Physics 2

Finding the Slope of a Tangent Line

  • In theory:
    • Take the slope of the line passing through two points on a curve.
    • This line is called a "secant line".
    • The two points approach each other until they almost touch.

Notation

  • Use "d" instead of "Δ\Delta".
  • This is called the "derivative".
  • ΔyΔxdydx\frac{\Delta y}{\Delta x} \rightarrow \frac{dy}{dx}
    • ΔyΔx\frac{\Delta y}{\Delta x}: Slope of a secant line.
    • dydx\frac{dy}{dx}: Slope of a tangent line.

Finding the Slope of a Tangent Line In Practice

  • On a Graph:
    • Draw the tangent line (blue line) from the curve (red line).
    • The line should touch the curve at one point.
    • Find the change in y and x of the endpoints.
  • From a Function:
    • This requires Calculus 1.
    • Not covered in this class.

Clicker Question 1

  • What type of line is the red line?
    • A) A secant line
    • B) A tangent line
    • C) A parabolic line
    • D) None of the above

Clicker Question 2

  • What is the sign of the slope of the blue curve at “x”?
    • A) Positive
    • B) Negative
    • C) Zero

Plotting the Slope Demonstration

  • Simulation available at: https://phet.colorado.edu/sims/html/calculus-grapher/latest/calculus-grapher_all.html
  • Observations:
    • The slope on one graph equals the value on the other.
    • They are aligned vertically.
    • Shifting the blue graph vertically leaves the red graph unchanged.
    • Shifting the red graph vertically tilts the blue graph.

Clicker Question 3

  • Which graph of the slope matches this graph of the blue function?
    • A)
    • B)
    • C)

Going Backwards

  • The function (blue) represents the accumulated amount of slope (red).
    • Positive slope = increasing function.
    • Negative slope = decreasing function.
  • Large change in function (blue) occurs when:
    • Slope (red) is far from zero, or
    • Occurs for a large range of x (wide).

Area Under the Curve

  • Simulation at: https://phet.colorado.edu/sims/html/calculus-grapher/latest/calculus-grapher_all.html
  • Change in value = area under the curve.
    • Positive area is above the horizontal axis.
    • Negative area is under the horizontal axis.
  • Demonstration:
    • Simulation at: https://phet.colorado.edu/sims/html/calculus-grapher/latest/calculus-grapher_all.html
    • Value increases by 5 when the area under the curve = 5.

Finer Points

  • The slope graph does not indicate the y-intercept.
    • Shifting the function vertically doesn’t change the slope graph.
  • Units:
    • Slope units = Vertical UnitsHorizontal Units\frac{\text{Vertical Units}}{\text{Horizontal Units}}
    • Horizontal units don’t change. Example: ms\frac{m}{s}, fracsm/s\\frac{s}{m/s}

Summary: Notation

  • ΔyΔx\frac{\Delta y}{\Delta x} vs dydx\frac{dy}{dx}
    • ΔyΔx\frac{\Delta y}{\Delta x} means the slope of the secant line (between 2 points on the curve).
    • dydx\frac{dy}{dx} means the slope of the tangent line (at one point on the curve).

Summary: Skills You Should Be Able To Do

  • Find ΔyΔx\frac{\Delta y}{\Delta x} or dydx\frac{dy}{dx} from a y vs x graph.
    • Draw a straight line and find the slope.
  • Find Δy\Delta y from a dydx\frac{dy}{dx} vs x graph.
    • Find the area under the curve.
  • Roughly sketch a dydx\frac{dy}{dx} graph from a y vs x graph or vice-versa.

Summary: Skills You Are NOT Expected To Do

  • Write the function for dydx\frac{dy}{dx} from a y(x)y(x) function.
  • Write the function for y(x)y(x) from a dydx\frac{dy}{dx} function.
  • Use calculus terminology and symbols.
    • Derivative, integral, definite vs indefinite integral, ydx\int y \, dx, etc.

