PE Exam Notes
Unit 3 AOS 1
Sport specific skill:
Advanced versions or combinations of fundamental motor skills, relevant to the rules and equipment of a sport
Fundamental motor skill:
Foundational skills that provide the basis for the development of Sport specific skills
Movement precision:
Fine motor skill:
A skill that recruits smaller or less muscle groups, which is focused on precise and controlled movements
Gross motor skill:
A skill that recruits larger or more muscle groups, which is focused on producing speed or force
Type of movement:
Discrete skill:
A skill with a distinct beginning and end
Serial skill:
Several skills performed in a coordinated sequence
Continuous skill:
A skill with no clear beginning and end
Predictability of the environment:
Open skill:
A skill performed with little to no control over the environment
Closed skill:
A skill performed with the greatest control over the environment
Factors contributing to predictability of the environment:
Intertrial variability
Higher variability skills are more open
Pacing
Self paced skills are more closed
Predictability and stability
Higher predictability and stability are more closed
Cognitive learner:
A person who has had little to no exposure to a particular movement skill
Asks a lot of questions and is inconsistent in skill execution
Associative learner:
A person who is beginning to refine their technique and success in a particular movement skill
Can sometimes detect and correct own errors
Autonomous learner:
A person who can complete a skill automatically in a range of settings
Able to recognise and correct own errors, high consistent performance
Attention:
Amount of conscious thought required to complete a movement skill
Error:
A skill performed incorrectly or which does not achieve its intention
Continuum of learning:
A spectrum from cognitive to autonomous in which all leaners can be placed
Enabler:
Something or someone that has a positive influence on ones participation and skill development
Barrier:
Something or someone that has a negative influence on ones participation and skill development
Family:
Initially the most powerful influencer on participation in physical activity
Peers:
During school years the desire to belong to a peer group can influence participation in physical activity
Community:
The social and cultural characteristics of a community can influence participation in physical activity
Motor skills, participation and performance:
If a person is unable to perform fundamental motor skills their participation is likely to decrease which will also decrease their performance
Qualitative movement analysis (QMA):
Used to assess movement then improve movement which will lead to an increase in performance
Preparation:
Involving the collection of all relevant information including a purpose, knowledge of the skill, amount of times observations will be made and method of observation that will be used
Observation:
Involving watching the skill be performed either live or digitally
Evaluation:
Involves judging the quality of the skill that was observed and how it may be improved
Should be both valid and reliable
Error correction:
Involves addressing issues or weaknesses observed using coaching
Validity:
Refers to whether a test measures what it is intended to measure
Reliability:
Refers to if a test will produce the same or similar results when repeated
Inter-rater reliability:
Refers to the degree of agreement amongst different observers
Intra-rater reliability:
Refers to the consistency of scores given by the same assessor
Linear acquisition:
Based on a learner moving through predictable, step by step stages of skill development
Non-linear acquisition:
Acquiring skills through a non-fixed path may involve rapid change and regressions
Direct coaching:
Where feedback is generally given on every attempt and learner has little need to make decisions
Advantages
Environment is predictable and closed
Maximizes practice time
Disadvantages
Can be repetitive and boring
Doesn’t emphasize tactical awareness
Constraints based approach:
More adaptive and changes depending on individual, environmental and task constraints
Advantages
Practice replicates games environment
Practice is varied and motivating
Disadvantages
Less refinement of skill technique
May not cater for all players
Types of constraints:
Individual
Constraints personal to the player such as height, weight, motivation (coach can take into account)
Environment
Constraints involved in the playing area such as climate, lighting, cultural norms (Coach cannot control most)
Task
Constraints involved in the game such as dimensions of play, rules, equipment (Coach can manipulate)
Confidence:
The belief an athlete or learner has about their ability to execute a skill or successfully
It is important for an athlete to be self confident as they are more likely to calm and composed under pressure
It is also important that a athlete is not over confident or arrogant as it may lead to a decrease in performance
Motivation:
The causes of the initiation, maintenance and intensity of behaviour
Intrinsic motivating factors:
Factors internal to the athlete such as happiness or satisfaction
Extrinsic motivating factors:
Factors external to the athlete such as prize money or trophies
Positive motivation:
Involves reinforcing or encouraging good performance
Negative motivation:
Involves criticizing or punishing poor performance
Optimal arousal:
Arousal is how ready a person is to perform an action or task
Ways to increase arousal levels:
Increased breathing rate
Taking quick short breaths to stimulate the CNS and increase awareness
Acting energetically
Listening to upbeat music, shaking muscles to 'get pumped'
Ways to decrease arousal levels:
Reducing breathing rate
Taking slow deep breaths can help calm the body and focus the mind
Progressive muscle relaxation (PMR)
Slowly tensing muscles then relaxing them, working from top of the body to the bottom, taking slow deep breaths at the same time
Meditation
Focusing concentration internally, managing external distractions, quieting internal dialogue
Concentration:
The ability to focus on relevant cues, and ignore distractions
Types of concentration:
Broad internal
Focusing on own thoughts and feelings
Narrow internal
Used to mentally rehearse specific upcoming movements and shut out irrelevant thoughts and feelings
Broad external
Focusing on actions of others
Narrow external
Focusing one particular thing that is external to your own thoughts and feelings
Types of practice:
Part practice
Breaking down a skill into small manageable parts and practicing each part separately
Whole practice
Performing the entire skill start to finish, beneficial for skills that are continuous and have interdependent components
Practice distribution:
Massed practice
Involves longer less frequent training sessions with less time to rest throughout
Mainly used at local and amateur level, quicken initial learning but increase fatigue
Distributed practice
Involves shorter more frequent training sessions
Used at professional level as it enhances learning, better balance of long term retention and rest
Practice variability:
Blocked practice
Involves practicing the same skill continuously for a period of time without moving on to a different skill. While this may lead to improvements in skill during the session it may not correlate to a game situation
Random practice
Involves varying skills or movements in a nonsequential order requiring the learner to constantly adapt and reengage cognitively
Types of Feedback:
Intrinsic feedback
Where an individual uses their own senses to judge their performance
Proprioception
Sensory information received from within the muscle
Augmented feedback
External feedback generally from a coach
Concurrent feedback
If feedback occurs during activity
Terminal feedback
If feedback occurs after activity
Knowledge of results
Refers to feedback about the outcome of a task
Knowledge of performance
Refers to feedback about the characteristics of a task rather than the specific outcome of the task
Frequency of feedback:
During cognitive stage frequent feedback is necessary however is less needed as the learner develops
Linear motion:
Movement of an object or body in a straight line or curved path
Angular motion:
Movement of an object or body around an axis (rotational)
General motion:
A combination of linear and angular motion (most human movement)
Projectile motion:
The flight path of an airborne body or object that can be manipulated by three main factors
Projectile:
An airborne body (e.g. person) or object (e.g. ball)
Air resistance:
Force acting on a projectile that affects the horizontal distance of a projectile
Gravity:
Force acting on a projectile that affects the vertical distance of a projectile
Speed of release:
The rate at which a projectile is released into the air
Angle of release:
The angle at which a projectile is released into the air
Height of release:
The starting height at which a projectile is released into the air
Mass:
The measure of the quantity of matter found in an object or body
Inertia:
The reluctance of a body to change its state of motion
Force:
A push or pull from one body with mass to a second body, causing it to accelerate, decelerate or change direction
Distance:
The amount of ground an object covers throughout its motion (or degrees it rotates)
Displacement:
A body or object's overall change in position from start to finish (contains a direction)
Speed:
Distance / time - the rate at which an object or body is moving from one location to another.
Velocity:
Displacement / time - another rate at which an object or body is moving from one location to another (contains a direction, unlike speed)
Acceleration:
The rate of change in velocity of an object or body
An indicator of whether an object is speeding up, slowing down or staying the same (can be +velocity, -velocity or zero)
Momentum:
The amount of motion that an object or body possesses
Linear = Mass x Velocity
Angular = Angular velocity x Moment of inertia.
