Physics 2
Finding the Slope of a Tangent Line
- In theory:
- Take the slope of the line passing through two points on a curve.
- This line is called a "secant line".
- The two points approach each other until they almost touch.
Notation
- Use "d" instead of "".
- This is called the "derivative".
- : Slope of a secant line.
- : Slope of a tangent line.
Finding the Slope of a Tangent Line In Practice
- On a Graph:
- Draw the tangent line (blue line) from the curve (red line).
- The line should touch the curve at one point.
- Find the change in y and x of the endpoints.
- From a Function:
- This requires Calculus 1.
- Not covered in this class.
Clicker Question 1
- What type of line is the red line?
- A) A secant line
- B) A tangent line
- C) A parabolic line
- D) None of the above
Clicker Question 2
- What is the sign of the slope of the blue curve at “x”?
- A) Positive
- B) Negative
- C) Zero
Plotting the Slope Demonstration
- Simulation available at: https://phet.colorado.edu/sims/html/calculus-grapher/latest/calculus-grapher_all.html
- Observations:
- The slope on one graph equals the value on the other.
- They are aligned vertically.
- Shifting the blue graph vertically leaves the red graph unchanged.
- Shifting the red graph vertically tilts the blue graph.
Clicker Question 3
- Which graph of the slope matches this graph of the blue function?
- A)
- B)
- C)
Going Backwards
- The function (blue) represents the accumulated amount of slope (red).
- Positive slope = increasing function.
- Negative slope = decreasing function.
- Large change in function (blue) occurs when:
- Slope (red) is far from zero, or
- Occurs for a large range of x (wide).
Area Under the Curve
- Simulation at: https://phet.colorado.edu/sims/html/calculus-grapher/latest/calculus-grapher_all.html
- Change in value = area under the curve.
- Positive area is above the horizontal axis.
- Negative area is under the horizontal axis.
- Demonstration:
- Simulation at: https://phet.colorado.edu/sims/html/calculus-grapher/latest/calculus-grapher_all.html
- Value increases by 5 when the area under the curve = 5.
Finer Points
- The slope graph does not indicate the y-intercept.
- Shifting the function vertically doesn’t change the slope graph.
- Units:
- Slope units =
- Horizontal units don’t change. Example: ,
Summary: Notation
- vs
- means the slope of the secant line (between 2 points on the curve).
- means the slope of the tangent line (at one point on the curve).
Summary: Skills You Should Be Able To Do
- Find or from a y vs x graph.
- Draw a straight line and find the slope.
- Find from a vs x graph.
- Find the area under the curve.
- Roughly sketch a graph from a y vs x graph or vice-versa.
Summary: Skills You Are NOT Expected To Do
- Write the function for from a function.
- Write the function for from a function.
- Use calculus terminology and symbols.
- Derivative, integral, definite vs indefinite integral, , etc.
Position & Distances
Describing Location
- How do you specify a location?
- Distance relative to an object.
- Direction matters.
- Physics specifies location using a “reference frame” or “frame of reference”.
- Basic idea
- Coordinates in space
- Relative to a physical object
- Like infinite ruler used to measure position
- Choice of frame is arbitrary
- Examples: location of zero, speed
- Necessary to communicate
Position,
- Basic idea:
- Location measured in frame.
- Positive or negative based on arbitrary choice.
- SI unit:
- Meters (m)
- Note:
- Position is a function of time,
- Example:
- Position
Moving Frames
- Reference frames can move relative to each other.
- Relative to car vs road.
- Equally valid descriptions.
- Motion depends on choice of frame.
- Truck moves relative to road but stationary relative to car.
- Rest frame:
- Any frame where object isn’t moving.
Dealing with Time
- INSTANTANEOUS
- Motion at one instant.
- Defined at a given time, “t”.
- Durations are infinitesimal.
- Use slopes of tangent lines.
- OVER AN INTERVAL
- Motion over a time interval.
- Defined over a range, to
- Durations are finite,
- Use slopes of secant lines.
Displacement,
- Definition
- Final position minus initial position
- Often shorter than distance traveled
- means “defined as”
- : Displacement
- : Final position
- : Initial position
- Example:
- If and , then
Clicker Question 4
- You throw a ball in the air and catch it at the same spot. If it reaches a maximum height of 3 m above your hand, what is the displacement over the entire trip? (Positive direction = upward)
- A) -6 m
- B) -3 m
- C) 0 m
- D) 3 m
- E) 6 m
Path Length,
- Definition
- How far the object travelled
- In this example, the path length is 120 cm.