Position & Distances

Describing Location

  • How do you specify a location?
    • Distance relative to an object.
    • Direction matters.
  • Physics specifies location using a “reference frame” or “frame of reference”.
  • Basic idea
    • Coordinates in space
    • Relative to a physical object
    • Like infinite ruler used to measure position
  • Choice of frame is arbitrary
    • Examples: location of zero, speed
    • Necessary to communicate

Position, xx

  • Basic idea:
    • Location measured in frame.
    • Positive or negative based on arbitrary choice.
  • SI unit:
    • Meters (m)
  • Note:
    • Position is a function of time, x(t)x(t)
  • Example:
    • x=120cmx = 120 \, cm Position

Moving Frames

  • Reference frames can move relative to each other.
    • Relative to car vs road.
    • Equally valid descriptions.
  • Motion depends on choice of frame.
    • Truck moves relative to road but stationary relative to car.
  • Rest frame:
    • Any frame where object isn’t moving.

Dealing with Time

  • INSTANTANEOUS
    • Motion at one instant.
    • Defined at a given time, “t”.
    • Durations are infinitesimal.
    • Use slopes of tangent lines.
  • OVER AN INTERVAL
    • Motion over a time interval.
    • Defined over a range, t<em>it<em>i to t</em>ft</em>f
    • Durations are finite, Δt=t<em>ft</em>i\Delta t = t<em>f - t</em>i
    • Use slopes of secant lines.

Displacement, Δx\Delta x

  • Definition
    • Final position minus initial position
    • Often shorter than distance traveled
  • Δxx<em>fx</em>i\Delta x \equiv x<em>f - x</em>i
    • \equiv means “defined as”
    • Δx\Delta x: Displacement
    • xfx_f: Final position
    • xix_i: Initial position
  • Example:
    • If x<em>i=30cmx<em>i = 30 \, cm and x</em>f=90cmx</em>f = 90 \, cm, then Δx=60cm\Delta x = 60 \, cm

Clicker Question 4

  • You throw a ball in the air and catch it at the same spot. If it reaches a maximum height of 3 m above your hand, what is the displacement over the entire trip? (Positive direction = upward)
    • A) -6 m
    • B) -3 m
    • C) 0 m
    • D) 3 m
    • E) 6 m

Path Length, ss

  • Definition
    • How far the object travelled
  • In this example, the path length is 120 cm.
  • s=120cms = 120 \, cm

Graphing Position: Stationary

  • If position is constant over time, the object is stationary.
  • x(t)=60cmx(t) = 60 \, cm for all t.
  • Stationary = Horizontal line on a position vs time graph.
  • Example:
    • At t = 1 s, x = 60 cm
    • At t = 2 s, x = 60 cm
    • At t = 3 s, x = 60 cm

Graphing Position: Moving Right at Constant Speed

  • Moving right, constant speed = Straight line with positive slope on a position vs time graph.
  • Example:
    • At t = 1 s, x = 30 cm
    • At t = 2 s, x = 60 cm
    • At t = 3 s, x = 90 cm

Graphing Position: Moving Left at Constant Speed

  • Moving left, constant speed = Straight line with negative slope on a position vs time graph.
  • Example:
    • At t = 1 s, x = 90 cm
    • At t = 2 s, x = 60 cm
    • At t = 3 s, x = 30 cm

Clicker Question 5

  • Which direction is the person walking?
    • A) Rightward always
    • B) Leftward always
    • C) Rightward then leftward
    • D) Leftward then rightward
  • Use standard convention that +x is to the right

Displacement on x vs t

  • Basic idea
    • Displacement is the change in the vertical variable on a position vs time graph.

Speed on x vs t graph

  • Basic idea
    • Faster movement is steeper on x vs t graph
  • Reason
    • Faster means more distance covered in same amount of time
    • Larger Δx\Delta x for same Δt\Delta t
  • The steeper the slope, the faster the movement.

