PHYSICS I EQUATIONS
Unit Conversion
a. 55 km to m
55 km x (1000 m / 1 km) = 55, 000 m
b. 12g to kg
12 kg x (1 kg / 1000 g) = 0.012 kg
c. 85 m/s to kph
85 m/s x (1 km / 1000 m) x (3600 s / 1 hour) = 306 kph
Uncertainty and Error
Percent Error = (| x - xr | / xr) x 100
xr = true or accepted value
x = measured value
Percent Difference = (|x1 - x2| / x1 + x2 / 2) × 100
Mean (μ) = (Σx) / N
Σx = sum of all values
N = number of values.
Variance (σ²) = Σ (xi - μ)² / N
σ² = variance
xi = each value
μ = mean
N = number of values
Standard Deviation (σ) = √(Σ(xi - μ)² / N)
Absolute Uncertainty = ± (Maximum Value - Minimum Value) / 2
Ex. Resistance of a wire 25.00 Ohm ± 0.05 Ohm
Range of Resistance 24.95 - 25.05 Ohm
25.05 - 24.95 / 2
= 0.05 Ohm
Relative Uncertainty = (Absolute Uncertainty / Measured Value) × 100%
Ex. 0.05 Ohm / 25.00 Ohm x 100 = 0.2%
Rule 1: If data are to be added, add their absolute uncertainties.
Ex. Perimeter = sum of all the sides = 2(L +W)
= 2(6.5m ± 0.1m + 3.4m ± 0.2m)
= 2(9.9m ± 0.3m)
= 19.8m
Rule 2: If data are to be multiplied or divided, add their relative uncertainties.
Ex. The area of a rectangle = L x W
Relative uncertainty for length = 1.54%
Relative uncertainty for width = 5.88%
Sum = 7.42%
= ((7.42%)(22.1m2) / 100%) = 1.64m2 - absolute uncertainty.
Vector Addition
Angle of Vector (θ) = tan-1[Σy / Σx]
Kinematic Equation of Motion
Speed (s) = d / t
d = Distance
t = Time
Velocity (v) = s / t
s = displacement
t = time
Average Speed (savg) = dt / tT
dt = Total Distance
tT = Total Time
Average Velocity (vavg) = Δx / Δt = x - x0 / t - t0
Δx = change in position
Δt = change in time.
Instantaneous Velocity (vins) = lim(Δt → 0) (Δx/Δt)
Acceleration (a) = v - u / t
u = Initial Velocity
v = Final Velocity
t = Time
Instantaneous Acceleration (ains) = lim(Δt → 0) (Δv/Δt)
Δv = change in velocity
Δt = change in time
Free Fall
VF = Vi + gt
d = Vi t+ (1/2)gt2
VF2 = Vi2 + 2gd
VF = Final Velocity
Vi = Initial Velocity
g = acceleration due to gravity
d = displacement
t = time elapsed
Projectile Motion
Horizontal Distance (dx) = Vxt
Vx = Horizontal Velocity
t = time
Vertical Distance (dy) = (1/2)gt2
g = acceleration due to gravity
t = time
Horizontal Velocity (vx) = constant
Vertical Velocity (vy) = gt
g = acceleration due to gravity
t = time
Time (t) = √(2dy / g)
dy = Vertical Distance
g = acceleration due to gravity
Actual Velocity (v) = √((vx)2 + (vy)2)
vx = Horizontal Velocity
vy = Vertical Velocity
Projectile Motion with an Angle
Initial Velocity X (vxi) = vi cos θ
vi = Initial Velocity
θ = Angle
Initial Velocity Y (vyi) = vi sin θ
vi = Initial Velocity
θ = Angle
Actual Final Velocity (v) = √((vxf)2 + (vyf)2)
vxf = Final Horizontal Velocity
vyf = Final Vertical Velocity
Distance X (dx) = vxit
vxi = Initial Horizontal Velocity
t = time
Maximum Height (hmax) = (2visin θ)2 / 2g
vi = Initial Velocity
θ = Angle
g = gravity
Time (t) = 2(vi sin θ) / g
vi = Initial Velocity
θ = Angle
g = gravity