Graphing Position: Stationary
- If position is constant over time, the object is stationary.
- for all t.
- Stationary = Horizontal line on a position vs time graph.
- Example:
- At t = 1 s, x = 60 cm
- At t = 2 s, x = 60 cm
- At t = 3 s, x = 60 cm
Graphing Position: Moving Right at Constant Speed
- Moving right, constant speed = Straight line with positive slope on a position vs time graph.
- Example:
- At t = 1 s, x = 30 cm
- At t = 2 s, x = 60 cm
- At t = 3 s, x = 90 cm
Graphing Position: Moving Left at Constant Speed
- Moving left, constant speed = Straight line with negative slope on a position vs time graph.
- Example:
- At t = 1 s, x = 90 cm
- At t = 2 s, x = 60 cm
- At t = 3 s, x = 30 cm
Clicker Question 5
- Which direction is the person walking?
- A) Rightward always
- B) Leftward always
- C) Rightward then leftward
- D) Leftward then rightward
- Use standard convention that +x is to the right
Displacement on x vs t
- Basic idea
- Displacement is the change in the vertical variable on a position vs time graph.
Speed on x vs t graph
- Basic idea
- Faster movement is steeper on x vs t graph
- Reason
- Faster means more distance covered in same amount of time
- Larger for same
- The steeper the slope, the faster the movement.
Clicker Question 6
- At what time is the person walking the fastest?
Velocity & Speed
(Instantaneous) Velocity,
- Basic idea
- How quickly & in what direction is it moving at a specific time
- Mathematical definition
- Slope of tangent line on vs graph
- Notes
- Often just called velocity.
- SI Unit: meters per second (m/s)
- Velocity can be positive or negative.
- Sign indicates direction of motion
- : Velocity
- means “defined as”
- : Slope of tangent line on vs graph
- Negative slope & moving in –x direction
- Positive slope & moving in +x direction
Average Velocity,
- Basic idea:
- On average, how quickly & in what direction is it moving over a specific interval of time
- Mathematical definition
- Slope of secant line on vs graph
- Notes
- Depends on time interval chosen
- If constant velocity,
- : Average velocity
- : Displacement
- : Duration of time interval
Speed,
- Basic idea
- Just how fast an object is moving.
- Does not include direction.
- Mathematical definition
- Absolute value of velocity (always positive).
- Warning: notation change in next chapter
- Velocity will change to
- Speed will change to or
- Speed is
Average Speed,
- Basic idea
- Average value of speed in a specific time interval
- Mathematical definition
- Path length divided by duration (always positive)
- Warning
- Not the same as absolute value of average velocity
- Notes
- If constant speed,
- : Average speed
- : Path length
- : Duration of time interval
Clicker Question 7
- You pace back and forth. First you walk 2 m to the right then 2 m to the left. The round trip takes 4 seconds. What is the average velocity during the round trip?
- A) -2 m/s
- B) -1 m/s
- C) 0 m/s
- D) 1 m/s
- E) 2 m/s
- (Positive direction = rightward)
Clicker Question 8
- You pace back and forth. First you walk 2 m to the right then 2 m to the left. The round trip takes 4 seconds. What is the average speed during the round trip?
- A) -2 m/s
- B) -1 m/s
- C) 0 m/s
- D) 1 m/s
- E) 2 m/s
- (Positive direction = rightward)
Class Problem: Jogging
- A person jogs to the end of a two-mile trail in 40 minutes, rests for 20 minutes, and jogs back to the start of the trail in 60 minutes. Find:
- A) Their average speed on their way to the end of the trail.
- B) Their average speed on their way back.
- C) Their average speed over the entire trip.
- D) Their average velocity over the entire trip.
Solution
- A) average speed on their way to the end of the trail
- B) average speed on their way back
- C) average speed over the entire trip
- D) Their average velocity over the entire trip.
Graphing Velocity: Moving Right at Constant Speed
- Moving right, constant speed = Horizontal line above axis on a velocity vs time graph.
- is constant.
Graphing Velocity: Moving Left at Constant Speed
- Moving left, constant speed = Horizontal line below axis on a velocity vs time graph.
- is constant.
Graphing Velocity: Moving Right at Increasing Speed
- Moving right, increasing speed = Straight line tilted up away from axis on a velocity vs time graph.
