Visual Illusions Notes - lecture 6
Visual Illusions
Introduction
Visual illusions demonstrate that perception is not always an accurate representation of reality.
What we see can be quite different from what is physically present.
Illusions reflect normal visual processing and distortions arise from comparisons.
Comparisons can be made across time (motion) or space (brightness, color).
The processing causing illusions increases sensitivity to change.
Illusions occur when what you see doesn't correspond to what's physically present.
Illusions tell us about raw visual processing.
Contrast Across Time
Afterimage example: Look at the center of a light bulb filament for 20 seconds, then look at a blank screen.
You may see a light area where the filament was.
Areas where you viewed dark become light, and vice versa.
Purple Smudges example: Focus on the central cross, and the purple smudges disappear.
Color Aftereffects
Look intently at the central cross for 10-20 seconds.
- Above the cross is a green area, below is a pink area.
Switch to a blank white screen.
You may see the colored version.
If you don't see it, adapt for a longer time.
The green area becomes pink, and the blue square becomes yellow, and vice versa.
Explanations for color aftereffects:
Pigment bleaching in the peripheral cones.
Neuronal fatigue: Overactive neurons become tired and require less frequent firing.
Opponent processing: The brain compares one color to another.
Color Vision:
- Different color receptors (short, medium, and long wavelengths, often referred to as blue, green, and red cones).
Ganglion cells: Receive inputs from color receptors.
- Example: A ganglion cell receives positive input from green cones and negative input from red cones.
Opponent systems:
Red vs. green (green-on/red-off and red-on/green-off).
Blue vs. yellow.
Light vs. dark (and dark vs. light).
Pigment Bleaching and Neural Fatigue: When viewing a stimulus light, green and red cones respond equally, resulting in white perception.
Looking at intense green for some time leads to maximal green cone firing and minimal red cone firing, resulting in green perception. After adaptation:
Green cones are pigment bleached and fatigued and when looking at a pale, light-colored area, the green cone system fires less than the red system.
Due to the opponent processing red cones fire more.
The perception is desaturated red or slightly pink when looking at white.
Motion Aftereffects
Waterfall Illusion: After watching a waterfall for some time, trees appear to float upwards.
Spiral Aftereffect: After watching a spiral for 40 seconds, static clouds appear to move in various directions.
Explanation:
Detectors for movement exist for all different directions all over the retina.
Adaptation occurs in local areas causing the effect.
Vertical bars Example
Without adaptation: Detectors for left and right movement respond similarly and randomly, so perception is static.
Adapting to leftward movement: Left movement detectors respond more than right movement detectors, resulting in a perception of movement to the left.
Mechanism
Looking at a static image after adaptation, the left movement detector is fatigued.
Right movement detector has more activity, so movement to the right is perceived.
Comparator cells are needed to process movement motion detector comparator has positive input from leftward movement and negative input from rightward movement.
The waterfall and spiral aftereffects are caused by nerve cell fatigue and opponent processing interaction.
Similar to color vision, where black and white, red and green, and blue and yellow are compared.
Tilt Aftereffects
Vertical bars adapting field: Look at vertical bars and cast eyes back and forth for 10-20 seconds, after adaptation vertical bars may appear tilted counterclockwise or bent.
The explanation is more complicated then opponent processing.
Orientation is processed by the pattern of activity in a population of cells.
Cells in the visual cortex are tuned to orientation (vertical, horizontal, etc.).
Looking at a static image with vertical gratings:
- The largest response is with the cells tuned to the vertical axis, and there is some activity in the horizontal detectors, but it's much less than the vertical.
Adapting to a counterclockwise tilted grating:
- The activity profile shifts in favor of cells responding to counterclockwise rotation, more so than vertical orientation.
After adapting for one minute:
- The peak of activity is till at the orientation of bars tilted slightly counterclockwise.
When switching back to vertical, the population activity is distorted relative to pre-adaptation:
Cells that have been firing at a high rate are fatigued.
The profile of activity across the population will be maximal at the cells tilted slightly clockwise.
Illusions occur due to neural fatigue and population coding of orientation.
General Principles of Illusions Across Time
Brightness, color, movement, and orientation aftereffects all occur as things change across time.
Cells adapt to the steady state, so the perceptual system is more sensitive to change.
The perceptual system overemphasizes the change. In aftereffects you're overemphasizing the change that happened.
Brightness Contrast
Illusions that rely on comparisons across space.
The brightness of an object is coded relative to the brightness of its surround.
A uniform gray bar looks lighter on the dark side of a gradient and darker on the light side, even though it's the same lightness across the bar.
The intensity of one region is coded relative to the surrounding region.
If the surround is very bright:
- There is lots of light, causing inhibition, which takes down response of the cell coding brightness.
If the surround is dark:
- There is less inhibition, so the cell fires more.
Brightness of any object depends on the brightness of the surround.
Color contrast
The color of this region is coded relative to the surrounding.
One cross looks orange and the other green but they are the same color.
Since the surround is very red, it looks green.
When the surround is red/green looks red or orange.
Motion Contrast
Moon and Clouds Example: On a clear night with clouds blowing in one direction, the moon may appear to move in the opposite direction.
The moon is static, but the motion contrast illusion makes it appear to move.
Orientation Contrast
Elongated lines don't appear parallel but appear divergent at one end and converging at the other.
Coding the orientation of one object relative to the orientation of the surround causes the illusion.
General Principles of Illusions Across Space
- Brightness contrast, color contrast, motion contrast, and orientation contrast occur when regions over space are coded relative to the surround.
Geometrical Illusions
Illusions of size and distance.
Object size is inferred from distance (how far away it looks) and image size.
If two objects have the same image size, the object that appears farther away is seen as larger.
Explanation is working out the distance to the object and what retinal size is.
Ponzo Illusion
Parallel lines converge, suggesting the point of convergence is further away.
The top horizontal line appears larger because it seems further away.
Muller-Lyer Illusion
The separation between fins may appear uneven, even if it's not.
Perspective cues set up a false impression of depth and distance.
This looks likes the corner of a building.
Edges are receding away from you.
So this height is larger because appears further away has to be larger.
Ames Room
People on the left and right sides of the room appear to be different sizes.
The room is constructed so that the back wall is not equidistant from the viewer.
Monocular perspective is used (looking through a peephole) to remove stereo cues.
The left and right corners aren't equally far away, so objects at different distances appear to be different sizes.
Objects moving around will change in apparent size within a distance.
Gregorys theory then, makes hypotheses about depth and distance objects that are interpreted in size based on the image evidence that it's actually true.
Cross-cultural studies: People from different cultures are generally susceptible to the same geometric illusions.
Ambiguous Figures
Figure-ground reversal example: Seeing two faces or a vase.
Necker Cube: The interpretation of which face is in front changes spontaneously.
Any two-dimensional image on the retina has multiple three-dimensional possibilities.
Each interpretation can only be perceived one at a time.
Impossible Figures
Seemingly three-dimensional structures that are contradictory when examined in detail.
Examples include Escher's prints (e.g., a waterfall that seems to perpetually flow downwards to its own source) and stairs that perpetually ascend.
The brain can't compute three dimensions consistently from all parts of the figure where this local area makes sense, but it contradicts the Q's here.
Penrose Triangle
Appears to be a physically possible object from a certain vantage point.
From a different viewpoint, the illusion is revealed because The edges don't line up.