Operant Conditioning
Operant Conditioning
Definition
Operant Conditioning: A learning process in which behavior is modified by its consequences. The likelihood of behavior repeating is influenced by the outcomes following the behavior.
Reinforcements: Increase the likelihood of a behavior recurring.
Punishments: Decrease the likelihood of a behavior recurring.
Historical Background
Edward Thorndike
Research Methods:
Conducted experiments using devices known as puzzle boxes.
Procedure:
A hungry cat was placed inside a puzzle box with food placed outside.
The cat had to push a lever to escape and reach the food.
Initially, the behavior of pushing the lever was accidental.
Over time, the cat learned to perform the action deliberately, resulting in faster escape times.
Law of Effect:
Developed by Thorndike.
States that rewarded behaviors are likely to recur, while punished behaviors are less likely to recur.
Time Required to Escape (in Seconds)
The graph indicated trials showing numbers:
240 seconds
180 seconds
120 seconds
60 seconds
0 seconds
This illustrates the decreasing time taken by the cat to escape over successive trials in the puzzle box.
B.F. Skinner
Contributions:
Expanded on Thorndike’s research and coined the term “operant conditioning.”
Focused on how behaviors are affected by manipulating reinforcers and their consequences.
Utilized an operant chamber, commonly known as the Skinner Box, to conduct his experiments.
Components of Operant Conditioning
Reinforcers
Definition: Stimuli that increase the likelihood of a behavior occurring again.
Types of Reinforcers:
Positive Reinforcement:
Increases behavior by presenting a desirable stimulus.
Example: Giving a treat to a dog that sits on command.
Negative Reinforcement:
Increases behavior by removing an undesirable stimulus.
Example: Taking painkillers to relieve pain.
Punishments
Definition: Stimuli that decrease the likelihood of a behavior reoccurring.
Types of Punishments:
Positive Punishment:
Decreases behavior by introducing an undesirable stimulus.
Example: Spraying water on a barking dog.
Negative Punishment:
Decreases behavior by removing a desirable stimulus.
Example: Taking away a teen's driving privileges for misbehavior.
Reinforcer Categories
Primary Reinforcers:
Have intrinsic value and do not need to be learned (e.g., food, water).
Secondary (Conditioned) Reinforcers:
Have value through learned associations (e.g., money, praise).
Discriminative Stimulus
Definition: A cue that signals that reinforcement is available if a particular behavior is performed.
Develops an association between the stimulus and reinforcement.
Shaping
Definition: A procedure wherein reinforcers are used to guide behavior toward closer approximations of a desired behavior.
Importance: Helps in teaching complex behaviors by reinforcing successive approximations.
Extinction
Definition: Gradual weakening and disappearance of a conditioned response when reinforcements are no longer presented.
Schedules of Reinforcement
Definitions
Continuous Reinforcement Schedule: Reinforcement is provided every time a desired response occurs.
Partial Reinforcement Schedule: Reinforcement is given only part of the time after a desired response occurs.
Can be based on time or the actual desired response.
Variations of Partial Reinforcement Schedules
Fixed Ratio (FR) Schedule:
Reinforces a response only after a specified number of responses.
Example: Buy 10 coffees, get 1 free.
Variable Ratio (VR) Schedule:
Reinforces responses after an unpredictable number of responses.
Example: Slot machines in a casino; the player may win after one spin or many.
Fixed Interval (FI) Schedule:
Reinforces a response only after a specified time period has elapsed.
Example: Employee gets paid every two weeks.
Variable Interval (VI) Schedule:
Reinforces a response at unpredictable time intervals.
Example: Checking social media for updates.
Table 27.2: Schedules of Reinforcement
Ratio
Fixed: After every nth behavior (e.g., after 10 purchases).
Variable: After an unpredictable number of behaviors (e.g., random wins in a slot machine).
Interval
Fixed: After a fixed time (e.g., weekly pay).
Variable: After random time intervals (e.g., checking for updates on a website).
Types of Learning Related to Operant Conditioning
Escape Learning
Definition: Learning how to “escape” from an undesired stimulus.
Example: A rat learns to pull a lever to avoid an electric shock.
Avoidance Learning
Definition: Learning to perform a response to avoid an undesired stimulus altogether.
Example: A student studies to avoid poor grades.
Applications of Operant Conditioning
Practical Applications in Various Settings:
Behavior Modification: Used to change undesirable behaviors into more acceptable ones.
Applied Behavior Analysis (ABA): Techniques used primarily in therapeutic settings, especially for autism spectrum disorders.
Token Economies: Reinforcement systems used in schools, sports, workplaces, and homes.
Superstitions: Illustrates the arbitrary connection between behavior and consequences.
Ways to Decrease Behavior
Table 27.3: Methods of Decreasing Behavior
Type of Punisher:
Positive Punishment: Administer an aversive stimulus.
Examples:
Give a traffic ticket for speeding.
Spray water on a barking dog.
Negative Punishment: Withdraw a rewarding stimulus.
Examples:
Take away a teen's driving privileges.
Revoke a library card for nonpayment of fines.
Ways to Increase Behavior
Table 27.1: Methods for Increasing Behavior
Positive Reinforcement: Add a desirable stimulus.
Examples:
Pet a dog that comes when called.
Pay a person for painting your house.
Negative Reinforcement: Remove an aversive stimulus.
Examples:
Take painkillers to relieve pain.
Fasten a seatbelt to eliminate loud beeping.