Graphing Velocity: Moving Left at Increasing Speed
- Moving left, increasing speed = Straight line tilted down away from axis on a velocity vs time graph.
vs Graphs & vs Graphs
- Velocity is the slope of tangent line on vs a graph
- Can get vs graph from vs
- : Velocity
- means “defined as”
- : Slope of tangent line on vs graph
Displacement on vs Graph
- Displacement is area under curve on vs graph
- Time interval must match
- Negative velocity produces negative displacement
- Area counts as negative below axis
## Lab 1: Velocity and position
## Acceleration
- Area counts as negative below axis
Introducing Acceleration
- Everyday meaning
- Speeding up
- Physics meaning
- Speeding up
- Slowing down
- Turning (in 2D or 3D)
Clicker Question 9
- Which of the following can accelerate a car when used, according to the physics definition of acceleration?
- A) The gas pedal
- B) The brake pedal
- C) The steering wheel
- D) All of the above
(Instantaneous) Acceleration, a
- Basic idea
- Rate of speeding up or slowing down
- Mathematical definition
- Slope of tangent line on v vs t graph
- Notes
- Often just called acceleration
- SI Unit: meters per second per second ()
- Acceleration can be positive or negative
- a: Acceleration
- means “defined as”
- : Slope of tangent line on v vs t graph
- Negative acceleration
- Positive acceleration
Average Acceleration,
- Basic idea
- On average, rate of speeding up or slowing down over a specific interval of time
- Mathematical definition
- Slope of secant line on v vs t graph
- Notes
- Depends on time interval chosen
- If constant acceleration,
- : Average acceleration
- : Change in velocity
- : Duration of time interval
Speeding Up & Slowing Down
- Speeding up
- Moving away from
- Slowing down
- Moving toward
- Sign of a speeding up/slowing down
- Common misconception
Interpreting Sign of Acceleration
- Speeding up if & have the same sign/direction
- Slowing down if & have the opposite sign/direction
Clicker Question 10
- Which of the following are examples of nonzero acceleration?
- A) Walking into a wall
- B) Riding up the elevator at a constant speed
- C) Sitting in a chair
- D) Jogging at 10 mph in a straight line
- E) None of the above
Graphing Acceleration: Moving at Constant Speed
- Constant speed = Horizontal line at zero on an acceleration vs time graph.
Graphing Acceleration: Moving Right at Increasing Speed
- Moving right increasing speed (constant rate) = Horizontal line above axis on an acceleration vs time graph.
Graphing Acceleration: Moving Right at Decreasing Speed
- Moving right decreasing speed (constant rate) = Horizontal line below axis on an acceleration vs time graph.
Graphing Acceleration: Moving Left at Increasing Speed
- Moving left increasing speed (constant rate) = Horizontal line below axis on an acceleration vs time graph.
Graphing Acceleration: Moving Left at Decreasing Speed
- Moving left decreasing speed (constant rate) = Horizontal line above axis on an acceleration vs time graph.
Acceleration on Other Graphs
- Acceleration on v vs t graphs
- Slope of tangent line
- Away from zero = speeding up (same direction)
- Toward zero = slowing down (opposite direction)
- Acceleration on x vs t graphs
- Curvature
- “Smile” = positive & “frown” = negative
- Flattening = slowing down & getting steeper = speeding up
on a vs t Graph
- is area under curve on a vs t graph
- Time interval matches
Going Beyond Acceleration
- Rate of change of acceleration over time called “jerk” or “jolt”
- Examples: Hitting the brakes or being tackled
- Typically, we rarely discuss anything beyond acceleration
- Physical cause of motion related to acceleration
Example Problem: Graphing Motion
- A ball is thrown up in the air and its velocity is plotted to the right. Plot the y vs. t and a vs. t graphs if the ball starts at zero height.
Lab 2: Acceleration & Velocity
Motion Diagrams
Motion Diagrams
- Basic idea
- Several images overlaid taken at constant time intervals
- Same as a strobe light image
Clicker Question 11
- If the motion diagram shown describes an object moving rightward or leftward, which best describes the acceleration of the object?