Clicker Question 6

  • At what time is the person walking the fastest?

Velocity & Speed

(Instantaneous) Velocity, vv

  • Basic idea
    • How quickly & in what direction is it moving at a specific time
  • Mathematical definition
    • Slope of tangent line on xx vs tt graph
  • Notes
    • Often just called velocity.
    • SI Unit: meters per second (m/s)
    • Velocity can be positive or negative.
  • Sign indicates direction of motion
  • vdxdtv \equiv \frac{dx}{dt}
    • vv: Velocity
    • \equiv means “defined as”
    • dxdt\frac{dx}{dt}: Slope of tangent line on xx vs tt graph
  • Negative slope & moving in –x direction
  • Positive slope & moving in +x direction

Average Velocity, vˉ\bar{v}

  • Basic idea:
    • On average, how quickly & in what direction is it moving over a specific interval of time
  • Mathematical definition
    • Slope of secant line on xx vs tt graph
  • Notes
    • Depends on time interval chosen
    • If constant velocity, v=vˉv = \bar{v}
  • vˉΔxΔt\bar{v} \equiv \frac{\Delta x}{\Delta t}
    • vˉ\bar{v}: Average velocity
    • Δx\Delta x: Displacement
    • Δt\Delta t: Duration of time interval

Speed, vv

  • Basic idea
    • Just how fast an object is moving.
    • Does not include direction.
  • Mathematical definition
    • Absolute value of velocity (always positive).
  • Warning: notation change in next chapter
    • Velocity will change to v\vec{v}
    • Speed will change to vv or v\mid \vec{v} \mid
    • Speed is vv

Average Speed, vˉ\bar{v}

  • Basic idea
    • Average value of speed in a specific time interval
  • Mathematical definition
    • Path length divided by duration (always positive)
  • Warning
    • Not the same as absolute value of average velocity
  • Notes
    • If constant speed, v=vˉv = \bar{v}
    • vˉvˉ\bar{v} \neq \mid \bar{v} \mid
  • vˉ=sΔt\bar{v} = \frac{s}{\Delta t}
    • vˉ\bar{v}: Average speed
    • ss: Path length
    • Δt\Delta t: Duration of time interval

Clicker Question 7

  • You pace back and forth. First you walk 2 m to the right then 2 m to the left. The round trip takes 4 seconds. What is the average velocity during the round trip?
    • A) -2 m/s
    • B) -1 m/s
    • C) 0 m/s
    • D) 1 m/s
    • E) 2 m/s
    • (Positive direction = rightward)

Clicker Question 8

  • You pace back and forth. First you walk 2 m to the right then 2 m to the left. The round trip takes 4 seconds. What is the average speed during the round trip?
    • A) -2 m/s
    • B) -1 m/s
    • C) 0 m/s
    • D) 1 m/s
    • E) 2 m/s
    • (Positive direction = rightward)

Class Problem: Jogging

  • A person jogs to the end of a two-mile trail in 40 minutes, rests for 20 minutes, and jogs back to the start of the trail in 60 minutes. Find:
    • A) Their average speed on their way to the end of the trail.
    • B) Their average speed on their way back.
    • C) Their average speed over the entire trip.
    • D) Their average velocity over the entire trip.
Solution
  • A) average speed on their way to the end of the trail
    vavg=PathlengthDurationoftimeinterval=2miles40min(60min1hr)=3mphv_{avg} = \frac{Path \,length}{Duration \,of \,time \,interval} = \frac{2 \,miles}{40 \,min} \cdot (\frac{60 \,min}{1 \,hr})= 3 mph
  • B) average speed on their way back
    vavg=PathlengthDurationoftimeinterval=2miles60min(60min1hr)=2mphv_{avg} = \frac{Path \,length}{Duration \,of \,time \,interval} = \frac{2 \,miles}{60 \,min} \cdot (\frac{60 \,min}{1 \,hr})= 2 mph
  • C) average speed over the entire trip
    vavg=PathlengthDurationoftimeinterval=4miles(40+20+60)min(60min1hr)=2mphv_{avg} = \frac{Path \,length}{Duration \,of \,time \,interval}= \frac{4 \,miles}{(40+20+60) \,min} \cdot (\frac{60 \,min}{1 \,hr})= 2 mph
  • D) Their average velocity over the entire trip.
    Averagevelocity=0mphAverage velocity = 0 mph