Moment of inertia:
The reluctance of a body or object to rotate
(radius^2 x mass) of object that is rotating
Summation of forces:
The correct timing and sequencing of body segments through a range of motion
Body parts, sEquence, Stabilise, Timing (BEST)
Impulse:
The change in momentum of a body
(Impulse = force x time)
Torque:
A force that causes an object to rotate
Friction:
Occurs when two surfaces come into contact
Successful skill execution may require high or low amounts of friction
Lever:
A structure made up of a rigid bar, an axis, force input and resistance. Used in human movement to manipulate other objects (e.g. projectiles)
Axis:
The point of rotation for a lever (e.g. an elbow)
Range of motion:
The full extent (in degrees) that a lever can move through its potential arc
The larger the ROM, the greater the speed advantage
Mechanical advantage:
The measure of a lever's ability to produce speed or force (MA = length of Force arm / length of resistance arm)
The lower an MA, the greater range of motion and speed that the lever can produce
Third class lever:
where the force (effort) is applied between the axis (fulcrum) and the resistance (load)
Newtons first law:
An object in motion stays in motion unless acted upon by an unbalanced force
Newtons second law:
An object will accelerate proportionate to the force applied and inversely proportionate to its mass
Force = mass x acceleration
Newtons third law:
Every action has its equal and opposite reaction
Equilibrium:
When all opposing forces are balanced, can be static (stationary) or dynamic (whilst moving)
Stability:
The degree at which the body resists changes in equilibrium (this can be manipulated)
Balance:
The ability to maintain or control equilibrium (this can be trained)
Base of support:
The area of an object that is in contact with a surface (greater BOS = greater stability)
Line of gravity:
Imaginary line that travels through the centre of gravity into the middle of the base of support (LOG closer to middle of BOS = greater stability)
Centre of gravity:
The central point of an object that weight is evenly distributed around (lower COG = greater stability)
Unit 3 AOS 2
Energy systems:
ATP:
Adenosine triphosphate - high energy compound that muscle cells break down to provide energy for movement
ADP:
Adenosine diphosphate - by-product of ATP once it has been broken down
Can be resynthesised back into ATP by the energy systems
Energy systems:
Three unique chemical processes that resynthesises ADP and Pi back into ATP by breaking down a fuel
Fuel:
A compound that when broken down, releases energy for ATP resynthesis
Glucose, glycogen (carbs), triglycerides (fats), proteins and phosphocreatine
ATP-CP system:
An anaerobic system which uses phosphocreatine as a fuel, breaks down CP
Small yield, fast rate
Anaerobic glycolysis system:
An anaerobic system which uses glycogen as fuel, glycogen is broken down into glucose for energy, creating acid
Medium yield, Medium rate
Aerobic system:
Uses glycogen, free fatty acids or protein as fuel, glycogen is broken down into glucose using oxygen
High yield, low rate
Muscular fatigue:
Fatigue:
The inability to continue functioning at the level of one's normal physical capabilities
Fuel depletion:
Reduction in the amount of fuel available for energy systems to utilise
Accumulation of metabolic by-products:
A build up of lactate and hydrogen ions in the muscles
Thermoregulatory fatigue:
When performance decreases as a result of internal or external temperature increasing
Lactate inflection point:
The last point where lactate removal is equal to production
After this point, there is an exponential increase in lactate and hydrogen ions
Lactate tolerance:
Ability to continue working at a high intensity despite the presence of lactate and hydrogen ions
Passive recovery:
The fastest way to replenish phosphocreatine stores (sitting, standing, lying)
Active recovery:
The fastest way to remove metabolic by-products from muscle cells (moving at a low intensity to maintain elevated oxygen levels)
System Interplay:
How all systems work together to produce energy
Continuous:
Any exercise that is non-stop, with intensity mostly unchanging
Intermittent:
Any event that is 'stop-start' in nature (has rest breaks and several changes in intensity)
Oxygen Uptake:
VO2 max:
The maximum amount of oxygen that can be taken in, transported and utilised in L/minute. A direct indicator of aerobic performance
