Week 9 Readings

HODKINSON – Chapter 14: Saturation, Fluidity and Loss of Meaning

STEVENSON – Chapter 5: ‘Baudrillard’s Blizzards’


  • Is it possible to think reality without recourse to the media?

  • For some postmodernists,

    contemporary societies are so saturated by media that reality and

    representation are, essentially, one and the same – that reality

    consists of no more or less than a multiplicity of representations.

    Everything, from understandings of contemporary events to the

    construction of individual identities, is inseparable from media of one

    kind or another.

  • The

    centrality of media to our everyday experiences means that their

    cumulative impact throughout our lifetimes is overwhelming – they

    define and dominate our broader cultural relations, values, experiences

    and understandings of the world. Even in those rare moments when we are

    not ‘tuned in’, our thoughts and activities are defined in

    relation to the myriad previous media experiences through which our

    lives are constructed.

  • Our understanding of public issues such as those concerning politics,

    wars, famines or the environment, then, should be regarded as entirely

    dependent upon layer upon layer of media representations, whether

    through news, documentaries, film, magazines, television series or the

    ways these are framed and interpreted via cascading social media

    commentary.

  • The ways we live out our

    relationships, family lives, interests, hobbies and everyday behaviour

    are developed in relation to past and present media representations of

    these aspects of life, not least in the form of novels, soap opera,

    films, magazines, news stories, chat shows and advertising, to say

    nothing of the ever-expanding range of reality TV programmes.

  • as well as dominating our

    perspectives on the broader world, media are equally integral to our

    everyday routines and dominate the values we live by and the ways we

    understand our place in the world.

  • the celebrity industry revolves around media referring to other

    media, forming an interchangeable array of empty simulations which

    rarely refer to any reality outside themselves.

  • the sight of such huge

    popular grieving in response to the death of someone who for

    everyone except their friends and relatives is little more than a

    set of media representations, surely would have represented a

    near-perfect example of hyperreality.

  • Are particular media more prominent than others in shaping our sense of reality

  • We listen to radio as we

    get up, view billboards and digital displays around our towns and

    cities and engage with a range of content and friends via social

    media at various points throughout the day. We then spend our

    evenings watching television, playing video games and engaging with

    more social and online content. Alternatively, if we go out, we

    watch films in the cinema or engage with recorded music, television

    and/or the internet in cafes and bars. The increasing capacity of

    mobile media is crucial here, enabling many of us to take the

    internet, games, music and virtually any other forms of content

    everywhere we go. Wherever we are, then, multiple media messages

    from different sources are competing for our attention, to the

    extent that, according to Sherry Turkle, we now inhabit a world of

    simulation where ‘what people mostly want from public space

    is to be alone with their personal networks’ (2013: 14). Some

    of us even consume media to help us sleep.

  • television was particularly effective at masking the

    absence of reality. Its fast-moving blend of sound sequences and

    moving images invite us to experience it as a set of representations

    of an external world when, in fact, the world amounts to no more or

    less than a plethora of television images.

  • Media do not reflect or shape society –

    they are society. This is Baudrillard’s world of the

    hyperreal, in which there is no distinction between truth

    and falsehood, only a myriad of mediated stories, discourses,

    interactions, ideas and images.

  • In his first stage – the age of print media –

    an informed, critical, rational subject has been moulded by the

    contextual depth and individualistic orientation of books and

    newspapers, as well as their clear reference to an external world in

    relation to which the subject could act. In stage two – the

    age of broadcast media – the rational subject is still

    addressed and constituted as such by media producers but its ability

    to act in relation to an external world begins to be undermined by a

    proliferation of depthless television images

  • internet, the notion of

    an observable external world implodes altogether, while the subject

    itself becomes fragmented. The internet precipitates a massive

    expansion in the range and volume of media content, while its

    interactivity diversifies the range of sources for such content. The

    division between consumers and producers is blurred and the greater

    the proliferation of content, the more self-referential such content

    becomes. Consistent with Turkle’s account, distinctions

    between reality and representations are undermined online while

    depthless images or simulacra are ubiquitous. In other words, on the

    internet, everything is an image on a screen referring to another

    image on a screen and another and so on. The range of media

    simulacra on offer, meanwhile, fragment the collective audience so

    important to the broadcast age and prompt the breaking up of the

    individual subject, which at this point exists only as a set of

    different virtual roles being played out in a range of online spaces. There is no

    external ‘real’ world for the subject to observe or

    understand, only a limitless virtual world within which it is

    subsumed: ‘the self is no longer a subject since it no longer

    subtends the world as if from outside but operates within a machine

    apparatus as a point on a circuit’

  • How have recent developments in media aggravated or decelerated the supposed ‘loss of meaning’.

  • For Nick

    Stevenson, the amount of simultaneous information with which we

    surround ourselves has reached the point where it ‘exceeds

    the interpretive capacity of the subject’ (2002: 162),

    leading to a replacement of understanding with a range of

    superficial surfaces.