Graphing Velocity: Moving Right at Constant Speed

  • Moving right, constant speed = Horizontal line above axis on a velocity vs time graph.
  • v=30cm/sv = 30 \, cm/s is constant.

Graphing Velocity: Moving Left at Constant Speed

  • Moving left, constant speed = Horizontal line below axis on a velocity vs time graph.
  • v=30cm/sv = -30 \, cm/s is constant.

Graphing Velocity: Moving Right at Increasing Speed

  • Moving right, increasing speed = Straight line tilted up away from axis on a velocity vs time graph.

Graphing Velocity: Moving Left at Increasing Speed

  • Moving left, increasing speed = Straight line tilted down away from axis on a velocity vs time graph.

vv vs tt Graphs & xx vs tt Graphs

  • Velocity is the slope of tangent line on xx vs tt a graph
    • Can get vv vs tt graph from xx vs tt
  • vdxdtv \equiv \frac{dx}{dt}
    • vv: Velocity
    • \equiv means “defined as”
    • dxdt\frac{dx}{dt}: Slope of tangent line on xx vs tt graph

Displacement on vv vs tt Graph

  • Displacement is area under curve on vv vs tt graph
    • Time interval must match
  • Negative velocity produces negative displacement
    • Area counts as negative below axis
      ## Lab 1: Velocity and position
      ## Acceleration

Introducing Acceleration

  • Everyday meaning
    • Speeding up
  • Physics meaning
    • Speeding up
    • Slowing down
    • Turning (in 2D or 3D)

Clicker Question 9

  • Which of the following can accelerate a car when used, according to the physics definition of acceleration?
    • A) The gas pedal
    • B) The brake pedal
    • C) The steering wheel
    • D) All of the above

(Instantaneous) Acceleration, a

  • Basic idea
    • Rate of speeding up or slowing down
  • Mathematical definition
    • Slope of tangent line on v vs t graph
  • Notes
    • Often just called acceleration
    • SI Unit: meters per second per second (ms2\frac{m}{s^2})
    • Acceleration can be positive or negative
  • advdta \equiv \frac{dv}{dt}
    • a: Acceleration
    • \equiv means “defined as”
    • dvdt\frac{dv}{dt}: Slope of tangent line on v vs t graph
  • Negative acceleration
  • Positive acceleration

Average Acceleration, aˉ\bar{a}

  • Basic idea
    • On average, rate of speeding up or slowing down over a specific interval of time
  • Mathematical definition
    • Slope of secant line on v vs t graph
  • Notes
    • Depends on time interval chosen
    • If constant acceleration, a=aˉa = \bar{a}
  • aˉΔvΔt\bar{a} \equiv \frac{\Delta v}{\Delta t}
    • aˉ\bar{a}: Average acceleration
    • Δv\Delta v: Change in velocity
    • Δt\Delta t: Duration of time interval

Speeding Up & Slowing Down

  • Speeding up
    • Moving away from v=0v = 0
  • Slowing down
    • Moving toward v=0v = 0
  • Sign of a \neq speeding up/slowing down
    • Common misconception

Interpreting Sign of Acceleration

  • Speeding up if vv & aa have the same sign/direction
  • Slowing down if vv & aa have the opposite sign/direction

Clicker Question 10

  • Which of the following are examples of nonzero acceleration?
    • A) Walking into a wall
    • B) Riding up the elevator at a constant speed
    • C) Sitting in a chair
    • D) Jogging at 10 mph in a straight line
    • E) None of the above

