PHYSICS I EQUATIONS

Unit Conversion

a. 55 km to m

55 km x (1000 m / 1 km) = 55, 000 m

b. 12g to kg

12 kg x (1 kg / 1000 g) = 0.012 kg

c. 85 m/s to kph

85 m/s x (1 km / 1000 m) x (3600 s / 1 hour) = 306 kph

Uncertainty and Error

Percent Error = (| x - xr | / xr) x 100

  • xr = true or accepted value

  • x = measured value

Percent Difference = (|x1 - x2| / x1 + x2 / 2) × 100

Mean (μ) = (Σx) / N

  • Σx = sum of all values

  • N = number of values.

Variance (σ²) = Σ (xi - μ)² / N

  • σ² = variance

  • xi = each value

  • μ = mean

  • N = number of values

Standard Deviation (σ) = √(Σ(xi - μ)² / N)

Absolute Uncertainty = ± (Maximum Value - Minimum Value) / 2

Ex. Resistance of a wire 25.00 Ohm ± 0.05 Ohm

Range of Resistance 24.95 - 25.05 Ohm

  • 25.05 - 24.95 / 2

  • = 0.05 Ohm

Relative Uncertainty = (Absolute Uncertainty / Measured Value) × 100%

Ex. 0.05 Ohm / 25.00 Ohm x 100 = 0.2%

Rule 1: If data are to be added, add their absolute uncertainties.

Ex. Perimeter = sum of all the sides = 2(L +W)

  • = 2(6.5m ± 0.1m + 3.4m ± 0.2m)

  • = 2(9.9m ± 0.3m)

  • = 19.8m

Rule 2: If data are to be multiplied or divided, add their relative uncertainties.

Ex. The area of a rectangle = L x W

  • Relative uncertainty for length = 1.54%

  • Relative uncertainty for width = 5.88%

  • Sum = 7.42%

  • = ((7.42%)(22.1m2) / 100%) = 1.64m2 - absolute uncertainty.

Vector Addition

Angle of Vector (θ) = tan-1y / Σx]

Kinematic Equation of Motion

Speed (s) = d / t

  • d = Distance

  • t = Time

Velocity (v) = s / t

  • s = displacement

  • t = time

Average Speed (savg) = dt / tT

  • dt = Total Distance

  • tT = Total Time

Average Velocity (vavg) = Δx / Δt = x - x0 / t - t0

  • Δx = change in position

  • Δt = change in time.

Instantaneous Velocity (vins) = lim(Δt → 0) (Δx/Δt)

Acceleration (a) = v - u / t

  • u = Initial Velocity

  • v = Final Velocity

  • t = Time

Instantaneous Acceleration (ains) = lim(Δt → 0) (Δv/Δt)

  • Δv = change in velocity

  • Δt = change in time

Free Fall

VF = Vi + gt

d = Vi t+ (1/2)gt2

VF2 = Vi2 + 2gd

  • VF = Final Velocity

  • Vi = Initial Velocity

  • g = acceleration due to gravity

  • d = displacement

  • t = time elapsed

Projectile Motion

Horizontal Distance (dx) = Vxt

  • Vx = Horizontal Velocity

  • t = time

Vertical Distance (dy) = (1/2)gt2

  • g = acceleration due to gravity

  • t = time

Horizontal Velocity (vx) = constant

Vertical Velocity (vy) = gt

  • g = acceleration due to gravity

  • t = time

Time (t) = √(2dy / g)

  • dy = Vertical Distance

  • g = acceleration due to gravity

Actual Velocity (v) = √((vx)2 + (vy)2)

  • vx = Horizontal Velocity

  • vy = Vertical Velocity

Projectile Motion with an Angle

Initial Velocity X (vxi) = vi cos θ

  • vi = Initial Velocity

  • θ = Angle

Initial Velocity Y (vyi) = vi sin θ

  • vi = Initial Velocity

  • θ = Angle

Actual Final Velocity (v) = √((vxf)2 + (vyf)2)

  • vxf = Final Horizontal Velocity

  • vyf = Final Vertical Velocity

Distance X (dx) = vxit

  • vxi = Initial Horizontal Velocity

  • t = time

Maximum Height (hmax) = (2visin θ)2 / 2g

  • vi = Initial Velocity

  • θ = Angle

  • g = gravity

Time (t) = 2(vi sin θ) / g

  • vi = Initial Velocity

  • θ = Angle

  • g = gravity