make decisions simultaneously without knowing opponents' moves.
Example: Rock, paper, scissors.
Sequential Games:
Players take turns making moves, with each player observing the previous player's move.
Example: Chess.
Single-Play vs. Repeated Games
Single-Play Games:
Played once, resulting in a single outcome.
Example: A one-time rock, paper, scissors game.
Repeated Games:
Played multiple times by the same players.
Example: A series of rock, paper, scissors, where the first to win five times is declared the winner.
REPRESENTATION OF GAMES
Normal Form
Example Table:
Players: A and B
Strategies (A: Sports, Comedy; B: Sports, Comedy)
Payoff Matrix:
| | Player B: Sports | Player B: Comedy |
|----------|------------------|------------------|
| Player A: Sports | (3,2) | (1,1) |
| Player A: Comedy | (0,0) | (2,3) |
Extensive Form
Illustrates the sequence of moves with nodes (decision points).
Same example as normal form, detailing decisions:
Player A makes a choice, then Player B follows, leading to outcomes with designated payoffs:
Payoffs for decisions lead to pairs like (3,2), (1,1), etc.
DOMINANT STRATEGIES
Key Concepts
Prisoners' Dilemma Example:
Payoff Table:
| Player B | Confess | Deny |
|--------------|---------|-------|
| Player A: Confess | (-3,-3) | (0,-6) |
| Player A: Deny | (-6,0) | (-1,-1)|
Dominant Strategy: A strategy that results in higher payoffs than any other strategy regardless of what the opponent does.
Dominated Strategy: A strategy that always results in lower payoffs than any other strategy, regardless of the opponent’s actions.
Equilibrium in Dominant Strategies: The outcome where players do their best given the opponent's actions and each plays their dominant strategy, leading to a stable outcome.
Outcome Analysis
In the Prisoners' Dilemma:
Dominant strategies result in both players choosing to confess, reaching the equilibrium of (Confess, Confess).
If both chose deny instead, their outcomes would have been better, indicating a non-Pareto efficient equilibrium.
Pareto Efficiency: No alternative exists that can improve one player’s payoff without harming another.
Oligopolies and Dominant Strategies
In an oligopoly scenario modeled as a prisoners' dilemma:
Firm B Payoffs Table:
| Firm B | High Production | Low Production |
|--------------|------------------|------------------|
| Firm A: High | (16,16) | (20,15) |
| Firm A: Low | (15,20) | (18,18) |
Case of One Dominant Strategy
Payoff Table:
Firm B: Advertise vs. Don’t Advertise
| Firm B | Advertise | Don’t Advertise |
|-----------------|-----------|-----------------|
| Firm A: Advertise | (10,5) | (15,0) |
| Firm A: Don’t Advertise | (6,8) | (20,2) |
NASH EQUILIBRIUM
Nash Equilibrium: The situation where each player's strategy is optimal given the strategy of the other player(s).
At equilibrium, players have no incentive to change their strategy unilaterally.
Pure Coordination Game Example:
Payoff Table:
| Player B | Left | Right |
|--------------|-------|---------|
| Player A: Left | (10,10) | (0,0) |
| Player A: Right | (0,0) | (10,10) |
EXERCISE
Product Choice Problem Example:
Firm A vs. Firm B:
| Firm B | Crispy | Sweet |
|-----------|---------|--------|
| Firm A: Crispy | (-5,-5) | (10,10) |
| Firm A: Sweet | (10,10) | (-5,-5) |
NASH EQUILIBRIUM IN VARIOUS CONTEXTS
Battles of the Sexes Example
Payoff Table:
Player B: Football vs. Shopping
| Player B | Football | Shopping |
|--------------|-----------|-----------|
| Player A: Football | (10,5) | (0,0) |
| Player A: Shopping | (0,0) | (5,10) |
Stag Hunt Example
Payoff Table:
Player B: Stag vs. Hare
| Player B | Stag | Hare |
|--------------|-------|-------|
| Player A: Stag | (8,8) | (0,7) |
| Player A: Hare | (7,0) | (5,5) |
MIXED STRATEGIES
Pure Strategy: Strategy involves choosing a specific action.
Mixed Strategy: A strategy involving random choices among two or more actions, with specific probabilities assigned.
Nash Equilibria in Mixed Strategies: Every game has at least one Nash equilibrium when mixed strategies are allowed.
Example: Battles of the Sexes (General Case)
Payoff Table:
Player B
Football
Shopping
Player A: Football
(10,5)
(0,0)
Player A: Shopping
(0,0)
(5,10)
Mixed Strategy Equilibrium Calculations
For Player A: 10q + 0(1 - q) = 0q + 5(1 - q)
Solving gives:
For Player B: 5p + 0(1 - p) = 0p + 10(1 - p)
Solving gives:
Mixed-Strategy Nash Equilibrium:
Recognized as ext{[(2/3, 1/3), (1/3, 2/3)]}.
SEQUENTIAL GAMES
Backward Induction: A method for analyzing sequential games by solving them backwards from the end of the game.
Example representation details the flow from player A to B, with payoffs linked to strategic choices.