token economies
Token Economies
Unconditioned and Conditioned Responses
Unconditioned
stimuli that are reinforcing without prior learning
primary or unlearned reinforcers
examples
food when hungry
water when thirsty
warmth
sexual contact
Conditioned
stimuli that were not originally reinforcing but have become reinforcers by being paired with and/or associated with other reinforced
secondary or learned reinforcers
examples
preferred book or tv show
favourite snacks
desired clothing
Review of Reinforcers
Primary Reinforcers
aka unconditioned reinforcers
these are usually inherited
satisfy basic biological needs
examples - food, water, comfort, sleep, warmth
secondary reinforcers
aka conditioned reinforcers
usually taught
has value because it has been paired with a reinforcer
examples - tokens, money, praise, grades, awards, points on video game
Backup Reinforcers
used in a system like token economies and can be primary or secondary
items or experiences that can be earned by exchange tokens
examples - treats, extra playtime, rent, special privilege
Backup Reinforcers
When a stimulus becomes a conditioned reinforcer though deliberate association with other reinforcers, the other reinforces are called backup reinforcers
Generalized Conditioned Reinforcer
A generalized conditioned reinforcer is a conditioned reinforcer that as a result of having ben paired with many unconditioned and conditioned reinforcers does not depend on a current EO for any particular from a reinforcement for its effectiveness
Token Economies
this a system where by participants earn generalized conditioned reinforcers as an immediate consequence for specific behaviours; participants accumulate tokens and exchange them for items and activities from a menu of backup reinforcers
commonly used to promote and or teach appropriate skills across a varitey of setting such as but not limited to
schools
clinics
organizations
hospitals
Token
has no intrinsic value
value is established through association with unconditioned reinforcers or conditioned reinforcers
association can be the result of numerous pairings
commonly used tokens include : points, tally marks, plastic strips, checkers, coupons, poker chips, hole punched in a card or caregivers initials
Effectiveness
they bridge the gap between a behaviour and deliverly of a backup reinforcer
they have the ability to be a generalized conditioned reinforcer - can be used for a variety of items
the effectiveness of toke is dependent on the effectiveness of the backup reinforces ability to affect the future occurrence of behaviour
Components
target behaviour
what is the goal? what do they need to learn?
what is the back up reinforcers
what does the person want or need?
what will be the tokens
reinforcement schedule
how frequently will they be earned?
data collection
how will we know if its successful?
Withdrawing
there should be a plan to gradually scale down and remove the token board
following guidelines can be used to help withdraw the token economy:
always be paired with social approval and verbal praise
the number of responses required to earn token should gradually increase
the duration the token economy is in effect should be gradually decreased
the number of activities and privileges that serve as backup items and are likely to be found in the untrained setting should be gradually increased
the price of more desirable items should be increased systematically while keeping a very low price on less desirable items for exchange
the evidence of the token should be faded over time