Graphing Acceleration: Moving at Constant Speed

  • Constant speed = Horizontal line at zero on an acceleration vs time graph.
  • a=0cm/s2a = 0 \, cm/s^2

Graphing Acceleration: Moving Right at Increasing Speed

  • Moving right increasing speed (constant rate) = Horizontal line above axis on an acceleration vs time graph.
  • a=20cm/s2a = 20 \, cm/s^2

Graphing Acceleration: Moving Right at Decreasing Speed

  • Moving right decreasing speed (constant rate) = Horizontal line below axis on an acceleration vs time graph.
  • a=20cm/s2a = -20 \, cm/s^2

Graphing Acceleration: Moving Left at Increasing Speed

  • Moving left increasing speed (constant rate) = Horizontal line below axis on an acceleration vs time graph.
  • a=20cm/s2a = -20 \, cm/s^2

Graphing Acceleration: Moving Left at Decreasing Speed

  • Moving left decreasing speed (constant rate) = Horizontal line above axis on an acceleration vs time graph.
  • a=+20cm/s2a = +20 \, cm/s^2

Acceleration on Other Graphs

  • Acceleration on v vs t graphs
    • Slope of tangent line
    • Away from zero = speeding up (same direction)
    • Toward zero = slowing down (opposite direction)
  • Acceleration on x vs t graphs
    • Curvature
    • “Smile” = positive & “frown” = negative
    • Flattening = slowing down & getting steeper = speeding up

Δv\Delta v on a vs t Graph

  • Δv\Delta v is area under curve on a vs t graph
    • Time interval matches

Going Beyond Acceleration

  • Rate of change of acceleration over time called “jerk” or “jolt”
    • Examples: Hitting the brakes or being tackled
  • Typically, we rarely discuss anything beyond acceleration
    • Physical cause of motion related to acceleration

Example Problem: Graphing Motion

  • A ball is thrown up in the air and its velocity is plotted to the right. Plot the y vs. t and a vs. t graphs if the ball starts at zero height.

Lab 2: Acceleration & Velocity

Motion Diagrams

Motion Diagrams

  • Basic idea
    • Several images overlaid taken at constant time intervals
    • Same as a strobe light image

Clicker Question 11

  • If the motion diagram shown describes an object moving rightward or leftward, which best describes the acceleration of the object?
    • A) The acceleration is to the right
    • B) The acceleration is zero (no acceleration)
    • C) The acceleration is to the left
    • D) Not enough information
  • Note: dots are sequential, but may be either left to right or right to left

Motion Diagrams

  • What it shows
    • Position (at those times)
    • Displacement (between those times)
    • Average velocity (between those times)
    • Roughly, average acceleration (as velocity changes)
  • vˉ=ΔxΔt\bar{v} = \frac{\Delta x}{\Delta t}
  • aˉ=ΔvΔtΔvˉΔt\bar{a} = \frac{\Delta v}{\Delta t} \sim \frac{\Delta \bar{v}}{\Delta t}

Kinematic Equations: FOR CONSTANT ACCELERATION

Kinematic Equations

  • Purpose
    • Relate the motion variables x, v, a, and t
  • Requirements
    • Constant acceleration during time interval
  • Notes
    • t is duration of time interval
    • i and f are initial and final values at start & end of time interval
  • vˉ=v<em>f+v</em>i2\bar{v} = \frac{v<em>f + v</em>i}{2}
  • v<em>f=at+v</em>iv<em>f = at + v</em>i
  • x<em>f=12at2+v</em>it+xix<em>f = \frac{1}{2}at^2 + v</em>it + x_i
  • v<em>f2=v</em>i2+2aΔxv<em>f^2 = v</em>i^2 + 2a\Delta x

Problem Solving Steps

  1. Diagram situation
    • Simple picture with path of object
  2. Label moments of interest
    • Info known or want to know
  3. Identify times with constant acceleration
    • Typically, stated or implied
  4. List known information at moments of interest
    • Position, velocity, time

