Druids of the Carnivorous Jungle

Page 1

Overview of Adventure

  • Title: A 5e Compatible One-Shot by Rune Foundry

  • Setting: Forested homes of Druids being threatened by expanding empires.

  • Conflict: Sacred land for Druids diminishing due to lumber harvests.

  • Druids' Responses:

    • Some fight back.

    • Others flee in search of new lands.

    • A few adapt to life in the dangerous Fangroot jungle.

Objective

  • Goal: Navigate through Fangroot to establish a new home near The Mother Tree.

  • Caution: Beware of predators and pitfalls in the jungle.

How to Use This Guide

  • Inspiration for DMs: Suitable for new and experienced Dungeon Masters (DMs).

  • Adventure Flexibility: Can be a one-shot, side quest, or intro adventure.

  • Character Options: Recommended to use pre-made characters or create your own.

  • Secrets for DMs: Story elements provided to enhance gaming experience.

Page 2

The Story So Far

  • Druid Exodus: Druids forced from homes due to empire expansion.

  • Main Character: Amaris, a friendly Druid, offers knowledge of The Mother Tree which provides refuge.

  • Challenges: Amaris is somewhat lost, requiring the adventurers to guide the party.

Setting the Scene

  • Initial Environment: Enter Fangroot jungle with Amaris leading the party.

  • First Encounter: An Awakened Tree attacks, prompting a combat encounter.

  • Post-Combat Puzzle: Defeated Awakened Tree drops a magical chest needing a Druid to transform into a badger for access.

    • Contents of Chest:

      • Journal by Jasper Fernlily (Amaris' grandad) documenting strange plant behavior in the jungle.

Page 3

The Carnivorous Jungle

  • Jungle Characteristics:

    • Dense with ferns and humidity.

    • Variation in plant color and increased carnivorous plant activity presents dangers.

  • Weather System: DM's discretion on rolling for weather affects adventuring experience.

Trailblazing Options

  • Players choose paths:

    • Option A: Left to red flowers (possible danger from carnivorous plants).

    • Option B: Right to muddy marshland (requires checks for crossing).

DM Tips

  • All paths lead to The Mother Tree but encounters differ based on chosen path.

  • Player order matters when going through dense vegetation—passage in single-file line is essential.

Page 4

Continuing Adventures

  • Dedication to the next choice after previous encounters:

    • Option C: Left towards crashing water (requires creative solutions to cross).

    • Option D: Right towards hornet swarm (navigating around them is crucial).

Skill Checks

  • DC 15 Survival checks to orient the adventurers in navigating through scenarios.

  • Obstacles yield varying rewards or consequences depending on the players' decisions.

Page 5

Cave and Treehouse Options

  • Option E: Access a cave with bioluminescent mushrooms and a hoard of fruit (potential healing).

  • Option F: Explore an abandoned treehouse where players can find a walking staff and healing potions.

Riddles and Encounters

  • Engaging talking baboon challenges adventurers with riddles for assistance to escape from perilous situations.

    • Examples of Riddles:

      • Riddle 1: "If you squeeze me too hard... what am I? (Answer: Cherry)"

      • Riddle 2: "When darkness takes control... what am I? (Answer: Rain)"

Page 6

Arrival at The Mother Tree

  • Environment Description: Clearing reveals The Mother Tree, which appears sickly due to parasitic plants.

  • Combat Encounter: Fight against a Parasitic Vine, with assistance from Amaris.

Combat Mechanics

  • The Mother Tree's State: 100 HP reduced to 35, can provide telepathic encouragement during battle.

  • Healing mechanics for both the Mother Tree and players outlined for combat.

Conclusion Events

  • Upon defeating the Parasitic Vine, players gain the opportunity to secure their home at The Mother Tree.

  • Discussions on treehouse features and magical fruit rewards.

Page 7

Character Descriptions

  • Amaris Fernlily: Lawful good, adventurous teenager, eager to guide her companions.

  • Jasper Fernlily: Amaris' grandad, an adventurer assumed dead, known for his nature exploration.

Page 8

Encounter Descriptions

  • Awakened Tree: Huge plant with specific vulnerabilities and attack capabilities outlined.

  • Baboon NPC: Mischievous character providing a quirky interaction for players.

Page 9

Combat Creatures

  • Parasitic Vine: Key creatures with their stats, abilities, and combat mechanics.

  • Emphasis on restoration mechanics and grappled scenarios.

Page 10

Additional Creatures

  • Information about Swarm of Hornets and The Mother Tree's stats and abilities.

Page 11

Legal and Licensing Information

  • Open Game License 1.0a details provided outlining rights and requirements for game content usage and distribution.