Cognition in Action

Week 2 - Unconscious influences on behaviour

Consciousness

We are only aware of a small portion of what happens in our minds.

  • Automatic → no attention required, no capacity limit, inflexible

  • Controlled → focus of attention, limited capacity and flexible

Priming

Stimulus → Response without awareness and intention

“Congitive” priming → context activates stored conceptual or perceptual memory trance. Slightly faster reaction times/biased responses to stimuli that relate to activated trace. Not dependent on explicit awareness

Perceptual Priming → facilitated perception for repeated stimuli

Mechanisms of cognitive priming → activation of memory representation; influences decsions/behaviour dependent on that representation

Other automatic behaviours → habits, conditioning, procedural learning

Neural basis of implicit memory → dissociable neural correlates of implicit and explicit memory

“Social” Priming → context activates some stored concept. Implicitly modulates attitudes and complex behaviour. Not dependent or explicit awareness.

Criticisms:

  • Large effects not plausible

  • Effects on behaviour not adaptive

  • Lack of clear mechanisms

  • Inadequate checks of consciousness

  • Evidence in support based on questionable research practices resulting in statistical “flukes”

Decision making

Implicit decision making: popular, multitud of paradigms, measures and topics

Unconscious though theory

Dijksterhuis, 2004, (Experiment 1): Participants given information about four hypothetical apartments, described by 12 positive/negative features. One apartments made more desirable than others (predominantly positive features), a second one made undesirable (predominantly negative features). The two remaining apartments were more neutral.  suggested this advantage was specifically for complex vs. simple decisions

Conflicts with standard view in cognitive science (e.g. Tversky & Kahneman, 1970s)

Shaky evidence?:

  • However, some argue the evidence for unconscious influences on decisions is weak (Newell & Shanks, 2014)

    • Unreliable evidence (noisy data, publication bias)

    • Poor measures of conscious awareness (see e.g. Stockart et al., 2025)

    • Failure to consider alternative explanations

  • Counterargument – important/complex decisions are based on conscious processing and typically under voluntary control

Sleep and cognitive processing

Sleep is an unconscious state, people cycle between REM and slow wave sleep stages (associated with different cogntivie processes). Even when sleeping the brain continues processing recent experiences

Sleep x memory → memory reactivation during sleep is critical

Sleep x learning → people can even learn new associations during sleep

Conscious processing

Conscious thoughts and memories underlie our voluntary behaviour.

Malleability of memory → conscious memory isn’t a perfect record due to multiple reasons (inc biased encoding, forgetting, distortions)

Misinformation effects (Loftus & Palmer, 1974)

Explicit memory-informed behaviour not quite as rational and free as we might think, may have larger effects on behaviour than implicit biases.

Choice blindness: after swapping participants choices, they still justify them.

Critical reading

Peer reviewed journals have been critically evaluated and deemed good enough for publication. Different journals have different rigor ad expectations for good enough. BUT PEER REVIEW ISN’T PERFECT

Replicability crisis

  • Bad design: small samples, low power leads to “random” findings due to biased effect size estimates and confounds etc

  • Questionable research practices: p-hacking, selective reporting and HARKing

  • Perverse incentives: publication bias, publish or perish

  • Slide adapted from Kate Button talk: “Teaching reproducibility in undergraduates” (June 2020)

Week 3 - Sense of Agency

Intro

Binding - distinct regions/networks in the brain must effectively communicate and integrate to provide a feeling of agency

Feeling of Agency:

  • Usually use some form of binding task

  • Low level experience (perceptual motor) of being the agent of an action

Judgement of agency:

  • Simply ask a participant whether they felt in control of an action and the subsequent outcome

  • Higher-order experience (interpretation) of agency

Agency → humans have capacity to make choices and act on them in an intentional wat

Sense of Agency → subjective feeling of controlling events through one’s willed behaviour

Agency

  • Libet experiments

  • Identified brain activity 100s of milliseconds before participants reported consciously deciding to initiate a movement

  • Questioned free will

  • Led to further experiments looking at sense of agency and what has an influence on this phenomena

What does agency determine

  • Predictive/Prospective factors

    • Factors before the observed action

      • Stems from internal motor commands associated with generating movements.

      • If this matches actual outcome we feel sense of agency

  • Postdictive/Retrospective factors

    • Factors after the observed action, based on 3 conditions

      1. Exclusivity → one's action is the only potential cause of the event

      2. Priority → one has prior thoughts or plans about the action

      3. Consitency → when the occurred action matches the action that was planned

  • Interaction between the two

    • Integrated Cue theory/ Optimal Cue Theory

Sense of agency does not emerge from anything directly related to the actual causation of the action

Sensory attenuation → prediction-outcome match = reduced sensory brain response and experience

Intentional binding → refers to temporal estimation between the action and the outcome. Differnce between judging onset of tone with and without preceding action

  • judgement error = actual time - percieved time

  • The judgement error is greater when the tone is preceded by an action

  • Action and effect are perceived closer in time after voluntary that involuntary actions

Willful action leads to greater sense of agency

Predicitive mechanisms:

  • Temporal prediction – the ability to predict the point in time a sensory event will occur

  • Temporal control – using one’s action to control the point in time a stimulus will occur

  • Identity prediction – being able to predict the precise stimulus that will appear

  • Motor prediction – predict the identity of a sensory event based on an action

Postdictive factors (Takahata, et al (2012))

  • Assessed the influence of positive, negative, or neutral monetary outcomes

  • Negative outcomes resulted in less binding between action and sensory feedback

  • Self-serving bias, whereby we want to distance negative outcomes

Week 4 - Gravity

What is the internal Modelof Gravity

Gravity - Downwards acceleration caused by the mass of the earth

  • Terrestrial gravity = acceleration of 9.8m/s2 = 1g

  • Gravity is constant, unchaning and ubiquitous

The human body has no specialised recpetors to detect gravity (unlike other senses)

Vision - stable visual refernces give us an indication of the direction of gravity. Our perception of verticality can be biased by visual cues

The direction of objecy motion can indicate gravity → evidence that the brain accounts for graviy when viewing free-falling objects

Vestibular - v. labyriths deep inside the inner ear, Detect angular rotation and linear acceleration of the head.

  • Huge network of brain regions process vestibular inputs

  • Vestibular system interacts with multiple senses

  • Unlike all other senses, we have no conscious experience of vestibular signals

  • Vestibular cues continually signal the position of the head

Vestibular-gravitational inputes to the internal model include the detection of head positin with respect to gravity. Tilt of the head also influences the contribution of other gravity-related sensory signals due to increased otolith noise

Proprioception → As it takes increased effort to move limbs against gravity, proprioception must take into account force of gravity on the limb to plan effective movements

Body:

  • Somatsensory information important in verticality perception

    • Patient with somatosensory loss had completely the opposite pattern to controls when perceiving the vertical

  • Signals from the kidneys might signal gravity

    • Patients who had lost a kidney were more variable in judging their posture with respect to gravity

  • May also be receptors in the stomach

    • Reduced variability in verticality judgements when the stomach is full vs empty

Prior Knowledge → through experience, we build expectation about gravity

  • Downwards acceleration

    • From 7 months old, children expect objects to accelerate downwards – upwards acceleration is seen as surprising

  • Head is usually upright

    • “The way to feel better is to “lose up,” to convince your visual system that “up” is wherever you point your head and “down” is where your feet are. When you can do that, and go headfirst or earlobe-first wherever you want, then you're getting adapted to zero-g.” – Marsha Ivins

Neuroanatomy → regions sensitive to grav. acceleration all across the brain. Lots of overlap between vest and vis areas

  • Vestibular nuclei/posterior vermis in cerebellum encode head tilt and visual scene information

  • Temporoparietal Junction (TPJ) might be important for encoding gravity for object interception

  • Damage to regions in the parieto-insular vestibular cortex (PIVC) can result in tilts of the visual vertical

How does the Internal Model of Gravity influence perception/cognition

Verticality → what is “up” in a grav gield

Static visual cues can bias verticality (rod and frame)

Moving visual cues can also bias verticality (dynamic visual vertical)

Vestibular influences (GVS) → biased visual vertical and haptic vertical, but not postural vertical

Aubert/Entgegengesetzt → exact cause of these effects is still debated, but likely due to a combo of altered vestibular, somatosensory, proprioceptive inputs and the idea that the head is usually upright

Interception → very precise at intercepting objects that fall according to earth gravity. Anticipate the effect of gravity when objects fall as if weightless. Also mis-time objects which accelerate as if gravity is reversed. Suggests we use the internal model of gravity to guide objects interception

Object motion duration → we are more precise in estimating the motion durarion of objects that fall downwards according to gravity vs upwards against gravity = gravitational advantage. D = v1 - v2/g

Object weight perception → an objects weight is given its mass * gravity

  • Perceived weight was lighter after viewing Mars vs Earth VR

  • Proportional reduction was equivalent to one-third of Earth gravity!

  • More evidence that we flexibly build an internal model of gravity from sensory signals

  • This model is applied to physical objects

The brain and body in zero G

800 poeple have been into space, majority in low earth orbit (inc space stations). Only 28 beyond (24 from 1972-2026, 4 more this year). Longest mission 437.75 (trips to mars between 15-34 months).

Many space agency astronauts/cosmonauts (highly trained and fit, rigourous selection).But a emerging interest in space tourism (anyone with money).

Debate over the importance of space travel (many issues on earth). but soliving issues on earth and using resources for space travel for space travel not mutually exclusive and space missions feed into everyday advancements. Manned space missions are vital for conitnual scientific and tech developments, so studying humans in 0g trvael importants to ensure health

Fluid shifts → fluid shifts awat from legs and up, towards the head cuases increased intracrenal pressure, causes optic nerve compression, flattening of the back of the eyeall and optic disc swelling

Skeletal changes → 52% of astronauts report back pain (space adaptation back pain). bone density decreases ~1-2% each month in weightlessness

Brain structure changes

Space adaptation syndrome - motion sickness symptoms in the first few days of spaceflight. Also report cold-like symptoms (maybe due to fluid shifts). Visuo-vestibular caused by vestibular unloading. After a few dyas, brain and body adapt to 0g and symptoms resolve, returning can evoke similar symptoms

Psychological challenges - visual reorientation illusion and inversion illusion

Emotional challenges in weightlessness → missions can be high-pressured, high-stress environments (thoughts that astr. might have altered immune reponse due to stress.