Problem Solving Steps

  1. Review kinematic equations & decide on which to use
    • Decide on time interval
    • Identify known variables
    • Identify unknown but desired variables
    • Identify unknown and not desired variables
  2. Rewrite with specific values
    • Match notation you chose
  3. Solve for desired variable

Example Problem: Hitting the Brakes

  • A car going 80 mph slams on its brakes, skidding to a stop. It constantly accelerates to a stop at 6 ms2\frac{m}{s^2}.
    • How far does it travel in 1 second?
    • How much time does it take to come to a full stop?
    • How far does it go while stopping?
Solution

Use the formula

  • x<em>f=x</em>i+vit+12at2x<em>f = x</em>i + v_it + \frac{1}{2} a t^2

  • v<em>f2=v</em>i2+2a(x<em>fx</em>i)v<em>f^2 = v</em>i^2 + 2 a (x<em>f - x</em>i)

  • v<em>f=v</em>i+atv<em>f = v</em>i +at
    Then,

  • convert from mph \rightarrow m/s

  • 80mph=35.8m/s80 \, mph = 35.8 \, m/s

  • final = 1, Vi= 35.8 m/s, a=6ms2a= -6 \frac{m}{s^2}

  • Travel in 1 second

  • xf=35.81+12612=32.7mx_f = 35.8 \cdot 1 + \frac{1}{2} \cdot -6 \cdot 1^2 = 32.7 \, m

  • Time to full stop t=v<em>fv</em>iat=035.86s=5.96st= \frac{v<em>f-v</em>i}{a} \therefore t= \frac{0-35.8}{-6} \, s = 5.96 \, s

  • How far it will go wile stopping x<em>f=0,x</em>i=?,v<em>f=0,v</em>i=35.8,a=6  Then=x<em>f= 0, x</em>i= ?, v<em>f= 0, v</em>i=35.8, a=-6 \; Then= 0=35.82+26x<em>f,x</em>f=107m0=35.8^2 + 2 \cdot -6 \cdot x<em>f \therefore, x</em>f= 107 m

Example Problem: Hitting the Brakes

  • A car going 80 mph slams on its brakes, skidding to a stop. It constantly accelerates to a stop at 6 ms2\frac{m}{s^2}.
    • How far does it travel in 1 second? 32.7 m
    • How much time does it take to come to a full stop? 5.96 s
    • How far does it go while stopping? 107 m

Class Problem: Playing with Blocks

  • A block rests on an inclined plane. Then it is briefly struck, so that it has some initial velocity (vstartv_{start}) toward the top of the ramp. It slides all the way up to the very tip of the ramp before sliding down to the bottom. During this time, it has a constant 4 ms2\frac{m}{s^2} acceleration toward the bottom of the ramp.
    • What is the initial velocity, vstartv_{start}?
    • How much time does it take to reach the bottom of the ramp?
      We have the following data:
  • V=0,a=4,x=(103)V=0, a= -4, x= (10-3) Then by using the following formula
  • v<em>f2=v</em>i2+2a(x<em>fx</em>i)v<em>f^2 = v</em>i^2 + 2 a (x<em>f - x</em>i)
    0=v<em>i2+2(4)(0.070)0 = v<em>i^2 + 2 (-4) (0.07-0)v</em>i=0.748m/sv</em>i = 0.748 m/s
    t=?x=V<em>it+0.5at2,x=(10+3)t=? \triangle x = V<em>i t + 0.5 a t^2 , \, x= (10 +3) 0.13=v</em>it+0.5at2\rightarrow 0.13= v</em>i t + 0.5 a t^2
  • x<em>f=x</em>i+v<em>it+12at2x<em>f = x</em>i + v<em>it + \frac{1}{2} a t^20.13=0.894t2t2\therefore 0.13 = 0.894 t -2 t^2 t=0.1sandt=0.347,V=at+V</em>i=xt\rightarrow t=0.1 s \, and \, t=0.347 , \triangle V= at + V</em>i = \frac{\triangle x}{t}

