Learning
Learning
Definition of Learning
Learning occurs when there is a permanent change in behavior and/or mental processes resulting from experience.
It explicitly excludes temporary changes caused by:
Motivation
Fatigue
Maturation
Disease
Injury
Drugs
Learning is not merely a product of practice; it involves:
Sensations
Memory
Behavior
Cognition
Biological Aspects of Learning
Sensory Stimulation
Learning and perception involve multiple senses:
Visual Stimulation: Involves what one sees
Sense of Hearing: Involves what one hears
Sense of Taste: Involves one’s taste
Sense of Touch: Involves pressure on the skin
Binding Problem
Refers to the process by which the brain combines results of many sensory operations into a single percept.
This occurs when sensations of color, shape, boundary, and texture are combined to produce a percept.
The exact mechanism of how this is done remains unknown.
Complementary Processes in Perception
Bottom-Up Processing
Perceptual analysis emphasizing characteristics of the stimulus.
Example: Recognizing a four-legged object solely by its visual characteristics.
Top-Down Processing
Perceptual analysis emphasizing the perceiver’s expectations, concept memories, and other cognitive factors.
Example: Knowing that a four-legged object seen is a table based on previous knowledge.
Memory and Learning
Types of Memory
Sensory Memory: Initial stage of memory capturing immediate sensations.
Working Memory: Short-term memory used for processing information.
Long-term Memory: Permanent storage of knowledge and skills.
Learning is evidenced when one is able to repeatedly carry out a task.
Key questions:
How does an action become automatic?
Why would one want to repeat an action?
Theoretical Perspectives on Learning
Acquisition of Behavior
Exploration of how perceptions become learned and permanent.
The role of conditioning:
Classical Conditioning
Operant Conditioning
Classical Conditioning
Fundamentals of Classical Conditioning
Classical conditioning is based on what happens before a response—known as antecedents.
Involves a stimulus triggering an automatic response.
Example of Classical Conditioning
Rain Example:
Unconditioned Stimulus (US): Rain
Unconditioned Response (UR): Taking out an umbrella
Neutral Stimulus (NS): Grey clouds
Sequence of Conditioning:
Grey clouds (NS) + Rain (US) lead to the umbrella response becoming conditioned.
After repeated pairings: Grey clouds become a Conditioned Stimulus (CS) yielding a Conditioned Response (CR): Taking out an umbrella.
Psychologists posit that classical conditioning helps the brain form mental expectancies.
Commercial Example
McDonald's Advertisements:
Unconditioned Stimulus (US): Thinking about McDonald's burger
Neutral Stimulus (NS): Jingle
After conditioning: Jingle (CS) elicits the thought of McDonald's burger (CR).
Questions in Classical Conditioning
Is a neutral stimulus truly neutral if one has seen/heard it before?
Real-World Applications of Classical Conditioning
Singapore Subway Announcements:
Unconditioned Stimulus (US): Door Closing
Conditioned Response (CR): Not going through the door when beeping occurs.
Other Classical Conditioning Concepts
Stimulus Generalization and Discrimination
Stimulus Generalization: Tendency to respond to stimuli similar to the conditioned stimulus (e.g. generalizing various beeping sounds).
Stimulus Discrimination: Ability to distinguish between different stimuli (e.g. recognizing different bell sounds).
Extinction and Spontaneous Recovery
Extinction occurs when the unconditioned stimulus (US) does not follow the conditioned stimulus (CS).
Example: MRT door beep not followed by door closing leads to people ignoring the beep (extinction).
Spontaneous Recovery: The conditioned response reoccurs when the CS is again associated with the US, indicating that acquired skills cannot be forgotten.
Fear as a Conditioned Response
Fear can be conditioned when an object of fear is paired with an emotional response.
Operant Conditioning
Definition
Operant conditioning is where responses are followed by stimuli that can reinforce or suppress the behavior, making it instrumental.
Key Principles
Responses may be followed by:
Reinforcement
Punishment
No consequence
The law of effect, coined by Edward L Thorndike, indicates that the probability of a response is altered by its consequences.
Types of Reinforcers
Operant Reinforcer: Increases the likelihood of a response.
Operant learning relies on the anticipation of consequences associated with responses.
Reinforcement is most effective when it is contingent upon the desired response.
Categories of Reinforcement
Positive Reinforcement: Response leads to a pleasant outcome, promoting repetition of behavior.
Example: Receiving rewards.
Negative Reinforcement: Response removes an aversive stimulus, promoting the behavior.
Example: Taking painkillers to relieve headaches.
Schedules of Reinforcement
Form of delivery of reinforcement can vary:
Fixed Ratio: Reward for every predetermined response.
Variable Ratio: Reward after a varying number of responses.
Fixed Interval: Reward after a set timeframe.
Variable Interval: Reward at unpredictable time intervals.
Premack Principle
Engaging in a less desirable task as a prerequisite for a more desirable one:
Example: Completing homework before playing on a computer.
Punishment
Nature of Punishment
It is used to suppress a behavior and is most effective when administered immediately following the response.
Types of Punishments
Positive Punishment: Administering an unpleasant outcome to stop a behavior (e.g. a fine).
Negative Punishment: Removal of a favorable stimulus to decrease behavior.
Ineffectiveness of Punishment
Punishments must be consistent and timely to be effective; otherwise, it may lead to:
Avoidance behaviors (people lying or running away).
Increased aggression.
Extinction in Conditioning
Extinction in Classical and Operant Conditioning
Classical Conditioning: Occurs when US no longer follows CS.
Operant Conditioning: Occurs when response no longer yields a reward.
Extinction indicates learned behaviors cannot be unlearned, despite a lack of subsequent reinforcement.
Modeling and Learning
Bandura's Observations
Modeling (imitation) facilitates learning, especially in children learning aggressive behaviors.
Vicarious Reinforcement and Punishment
Learning through observation of rewards and punishments others receive.
Example: Witnessing someone punished could help one learn what behaviors to avoid.
Avoidance Learning
Concept of Avoidance Learning
A behavioral phenomenon where individuals learn to avoid authority figures due to conditioning (bad experiences can lead to fear).
This behavior is reinforced negatively as individuals feel better after avoiding these figures.