- A) The acceleration is to the right
- B) The acceleration is zero (no acceleration)
- C) The acceleration is to the left
- D) Not enough information
- Note: dots are sequential, but may be either left to right or right to left
Motion Diagrams
- What it shows
- Position (at those times)
- Displacement (between those times)
- Average velocity (between those times)
- Roughly, average acceleration (as velocity changes)
Kinematic Equations: FOR CONSTANT ACCELERATION
Kinematic Equations
- Purpose
- Relate the motion variables x, v, a, and t
- Requirements
- Constant acceleration during time interval
- Notes
- t is duration of time interval
- i and f are initial and final values at start & end of time interval
Problem Solving Steps
- Diagram situation
- Simple picture with path of object
- Label moments of interest
- Info known or want to know
- Identify times with constant acceleration
- Typically, stated or implied
- List known information at moments of interest
- Position, velocity, time
Problem Solving Steps
- Review kinematic equations & decide on which to use
- Decide on time interval
- Identify known variables
- Identify unknown but desired variables
- Identify unknown and not desired variables
- Rewrite with specific values
- Match notation you chose
- Solve for desired variable
Example Problem: Hitting the Brakes
- A car going 80 mph slams on its brakes, skidding to a stop. It constantly accelerates to a stop at 6 .
- How far does it travel in 1 second?
- How much time does it take to come to a full stop?
- How far does it go while stopping?
Solution
Use the formula
Then,convert from mph m/s
final = 1, Vi= 35.8 m/s,
Travel in 1 second
Time to full stop
How far it will go wile stopping
Example Problem: Hitting the Brakes
- A car going 80 mph slams on its brakes, skidding to a stop. It constantly accelerates to a stop at 6 .
- How far does it travel in 1 second? 32.7 m
- How much time does it take to come to a full stop? 5.96 s
- How far does it go while stopping? 107 m
Class Problem: Playing with Blocks
- A block rests on an inclined plane. Then it is briefly struck, so that it has some initial velocity () toward the top of the ramp. It slides all the way up to the very tip of the ramp before sliding down to the bottom. During this time, it has a constant 4 acceleration toward the bottom of the ramp.
- What is the initial velocity, ?
- How much time does it take to reach the bottom of the ramp?
We have the following data:
- Then by using the following formula
Class Problem: Playing with Blocks
- A block rests on an inclined plane. Then it is briefly struck, so that it has some initial velocity () toward the top of the ramp. It slides all the way up to the very tip of the ramp before sliding down to the bottom. During this time, it has a constant 4 acceleration toward the bottom of the ramp.
- What is the initial velocity, ? 0.894 m/s
- How much time does it take to reach the bottom of the ramp? 0.479 s
Free Fall
Free Fall
- Basic idea
- Motion only influenced by gravity
- Effectively, nothing is touching it
- Not just “falling down”
- Also rising and orbits
- Caveats
- Negligible air resistance
- Small distance vs size of Earth
- Not orbit of Moon, for example
- BBC Two Demonstration with Brian Cox (at 2:50)
Clicker Question 12
- What is common about all objects in free fall, including objects thrown up, thrown down, let go, etc.?
- A) All objects have the same position
- B) All objects take the same time to hit the ground
- C) All objects have the same velocity
- D) All objects have the same acceleration
Constant Acceleration in Free Fall
- Basic idea
- All objects have the same downward acceleration in free fall. On the way up
- Upwards velocity
- Slowing down
- Velocity opposite acceleration so downwards acceleration On the way down
- Downwards velocity
- Speeding up
- Velocity same direction as acceleration so downwards acceleration
Same acceleration at any point in their motion!
- All objects have the same downward acceleration in free fall. On the way up
Acceleration Due to Gravity, g
Alternative name
- Gravitational field
- Not “gravity”
Definition
- The magnitude of acceleration for all objects in free fall.
- Acceleration direction is downward
Varies over long distances
On Earth vs Moon vs Jupiter vs …
(Near the surface of Earth)
(with up as positive x direction)
Clicker Question 13
- Which best describes the acceleration of an object thrown upward in the air?
- A) Upwards as it rises, zero as it stops, downward as it falls
- B) Downward as it rises, zero as it stops, downward as it falls.
- C) Always downward
- D) Always upward
Words of Caution
Word of Caution
- Calculator failure
- Example
- If right hand side negative
- Indicates either:
- User error (usually missing sign of a or )
- Physically impossible (asking what's the speed where it never was)
Example Problem: Movie Stunt Throw
- In an action movie, a hero or heroine throws something in the air, does some dramatic task, and catches it again after. If the object was in the air for 5 seconds, how fast was it moving as it left their hand? How high did it go?
*To solve this problem we need to identify variables; Initial = leaves start from the start point xi=? final highest time we reach 5s. - We know
- We need to use the following formula:
or
Example Problem: Movie Stunt Throw
- In an action movie, a hero or heroine throws something in the air, does some dramatic task, and catches it again after. If the object was in the air for