VO2 = stroke volume x heart rate x a - vO2 difference
Oxygen deficit:
A stage of exercise where oxygen supply does not meet the demands of the activity. Anaerobic pathways increase contribution during oxygen deficit, and acute responses (HR, RR etc) show a sharp increase
Steady state:
A stage of exercise where oxygen supply meets the demands of the activity. The aerobic system is the major contributor, and acute responses (HR, RR etc) plateau
Excess post exercise Oxygen Consumption (EPOC):
A stage of exercise where oxygen supply exceeds demands
Shown by a gradual decrease of acute responses (HR, RR etc) and usually associated with the beginning of a rest/recovery period
Acute physiological responses to exercises:
Acute responses:
bodily changes which occur when one begins exercise, lasts for the duration of exercise and immediate recovery period
Cardiovascular responses:
Increasing heart rate
Number of beats per minute, more oxygen
Increasing stroke volume
Amount of blood pumped out per beat, more oxygen
Increased cardiac output
Amount of blood pumped out per minute, more oxygen
Cardiac output (Q) = Stroke volume (SV) x heart rate (HR)
Increased blood pressure
Systolic is blood from the heart through arteries, Diastolic is blood to the heart through veins and venules, more systolic (blood from)
Decreased blood volume
Total blood, thickens as plasma is lost
Increased venous returns
More blood being returned to the heart via vasoconstriction, muscle pump or respiratory pump, more oxygen
Increased arteriole-venule oxygen difference (a-vO2 difference)
The difference in blood going to and from muscles, increases as muscles demand more oxygen
Blood redistribution
During exercise blood is redirected to working muscles, more oxygen
Respiratory responses:
Increased respiratory rate
Number of breaths per minute, more oxygen
Increased tidal volume
Amount of air inhaled in a single breath, more oxygen
Increased ventilation
Total amount of air inhaled per minute, more oxygen
Ventilation (V) = Tidal volume (TV) x respiratory rate (RR)
Increased pulmonary diffusion
More oxygen in more cO2 out
Muscular responses:
Increased motor unit recruitment and activation
More units contracting, more force
Increased temperature
More chemical reactions to produce energy, heat is produced
Increased production of by-products
Higher intensity more lactic acid
Decreased energy substrate levels
Fuels or substrates are used faster then they can replenish
Unit 4 AOS 1
Aerobic power:
The maximum rate of energy production from the aerobic system
Equal to VO2 max
2.4 KM run test
Cooper 12-minute run test
20M multi-stage beep test
Local muscular endurance:
The ability of muscle or group of muscles to sustain repeated contractions against a resistance for an extended period
60 second push up test
30 second sit up test
Flexed arm hang
Flexibility:
The range of movement around a joint
Sit and reach test
Trunk rotation test
Ankle extension/dorsiflexion
Muscular strength:
The peak force that a muscle can develop
1 RM
Push pull dynamometer
Grip strength dynamometer
Muscular power:
The ability of a muscle or group of muscles to exert a maximum amount of force in the shortest period of time
Seated basketball throw
Vertical jump
Standing long jump
Speed:
The rate of motion
20 M sprint
35 M sprint
50 M sprint
Coordination:
The ability to use different body parts together smoothly and efficiently
Agility:
A combination of speed, flexibility and balance which allows an athlete to change direction with maximal speed and control
Illinois agility test
Semo agility test
5-0-5 agility test
Balance:
The ability of the body to maintain a state of equilibrium while performing a desired task or skill
Anaerobic capacity:
The total amount of energy obtainable from the anaerobic energy systems
Phosphate recovery test
30 second Wingate test
Repco peak power test
Pre-participation health screening:
Involves PAR-Q questionnaire and informed consent
Unit 4 AOS 2
Methods of recording training data:
Training diaries
Digital tools
Wearable technology
Warm up:
Allows an athlete to gradually transition from a resting state to a state of readiness required for conditioning
Contains an aerobic phase, dynamic phase and sports specific phase
Conditioning phase:
Focuses on the development or maintenance of specific muscle groups and movements, energy systems and fitness components
Cool down phase:
Exercise undertaken at low intensity at the end of an exercise that assists in the recovery process
Contains active recovery and stretching
Type:
Refers to what the individual is doing during their training session
Specificity:
Refers to the process of replicating the characteristics of physical
Progression:
Planned increase in training stimulus to cause a positive long-term adaption
Diminishing returns:
The rate of fitness improvements diminishes as a person approaches their genetic potential
Frequency:
Athletes need to do enough sessions a week for adaptations but also leave enough time for adequate rest
Intensity:
Athletes need to ensure their level of exertion targets the correct energy systems and fitness components
Time:
Ensure that the program duration, session length or exercise within a session allow correct energy systems and fitness components are targeted
Individuality:
Individual responses to physical activity are highly varied and must be accommodated for
Variety:
Changes to training methods, activities and drills to stimulate and challenge participants
Overtraining:
Long term decline in performance due to inadequate time to rest and adapt to training stresses
Detraining:
When training stops or is reduced beyond what is required for fitness to be maintained
Maintenance:
Once a required level of fitness is achieved the level of effort to maintain that level is not as great as it was to achieve it
Tapering:
Gradually reducing training load allowing the body to adapt and repair in the days leading up to an event
Physiological data:
Includes muscle soreness levels, energy levels, health ratings and illness ratings
Psychological data:
Includes stress levels, motivation levels and readiness to train
Sociological data:
Includes venue of training, environmental conditions and who training was conducted with
Continuous training:
Long, slow, distance training targeting the aerobic system
Minimum 20 minutes work
70-85% MHR
Fartlek training:
Continuous form of aerobic that also incorporates random bursts of speed
Minimum 20 minutes work
Low intensity periods 65-85% MHR (6-7 RPE)
High intensity periods 80-90% MHR (8-9 RPE)
Long interval training:
longer, paced intervals to develop lactate inflection point
2 sets 2-4 reps
70-85% MHR
More than 60 seconds work
1:1 work to rest ratio
High intensity interval training (HIIT):
Aerobic training involving short, high intensity work followed by periods of lower intensity or passive recovery
1 set 4-12 reps
90-100% MHR
30-240 seconds work
1:1 work to rest ratio with passive recovery
Short interval training:
Short and explosive intervals to develop speed targeting the ATP-CP system
3 sets 6-15 reps
95+% MHR
3-10 seconds work
1:5 work to rest ratio with passive recovery
Intermediate interval training:
Longer, high intensity intervals to target the anaerobic glycolysis system to develop lactate tolerance
2 sets 6-10 reps
85-95% MHR
10-60 seconds work
1:3 work to rest ratio
Plyometrics training:
Involves explosive, powerful movements performed in a circuit
Circuit training:
Involves working at a variety of activity stations in sequences
Flexibility training:
Involves static stretching (cool down), dynamic stretching (warm up), PNF stretching (for developing flexibility), ballistic stretching (warm up for explosive activity)
Resistance training:
Involves exercising the muscles against a resisting load
Strength
3-6 sets 1-6 reps
80-100% 1RM
2-3 min rest
Power
3-6 sets 3-10 reps
30-70% 1RM
2-3min rest
Endurance
3-6 sets 15-25 reps
40-60% 1RM
1 min rest
Chronic adaptations:
The body's long term response of the cardiovascular, respiratory and muscular systems
Unit 4 AOS 3
Cardiovascular chronic adaptations:
Aerobic
Increased LV, SV and Q
Increased capillarisation
Decreased resting heart rate and submaximal HR
Increased blood volume
Anaerobic
Increased thickness of left ventricle wall
Resistance
None
Respiratory chronic adaptations:
Aerobic
Increased TV and max V
Increased pulmonary diffusion
Anaerobic
None
Resistance
None
Muscular chronic adaptations:
Aerobic
Increased oxygen utilisation
Increased size and number of mitochondria
Increased myoglobin stores
Increased a-VO2 diff
Anaerobic
Increased Cp stores
Increases glycolytic enzymes
Increased lactate tolerance
Increased muscular hypertrophy
Resistance
Increased muscular hypertrophy
Neural adaptations
Reduction in inhibitory signals
Increased motor unit synchronisation