Isolation and seperation from loved ones, alternations in sleep schedules and potential for clashes between crew members. Long-duration missions might also entail comm delays and overview effect

Cognitive changes → NASA twin study investigated cog changes

Studying weightlessness on Earth

Several studies on astronauts/cosmonauts in space, but for most researches this is no possile. We have spaceflight analogues

  • Parabolic flight

  • Centrifuge

  • Head-down Bed Rest

  • Lab manipulations

Analogues don’t encompass everything in the same way as spaceflight, but they can target diff aspects of microgravity and diff inouts to the internal model of gravity

Parabolic flight → run by NASA, ESA, AirZeroG. Experiments must be brief as you only have ~20s in each phase. Around 30 parabolas per flight 10 slots for your experiements (10 × 20 sec = 3.3 mins of testing time). Huge adv of real weightlessness, but dis of reduced time - experiments can take years to collects a few subject

Verticality → at low level of grav, subjective visual vertical set to the body axis. At higher levels of gravity, subjective visual vertical set to the grav vertical. Suggests a threshold of Gravity before it is used as a reference! ~0.3g?

Rubber hand illusion → weightlessness thought to decrease reliability of porprioceptive cues → increased reliance on vision → increased RHI. Suggests proprioception needs gravity to precisely report the position of the limbs

Centrifuge → can be used to simulate hyper and hypogravity. Position of the body and the spread of the rotation create diff g-forces at the head. Participants have to undergo med exams before participating

during initial exposure to hypograv, participants underestimated how much they were tilted. After repeated exposure and with visual feedback, particiapnts became more accurate. Suggests recalibration of sensory signals with prolonged exposure to hypogravity

head-down best rest → used to simulate fluid shifts and potentially vestivular unloading in 0g. usually done over long periods of time (30-60 days). Can also result in loss of muscle mass/bone density similar to spaceflight

  • 70 days HDBR

  • Measured grey matter volume changes and sensorimotor performance

  • Decrease in the ability to use vestibular cues to maintain standing balance

  • Decreases in GM volume in frontal regions, increase in parietal regions

Suggests neuroplastic changes associated with exposure to hypogravity, resulting in altered sensorimotor performance

Other lab based

Head tilt:

  • Tilting the head results in tilt-dependent noise in the vestibular system

  • Increased noise in a sensory system = decreased reliability = down-weighting of these cues = altered inputs to the internal model

Behaviour control:

  • Random Number Generation

  • More randomness/Less redundancy = Exploration

  • Less randomness/More redundancy = Exploitation

  • Upright = normal gravitational signals

  • Supine = greater noise in the vestibular system = altered inputs into the Internal Model of Gravity

  • Altered gravity pushes people into more routine behaviours

Water immersion:

  • In the water, body weight is supported

  • Fewer somatosensory signals for gravity

  • Head-out or whole-body immersion → different vestibular effects

  • Dry Immersion

Verticaity:

  • Subjective Visual Vertical and Subjective Horizontal Body Position assessed on land or underwater

  • SVV deviated towards the direction of the body – Aubert effect

    • No difference between underwater or on land measurements

  • SHP differed depending on condition → physical tilt perceived as more tilted than it actually is

  • Suggests that gravity-related somatosensory information is needed for accurate tilt perception

Week 5 - Peripersonal Space: A body boundary

PPS - a body space representations

Brain represents space to percieve and interact with external stimuli in the environment. Space representations implies a reference frame (fixed origin and a seies od coordinate axes relative to which spatial locations and stimuli are expressed). The brain constructs multiple representations of space (each given reference frame), depending on the source of sensory stim and the nature of interaction betweej the individual and the environment.

Body (or given body part) onsistues the origin of most spatial representations. Info from diff sensory systems signalling the position of external stimuli in the enviro is combined with info about the ody part to which specified set of reference frames is referred.

Eye centred

  • Eye looks straight ahead, the image of the tree falls in the centre of the retina

  • When eye looks up or down, the image of the tree is shifted to a diff location

  • Retina signals the location of stimuli in an eye-centred frame of reference

Head centred:

3 Spaces exist:

  • Personal space: body surface

  • Peripersonal space: space close to the body (within reach)

  • Extrapersonal space: space far from the body

Presented through neuropsychological evidence in humans:

Depiction of the overlapping lesioned sites for the 3 patients studied. Personal neglect:

  • The patient lies with his upper limb positioned at the sides of his trunk; examiner clearly pointing to the patient’s right hand, orders with this hand touvh your other hand

  • Score

    • 0 - patient promptly reachers for the target

    • 1 - The target is reached with hesitation and search.

    • 2 - The search is interrupted before the target is reached.

    • 3 - No movement towards the target is performed.

and experimental lesions in monkeys