Class Problem: Playing with Blocks

  • A block rests on an inclined plane. Then it is briefly struck, so that it has some initial velocity (vstartv_{start}) toward the top of the ramp. It slides all the way up to the very tip of the ramp before sliding down to the bottom. During this time, it has a constant 4 ms2\frac{m}{s^2} acceleration toward the bottom of the ramp.
    • What is the initial velocity, vstartv_{start}? 0.894 m/s
    • How much time does it take to reach the bottom of the ramp? 0.479 s

Free Fall

Free Fall

  • Basic idea
    • Motion only influenced by gravity
    • Effectively, nothing is touching it
    • Not just “falling down”
    • Also rising and orbits
  • Caveats
    • Negligible air resistance
    • Small distance vs size of Earth
    • Not orbit of Moon, for example
  • BBC Two Demonstration with Brian Cox (at 2:50)

Clicker Question 12

  • What is common about all objects in free fall, including objects thrown up, thrown down, let go, etc.?
    • A) All objects have the same position
    • B) All objects take the same time to hit the ground
    • C) All objects have the same velocity
    • D) All objects have the same acceleration

Constant Acceleration in Free Fall

  • Basic idea
    • All objects have the same downward acceleration in free fall. On the way up
      • Upwards velocity
      • Slowing down
      • Velocity opposite acceleration so downwards acceleration On the way down
      • Downwards velocity
      • Speeding up
      • Velocity same direction as acceleration so downwards acceleration
        Same acceleration at any point in their motion!

Acceleration Due to Gravity, g

  • Alternative name

    • Gravitational field
    • Not “gravity”
  • Definition

    • The magnitude of acceleration for all objects in free fall.
    • Acceleration direction is downward
      Varies over long distances
  • On Earth vs Moon vs Jupiter vs …

  • g=9.8ms2g = 9.8 \, \frac{m}{s^2}

    (Near the surface of Earth) a=g(infreefall)a = -g \,(in \,free \,fall)
    (with up as positive x direction)

Clicker Question 13

  • Which best describes the acceleration of an object thrown upward in the air?
  • A) Upwards as it rises, zero as it stops, downward as it falls
  • B) Downward as it rises, zero as it stops, downward as it falls.
  • C) Always downward
  • D) Always upward

Words of Caution

Word of Cautionv<em>f2=v</em>i2+2aΔxv<em>f^2 = v</em>i^2 + 2a\Delta x

  • Calculator failure
    • Example
    • If right hand side negative
    • Indicates either:
      • User error (usually missing sign of a or Δx\Delta x)
      • Physically impossible (asking what's the speed where it never was)

Example Problem: Movie Stunt Throw

  • In an action movie, a hero or heroine throws something in the air, does some dramatic task, and catches it again after. If the object was in the air for 5 seconds, how fast was it moving as it left their hand? How high did it go?
    *To solve this problem we need to identify variables; Initial = leaves start from the start point xi=? final highest time we reach 5s.
  • We know g=9.8m/s2g=9.8 m/s^2
  • We need to use the following formula:
    • x<em>f=x</em>i+vit+12at2x<em>f = x</em>i + v_it + \frac{1}{2} a t^2
    • V<em>f=v</em>i+atV<em>f = v</em>i + at
  • at2+v<em>it+x</em>iat^2 + v<em>it + x</em>i
    or V+=xt\triangledown V+= \frac{\triangledown x}{t}
    final=gh22x<em>0=19,v</em>1=24.5final=\frac{gh^2}{2} \therefore x<em>0= 19, v</em>1 =24.5
    V2=2</em>(9)(24.5)V_2= \sqrt{2</em>(-9)(24.5)}

Example Problem: Movie Stunt Throw

  • In an action movie, a hero or heroine throws something in the air, does some dramatic task, and catches it again after. If the object was in the air for