  • the emphasis is on fast-moving,

    ever-changing images which are almost immediately abandoned and

    replaced with something different. Rather than developing a complex,

    in-depth or coherent understanding of anything in particular, then,

    our attention constantly switches between myriad temporarily

    engaging images and representations. Context and history become

    increasingly unimportant, then, and our responses to the images

    placed before us are dominated by emotional reactions, snap

    judgements and, ultimately, a thirst for the next bite-sized snippet

    of contentx

  • a constant reformulation and

    recirculation of styles and fashions from the past. It isn’t

    hard to think of examples of this in the worlds of music and

    fashion, from individual items such as flares, tight jeans or

    leggings, to broader categories such as rock ‘n’ roll,

    glam, goth or new romantic. Crucially, the connection of such styles

    with their original contexts and symbolic meanings is argued to

    loosen more with each reuse.

  • the more the ongoing process of

    recycling and pastiche continues, the more devoid of fixed or

    substantive meanings the newly manufactured hybrids can become.

  • We

    can adopt selected elements of punk style, it is argued, without

    attending a punk gig and listen to versions of hip hop with little

    knowledge of its origins.

  • Online freedom

    from physical constraints was argued to enable identities to become

    particularly malleable and fluid. Not only could the images and text

    that represent us on-screen change as often as we like, but we could

    also sustain multiple virtual identities at any one moment in time

  • greater and greater time, energy and emotions are

    exhausted on parallel virtual personas, it becomes increasingly

    unclear which identity is ‘real’ and which artificial. There may even be

    ambiguities as to whether the life of the person sitting at the

    screen is any more authentic than the actions and affiliations of

    their virtual on-screen personalities. Cyborg identities on the

    internet, then, were argued to be blurring the boundary between

    human and technology, authentic and artificial, real and

    representation.


  • Second Life. Here, users develop

    ‘fictional’ characters that explore, work, learn,

    play, buy, sell and develop relationships with other characters in

    an entire world of virtual spaces and places (Boellstorff 2008;

    Geser 2007a, 2007b; Johnson 2010). The question of interest to many

    sociologists is that, as they put more time and energy into these

    ‘virtual’ characters and their

    ‘fictional’ relationships, at what point, if any, do

    the latter become as ‘real’ as their identity off the

    screen? In 2008 a British couple – Amy Taylor and David

    Pollard – were reported to have got divorced in the

    ‘real’ world as a result of a virtual

    ‘affair’ between the husband’s character on

    Second Life and the character of another user.

  • Often devoid of detail and context, the stream of updates

    on most users’ news feed is so extensive that each message

    can only hope to retain our attention momentarily before being

    replaced by a torrent of new ones

  • Think of examples in relation to arguments about ‘fake news’, fact-checking and post-truth and whether these have impacted on you or your friends and family.



STEVENSON – Chapter 5: ‘Baudrillard’s Blizzards

  • Is it possible to think reality without recourse to the media?

  • The possibilities opened up by the new media technologies hold that culture no longer copies the real but produces it. The real is an effect of television, computer screens, virtual reality and stereo head-sets. The movies we watch on television are now part of an intertextual culture drawing inspiration from other genres of popular music, pulp fiction, classic tele-serials and other film features. These forms obviously do not reflect an already constituted real, but help constitute the shape of much of postmodern culture.

  • The Princess therefore exists as a simulated media personality where truth and fiction can no longer be teased apart.

  • We can no longer negotiate a path between truth and fiction, the real and the simulated, and surface and depth. In a world which cancels critical self-constitution, we have little choice other than to play with fragments of postmodern culture.

  • Baudrillard offers the examples of fans of soap opera who take the performers to be the embodiment of their characters or crime stories that frighten the audience into staying home at night.

  • Baudrillard it seems can't quite make up his mind whether the real world is becoming like the movies, or whether the movies are becoming more like the real world

  • It may be, as Baudrillard argues, that language does not reflect the real but actively constitutes it. Still, does this fact mean that cultural forms are unable to open up interpretations of the social world?

  • Are particular media more prominent than others in shaping our sense of reality? 

  • How have recent developments in media aggravated or decelerated the supposed ‘loss of meaning’.

  • The pictures that we watch on the television news each evening have taken on an autonomous appearance that seems to bear little connection to everyday living.

  • The world of sound bites, instantaneous news, fluctuating fashions and three-minute pop videos has eradicated our sense of history. The restless and shifting nature of media discourse can only occupy matters of serious importance for a couple of seconds at a time before moving on. The old bourgeois public sphere based upon print culture and face-to-face interaction has been replaced by an instantaneous one-way discourse that leaves no room for reply.

  • The endless recycling and mimicking of old styles has become a central feature of corporate music culture.

  • Think of examples in relation to arguments about ‘fake news’, fact-checking and post-truth and whether these have impacted on you or your friends and family.